HapticFeedbackAdjust.csproj 3.6 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>net472</TargetFramework>
  4. <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
  5. <LangVersion>8</LangVersion>
  6. <RootNamespace>BeatSaberTweakers.HapticFeedbackAdjust</RootNamespace>
  7. </PropertyGroup>
  8. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
  9. <OutputPath>bin\Debug\</OutputPath>
  10. </PropertyGroup>
  11. <ItemGroup>
  12. <None Remove="manifest.json" />
  13. </ItemGroup>
  14. <ItemGroup>
  15. <EmbeddedResource Include="manifest.json" />
  16. </ItemGroup>
  17. <ItemGroup>
  18. <Reference Include="Main">
  19. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath>
  20. </Reference>
  21. <Reference Include="GamePlayCore">
  22. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\GamePlayCore.dll</HintPath>
  23. </Reference>
  24. <Reference Include="HMUI">
  25. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
  26. </Reference>
  27. <Reference Include="Unity.TextMeshPro">
  28. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
  29. </Reference>
  30. <Reference Include="UnityEngine.XRModule">
  31. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.XRModule.dll</HintPath>
  32. </Reference>
  33. <Reference Include="UnityEngine.AudioModule">
  34. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
  35. </Reference>
  36. <Reference Include="UnityEngine.CoreModule">
  37. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
  38. </Reference>
  39. <Reference Include="UnityEngine.UnityWebRequestModule">
  40. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
  41. </Reference>
  42. <Reference Include="UnityEngine.UI">
  43. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
  44. </Reference>
  45. <Reference Include="UnityEngine.UIElementsModule">
  46. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
  47. </Reference>
  48. <Reference Include="UnityEngine.UIModule">
  49. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
  50. </Reference>
  51. <Reference Include="UnityEngine.VRModule">
  52. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
  53. </Reference>
  54. <Reference Include="UnityEngine.InputLegacyModule">
  55. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
  56. </Reference>
  57. <Reference Include="HMLib">
  58. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
  59. </Reference>
  60. <Reference Include="IPA.Injector">
  61. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Injector.dll</HintPath>
  62. </Reference>
  63. <Reference Include="IPA.Loader">
  64. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
  65. </Reference>
  66. <Reference Include="Zenject">
  67. <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll</HintPath>
  68. </Reference>
  69. <Reference Include="BS_Utils">
  70. <HintPath>$(BeatSaberDir)\Plugins\BS_Utils.dll</HintPath>
  71. </Reference>
  72. <Reference Include="Newtonsoft.Json">
  73. <HintPath>$(BeatSaberDir)\Libs\Newtonsoft.Json.dll</HintPath>
  74. </Reference>
  75. <Reference Include="0Harmony">
  76. <HintPath>$(BeatSaberDir)\Libs\0Harmony.dll</HintPath>
  77. </Reference>
  78. </ItemGroup>
  79. <Target Name="PostBuild" AfterTargets="PostBuildEvent">
  80. <Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFolder="$(BeatSaberDir)\Plugins" />
  81. </Target>
  82. </Project>