@inherits FnzComponentBase @code { [Parameter, Required] public int Throttle { get; set; } }
@Display.NullOrEmptyEscape("Processing...")
@code { private float Percent; private string Display; private DateTime _point = DateTime.Now; public async Task SetProgress(float ratio, string display) { Percent = ratio * 100; Display = display; if ((DateTime.Now - _point).TotalMilliseconds >= Throttle) { StateHasChanged(); await Task.Delay(5); _point = DateTime.Now; } } public async Task ForceUpdate() { StateHasChanged(); await Task.Delay(10); } }