/* Copyright (C) 2014 Tal Aloni . All rights reserved. * * You can redistribute this program and/or modify it under the terms of * the GNU Lesser Public License as published by the Free Software Foundation, * either version 3 of the License, or (at your option) any later version. */ using System; using System.Collections.Generic; using System.Text; using DiskAccessLibrary; using DiskAccessLibrary.LogicalDiskManager; namespace DiskAccessLibrary.LogicalDiskManager { public class LockManager { private static List m_lockedDisks = new List(); private static List m_lockedVolumes = new List(); public static LockStatus LockAllDynamicDisks(bool lockAllDynamicVolumes) { List disksToLock = WindowsDynamicDiskHelper.GetPhysicalDynamicDisks(); List volumesToLock = new List(); if (lockAllDynamicVolumes) { volumesToLock = WindowsDynamicVolumeHelper.GetLockableDynamicVolumes(disksToLock); } LockStatus status = LockHelper.LockAllOrNone(disksToLock, volumesToLock); if (status == LockStatus.Success) { m_lockedDisks.AddRange(disksToLock); m_lockedVolumes.AddRange(volumesToLock); } return status; } public static void UnlockAllDisksAndVolumes() { DiskLockHelper.ReleaseLock(m_lockedDisks); foreach (DynamicVolume volumeToUnlock in m_lockedVolumes) { WindowsVolumeManager.ReleaseLock(volumeToUnlock.VolumeGuid); } m_lockedDisks.Clear(); m_lockedVolumes.Clear(); } } }