UnknownMessage.cs 496 B

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  1. using System;
  2. namespace FxSsh.Messages
  3. {
  4. public class UnknownMessage : Message
  5. {
  6. public uint SequenceNumber { get; set; }
  7. public byte UnknownMessageType { get; set; }
  8. public override byte MessageType { get { throw new NotSupportedException();} }
  9. public UnimplementedMessage MakeUnimplementedMessage()
  10. {
  11. return new UnimplementedMessage()
  12. {
  13. SequenceNumber = SequenceNumber
  14. };
  15. }
  16. }
  17. }