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- /* Copyright (C) 1990-2, RSA Data Security, Inc. All rights reserved.
- License to copy and use this software is granted provided that it
- is identified as the "RSA Data Security, Inc. MD4 Message-Digest
- Algorithm" in all material mentioning or referencing this software
- or this function.
- License is also granted to make and use derivative works provided
- that such works are identified as "derived from the RSA Data
- Security, Inc. MD4 Message-Digest Algorithm" in all material
- mentioning or referencing the derived work.
- RSA Data Security, Inc. makes no representations concerning either
- the merchantability of this software or the suitability of this
- software for any particular purpose. It is provided "as is"
- without express or implied warranty of any kind.
- --------------------------------------------------------------
- Ported from Norbert Hranitzky's (norbert.hranitzky@mchp.siemens.de)
- Java version by Oren Novotny (osn@po.cwru.edu)
- --------------------------------------------------------------
- Adapted to C# 2.0 By Tal Aloni
- --------------------------------------------------------------
- */
- using System.Text;
- namespace System.Security.Cryptography
- {
- using System;
- /// <summary>
- /// Implements the MD4 message digest algorithm in C#
- /// </summary>
- /// <remarks>
- /// <p>
- /// <b>References:</b>
- /// <ol>
- /// <li> Ronald L. Rivest,
- /// "<a href = "http://www.roxen.com/rfc/rfc1320.html">
- /// The MD4 Message-Digest Algorithm</a>",
- /// IETF RFC-1320 (informational).
- /// </li>
- /// </ol>
- /// </p>
- /// </remarks>
- internal class MD4
- {
- // MD4 specific object variables
- //-----------------------------------------------------------------------
- /// <summary>
- /// The size in bytes of the input block to the transformation algorithm
- /// </summary>
- private const int BLOCK_LENGTH = 64; // = 512 / 8
- /// <summary>
- /// 512-bit work buffer = 16 x 32-bit words
- /// </summary>
- private readonly uint[] X = new uint[16];
- /// <summary>
- /// 4 32-bit words (interim result)
- /// </summary>
- private readonly uint[] context = new uint[4];
- /// <summary>
- /// 512-bit input buffer = 16 x 32-bit words holds until it reaches 512 bits
- /// </summary>
- private byte[] buffer = new byte[BLOCK_LENGTH];
- /// <summary>
- /// Number of bytes procesed so far mod. 2 power of 64.
- /// </summary>
- private long count;
- // Constructors
- //------------------------------------------------------------------------
- public MD4()
- {
- EngineReset();
- }
- /// <summary>
- /// This constructor is here to implement the clonability of this class
- /// </summary>
- /// <param name = "md"> </param>
- private MD4(MD4 md)
- : this()
- {
- //this();
- context = (uint[])md.context.Clone();
- buffer = (byte[])md.buffer.Clone();
- count = md.count;
- }
- // Clonable method implementation
- //-------------------------------------------------------------------------
- public object Clone()
- {
- return new MD4(this);
- }
- // JCE methods
- //-------------------------------------------------------------------------
- /// <summary>
- /// Resets this object disregarding any temporary data present at the
- /// time of the invocation of this call.
- /// </summary>
- private void EngineReset()
- {
- // initial values of MD4 i.e. A, B, C, D
- // as per rfc-1320; they are low-order byte first
- context[0] = 0x67452301;
- context[1] = 0xEFCDAB89;
- context[2] = 0x98BADCFE;
- context[3] = 0x10325476;
- count = 0L;
- for (int i = 0; i < BLOCK_LENGTH; i++)
- buffer[i] = 0;
- }
- /// <summary>
- /// Continues an MD4 message digest using the input byte
- /// </summary>
- /// <param name = "b">byte to input</param>
- private void EngineUpdate(byte b)
- {
- // compute number of bytes still unhashed; ie. present in buffer
- int i = (int)(count % BLOCK_LENGTH);
- count++; // update number of bytes
- buffer[i] = b;
- if (i == BLOCK_LENGTH - 1)
- Transform(ref buffer, 0);
- }
- /// <summary>
- /// MD4 block update operation
- /// </summary>
- /// <remarks>
- /// Continues an MD4 message digest operation by filling the buffer,
- /// transform(ing) data in 512-bit message block(s), updating the variables
- /// context and count, and leaving (buffering) the remaining bytes in buffer
- /// for the next update or finish.
- /// </remarks>
- /// <param name = "input">input block</param>
- /// <param name = "offset">start of meaningful bytes in input</param>
- /// <param name = "len">count of bytes in input blcok to consider</param>
- private void EngineUpdate(byte[] input, int offset, int len)
- {
- // make sure we don't exceed input's allocated size/length
- if (offset < 0 || len < 0 || (long)offset + len > input.Length)
- throw new ArgumentOutOfRangeException();
- // compute number of bytes still unhashed; ie. present in buffer
- int bufferNdx = (int)(count % BLOCK_LENGTH);
- count += len; // update number of bytes
- int partLen = BLOCK_LENGTH - bufferNdx;
- int i = 0;
- if (len >= partLen)
- {
- Array.Copy(input, offset + i, buffer, bufferNdx, partLen);
- Transform(ref buffer, 0);
- for (i = partLen; i + BLOCK_LENGTH - 1 < len; i += BLOCK_LENGTH)
- Transform(ref input, offset + i);
- bufferNdx = 0;
- }
- // buffer remaining input
- if (i < len)
- Array.Copy(input, offset + i, buffer, bufferNdx, len - i);
- }
- /// <summary>
- /// Completes the hash computation by performing final operations such
- /// as padding. At the return of this engineDigest, the MD engine is
- /// reset.
- /// </summary>
- /// <returns>the array of bytes for the resulting hash value.</returns>
- private byte[] EngineDigest()
- {
- // pad output to 56 mod 64; as RFC1320 puts it: congruent to 448 mod 512
- int bufferNdx = (int)(count % BLOCK_LENGTH);
- int padLen = (bufferNdx < 56) ? (56 - bufferNdx) : (120 - bufferNdx);
- // padding is always binary 1 followed by binary 0's
- byte[] tail = new byte[padLen + 8];
- tail[0] = 0x80;
- // append length before final transform
- // save number of bits, casting the long to an array of 8 bytes
- // save low-order byte first.
- for (int i = 0; i < 8; i++)
- tail[padLen + i] = (byte)((count * 8) >> (8 * i));
- EngineUpdate(tail, 0, tail.Length);
- byte[] result = new byte[16];
- // cast this MD4's context (array of 4 uints) into an array of 16 bytes.
- for (int i = 0; i < 4; i++)
- for (int j = 0; j < 4; j++)
- result[i * 4 + j] = (byte)(context[i] >> (8 * j));
- // reset the engine
- EngineReset();
- return result;
- }
- /// <summary>
- /// Returns a byte hash from a string
- /// </summary>
- /// <param name = "s">string to hash</param>
- /// <returns>byte-array that contains the hash</returns>
- public byte[] GetByteHashFromString(string s)
- {
- byte[] b = Encoding.UTF8.GetBytes(s);
- MD4 md4 = new MD4();
- md4.EngineUpdate(b, 0, b.Length);
- return md4.EngineDigest();
- }
- /// <summary>
- /// Returns a binary hash from an input byte array
- /// </summary>
- /// <param name = "b">byte-array to hash</param>
- /// <returns>binary hash of input</returns>
- public byte[] GetByteHashFromBytes(byte[] b)
- {
- MD4 md4 = new MD4();
- md4.EngineUpdate(b, 0, b.Length);
- return md4.EngineDigest();
- }
- /// <summary>
- /// Returns a string that contains the hexadecimal hash
- /// </summary>
- /// <param name = "b">byte-array to input</param>
- /// <returns>String that contains the hex of the hash</returns>
- public string GetHexHashFromBytes(byte[] b)
- {
- byte[] e = GetByteHashFromBytes(b);
- return BytesToHex(e, e.Length);
- }
- /// <summary>
- /// Returns a byte hash from the input byte
- /// </summary>
- /// <param name = "b">byte to hash</param>
- /// <returns>binary hash of the input byte</returns>
- public byte[] GetByteHashFromByte(byte b)
- {
- MD4 md4 = new MD4();
- md4.EngineUpdate(b);
- return md4.EngineDigest();
- }
- /// <summary>
- /// Returns a string that contains the hexadecimal hash
- /// </summary>
- /// <param name = "b">byte to hash</param>
- /// <returns>String that contains the hex of the hash</returns>
- public string GetHexHashFromByte(byte b)
- {
- byte[] e = GetByteHashFromByte(b);
- return BytesToHex(e, e.Length);
- }
- /// <summary>
- /// Returns a string that contains the hexadecimal hash
- /// </summary>
- /// <param name = "s">string to hash</param>
- /// <returns>String that contains the hex of the hash</returns>
- public string GetHexHashFromString(string s)
- {
- byte[] b = GetByteHashFromString(s);
- return BytesToHex(b, b.Length);
- }
- private static string BytesToHex(byte[] a, int len)
- {
- string temp = BitConverter.ToString(a);
- // We need to remove the dashes that come from the BitConverter
- StringBuilder sb = new StringBuilder((len - 2) / 2); // This should be the final size
- for (int i = 0; i < temp.Length; i++)
- if (temp[i] != '-')
- sb.Append(temp[i]);
- return sb.ToString();
- }
- // own methods
- //-----------------------------------------------------------------------------------
- /// <summary>
- /// MD4 basic transformation
- /// </summary>
- /// <remarks>
- /// Transforms context based on 512 bits from input block starting
- /// from the offset'th byte.
- /// </remarks>
- /// <param name = "block">input sub-array</param>
- /// <param name = "offset">starting position of sub-array</param>
- private void Transform(ref byte[] block, int offset)
- {
- // decodes 64 bytes from input block into an array of 16 32-bit
- // entities. Use A as a temp var.
- for (int i = 0; i < 16; i++)
- X[i] = ((uint)block[offset++] & 0xFF) |
- (((uint)block[offset++] & 0xFF) << 8) |
- (((uint)block[offset++] & 0xFF) << 16) |
- (((uint)block[offset++] & 0xFF) << 24);
- uint A = context[0];
- uint B = context[1];
- uint C = context[2];
- uint D = context[3];
- A = FF(A, B, C, D, X[0], 3);
- D = FF(D, A, B, C, X[1], 7);
- C = FF(C, D, A, B, X[2], 11);
- B = FF(B, C, D, A, X[3], 19);
- A = FF(A, B, C, D, X[4], 3);
- D = FF(D, A, B, C, X[5], 7);
- C = FF(C, D, A, B, X[6], 11);
- B = FF(B, C, D, A, X[7], 19);
- A = FF(A, B, C, D, X[8], 3);
- D = FF(D, A, B, C, X[9], 7);
- C = FF(C, D, A, B, X[10], 11);
- B = FF(B, C, D, A, X[11], 19);
- A = FF(A, B, C, D, X[12], 3);
- D = FF(D, A, B, C, X[13], 7);
- C = FF(C, D, A, B, X[14], 11);
- B = FF(B, C, D, A, X[15], 19);
- A = GG(A, B, C, D, X[0], 3);
- D = GG(D, A, B, C, X[4], 5);
- C = GG(C, D, A, B, X[8], 9);
- B = GG(B, C, D, A, X[12], 13);
- A = GG(A, B, C, D, X[1], 3);
- D = GG(D, A, B, C, X[5], 5);
- C = GG(C, D, A, B, X[9], 9);
- B = GG(B, C, D, A, X[13], 13);
- A = GG(A, B, C, D, X[2], 3);
- D = GG(D, A, B, C, X[6], 5);
- C = GG(C, D, A, B, X[10], 9);
- B = GG(B, C, D, A, X[14], 13);
- A = GG(A, B, C, D, X[3], 3);
- D = GG(D, A, B, C, X[7], 5);
- C = GG(C, D, A, B, X[11], 9);
- B = GG(B, C, D, A, X[15], 13);
- A = HH(A, B, C, D, X[0], 3);
- D = HH(D, A, B, C, X[8], 9);
- C = HH(C, D, A, B, X[4], 11);
- B = HH(B, C, D, A, X[12], 15);
- A = HH(A, B, C, D, X[2], 3);
- D = HH(D, A, B, C, X[10], 9);
- C = HH(C, D, A, B, X[6], 11);
- B = HH(B, C, D, A, X[14], 15);
- A = HH(A, B, C, D, X[1], 3);
- D = HH(D, A, B, C, X[9], 9);
- C = HH(C, D, A, B, X[5], 11);
- B = HH(B, C, D, A, X[13], 15);
- A = HH(A, B, C, D, X[3], 3);
- D = HH(D, A, B, C, X[11], 9);
- C = HH(C, D, A, B, X[7], 11);
- B = HH(B, C, D, A, X[15], 15);
- context[0] += A;
- context[1] += B;
- context[2] += C;
- context[3] += D;
- }
- // The basic MD4 atomic functions.
- private uint FF(uint a, uint b, uint c, uint d, uint x, int s)
- {
- uint t = a + ((b & c) | (~b & d)) + x;
- return t << s | t >> (32 - s);
- }
- private uint GG(uint a, uint b, uint c, uint d, uint x, int s)
- {
- uint t = a + ((b & (c | d)) | (c & d)) + x + 0x5A827999;
- return t << s | t >> (32 - s);
- }
- private uint HH(uint a, uint b, uint c, uint d, uint x, int s)
- {
- uint t = a + (b ^ c ^ d) + x + 0x6ED9EBA1;
- return t << s | t >> (32 - s);
- }
- }
- // class MD4
- }
- // namespace MD4Hash
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