VolumeAdjust.csproj 3.6 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>net472</TargetFramework>
  4. <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
  5. <LangVersion>8</LangVersion>
  6. <RootNamespace>BeatSaberTweakers.VolumeAdjust</RootNamespace>
  7. <AssemblyName>MaximizeSFX</AssemblyName>
  8. </PropertyGroup>
  9. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
  10. <OutputPath>bin\Debug\</OutputPath>
  11. </PropertyGroup>
  12. <ItemGroup>
  13. <None Remove="manifest.json" />
  14. </ItemGroup>
  15. <ItemGroup>
  16. <EmbeddedResource Include="manifest.json" />
  17. </ItemGroup>
  18. <ItemGroup>
  19. <Reference Include="Main">
  20. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath>
  21. </Reference>
  22. <Reference Include="GamePlayCore">
  23. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\GamePlayCore.dll</HintPath>
  24. </Reference>
  25. <Reference Include="HMUI">
  26. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
  27. </Reference>
  28. <Reference Include="Unity.TextMeshPro">
  29. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
  30. </Reference>
  31. <Reference Include="UnityEngine.XRModule">
  32. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.XRModule.dll</HintPath>
  33. </Reference>
  34. <Reference Include="UnityEngine.AudioModule">
  35. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
  36. </Reference>
  37. <Reference Include="UnityEngine.CoreModule">
  38. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
  39. </Reference>
  40. <Reference Include="UnityEngine.UnityWebRequestModule">
  41. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
  42. </Reference>
  43. <Reference Include="UnityEngine.UI">
  44. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
  45. </Reference>
  46. <Reference Include="UnityEngine.UIElementsModule">
  47. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
  48. </Reference>
  49. <Reference Include="UnityEngine.UIModule">
  50. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
  51. </Reference>
  52. <Reference Include="UnityEngine.VRModule">
  53. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
  54. </Reference>
  55. <Reference Include="UnityEngine.InputLegacyModule">
  56. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
  57. </Reference>
  58. <Reference Include="HMLib">
  59. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
  60. </Reference>
  61. <Reference Include="IPA.Injector">
  62. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Injector.dll</HintPath>
  63. </Reference>
  64. <Reference Include="IPA.Loader">
  65. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
  66. </Reference>
  67. <Reference Include="Zenject">
  68. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll</HintPath>
  69. </Reference>
  70. <Reference Include="BS_Utils">
  71. <HintPath>$(BeatSaberDir)\Plugins\BS_Utils.dll</HintPath>
  72. </Reference>
  73. <Reference Include="Newtonsoft.Json">
  74. <HintPath>$(BeatSaberDir)\Libs\Newtonsoft.Json.dll</HintPath>
  75. </Reference>
  76. <Reference Include="0Harmony">
  77. <HintPath>$(BeatSaberDir)\Libs\0Harmony.dll</HintPath>
  78. </Reference>
  79. </ItemGroup>
  80. <Target Name="PostBuild" AfterTargets="PostBuildEvent">
  81. <Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFolder="$(BeatSaberDir)\Plugins" />
  82. </Target>
  83. </Project>