using System; namespace FxSsh.Messages { public class UnknownMessage : Message { public uint SequenceNumber { get; set; } public byte UnknownMessageType { get; set; } public override byte MessageType { get { throw new NotSupportedException();} } public UnimplementedMessage MakeUnimplementedMessage() { return new UnimplementedMessage() { SequenceNumber = SequenceNumber }; } } }