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- using UnityEngine;
- using System.Linq;
- using System;
- using System.Collections.Generic;
- using UnityEngine.UI;
- using HMUI;
- using VRUI;
- using SongBrowserPlugin.DataAccess;
- using System.IO;
- using SongLoaderPlugin;
- namespace SongBrowserPlugin.UI
- {
- /// <summary>
- /// Hijack the flow coordinator. Have access to all StandardLevel easily.
- /// </summary>
- public class SongBrowserUI : MonoBehaviour
- {
- // Logging
- public const String Name = "SongBrowserUI";
- private Logger _log = new Logger(Name);
- // Beat Saber UI Elements
- StandardLevelSelectionFlowCoordinator _levelSelectionFlowCoordinator;
- StandardLevelListViewController _levelListViewController;
- StandardLevelDetailViewController _levelDetailViewController;
- StandardLevelDifficultyViewController _levelDifficultyViewController;
- StandardLevelSelectionNavigationController _levelSelectionNavigationController;
- // New UI Elements
- private List<SongSortButton> _sortButtonGroup;
- private Button _addFavoriteButton;
- private String _addFavoriteButtonText = null;
- private SimpleDialogPromptViewController _simpleDialogPromptViewControllerPrefab;
- private SimpleDialogPromptViewController _deleteDialog;
- private Button _deleteButton;
- // Debug
- private int _sortButtonLastPushedIndex = 0;
- private int _lastRow = 0;
- // Model
- private SongBrowserModel _model;
- /// <summary>
- /// Constructor
- /// </summary>
- public SongBrowserUI() : base()
- {
- if (_model == null)
- {
- _model = new SongBrowserModel();
- }
- _model.Init();
- _sortButtonLastPushedIndex = (int)(_model.Settings.sortMode);
- }
- /// <summary>
- /// Builds the UI for this plugin.
- /// </summary>
- public void CreateUI()
- {
- _log.Trace("CreateUI()");
- try
- {
- if (_levelSelectionFlowCoordinator == null)
- {
- _levelSelectionFlowCoordinator = Resources.FindObjectsOfTypeAll<StandardLevelSelectionFlowCoordinator>().First();
- }
- if (_levelListViewController == null)
- {
- _levelListViewController = _levelSelectionFlowCoordinator.GetPrivateField<StandardLevelListViewController>("_levelListViewController");
- }
- if (_levelDetailViewController == null)
- {
- _levelDetailViewController = _levelSelectionFlowCoordinator.GetPrivateField<StandardLevelDetailViewController>("_levelDetailViewController");
- }
- if (_levelSelectionNavigationController == null)
- {
- _levelSelectionNavigationController = _levelSelectionFlowCoordinator.GetPrivateField<StandardLevelSelectionNavigationController>("_levelSelectionNavigationController");
- }
- if (_levelDifficultyViewController == null)
- {
- _levelDifficultyViewController = _levelSelectionFlowCoordinator.GetPrivateField<StandardLevelDifficultyViewController>("_levelDifficultyViewController");
- }
- _simpleDialogPromptViewControllerPrefab = Resources.FindObjectsOfTypeAll<SimpleDialogPromptViewController>().First();
- this._deleteDialog = UnityEngine.Object.Instantiate<SimpleDialogPromptViewController>(this._simpleDialogPromptViewControllerPrefab);
- this._deleteDialog.gameObject.SetActive(false);
- this.CreateUIElements();
- _levelListViewController.didSelectLevelEvent += OnDidSelectLevelEvent;
- }
- catch (Exception e)
- {
- _log.Exception("Exception during CreateUI: ", e);
- }
- }
- /// <summary>
- /// Builds the SongBrowser UI
- /// </summary>
- private void CreateUIElements()
- {
- _log.Trace("CreateUIElements");
- try
- {
- RectTransform rect = this._levelSelectionNavigationController.transform as RectTransform;
- // Create Sorting Songs By-Buttons
- _log.Debug("Creating sort by buttons...");
- System.Action<SongSortMode> onSortButtonClickEvent = delegate (SongSortMode sortMode) {
- _log.Debug("Sort button - {0} - pressed.", sortMode.ToString());
- SongBrowserModel.LastSelectedLevelId = null;
- _model.Settings.sortMode = sortMode;
- _model.Settings.Save();
- UpdateSongList();
- RefreshSongList();
- };
- _sortButtonGroup = new List<SongSortButton>
- {
- UIBuilder.CreateSortButton(rect, "PlayButton", "Favorite", 3, "AllDirectionsIcon", 66, 74.5f, 16f, 5f, SongSortMode.Favorites, onSortButtonClickEvent),
- UIBuilder.CreateSortButton(rect, "PlayButton", "Song", 3, "AllDirectionsIcon", 50f, 74.5f, 16f, 5f, SongSortMode.Default, onSortButtonClickEvent),
- UIBuilder.CreateSortButton(rect, "PlayButton", "Author", 3, "AllDirectionsIcon", 34f, 74.5f, 16f, 5f, SongSortMode.Author, onSortButtonClickEvent),
- UIBuilder.CreateSortButton(rect, "PlayButton", "Original", 3, "AllDirectionsIcon", 18f, 74.5f, 16f, 5f, SongSortMode.Original, onSortButtonClickEvent),
- UIBuilder.CreateSortButton(rect, "PlayButton", "Newest", 3, "AllDirectionsIcon", 2f, 74.5f, 16f, 5f, SongSortMode.Newest, onSortButtonClickEvent),
- };
- // Creaate Add to Favorites Button
- _log.Debug("Creating add to favorites button...");
- RectTransform transform = this._levelDetailViewController.transform as RectTransform;
- _addFavoriteButton = UIBuilder.CreateUIButton(transform, "QuitButton", SongBrowserApplication.Instance.ButtonTemplate);
- (_addFavoriteButton.transform as RectTransform).anchoredPosition = new Vector2(40f, 5.75f);
- (_addFavoriteButton.transform as RectTransform).sizeDelta = new Vector2(10f, 10f);
- UIBuilder.SetButtonText(ref _addFavoriteButton, _addFavoriteButtonText);
- UIBuilder.SetButtonTextSize(ref _addFavoriteButton, 3);
- UIBuilder.SetButtonIconEnabled(ref _addFavoriteButton, false);
- _addFavoriteButton.onClick.RemoveAllListeners();
- _addFavoriteButton.onClick.AddListener(delegate () {
- ToggleSongInFavorites();
- });
- if (_addFavoriteButtonText == null)
- {
- IStandardLevel level = this._levelListViewController.selectedLevel;
- if (level != null)
- {
- RefreshAddFavoriteButton(level.levelID);
- }
- }
- // Create delete button
- _log.Debug("Creating delete button...");
- transform = this._levelDetailViewController.transform as RectTransform;
- _deleteButton = UIBuilder.CreateUIButton(transform, "QuitButton", SongBrowserApplication.Instance.ButtonTemplate);
- (_deleteButton.transform as RectTransform).anchoredPosition = new Vector2(46f, 0f);
- (_deleteButton.transform as RectTransform).sizeDelta = new Vector2(15f, 5f);
- UIBuilder.SetButtonText(ref _deleteButton, "Delete");
- UIBuilder.SetButtonTextSize(ref _deleteButton, 3);
- UIBuilder.SetButtonIconEnabled(ref _deleteButton, false);
- _deleteButton.onClick.RemoveAllListeners();
- _deleteButton.onClick.AddListener(delegate () {
- HandleDeleteSelectedLevel();
- });
- RefreshUI();
- }
- catch (Exception e)
- {
- _log.Exception("Exception CreateUIElements:", e);
- }
- }
- /// <summary>
- /// Adjust UI based on level selected.
- /// Various ways of detecting if a level is not properly selected. Seems most hit the first one.
- /// </summary>
- private void OnDidSelectLevelEvent(StandardLevelListViewController view, IStandardLevel level)
- {
- _log.Trace("OnDidSelectLevelEvent({0}", level.levelID);
- if (level == null)
- {
- _log.Debug("No level selected?");
- return;
- }
- if (_model.Settings == null)
- {
- _log.Debug("Settings not instantiated yet?");
- return;
- }
- SongBrowserModel.LastSelectedLevelId = level.levelID;
- RefreshAddFavoriteButton(level.levelID);
- }
- /// <summary>
- /// Pop up a delete dialog.
- /// </summary>
- private void HandleDeleteSelectedLevel()
- {
- IStandardLevel level = this._levelListViewController.selectedLevel;
- if (level == null)
- {
- _log.Info("No level selected, cannot delete nothing...");
- return;
- }
- if (level.levelID.StartsWith("Level"))
- {
- _log.Debug("Cannot delete non-custom levels.");
- return;
- }
- SongLoaderPlugin.OverrideClasses.CustomLevel customLevel = _model.LevelIdToCustomSongInfos[level.levelID];
- this._deleteDialog.Init("Delete level warning!", String.Format("<color=#00AAFF>Permanently delete level: {0}</color>\n Do you want to continue?", customLevel.songName), "YES", "NO");
- this._deleteDialog.didFinishEvent += this.HandleDeleteDialogPromptViewControllerDidFinish;
- this._levelSelectionNavigationController.PresentModalViewController(this._deleteDialog, null, false);
- }
- /// <summary>
- /// Handle delete dialog resolution.
- /// </summary>
- /// <param name="viewController"></param>
- /// <param name="ok"></param>
- public void HandleDeleteDialogPromptViewControllerDidFinish(SimpleDialogPromptViewController viewController, bool ok)
- {
- viewController.didFinishEvent -= this.HandleDeleteDialogPromptViewControllerDidFinish;
- if (!ok)
- {
- viewController.DismissModalViewController(null, false);
- }
- else
- {
- IStandardLevel level = this._levelListViewController.selectedLevel;
- SongLoaderPlugin.OverrideClasses.CustomLevel customLevel = _model.LevelIdToCustomSongInfos[level.levelID];
- viewController.DismissModalViewController(null, false);
- _log.Debug("Deleting: {0}", customLevel.customSongInfo.path);
-
- FileAttributes attr = File.GetAttributes(customLevel.customSongInfo.path);
- if (attr.HasFlag(FileAttributes.Directory))
- Directory.Delete(customLevel.customSongInfo.path);
- else
- File.Delete(customLevel.customSongInfo.path);
- SongLoaderPlugin.SongLoader.Instance.RemoveSongWithPath(customLevel.customSongInfo.path);
- }
- }
- /// <summary>
- /// Add/Remove song from favorites depending on if it already exists.
- /// </summary>
- private void ToggleSongInFavorites()
- {
- IStandardLevel songInfo = this._levelListViewController.selectedLevel;
- if (_model.Settings.favorites.Contains(songInfo.levelID))
- {
- _log.Info("Remove {0} from favorites", songInfo.songName);
- _model.Settings.favorites.Remove(songInfo.levelID);
- _addFavoriteButtonText = "+1";
- }
- else
- {
- _log.Info("Add {0} to favorites", songInfo.songName);
- _model.Settings.favorites.Add(songInfo.levelID);
- _addFavoriteButtonText = "-1";
- }
- UIBuilder.SetButtonText(ref _addFavoriteButton, _addFavoriteButtonText);
- _model.Settings.Save();
- }
- /// <summary>
- /// Helper to quickly refresh add to favorites button
- /// </summary>
- /// <param name="levelId"></param>
- private void RefreshAddFavoriteButton(String levelId)
- {
- if (levelId == null)
- {
- _addFavoriteButtonText = "0";
- return;
- }
- if (_model.Settings.favorites.Contains(levelId))
- {
- _addFavoriteButtonText = "-1";
- }
- else
- {
- _addFavoriteButtonText = "+1";
- }
- UIBuilder.SetButtonText(ref _addFavoriteButton, _addFavoriteButtonText);
- }
- /// <summary>
- /// Adjust the UI colors.
- /// </summary>
- public void RefreshUI()
- {
- // So far all we need to refresh is the sort buttons.
- foreach (SongSortButton sortButton in _sortButtonGroup)
- {
- UIBuilder.SetButtonBorder(ref sortButton.Button, Color.black);
- if (sortButton.SortMode == _model.Settings.sortMode)
- {
- UIBuilder.SetButtonBorder(ref sortButton.Button, Color.red);
- }
- }
- }
- /// <summary>
- /// Try to refresh the song list. Broken for now.
- /// </summary>
- public void RefreshSongList()
- {
- _log.Info("Refreshing the song list view.");
- try
- {
- if (_model.SortedSongList == null)
- {
- _log.Debug("Songs are not sorted yet, nothing to refresh.");
- return;
- }
- StandardLevelSO[] levels = _model.SortedSongList.ToArray();
- StandardLevelListViewController songListViewController = this._levelSelectionFlowCoordinator.GetPrivateField<StandardLevelListViewController>("_levelListViewController");
- StandardLevelListTableView _songListTableView = songListViewController.GetComponentInChildren<StandardLevelListTableView>();
- ReflectionUtil.SetPrivateField(_songListTableView, "_levels", levels);
- ReflectionUtil.SetPrivateField(songListViewController, "_levels", levels);
- TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_songListTableView, "_tableView");
- tableView.ReloadData();
- String selectedLevelID = null;
- if (SongBrowserModel.LastSelectedLevelId != null)
- {
- selectedLevelID = SongBrowserModel.LastSelectedLevelId;
- _log.Debug("Scrolling to row for level ID: {0}", selectedLevelID);
- }
- else
- {
- selectedLevelID = levels.FirstOrDefault().levelID;
- }
- if (levels.Any(x => x.levelID == selectedLevelID))
- {
- SelectAndScrollToLevel(_songListTableView, selectedLevelID);
- }
-
- RefreshUI();
- }
- catch (Exception e)
- {
- _log.Exception("Exception refreshing song list:", e);
- }
- }
- private void SelectAndScrollToLevel(StandardLevelListTableView table, string levelID)
- {
- int row = table.RowNumberForLevelID(levelID);
- TableView _tableView = table.GetComponentInChildren<TableView>();
- _tableView.SelectRow(row, true);
- _tableView.ScrollToRow(row, true);
- }
- /// <summary>
- /// Helper for updating the model (which updates the song list)c
- /// </summary>
- public void UpdateSongList()
- {
- _log.Trace("UpdateSongList()");
- GameplayMode gameplayMode = _levelSelectionFlowCoordinator.GetPrivateField<GameplayMode>("_gameplayMode");
- _model.UpdateSongLists(gameplayMode);
- }
- /// <summary>
- /// Not normally called by the game-engine. Dependent on SongBrowserApplication to call it.
- /// </summary>
- public void LateUpdate()
- {
- if (this._levelListViewController.isInViewControllerHierarchy)
- {
- CheckDebugUserInput();
- }
- }
- /// <summary>
- /// Map some key presses directly to UI interactions to make testing easier.
- /// </summary>
- private void CheckDebugUserInput()
- {
- try
- {
- // back
- if (Input.GetKeyDown(KeyCode.Escape))
- {
- this._levelSelectionNavigationController.DismissButtonWasPressed();
- }
- // cycle sort modes
- if (Input.GetKeyDown(KeyCode.T))
- {
- _sortButtonLastPushedIndex = (_sortButtonLastPushedIndex + 1) % _sortButtonGroup.Count;
- _sortButtonGroup[_sortButtonLastPushedIndex].Button.onClick.Invoke();
- }
- // delete
- if (Input.GetKeyDown(KeyCode.D))
- {
- if (_deleteDialog.isInViewControllerHierarchy)
- {
- return;
- }
- _deleteButton.onClick.Invoke();
- }
- StandardLevelListTableView levelListTableView = this._levelListViewController.GetComponentInChildren<StandardLevelListTableView>();
- // z,x,c,v can be used to get into a song, b will hit continue button after song ends
- if (Input.GetKeyDown(KeyCode.C))
- {
- levelListTableView.SelectAndScrollToLevel(_model.SortedSongList[0].levelID);
- this._levelListViewController.HandleLevelListTableViewDidSelectRow(levelListTableView, 0);
- this._levelDifficultyViewController.HandleDifficultyTableViewDidSelectRow(null, 0);
- this._levelSelectionFlowCoordinator.HandleDifficultyViewControllerDidSelectDifficulty(_levelDifficultyViewController, _model.SortedSongList[0].GetDifficultyLevel(LevelDifficulty.Easy));
- }
- if (Input.GetKeyDown(KeyCode.V))
- {
- this._levelSelectionFlowCoordinator.HandleLevelDetailViewControllerDidPressPlayButton(this._levelDetailViewController);
- }
- // change song index
- if (Input.GetKeyDown(KeyCode.N))
- {
- _lastRow = (_lastRow - 1) != -1 ? (_lastRow - 1) % this._model.SortedSongList.Count : 0;
- levelListTableView.SelectAndScrollToLevel(_model.SortedSongList[_lastRow].levelID);
- this._levelListViewController.HandleLevelListTableViewDidSelectRow(levelListTableView, _lastRow);
- }
- if (Input.GetKeyDown(KeyCode.M))
- {
- _lastRow = (_lastRow + 1) % this._model.SortedSongList.Count;
- levelListTableView.SelectAndScrollToLevel(_model.SortedSongList[_lastRow].levelID);
- this._levelListViewController.HandleLevelListTableViewDidSelectRow(levelListTableView, _lastRow);
- }
- // add to favorites
- if (Input.GetKeyDown(KeyCode.F))
- {
- ToggleSongInFavorites();
- }
- }
- catch (Exception e)
- {
- _log.Exception("Debug Input caused Exception: ", e);
- }
- }
- }
- }
-
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