using UnityEngine; namespace SongCore.UI { internal static class BasicUI { internal static BS_Utils.Utilities.Config ModPrefs = new BS_Utils.Utilities.Config("SongCore/SongCore"); internal static Sprite MissingCharIcon; internal static Sprite LightshowIcon; internal static Sprite ExtraDiffsIcon; internal static Sprite WIPIcon; internal static Sprite FolderIcon; internal static void GetIcons() { if (!MissingCharIcon) MissingCharIcon = Utilities.Utils.LoadSpriteFromResources("SongCore.Icons.MissingChar.png"); if (!LightshowIcon) LightshowIcon = Utilities.Utils.LoadSpriteFromResources("SongCore.Icons.Lightshow.png"); if (!ExtraDiffsIcon) ExtraDiffsIcon = Utilities.Utils.LoadSpriteFromResources("SongCore.Icons.ExtraDiffsIcon.png"); if (!WIPIcon) WIPIcon = Utilities.Utils.LoadSpriteFromResources("SongCore.Icons.squek.png"); if (!FolderIcon) FolderIcon = Utilities.Utils.LoadSpriteFromResources("SongCore.Icons.FolderIcon.png"); } } }