/* Copyright (C) 2014-2017 Tal Aloni . All rights reserved. * * You can redistribute this program and/or modify it under the terms of * the GNU Lesser Public License as published by the Free Software Foundation, * either version 3 of the License, or (at your option) any later version. */ using System; using System.Collections.Generic; using System.Text; using Utilities; namespace SMBLibrary { /// /// [MS-FSCC] 2.4.15 - FileFullEaInformation /// public class FileFullEAInformation : FileInformation { public const int FixedLength = 8; public uint NextEntryOffset; public byte Flags; private byte EaNameLength; private ushort EaValueLength; public string EaName; // 8-bit ASCII public string EaValue; // 8-bit ASCII public FileFullEAInformation() { } public FileFullEAInformation(byte[] buffer, int offset) { NextEntryOffset = LittleEndianReader.ReadUInt32(buffer, ref offset); Flags = ByteReader.ReadByte(buffer, ref offset); EaNameLength = ByteReader.ReadByte(buffer, ref offset); EaValueLength = LittleEndianReader.ReadUInt16(buffer, ref offset); EaName = ByteReader.ReadAnsiString(buffer, ref offset, EaNameLength); EaValue = ByteReader.ReadAnsiString(buffer, ref offset, EaValueLength); } public override void WriteBytes(byte[] buffer, int offset) { EaNameLength = (byte)EaName.Length; EaValueLength = (ushort)EaValue.Length; LittleEndianWriter.WriteUInt32(buffer, ref offset, NextEntryOffset); ByteWriter.WriteByte(buffer, ref offset, Flags); ByteWriter.WriteByte(buffer, ref offset, EaNameLength); LittleEndianWriter.WriteUInt16(buffer, ref offset, EaValueLength); ByteWriter.WriteAnsiString(buffer, ref offset, EaName); ByteWriter.WriteAnsiString(buffer, ref offset, EaValue); } public override FileInformationClass FileInformationClass { get { return FileInformationClass.FileFullEaInformation; } } public override int Length { get { return FixedLength + EaName.Length + EaValue.Length; } } public static List ReadList(byte[] buffer, int offset) { List result = new List(); FileFullEAInformation entry; do { entry = new FileFullEAInformation(buffer, offset); result.Add(entry); } while (entry.NextEntryOffset != 0); return result; } public static void WriteList(byte[] buffer, int offset, List list) { // When multiple FILE_FULL_EA_INFORMATION data elements are present in the buffer, each MUST be aligned on a 4-byte boundary for (int index = 0; index < list.Count; index++) { FileFullEAInformation entry = list[index]; entry.WriteBytes(buffer, offset); int entryLength = entry.Length; offset += entryLength; if (index < list.Count - 1) { int padding = (4 - (entryLength % 4)) % 4; offset += padding; } } } public int GetListLength(List list) { // When multiple FILE_FULL_EA_INFORMATION data elements are present in the buffer, each MUST be aligned on a 4-byte boundary int length = 0; for (int index = 0; index < list.Count; index++) { length += list[index].Length; if (index < list.Count - 1) { int padding = (4 - (length % 4)) % 4; length += padding; } } return length; } } }