using System; using System.Collections.Generic; using System.Text; using Utilities; namespace ISCSIConsole { public class VolumeDisk : Disk // a fake disk that serves a single volume { private Volume m_volume; public VolumeDisk(Volume volume) { m_volume = volume; } public override byte[] ReadSectors(long sectorIndex, int sectorCount) { return m_volume.ReadSectors(sectorIndex, sectorCount); } public override void WriteSectors(long sectorIndex, byte[] data) { if (!IsReadOnly) { m_volume.WriteSectors(sectorIndex, data); } } public override int BytesPerSector { get { return m_volume.BytesPerSector; } } public override long Size { get { return m_volume.Size; } } public Volume Volume { get { return m_volume; } } } }