using System; using System.IO; using System.Linq; using System.Reflection; using System.Security.AccessControl; using System.Security.Principal; using TMPro; using UnityEngine; namespace SongCore.Utilities { public static class Utils { public static bool IsModInstalled(string ModName) { // Logging.Log($"Checking for Mod: {ModName}"); foreach (var mod in IPA.Loader.PluginManager.Plugins) { // Logging.Log($"Comparing to: {mod.Name}"); if (mod.Name == ModName) return true; } foreach (var mod in IPA.Loader.PluginManager.AllPlugins) { // Logging.Log($"Comparing to: {mod.Metadata.Id}"); if (mod.Id == ModName) return true; } return false; } public static Color ColorFromMapColor(Data.ExtraSongData.MapColor mapColor) { return new Color(mapColor.r, mapColor.g, mapColor.b); } public static TEnum ToEnum(this string strEnumValue, TEnum defaultValue) { if (!Enum.IsDefined(typeof(TEnum), strEnumValue)) return defaultValue; return (TEnum)Enum.Parse(typeof(TEnum), strEnumValue); } public static bool IsDirectoryEmpty(string path) { return !Directory.EnumerateFileSystemEntries(path).Any(); } public static void GrantAccess(string file) { bool exists = System.IO.Directory.Exists(file); if (!exists) { DirectoryInfo di = System.IO.Directory.CreateDirectory(file); // Console.WriteLine("The Folder is created Sucessfully"); } else { // Console.WriteLine("The Folder already exists"); } try { DirectoryInfo dInfo = new DirectoryInfo(file); DirectorySecurity dSecurity = dInfo.GetAccessControl(); dSecurity.AddAccessRule(new FileSystemAccessRule(new SecurityIdentifier(WellKnownSidType.WorldSid, null), FileSystemRights.FullControl, InheritanceFlags.ObjectInherit | InheritanceFlags.ContainerInherit, PropagationFlags.NoPropagateInherit, AccessControlType.Allow)); dInfo.SetAccessControl(dSecurity); } catch { Logging.logger.Error("Exception trying to Grant access to " + file); } } public static string TrimEnd(this string text, string value) { if (!text.EndsWith(value)) return text; return text.Remove(text.LastIndexOf(value)); } public static TextMeshProUGUI CreateText(RectTransform parent, string text, Vector2 anchoredPosition) { return CreateText(parent, text, anchoredPosition, new Vector2(60f, 10f)); } public static TextMeshProUGUI CreateText(RectTransform parent, string text, Vector2 anchoredPosition, Vector2 sizeDelta) { GameObject gameObj = new GameObject("CustomUIText"); gameObj.SetActive(false); TextMeshProUGUI textMesh = gameObj.AddComponent(); textMesh.font = UnityEngine.Object.Instantiate(Resources.FindObjectsOfTypeAll().First(t => t.name == "Teko-Medium SDF No Glow")); textMesh.rectTransform.SetParent(parent, false); textMesh.text = text; textMesh.fontSize = 4; textMesh.color = Color.white; textMesh.rectTransform.anchorMin = new Vector2(0.5f, 0.5f); textMesh.rectTransform.anchorMax = new Vector2(0.5f, 0.5f); textMesh.rectTransform.sizeDelta = sizeDelta; textMesh.rectTransform.anchoredPosition = anchoredPosition; gameObj.SetActive(true); return textMesh; } public static Sprite LoadSpriteRaw(byte[] image, float PixelsPerUnit = 100.0f) { return LoadSpriteFromTexture(LoadTextureRaw(image), PixelsPerUnit); } public static Sprite LoadSpriteFromTexture(Texture2D SpriteTexture, float PixelsPerUnit = 100.0f) { if (SpriteTexture) return Sprite.Create(SpriteTexture, new Rect(0, 0, SpriteTexture.width, SpriteTexture.height), new Vector2(0, 0), PixelsPerUnit); return null; } public static Sprite LoadSpriteFromFile(string FilePath, float PixelsPerUnit = 100.0f) { return LoadSpriteFromTexture(LoadTextureFromFile(FilePath), PixelsPerUnit); } public static Sprite LoadSpriteFromResources(string resourcePath, float PixelsPerUnit = 100.0f) { return LoadSpriteRaw(GetResource(Assembly.GetCallingAssembly(), resourcePath), PixelsPerUnit); } public static byte[] GetResource(Assembly asm, string ResourceName) { System.IO.Stream stream = asm.GetManifestResourceStream(ResourceName); byte[] data = new byte[stream.Length]; stream.Read(data, 0, (int)stream.Length); return data; } public static void PrintHierarchy(Transform transform, string spacing = "|-> ") { spacing = spacing.Insert(1, " "); var tempList = transform.Cast().ToList(); foreach (var child in tempList) { Console.WriteLine($"{spacing}{child.name}"); PrintHierarchy(child, "|" + spacing); } } public static Texture2D LoadTextureRaw(byte[] file) { if (file.Count() > 0) { Texture2D Tex2D = new Texture2D(2, 2); if (Tex2D.LoadImage(file)) return Tex2D; } return null; } public static Texture2D LoadTextureFromFile(string FilePath) { //TODO: Redirect? if (File.Exists(FilePath)) return LoadTextureRaw(File.ReadAllBytes(FilePath)); return null; } public static Texture2D LoadTextureFromResources(string resourcePath) { return LoadTextureRaw(GetResource(Assembly.GetCallingAssembly(), resourcePath)); } } }