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- <Project Sdk="Microsoft.NET.Sdk">
- <PropertyGroup>
- <TargetFramework>net472</TargetFramework>
- <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
- <LangVersion>8</LangVersion>
- <RootNamespace>BeatSaberTweakers.HapticFeedbackAdjust</RootNamespace>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
- <OutputPath>bin\Debug\</OutputPath>
- </PropertyGroup>
- <ItemGroup>
- <None Remove="manifest.json" />
- </ItemGroup>
- <ItemGroup>
- <EmbeddedResource Include="manifest.json" />
- </ItemGroup>
- <ItemGroup>
- <Reference Include="Main">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath>
- </Reference>
- <Reference Include="GamePlayCore">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\GamePlayCore.dll</HintPath>
- </Reference>
- <Reference Include="HMUI">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
- </Reference>
- <Reference Include="Unity.TextMeshPro">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.XRModule">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.XRModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.AudioModule">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.CoreModule">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityWebRequestModule">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UI">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UIElementsModule">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UIModule">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.VRModule">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.InputLegacyModule">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
- </Reference>
- <Reference Include="HMLib">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
- </Reference>
- <Reference Include="IPA.Injector">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Injector.dll</HintPath>
- </Reference>
- <Reference Include="IPA.Loader">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
- </Reference>
- <Reference Include="Zenject">
- <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll</HintPath>
- </Reference>
- <Reference Include="BS_Utils">
- <HintPath>$(BeatSaberDir)\Plugins\BS_Utils.dll</HintPath>
- </Reference>
- <Reference Include="Newtonsoft.Json">
- <HintPath>$(BeatSaberDir)\Libs\Newtonsoft.Json.dll</HintPath>
- </Reference>
- <Reference Include="0Harmony">
- <HintPath>$(BeatSaberDir)\Libs\0Harmony.dll</HintPath>
- </Reference>
- </ItemGroup>
- <Target Name="PostBuild" AfterTargets="PostBuildEvent">
- <Copy SourceFiles="$(TargetDir)$(TargetName).dll" DestinationFolder="$(BeatSaberDir)\Plugins" />
- </Target>
- </Project>
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