ConnectionState.cs 3.5 KB

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  1. /* Copyright (C) 2014-2017 Tal Aloni <tal.aloni.il@gmail.com>. All rights reserved.
  2. *
  3. * You can redistribute this program and/or modify it under the terms of
  4. * the GNU Lesser Public License as published by the Free Software Foundation,
  5. * either version 3 of the License, or (at your option) any later version.
  6. */
  7. using System;
  8. using System.Collections.Generic;
  9. using System.Net;
  10. using System.Net.Sockets;
  11. using SMBLibrary.Authentication.GSSAPI;
  12. using SMBLibrary.NetBios;
  13. using Utilities;
  14. namespace SMBLibrary.Server
  15. {
  16. internal delegate void LogDelegate(Severity severity, string message);
  17. internal class ConnectionState
  18. {
  19. private Socket m_clientSocket;
  20. private IPEndPoint m_clientEndPoint;
  21. private NBTConnectionReceiveBuffer m_receiveBuffer;
  22. private BlockingQueue<SessionPacket> m_sendQueue;
  23. private LogDelegate LogToServerHandler;
  24. public SMBDialect Dialect;
  25. public GSSContext AuthenticationContext;
  26. public ConnectionState(Socket clientSocket, IPEndPoint clientEndPoint, LogDelegate logToServerHandler)
  27. {
  28. m_clientSocket = clientSocket;
  29. m_clientEndPoint = clientEndPoint;
  30. m_receiveBuffer = new NBTConnectionReceiveBuffer();
  31. m_sendQueue = new BlockingQueue<SessionPacket>();
  32. LogToServerHandler = logToServerHandler;
  33. Dialect = SMBDialect.NotSet;
  34. }
  35. public ConnectionState(ConnectionState state)
  36. {
  37. m_clientSocket = state.ClientSocket;
  38. m_clientEndPoint = state.ClientEndPoint;
  39. m_receiveBuffer = state.ReceiveBuffer;
  40. m_sendQueue = state.SendQueue;
  41. LogToServerHandler = state.LogToServerHandler;
  42. Dialect = state.Dialect;
  43. }
  44. /// <summary>
  45. /// Free all resources used by the active sessions in this connection
  46. /// </summary>
  47. public virtual void CloseSessions()
  48. {
  49. }
  50. public virtual List<SessionInformation> GetSessionsInformation()
  51. {
  52. return new List<SessionInformation>();
  53. }
  54. public void LogToServer(Severity severity, string message)
  55. {
  56. message = String.Format("[{0}] {1}", ConnectionIdentifier, message);
  57. if (LogToServerHandler != null)
  58. {
  59. LogToServerHandler(severity, message);
  60. }
  61. }
  62. public void LogToServer(Severity severity, string message, params object[] args)
  63. {
  64. LogToServer(severity, String.Format(message, args));
  65. }
  66. public Socket ClientSocket
  67. {
  68. get
  69. {
  70. return m_clientSocket;
  71. }
  72. }
  73. public IPEndPoint ClientEndPoint
  74. {
  75. get
  76. {
  77. return m_clientEndPoint;
  78. }
  79. }
  80. public NBTConnectionReceiveBuffer ReceiveBuffer
  81. {
  82. get
  83. {
  84. return m_receiveBuffer;
  85. }
  86. }
  87. public BlockingQueue<SessionPacket> SendQueue
  88. {
  89. get
  90. {
  91. return m_sendQueue;
  92. }
  93. }
  94. public string ConnectionIdentifier
  95. {
  96. get
  97. {
  98. if (ClientEndPoint != null)
  99. {
  100. return ClientEndPoint.Address + ":" + ClientEndPoint.Port;
  101. }
  102. return String.Empty;
  103. }
  104. }
  105. }
  106. }