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- /* Copyright (C) 2014 Tal Aloni <tal.aloni.il@gmail.com>. All rights reserved.
- *
- * You can redistribute this program and/or modify it under the terms of
- * the GNU Lesser Public License as published by the Free Software Foundation,
- * either version 3 of the License, or (at your option) any later version.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- using Utilities;
- namespace DiskAccessLibrary
- {
- public partial class RawDiskImage : DiskImage
- {
- const FileOptions FILE_FLAG_NO_BUFFERING = (FileOptions)0x20000000;
- private bool m_isExclusiveLock;
- private FileStream m_stream;
- public RawDiskImage(string rawDiskImagePath) : base(rawDiskImagePath)
- {
- }
- public override bool ExclusiveLock()
- {
- if (!m_isExclusiveLock)
- {
- m_isExclusiveLock = true;
- FileAccess fileAccess = IsReadOnly ? FileAccess.Read : FileAccess.ReadWrite;
- // We should use noncached I/O operations to avoid excessive RAM usage.
- // Note: KB99794 provides information about FILE_FLAG_WRITE_THROUGH and FILE_FLAG_NO_BUFFERING.
- m_stream = new FileStream(this.Path, FileMode.Open, fileAccess, FileShare.Read, 0x1000, FILE_FLAG_NO_BUFFERING | FileOptions.WriteThrough);
- return true;
- }
- else
- {
- return false;
- }
- }
- public override bool ReleaseLock()
- {
- if (m_isExclusiveLock)
- {
- m_isExclusiveLock = false;
- m_stream.Close();
- return true;
- }
- else
- {
- return false;
- }
- }
- /// <summary>
- /// Sector refers to physical disk sector, we can only read complete sectors
- /// </summary>
- public override byte[] ReadSectors(long sectorIndex, int sectorCount)
- {
- CheckBoundaries(sectorIndex, sectorCount);
- if (!m_isExclusiveLock)
- {
- // We should use noncached I/O operations to avoid excessive RAM usage.
- // Note: KB99794 provides information about FILE_FLAG_WRITE_THROUGH and FILE_FLAG_NO_BUFFERING.
- m_stream = new FileStream(this.Path, FileMode.Open, FileAccess.Read, FileShare.Read, 0x1000, FILE_FLAG_NO_BUFFERING | FileOptions.WriteThrough);
- }
- long offset = sectorIndex * BytesPerSector;
- m_stream.Seek(offset, SeekOrigin.Begin);
- byte[] result = new byte[BytesPerSector * sectorCount];
- m_stream.Read(result, 0, BytesPerSector * sectorCount);
- if (!m_isExclusiveLock)
- {
- m_stream.Close();
- }
- return result;
- }
- public override void WriteSectors(long sectorIndex, byte[] data)
- {
- if (IsReadOnly)
- {
- throw new UnauthorizedAccessException("Attempted to perform write on a readonly disk");
- }
- CheckBoundaries(sectorIndex, data.Length / this.BytesPerSector);
- if (!m_isExclusiveLock)
- {
- // We should use noncached I/O operations to avoid excessive RAM usage.
- // We must avoid using buffered writes, using it will negatively affect the performance and reliability.
- // Note: once the file system write buffer is filled, Windows may delay any (buffer-dependent) pending write operations, which will create a deadlock.
- m_stream = new FileStream(this.Path, FileMode.Open, FileAccess.ReadWrite, FileShare.Read, 0x1000, FILE_FLAG_NO_BUFFERING | FileOptions.WriteThrough);
- }
- long offset = sectorIndex * BytesPerSector;
- m_stream.Seek(offset, SeekOrigin.Begin);
- m_stream.Write(data, 0, data.Length);
- if (!m_isExclusiveLock)
- {
- m_stream.Close();
- }
- }
- public override void Extend(long additionalNumberOfBytes)
- {
- if (additionalNumberOfBytes % this.BytesPerSector > 0)
- {
- throw new ArgumentException("additionalNumberOfBytes must be a multiple of BytesPerSector");
- }
- long length = this.Size;
- if (!m_isExclusiveLock)
- {
- m_stream = new FileStream(this.Path, FileMode.Open, FileAccess.ReadWrite, FileShare.Read, 0x1000, FILE_FLAG_NO_BUFFERING | FileOptions.WriteThrough);
- }
- m_stream.SetLength(length + additionalNumberOfBytes);
- if (m_isExclusiveLock)
- {
- m_stream.Close();
- }
- }
- public override int BytesPerSector
- {
- get
- {
- FileInfo info = new FileInfo(this.Path);
- string[] components = info.Name.Split('.');
- if (components.Length >= 3) // file.512.img
- {
- string bytesPerSectorString = components[components.Length - 2];
- int bytesPerSector = Conversion.ToInt32(bytesPerSectorString, BytesPerDiskImageSector);
- return bytesPerSector;
- }
- else
- {
- return BytesPerDiskImageSector;
- }
- }
- }
- public override long Size
- {
- get
- {
- FileInfo info = new FileInfo(this.Path);
- return info.Length;
- }
- }
- }
- }
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