SongBrowserUI.cs 57 KB

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  1. using UnityEngine;
  2. using System.Linq;
  3. using System;
  4. using System.Collections.Generic;
  5. using UnityEngine.UI;
  6. using HMUI;
  7. using VRUI;
  8. using SongBrowser.DataAccess;
  9. using TMPro;
  10. using Logger = SongBrowser.Logging.Logger;
  11. using SongBrowser.DataAccess.BeatSaverApi;
  12. using System.Collections;
  13. using SongCore.Utilities;
  14. using SongBrowser.Internals;
  15. using CustomUI.BeatSaber;
  16. namespace SongBrowser.UI
  17. {
  18. public enum UIState
  19. {
  20. Disabled,
  21. Main,
  22. SortBy,
  23. FilterBy
  24. }
  25. /// <summary>
  26. /// Hijack the flow coordinator. Have access to all StandardLevel easily.
  27. /// </summary>
  28. public class SongBrowserUI : MonoBehaviour
  29. {
  30. // Logging
  31. public const String Name = "SongBrowserUI";
  32. private const float SEGMENT_PERCENT = 0.1f;
  33. private const int LIST_ITEMS_VISIBLE_AT_ONCE = 6;
  34. // BeatSaber Internal UI structures
  35. DataAccess.BeatSaberUIController _beatUi;
  36. // New UI Elements
  37. private List<SongSortButton> _sortButtonGroup;
  38. private List<SongFilterButton> _filterButtonGroup;
  39. private Button _sortByButton;
  40. private Button _sortByDisplay;
  41. private Button _filterByButton;
  42. private Button _filterByDisplay;
  43. private Button _randomButton;
  44. private Button _clearSortFilterButton;
  45. private Button _addFavoriteButton;
  46. private SimpleDialogPromptViewController _deleteDialog;
  47. private Button _deleteButton;
  48. private Button _pageUpFastButton;
  49. private Button _pageDownFastButton;
  50. private SearchKeyboardViewController _searchViewController;
  51. private PlaylistFlowCoordinator _playListFlowCoordinator;
  52. private RectTransform _ppStatButton;
  53. private RectTransform _starStatButton;
  54. private RectTransform _njsStatButton;
  55. private Sprite _currentAddFavoriteButtonSprite;
  56. // Model
  57. private SongBrowserModel _model;
  58. public SongBrowserModel Model
  59. {
  60. get
  61. {
  62. return _model;
  63. }
  64. }
  65. // UI Created
  66. private bool _uiCreated = false;
  67. private UIState _currentUiState = UIState.Disabled;
  68. /// <summary>
  69. /// Constructor
  70. /// </summary>
  71. public SongBrowserUI() : base()
  72. {
  73. if (_model == null)
  74. {
  75. _model = new SongBrowserModel();
  76. }
  77. _model.Init();
  78. }
  79. /// <summary>
  80. /// Builds the UI for this plugin.
  81. /// </summary>
  82. public void CreateUI(MainMenuViewController.MenuButton mode)
  83. {
  84. Logger.Trace("CreateUI()");
  85. // Determine the flow controller to use
  86. FlowCoordinator flowCoordinator = null;
  87. if (mode == MainMenuViewController.MenuButton.SoloFreePlay)
  88. {
  89. Logger.Debug("Entering SOLO mode...");
  90. flowCoordinator = Resources.FindObjectsOfTypeAll<SoloFreePlayFlowCoordinator>().First();
  91. }
  92. else if (mode == MainMenuViewController.MenuButton.Party)
  93. {
  94. Logger.Debug("Entering PARTY mode...");
  95. flowCoordinator = Resources.FindObjectsOfTypeAll<PartyFreePlayFlowCoordinator>().First();
  96. }
  97. else
  98. {
  99. Logger.Debug("Entering SOLO CAMPAIGN mode...");
  100. flowCoordinator = Resources.FindObjectsOfTypeAll<CampaignFlowCoordinator>().First();
  101. return;
  102. }
  103. _beatUi = new DataAccess.BeatSaberUIController(flowCoordinator);
  104. // returning to the menu and switching modes could trigger this.
  105. if (_uiCreated)
  106. {
  107. return;
  108. }
  109. try
  110. {
  111. if (_playListFlowCoordinator == null)
  112. {
  113. _playListFlowCoordinator = UIBuilder.CreateFlowCoordinator<PlaylistFlowCoordinator>("PlaylistFlowCoordinator");
  114. _playListFlowCoordinator.didFinishEvent += HandleDidSelectPlaylist;
  115. }
  116. // delete dialog
  117. this._deleteDialog = UnityEngine.Object.Instantiate<SimpleDialogPromptViewController>(_beatUi.SimpleDialogPromptViewControllerPrefab);
  118. this._deleteDialog.name = "DeleteDialogPromptViewController";
  119. this._deleteDialog.gameObject.SetActive(false);
  120. // create song browser main ui
  121. CreateOuterUi();
  122. CreateSortButtons();
  123. CreateFilterButtons();
  124. CreateAddFavoritesButton();
  125. CreateDeleteButton();
  126. CreateFastPageButtons();
  127. RefreshSortButtonUI();
  128. this.InstallHandlers();
  129. this.ModifySongStatsPanel();
  130. this.ResizeSongUI();
  131. _uiCreated = true;
  132. Logger.Debug("Done Creating UI...");
  133. }
  134. catch (Exception e)
  135. {
  136. Logger.Exception("Exception during CreateUI: ", e);
  137. }
  138. }
  139. /// <summary>
  140. /// Create the outer ui.
  141. /// </summary>
  142. private void CreateOuterUi()
  143. {
  144. Logger.Debug("Creating outer UI...");
  145. float clearButtonX = -32.5f;
  146. float clearButtonY = 34.5f;
  147. float buttonY = 37f;
  148. float buttonHeight = 5.0f;
  149. float sortByButtonX = -22.5f + buttonHeight;
  150. float outerButtonFontSize = 3.0f;
  151. float displayButtonFontSize = 2.5f;
  152. float outerButtonWidth = 24.0f;
  153. float randomButtonWidth = 8.0f;
  154. // clear button
  155. _clearSortFilterButton = CreateClearButton(clearButtonX, clearButtonY, buttonHeight, () =>
  156. {
  157. if (_currentUiState == UIState.FilterBy || _currentUiState == UIState.SortBy)
  158. {
  159. RefreshOuterUIState(UIState.Main);
  160. }
  161. else
  162. {
  163. OnClearButtonClickEvent();
  164. }
  165. });
  166. // create SortBy button and its display
  167. float curX = sortByButtonX;
  168. _sortByButton = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  169. {
  170. RefreshOuterUIState(UIState.SortBy);
  171. }, "Sort By");
  172. _sortByButton.SetButtonTextSize(outerButtonFontSize);
  173. _sortByButton.ToggleWordWrapping(false);
  174. curX += outerButtonWidth;
  175. _sortByDisplay = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  176. {
  177. OnSortButtonClickEvent(_model.Settings.sortMode);
  178. }, "");
  179. _sortByDisplay.SetButtonTextSize(displayButtonFontSize);
  180. _sortByDisplay.ToggleWordWrapping(false);
  181. curX += outerButtonWidth;
  182. // create FilterBy button and its display
  183. _filterByButton = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  184. {
  185. RefreshOuterUIState(UIState.FilterBy);
  186. }, "Filter By");
  187. _filterByButton.SetButtonTextSize(outerButtonFontSize);
  188. _filterByButton.ToggleWordWrapping(false);
  189. curX += outerButtonWidth;
  190. _filterByDisplay = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  191. {
  192. CancelFilter();
  193. RefreshSongUI();
  194. }, "");
  195. _filterByDisplay.SetButtonTextSize(displayButtonFontSize);
  196. _filterByDisplay.ToggleWordWrapping(false);
  197. // random button
  198. _randomButton = _beatUi.LevelPackLevelsViewController.CreateUIButton("HowToPlayButton", new Vector2(curX + (outerButtonWidth / 2.0f) + (randomButtonWidth / 2.0f), clearButtonY), new Vector2(randomButtonWidth, buttonHeight), () =>
  199. {
  200. OnSortButtonClickEvent(SongSortMode.Random);
  201. }, "",
  202. Base64Sprites.RandomIcon);
  203. _randomButton.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(0, 0, 0, 0);
  204. var textRect = _randomButton.GetComponentsInChildren<RectTransform>(true).FirstOrDefault(c => c.name == "Text");
  205. if (textRect != null)
  206. {
  207. UnityEngine.Object.Destroy(textRect.gameObject);
  208. }
  209. UIBuilder.SetButtonBorderActive(_randomButton, false);
  210. }
  211. /// <summary>
  212. /// Create the back button
  213. /// </summary>
  214. /// <returns></returns>
  215. private Button CreateClearButton(float x, float y, float h, UnityEngine.Events.UnityAction callback)
  216. {
  217. Button b = _beatUi.LevelPackLevelsViewController.CreateUIButton("HowToPlayButton", new Vector2(x, y), new Vector2(h, h), callback, "", Base64Sprites.XIcon);
  218. b.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(1, 1, 0, 0);
  219. RectTransform textRect = b.GetComponentsInChildren<RectTransform>(true).FirstOrDefault(c => c.name == "Text");
  220. if (textRect != null)
  221. {
  222. UnityEngine.Object.Destroy(textRect.gameObject);
  223. }
  224. UIBuilder.SetButtonBorderActive(b, false);
  225. return b;
  226. }
  227. /// <summary>
  228. /// Create the sort button ribbon
  229. /// </summary>
  230. private void CreateSortButtons()
  231. {
  232. Logger.Debug("Create sort buttons...");
  233. float sortButtonFontSize = 2.25f;
  234. float sortButtonX = -23.0f;
  235. float sortButtonWidth = 12.25f;
  236. float buttonSpacing = 0.5f;
  237. float buttonY = 37f;
  238. float buttonHeight = 5.0f;
  239. string[] sortButtonNames = new string[]
  240. {
  241. "Title", "Author", "Newest", "YourPlays", "PP", "Stars", "UpVotes", "PlayCount", "Rating"
  242. };
  243. SongSortMode[] sortModes = new SongSortMode[]
  244. {
  245. SongSortMode.Default, SongSortMode.Author, SongSortMode.Newest, SongSortMode.YourPlayCount, SongSortMode.PP, SongSortMode.Stars, SongSortMode.UpVotes, SongSortMode.PlayCount, SongSortMode.Rating
  246. };
  247. _sortButtonGroup = new List<SongSortButton>();
  248. for (int i = 0; i < sortButtonNames.Length; i++)
  249. {
  250. float curButtonX = sortButtonX + (sortButtonWidth * i) + (buttonSpacing * i);
  251. SongSortButton sortButton = new SongSortButton();
  252. sortButton.SortMode = sortModes[i];
  253. sortButton.Button = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton",
  254. new Vector2(curButtonX, buttonY), new Vector2(sortButtonWidth, buttonHeight),
  255. () =>
  256. {
  257. OnSortButtonClickEvent(sortButton.SortMode);
  258. RefreshOuterUIState(UIState.Main);
  259. },
  260. sortButtonNames[i]);
  261. sortButton.Button.SetButtonTextSize(sortButtonFontSize);
  262. sortButton.Button.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(4, 4, 2, 2);
  263. sortButton.Button.ToggleWordWrapping(false);
  264. sortButton.Button.name = "Sort" + sortModes[i].ToString() + "Button";
  265. _sortButtonGroup.Add(sortButton);
  266. }
  267. }
  268. /// <summary>
  269. /// Create the filter by buttons
  270. /// </summary>
  271. private void CreateFilterButtons()
  272. {
  273. Logger.Debug("Creating filter buttons...");
  274. float filterButtonFontSize = 2.25f;
  275. float filterButtonX = -23.0f;
  276. float filterButtonWidth = 12.25f;
  277. float buttonSpacing = 0.5f;
  278. float buttonY = 37f;
  279. float buttonHeight = 5.0f;
  280. string[] filterButtonNames = new string[]
  281. {
  282. "Favorites", "Playlist", "Search", "Ranked", "Unranked"
  283. };
  284. SongFilterMode[] filterModes = new SongFilterMode[]
  285. {
  286. SongFilterMode.Favorites, SongFilterMode.Playlist, SongFilterMode.Search, SongFilterMode.Ranked, SongFilterMode.Unranked
  287. };
  288. _filterButtonGroup = new List<SongFilterButton>();
  289. for (int i = 0; i < filterButtonNames.Length; i++)
  290. {
  291. float curButtonX = filterButtonX + (filterButtonWidth * i) + (buttonSpacing * i);
  292. SongFilterButton filterButton = new SongFilterButton();
  293. filterButton.FilterMode = filterModes[i];
  294. filterButton.Button = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton",
  295. new Vector2(curButtonX, buttonY), new Vector2(filterButtonWidth, buttonHeight),
  296. () =>
  297. {
  298. OnFilterButtonClickEvent(filterButton.FilterMode);
  299. RefreshOuterUIState(UIState.Main);
  300. },
  301. filterButtonNames[i]);
  302. filterButton.Button.SetButtonTextSize(filterButtonFontSize);
  303. filterButton.Button.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(4, 4, 2, 2);
  304. filterButton.Button.ToggleWordWrapping(false);
  305. filterButton.Button.name = "Filter" + filterButtonNames[i] + "Button";
  306. _filterButtonGroup.Add(filterButton);
  307. }
  308. }
  309. /// <summary>
  310. /// Create the fast page up and down buttons
  311. /// </summary>
  312. private void CreateFastPageButtons()
  313. {
  314. Logger.Debug("Creating fast scroll button...");
  315. _pageUpFastButton = Instantiate(_beatUi.TableViewPageUpButton, _beatUi.LevelPackLevelsTableViewRectTransform, false);
  316. (_pageUpFastButton.transform as RectTransform).anchorMin = new Vector2(0.5f, 1f);
  317. (_pageUpFastButton.transform as RectTransform).anchorMax = new Vector2(0.5f, 1f);
  318. (_pageUpFastButton.transform as RectTransform).anchoredPosition = new Vector2(-26f, 0.25f);
  319. (_pageUpFastButton.transform as RectTransform).sizeDelta = new Vector2(8f, 6f);
  320. _pageUpFastButton.GetComponentsInChildren<RectTransform>().First(x => x.name == "BG").sizeDelta = new Vector2(8f, 6f);
  321. _pageUpFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(x => x.name == "Arrow").sprite = Base64Sprites.DoubleArrow;
  322. _pageUpFastButton.onClick.AddListener(delegate ()
  323. {
  324. this.JumpSongList(-1, SEGMENT_PERCENT);
  325. });
  326. _pageDownFastButton = Instantiate(_beatUi.TableViewPageDownButton, _beatUi.LevelPackLevelsTableViewRectTransform, false);
  327. (_pageDownFastButton.transform as RectTransform).anchorMin = new Vector2(0.5f, 0f);
  328. (_pageDownFastButton.transform as RectTransform).anchorMax = new Vector2(0.5f, 0f);
  329. (_pageDownFastButton.transform as RectTransform).anchoredPosition = new Vector2(-26f, -1f);
  330. (_pageDownFastButton.transform as RectTransform).sizeDelta = new Vector2(8f, 6f);
  331. _pageDownFastButton.GetComponentsInChildren<RectTransform>().First(x => x.name == "BG").sizeDelta = new Vector2(8f, 6f);
  332. _pageDownFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(x => x.name == "Arrow").sprite = Base64Sprites.DoubleArrow;
  333. _pageDownFastButton.onClick.AddListener(delegate ()
  334. {
  335. this.JumpSongList(1, SEGMENT_PERCENT);
  336. });
  337. }
  338. /// <summary>
  339. /// Create the +/- favorite button in the play button container.
  340. /// </summary>
  341. private void CreateAddFavoritesButton()
  342. {
  343. // Create add favorite button
  344. Logger.Debug("Creating Add to favorites button...");
  345. _addFavoriteButton = UIBuilder.CreateIconButton(_beatUi.PlayButtons, _beatUi.PracticeButton, Base64Sprites.AddToFavoritesIcon);
  346. _addFavoriteButton.onClick.AddListener(delegate () {
  347. ToggleSongInPlaylist();
  348. });
  349. }
  350. /// <summary>
  351. /// Create the delete button in the play button container
  352. /// </summary>
  353. private void CreateDeleteButton()
  354. {
  355. // Create delete button
  356. Logger.Debug("Creating delete button...");
  357. _deleteButton = UIBuilder.CreateIconButton(_beatUi.PlayButtons, _beatUi.PracticeButton, Base64Sprites.DeleteIcon);
  358. _deleteButton.onClick.AddListener(delegate () {
  359. HandleDeleteSelectedLevel();
  360. });
  361. }
  362. /// <summary>
  363. /// Resize the stats panel to fit more stats.
  364. /// </summary>
  365. private void ModifySongStatsPanel()
  366. {
  367. // modify details view
  368. Logger.Debug("Resizing Stats Panel...");
  369. var statsPanel = _beatUi.StandardLevelDetailView.GetPrivateField<LevelParamsPanel>("_levelParamsPanel");
  370. var statTransforms = statsPanel.GetComponentsInChildren<RectTransform>();
  371. var valueTexts = statsPanel.GetComponentsInChildren<TextMeshProUGUI>().Where(x => x.name == "ValueText").ToList();
  372. RectTransform panelRect = (statsPanel.transform as RectTransform);
  373. panelRect.sizeDelta = new Vector2(panelRect.sizeDelta.x * 1.2f, panelRect.sizeDelta.y * 1.2f);
  374. for (int i = 0; i < statTransforms.Length; i++)
  375. {
  376. var r = statTransforms[i];
  377. if (r.name == "Separator")
  378. {
  379. continue;
  380. }
  381. r.sizeDelta = new Vector2(r.sizeDelta.x * 0.75f, r.sizeDelta.y * 0.75f);
  382. }
  383. for (int i = 0; i < valueTexts.Count; i++)
  384. {
  385. var text = valueTexts[i];
  386. text.fontSize = 3.25f;
  387. }
  388. // inject our components
  389. _ppStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  390. UIBuilder.SetStatButtonIcon(_ppStatButton, Base64Sprites.GraphIcon);
  391. _starStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  392. UIBuilder.SetStatButtonIcon(_starStatButton, Base64Sprites.StarFullIcon);
  393. _njsStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  394. UIBuilder.SetStatButtonIcon(_njsStatButton, Base64Sprites.SpeedIcon);
  395. // shrink title
  396. var titleText = _beatUi.LevelDetailViewController.GetComponentsInChildren<TextMeshProUGUI>(true).First(x => x.name == "SongNameText");
  397. titleText.fontSize = 5.0f;
  398. }
  399. /// <summary>
  400. /// Resize some of the song table elements.
  401. /// </summary>
  402. public void ResizeSongUI()
  403. {
  404. // Reposition the table view a bit
  405. _beatUi.LevelPackLevelsTableViewRectTransform.anchoredPosition = new Vector2(0f, -2.5f);
  406. // Move the page up/down buttons a bit
  407. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_beatUi.LevelPackLevelsTableView, "_tableView");
  408. RectTransform pageUpButton = _beatUi.TableViewPageUpButton.transform as RectTransform;
  409. RectTransform pageDownButton = _beatUi.TableViewPageDownButton.transform as RectTransform;
  410. pageUpButton.anchoredPosition = new Vector2(pageUpButton.anchoredPosition.x, pageUpButton.anchoredPosition.y - 1f);
  411. pageDownButton.anchoredPosition = new Vector2(pageDownButton.anchoredPosition.x, pageDownButton.anchoredPosition.y + 1f);
  412. // shrink play button container
  413. RectTransform playContainerRect = _beatUi.StandardLevelDetailView.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayContainer");
  414. RectTransform playButtonsRect = playContainerRect.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayButtons");
  415. playButtonsRect.localScale = new Vector3(0.825f, 0.825f, 0.825f);
  416. }
  417. /// <summary>
  418. /// Add our handlers into BeatSaber.
  419. /// </summary>
  420. private void InstallHandlers()
  421. {
  422. // level pack, level, difficulty handlers, characteristics
  423. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_beatUi.LevelPackLevelsTableView, "_tableView");
  424. _beatUi.LevelPackLevelsViewController.didSelectLevelEvent -= OnDidSelectLevelEvent;
  425. _beatUi.LevelPackLevelsViewController.didSelectLevelEvent += OnDidSelectLevelEvent;
  426. _beatUi.LevelDetailViewController.didPresentContentEvent -= OnDidPresentContentEvent;
  427. _beatUi.LevelDetailViewController.didPresentContentEvent += OnDidPresentContentEvent;
  428. _beatUi.LevelDetailViewController.didChangeDifficultyBeatmapEvent -= OnDidChangeDifficultyEvent;
  429. _beatUi.LevelDetailViewController.didChangeDifficultyBeatmapEvent += OnDidChangeDifficultyEvent;
  430. _beatUi.LevelPacksTableView.didSelectPackEvent -= _levelPacksTableView_didSelectPackEvent;
  431. _beatUi.LevelPacksTableView.didSelectPackEvent += _levelPacksTableView_didSelectPackEvent;
  432. _beatUi.LevelPackViewController.didSelectPackEvent -= _levelPackViewController_didSelectPackEvent;
  433. _beatUi.LevelPackViewController.didSelectPackEvent += _levelPackViewController_didSelectPackEvent;
  434. _beatUi.BeatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent -= OnDidSelectBeatmapCharacteristic;
  435. _beatUi.BeatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent += OnDidSelectBeatmapCharacteristic;
  436. // make sure the quick scroll buttons don't desync with regular scrolling
  437. _beatUi.TableViewPageDownButton.onClick.AddListener(delegate ()
  438. {
  439. StartCoroutine(RefreshQuickScrollButtonsAsync());
  440. });
  441. _beatUi.TableViewPageUpButton.onClick.AddListener(delegate ()
  442. {
  443. StartCoroutine(RefreshQuickScrollButtonsAsync());
  444. });
  445. // finished level
  446. ResultsViewController resultsViewController = _beatUi.LevelSelectionFlowCoordinator.GetPrivateField<ResultsViewController>("_resultsViewController");
  447. resultsViewController.continueButtonPressedEvent += ResultsViewController_continueButtonPressedEvent;
  448. }
  449. /// <summary>
  450. /// Helper to reduce code duplication...
  451. /// </summary>
  452. public void RefreshSongUI(bool scrollToLevel=true)
  453. {
  454. RefreshSongList(scrollToLevel);
  455. RefreshSortButtonUI();
  456. if (!scrollToLevel)
  457. {
  458. _beatUi.ScrollToLevelByRow(0);
  459. }
  460. RefreshQuickScrollButtons();
  461. RefreshCurrentSelectionDisplay();
  462. }
  463. /// <summary>
  464. /// External helper.
  465. /// </summary>
  466. public void ProcessSongList()
  467. {
  468. if (!_uiCreated)
  469. {
  470. return;
  471. }
  472. this._model.ProcessSongList(_beatUi.GetCurrentSelectedLevelPack());
  473. }
  474. /// <summary>
  475. /// Helper for common filter cancellation logic.
  476. /// </summary>
  477. public void CancelFilter()
  478. {
  479. _model.Settings.filterMode = SongFilterMode.None;
  480. SongCore.Loader.Instance.RefreshLevelPacks();
  481. }
  482. /// <summary>
  483. /// Handle updating the level pack selection after returning from a song.
  484. /// </summary>
  485. /// <param name="obj"></param>
  486. private void ResultsViewController_continueButtonPressedEvent(ResultsViewController obj)
  487. {
  488. StartCoroutine(this.UpdateLevelPackSelectionEndOfFrame());
  489. }
  490. /// <summary>
  491. /// TODO - evaluate this sillyness...
  492. /// </summary>
  493. /// <returns></returns>
  494. public IEnumerator UpdateLevelPackSelectionEndOfFrame()
  495. {
  496. yield return new WaitForEndOfFrame();
  497. try
  498. {
  499. bool didUpdateLevelPack = this.UpdateLevelPackSelection();
  500. if (!didUpdateLevelPack)
  501. {
  502. _model.ProcessSongList(_beatUi.GetCurrentSelectedLevelPack());
  503. }
  504. _beatUi.SelectAndScrollToLevel(_beatUi.LevelPackLevelsTableView, _model.LastSelectedLevelId);
  505. RefreshQuickScrollButtons();
  506. }
  507. catch (Exception e)
  508. {
  509. Logger.Exception("Exception:", e);
  510. }
  511. }
  512. /// <summary>
  513. /// Handler for level pack selection.
  514. /// </summary>
  515. /// <param name="arg1"></param>
  516. /// <param name="arg2"></param>
  517. private void _levelPacksTableView_didSelectPackEvent(LevelPacksTableView arg1, IBeatmapLevelPack arg2)
  518. {
  519. Logger.Trace("_levelPacksTableView_didSelectPackEvent(arg2={0})", arg2);
  520. try
  521. {
  522. RefreshSortButtonUI();
  523. RefreshQuickScrollButtons();
  524. }
  525. catch (Exception e)
  526. {
  527. Logger.Exception("Exception handling didSelectPackEvent...", e);
  528. }
  529. }
  530. /// <summary>
  531. /// Handler for level pack selection, controller.
  532. /// Sets the current level pack into the model and updates.
  533. /// </summary>
  534. /// <param name="arg1"></param>
  535. /// <param name="arg2"></param>
  536. private void _levelPackViewController_didSelectPackEvent(LevelPacksViewController arg1, IBeatmapLevelPack arg2)
  537. {
  538. Logger.Trace("_levelPackViewController_didSelectPackEvent(arg2={0})", arg2);
  539. try
  540. {
  541. // reset filter mode always here
  542. if (this._model.Settings.currentLevelPackId != arg2.packID)
  543. {
  544. this._model.Settings.filterMode = SongFilterMode.None;
  545. }
  546. // save level pack
  547. this._model.Settings.currentLevelPackId = arg2.packID;
  548. this._model.Settings.Save();
  549. this._model.ProcessSongList(arg2);
  550. // trickery to handle Downloader playlist level packs
  551. // We need to avoid scrolling to a level and then select the header
  552. bool scrollToLevel = true;
  553. if (arg2.packID.Contains("Playlist_"))
  554. {
  555. scrollToLevel = false;
  556. }
  557. RefreshSongUI(scrollToLevel);
  558. }
  559. catch (Exception e)
  560. {
  561. Logger.Exception("Exception handling didSelectPackEvent...", e);
  562. }
  563. }
  564. /// <summary>
  565. /// Remove all filters, update song list, save.
  566. /// </summary>
  567. private void OnClearButtonClickEvent()
  568. {
  569. Logger.Debug("Clearing all sorts and filters.");
  570. _model.Settings.sortMode = SongSortMode.Original;
  571. _model.Settings.invertSortResults = false;
  572. CancelFilter();
  573. _model.Settings.Save();
  574. ProcessSongList();
  575. RefreshSongUI();
  576. }
  577. /// <summary>
  578. /// Sort button clicked.
  579. /// </summary>
  580. private void OnSortButtonClickEvent(SongSortMode sortMode)
  581. {
  582. Logger.Debug("Sort button - {0} - pressed.", sortMode.ToString());
  583. // Clear current selected level id so our song list jumps to the start
  584. _model.LastSelectedLevelId = null;
  585. if (_model.Settings.sortMode == sortMode)
  586. {
  587. _model.ToggleInverting();
  588. }
  589. _model.Settings.sortMode = sortMode;
  590. // update the seed
  591. if (_model.Settings.sortMode == SongSortMode.Random)
  592. {
  593. _model.Settings.randomSongSeed = Guid.NewGuid().GetHashCode();
  594. }
  595. _model.Settings.Save();
  596. ProcessSongList();
  597. RefreshSongUI();
  598. // update the display
  599. //_sortByDisplay.SetButtonText(_model.Settings.sortMode.ToString());
  600. }
  601. /// <summary>
  602. /// Handle filter button logic. Some filters have sub menus that need special logic.
  603. /// </summary>
  604. /// <param name="mode"></param>
  605. private void OnFilterButtonClickEvent(SongFilterMode mode)
  606. {
  607. switch (mode)
  608. {
  609. case SongFilterMode.Favorites:
  610. OnFavoriteFilterButtonClickEvent();
  611. break;
  612. case SongFilterMode.Playlist:
  613. OnPlaylistButtonClickEvent();
  614. break;
  615. case SongFilterMode.Search:
  616. OnSearchButtonClickEvent();
  617. break;
  618. default:
  619. if (_model.Settings.filterMode == mode)
  620. {
  621. CancelFilter();
  622. }
  623. else
  624. {
  625. _model.Settings.filterMode = mode;
  626. }
  627. _model.Settings.Save();
  628. ProcessSongList();
  629. RefreshSongUI();
  630. break;
  631. }
  632. }
  633. /// <summary>
  634. /// Filter by favorites.
  635. /// </summary>
  636. private void OnFavoriteFilterButtonClickEvent()
  637. {
  638. Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Favorites.ToString());
  639. if (_model.Settings.filterMode != SongFilterMode.Favorites)
  640. {
  641. _model.Settings.filterMode = SongFilterMode.Favorites;
  642. _beatUi.SelectLevelPack(PluginConfig.CUSTOM_SONG_LEVEL_PACK_ID);
  643. }
  644. else
  645. {
  646. CancelFilter();
  647. }
  648. _model.Settings.Save();
  649. ProcessSongList();
  650. RefreshSongUI();
  651. }
  652. /// <summary>
  653. /// Filter button clicked.
  654. /// </summary>
  655. /// <param name="sortMode"></param>
  656. private void OnSearchButtonClickEvent()
  657. {
  658. Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Search.ToString());
  659. if (_model.Settings.filterMode != SongFilterMode.Search)
  660. {
  661. _beatUi.SelectLevelPack(PluginConfig.CUSTOM_SONG_LEVEL_PACK_ID);
  662. this.ShowSearchKeyboard();
  663. }
  664. else
  665. {
  666. CancelFilter();
  667. ProcessSongList();
  668. RefreshSongUI();
  669. _model.Settings.Save();
  670. }
  671. }
  672. /// <summary>
  673. /// Display the playlist selector.
  674. /// </summary>
  675. /// <param name="sortMode"></param>
  676. private void OnPlaylistButtonClickEvent()
  677. {
  678. Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Playlist.ToString());
  679. _model.LastSelectedLevelId = null;
  680. if (_model.Settings.filterMode != SongFilterMode.Playlist)
  681. {
  682. _beatUi.SelectLevelPack(PluginConfig.CUSTOM_SONG_LEVEL_PACK_ID);
  683. _playListFlowCoordinator.parentFlowCoordinator = _beatUi.LevelSelectionFlowCoordinator;
  684. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("PresentFlowCoordinator", new object[] { _playListFlowCoordinator, null, false, false });
  685. }
  686. else
  687. {
  688. CancelFilter();
  689. ProcessSongList();
  690. RefreshSongUI();
  691. _model.Settings.Save();
  692. }
  693. }
  694. /// <summary>
  695. /// Adjust UI based on level selected.
  696. /// Various ways of detecting if a level is not properly selected. Seems most hit the first one.
  697. /// </summary>
  698. private void OnDidSelectLevelEvent(LevelPackLevelsViewController view, IPreviewBeatmapLevel level)
  699. {
  700. try
  701. {
  702. Logger.Trace("OnDidSelectLevelEvent()");
  703. if (level == null)
  704. {
  705. Logger.Debug("No level selected?");
  706. return;
  707. }
  708. if (_model.Settings == null)
  709. {
  710. Logger.Debug("Settings not instantiated yet?");
  711. return;
  712. }
  713. _model.LastSelectedLevelId = level.levelID;
  714. HandleDidSelectLevelRow(level);
  715. }
  716. catch (Exception e)
  717. {
  718. Logger.Exception("Exception selecting song:", e);
  719. }
  720. }
  721. /// <summary>
  722. /// Switching one-saber modes for example.
  723. /// </summary>
  724. /// <param name="view"></param>
  725. /// <param name="bc"></param>
  726. private void OnDidSelectBeatmapCharacteristic(BeatmapCharacteristicSegmentedControlController view, BeatmapCharacteristicSO bc)
  727. {
  728. Logger.Trace("OnDidSelectBeatmapCharacteristic({0}", bc.name);
  729. _model.CurrentBeatmapCharacteristicSO = bc;
  730. _model.UpdateLevelRecords();
  731. this.RefreshSongList();
  732. }
  733. /// <summary>
  734. /// Handle difficulty level selection.
  735. /// </summary>
  736. private void OnDidChangeDifficultyEvent(StandardLevelDetailViewController view, IDifficultyBeatmap beatmap)
  737. {
  738. Logger.Trace("OnDidChangeDifficultyEvent({0})", beatmap);
  739. if (view.selectedDifficultyBeatmap == null)
  740. {
  741. return;
  742. }
  743. _deleteButton.interactable = (view.selectedDifficultyBeatmap.level.levelID.Length >= 32);
  744. RefreshScoreSaberData(view.selectedDifficultyBeatmap.level, beatmap.difficulty);
  745. RefreshNoteJumpSpeed(beatmap.difficulty);
  746. }
  747. /// <summary>
  748. /// BeatSaber finished loading content. This is when the difficulty is finally updated.
  749. /// </summary>
  750. /// <param name="view"></param>
  751. /// <param name="type"></param>
  752. private void OnDidPresentContentEvent(StandardLevelDetailViewController view, StandardLevelDetailViewController.ContentType type)
  753. {
  754. Logger.Trace("OnDidPresentContentEvent()");
  755. if (view.selectedDifficultyBeatmap == null)
  756. {
  757. return;
  758. }
  759. _deleteButton.interactable = (_beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level.levelID.Length >= 32);
  760. RefreshScoreSaberData(view.selectedDifficultyBeatmap.level, view.selectedDifficultyBeatmap.difficulty);
  761. RefreshNoteJumpSpeed(view.selectedDifficultyBeatmap.difficulty);
  762. }
  763. /// <summary>
  764. /// Refresh stats panel.
  765. /// </summary>
  766. /// <param name="level"></param>
  767. private void HandleDidSelectLevelRow(IPreviewBeatmapLevel level)
  768. {
  769. Logger.Trace("HandleDidSelectLevelRow({0})", level);
  770. _deleteButton.interactable = (level.levelID.Length >= 32);
  771. RefreshQuickScrollButtons();
  772. RefreshAddFavoriteButton(level.levelID);
  773. }
  774. /// <summary>
  775. /// Call Downloader delete.
  776. /// </summary>
  777. private void CallDownloaderDelete()
  778. {
  779. BeatSaverDownloader.UI.SongListTweaks.Instance.DeletePressed();
  780. }
  781. /// <summary>
  782. /// Pop up a delete dialog.
  783. /// </summary>
  784. private void HandleDeleteSelectedLevel()
  785. {
  786. bool DownloaderInstalled = CustomHelpers.IsModInstalled("BeatSaverDownloader");
  787. if (DownloaderInstalled)
  788. {
  789. CallDownloaderDelete();
  790. return;
  791. }
  792. IBeatmapLevel level = _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level;
  793. _deleteDialog.Init("Delete song", $"Do you really want to delete \"{ level.songName} {level.songSubName}\"?", "Delete", "Cancel",
  794. (selectedButton) =>
  795. {
  796. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _deleteDialog, null, false });
  797. if (selectedButton == 0)
  798. {
  799. try
  800. {
  801. // determine the index we are deleting so we can keep the cursor near the same spot after
  802. // the header counts as an index, so if the index came from the level array we have to add 1.
  803. var levelsTableView = _beatUi.LevelPackLevelsViewController.GetPrivateField<LevelPackLevelsTableView>("_levelPackLevelsTableView");
  804. List<IPreviewBeatmapLevel> levels = levelsTableView.GetPrivateField<IBeatmapLevelPack>("_pack").beatmapLevelCollection.beatmapLevels.ToList();
  805. int selectedIndex = levels.FindIndex(x => x.levelID == _beatUi.StandardLevelDetailView.selectedDifficultyBeatmap.level.levelID);
  806. if (selectedIndex > -1)
  807. {
  808. var song = new Song(SongCore.Loader.CustomLevels.First(x => x.Value.levelID == _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level.levelID).Value);
  809. SongCore.Loader.Instance.DeleteSong(song.path);
  810. this._model.RemoveSongFromLevelPack(_beatUi.GetCurrentSelectedLevelPack(), _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level.levelID);
  811. this.UpdateLevelDataModel();
  812. this.RefreshSongList();
  813. int removedLevels = levels.RemoveAll(x => x.levelID == _beatUi.StandardLevelDetailView.selectedDifficultyBeatmap.level.levelID);
  814. Logger.Info("Removed " + removedLevels + " level(s) from song list!");
  815. TableView listTableView = levelsTableView.GetPrivateField<TableView>("_tableView");
  816. listTableView.ScrollToCellWithIdx(selectedIndex, TableView.ScrollPositionType.Beginning, false);
  817. levelsTableView.SetPrivateField("_selectedRow", selectedIndex);
  818. listTableView.SelectCellWithIdx(selectedIndex, true);
  819. }
  820. }
  821. catch (Exception e)
  822. {
  823. Logger.Error("Unable to delete song! Exception: " + e);
  824. }
  825. }
  826. });
  827. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _deleteDialog, null, false });
  828. }
  829. /// <summary>
  830. /// Handle selection of a playlist. Show just the songs in the playlist.
  831. /// </summary>
  832. /// <param name="p"></param>
  833. private void HandleDidSelectPlaylist(Playlist p)
  834. {
  835. if (p != null)
  836. {
  837. Logger.Debug("Showing songs for playlist: {0}", p.playlistTitle);
  838. _model.Settings.filterMode = SongFilterMode.Playlist;
  839. _model.CurrentPlaylist = p;
  840. _model.Settings.Save();
  841. ProcessSongList();
  842. RefreshSongUI();
  843. }
  844. else
  845. {
  846. Logger.Debug("No playlist selected");
  847. }
  848. }
  849. /// <summary>
  850. /// Display the search keyboard
  851. /// </summary>
  852. void ShowSearchKeyboard()
  853. {
  854. if (_searchViewController == null)
  855. {
  856. _searchViewController = UIBuilder.CreateViewController<SearchKeyboardViewController>("SearchKeyboardViewController");
  857. _searchViewController.searchButtonPressed += SearchViewControllerSearchButtonPressed;
  858. _searchViewController.backButtonPressed += SearchViewControllerbackButtonPressed;
  859. }
  860. Logger.Debug("Presenting search keyboard");
  861. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _searchViewController, null, false });
  862. }
  863. /// <summary>
  864. /// Handle back button event from search keyboard.
  865. /// </summary>
  866. private void SearchViewControllerbackButtonPressed()
  867. {
  868. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
  869. this._model.Settings.filterMode = SongFilterMode.None;
  870. this._model.Settings.Save();
  871. RefreshSongUI();
  872. }
  873. /// <summary>
  874. /// Handle search.
  875. /// </summary>
  876. /// <param name="searchFor"></param>
  877. private void SearchViewControllerSearchButtonPressed(string searchFor)
  878. {
  879. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
  880. Logger.Debug("Searching for \"{0}\"...", searchFor);
  881. _model.Settings.filterMode = SongFilterMode.Search;
  882. _model.Settings.searchTerms.Insert(0, searchFor);
  883. _model.Settings.Save();
  884. _model.LastSelectedLevelId = null;
  885. ProcessSongList();
  886. RefreshSongUI();
  887. }
  888. /// <summary>
  889. /// Make big jumps in the song list.
  890. /// </summary>
  891. /// <param name="numJumps"></param>
  892. private void JumpSongList(int numJumps, float segmentPercent)
  893. {
  894. var levels = _beatUi.GetCurrentLevelPackLevels();
  895. if (levels == null)
  896. {
  897. return;
  898. }
  899. int totalSize = _beatUi.GetLevelPackLevelCount();
  900. int segmentSize = (int)(totalSize * segmentPercent);
  901. // Jump at least one scree size.
  902. if (segmentSize < LIST_ITEMS_VISIBLE_AT_ONCE)
  903. {
  904. segmentSize = LIST_ITEMS_VISIBLE_AT_ONCE;
  905. }
  906. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_beatUi.LevelPackLevelsTableView, "_tableView");
  907. int currentRow = _beatUi.LevelPackLevelsTableView.GetPrivateField<int>("_selectedRow");
  908. int jumpDirection = Math.Sign(numJumps);
  909. int newRow = currentRow + (jumpDirection * segmentSize);
  910. if (newRow <= 0)
  911. {
  912. newRow = 0;
  913. }
  914. else if (newRow >= totalSize)
  915. {
  916. newRow = totalSize - 1;
  917. }
  918. Logger.Debug("jumpDirection: {0}, newRow: {1}", jumpDirection, newRow);
  919. _beatUi.SelectAndScrollToLevel(_beatUi.LevelPackLevelsTableView, levels[newRow].levelID);
  920. RefreshQuickScrollButtons();
  921. }
  922. /// <summary>
  923. /// Add/Remove song from favorites depending on if it already exists.
  924. /// </summary>
  925. private void ToggleSongInPlaylist()
  926. {
  927. IBeatmapLevel songInfo = _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level;
  928. if (_model.CurrentEditingPlaylist != null)
  929. {
  930. if (_model.CurrentEditingPlaylistLevelIds.Contains(songInfo.levelID))
  931. {
  932. Logger.Info("Remove {0} from editing playlist", songInfo.songName);
  933. _model.RemoveSongFromEditingPlaylist(songInfo);
  934. if (_model.Settings.filterMode == SongFilterMode.Favorites)
  935. {
  936. this._model.ProcessSongList(_beatUi.GetCurrentSelectedLevelPack());
  937. this.RefreshSongList();
  938. }
  939. }
  940. else
  941. {
  942. Logger.Info("Add {0} to editing playlist", songInfo.songName);
  943. _model.AddSongToEditingPlaylist(songInfo);
  944. }
  945. }
  946. RefreshAddFavoriteButton(songInfo.levelID);
  947. _model.Settings.Save();
  948. }
  949. /// <summary>
  950. /// Update GUI elements that show score saber data.
  951. /// </summary>
  952. public void RefreshScoreSaberData(IPreviewBeatmapLevel level, BeatmapDifficulty vdifficulty)
  953. {
  954. Logger.Trace("RefreshScoreSaberData({0})", level.levelID);
  955. if (ScoreSaberDatabaseDownloader.ScoreSaberDataFile == null)
  956. {
  957. return;
  958. }
  959. BeatmapDifficulty difficulty = _beatUi.LevelDifficultyViewController.selectedDifficulty;
  960. string difficultyString = difficulty.ToString();
  961. if (difficultyString.Equals("ExpertPlus"))
  962. {
  963. difficultyString = "Expert+";
  964. }
  965. Logger.Debug(difficultyString);
  966. // Check if we have data for this song
  967. Logger.Debug("Checking if have info for song {0}", level.songName);
  968. var hash = CustomHelpers.GetSongHash(level.levelID);
  969. if (ScoreSaberDatabaseDownloader.ScoreSaberDataFile.SongHashToScoreSaberData.ContainsKey(hash))
  970. {
  971. Logger.Debug("Checking if have difficulty for song {0} difficulty {1}", level.songName, difficultyString);
  972. ScoreSaberSong scoreSaberSong = ScoreSaberDatabaseDownloader.ScoreSaberDataFile.SongHashToScoreSaberData[hash];
  973. ScoreSaberSongDifficultyStats scoreSaberSongDifficulty = scoreSaberSong.diffs.FirstOrDefault(x => String.Equals(x.diff, difficultyString));
  974. if (scoreSaberSongDifficulty != null)
  975. {
  976. Logger.Debug("Display pp for song.");
  977. double pp = scoreSaberSongDifficulty.pp;
  978. double star = scoreSaberSongDifficulty.star;
  979. UIBuilder.SetStatButtonText(_ppStatButton, String.Format("{0:0.#}", pp));
  980. UIBuilder.SetStatButtonText(_starStatButton, String.Format("{0:0.#}", star));
  981. }
  982. else
  983. {
  984. UIBuilder.SetStatButtonText(_ppStatButton, "NA");
  985. UIBuilder.SetStatButtonText(_starStatButton, "NA");
  986. }
  987. }
  988. else
  989. {
  990. UIBuilder.SetStatButtonText(_ppStatButton, "NA");
  991. UIBuilder.SetStatButtonText(_starStatButton, "NA");
  992. }
  993. Logger.Debug("Done refreshing score saber stats.");
  994. }
  995. /// <summary>
  996. /// Helper to refresh the NJS widget.
  997. /// </summary>
  998. /// <param name="beatmap"></param>
  999. private void RefreshNoteJumpSpeed(BeatmapDifficulty beatmap)
  1000. {
  1001. UIBuilder.SetStatButtonText(_njsStatButton, String.Format("{0}", beatmap.NoteJumpMovementSpeed()));
  1002. }
  1003. /// <summary>
  1004. /// Update interactive state of the quick scroll buttons.
  1005. /// </summary>
  1006. private void RefreshQuickScrollButtons()
  1007. {
  1008. if (!_uiCreated)
  1009. {
  1010. return;
  1011. }
  1012. _pageUpFastButton.interactable = _beatUi.TableViewPageUpButton.interactable;
  1013. _pageUpFastButton.gameObject.SetActive(_beatUi.TableViewPageUpButton.IsActive());
  1014. _pageDownFastButton.interactable = _beatUi.TableViewPageDownButton.interactable;
  1015. _pageDownFastButton.gameObject.SetActive(_beatUi.TableViewPageDownButton.IsActive());
  1016. }
  1017. /// <summary>
  1018. /// TODO - evaluate this sillyness...
  1019. /// </summary>
  1020. /// <returns></returns>
  1021. public IEnumerator RefreshQuickScrollButtonsAsync()
  1022. {
  1023. yield return new WaitForEndOfFrame();
  1024. RefreshQuickScrollButtons();
  1025. }
  1026. /// <summary>
  1027. /// Show the UI.
  1028. /// </summary>
  1029. public void Show()
  1030. {
  1031. Logger.Trace("Show SongBrowserUI()");
  1032. this.SetVisibility(true);
  1033. }
  1034. /// <summary>
  1035. /// Hide the UI.
  1036. /// </summary>
  1037. public void Hide()
  1038. {
  1039. Logger.Trace("Hide SongBrowserUI()");
  1040. this.SetVisibility(false);
  1041. }
  1042. /// <summary>
  1043. /// Handle showing or hiding UI logic.
  1044. /// </summary>
  1045. /// <param name="visible"></param>
  1046. private void SetVisibility(bool visible)
  1047. {
  1048. // UI not created, nothing visible to hide...
  1049. if (!_uiCreated)
  1050. {
  1051. return;
  1052. }
  1053. _ppStatButton.gameObject.SetActive(visible);
  1054. _starStatButton.gameObject.SetActive(visible);
  1055. _njsStatButton.gameObject.SetActive(visible);
  1056. RefreshOuterUIState(visible == true ? UIState.Main : UIState.Disabled);
  1057. _addFavoriteButton.gameObject.SetActive(visible);
  1058. _deleteButton.gameObject.SetActive(visible);
  1059. _pageUpFastButton.gameObject.SetActive(visible);
  1060. _pageDownFastButton.gameObject.SetActive(visible);
  1061. }
  1062. /// <summary>
  1063. /// Update the top UI state.
  1064. /// Hides the outer ui, sort, and filter buttons depending on the state.
  1065. /// </summary>
  1066. private void RefreshOuterUIState(UIState state)
  1067. {
  1068. bool sortButtons = false;
  1069. bool filterButtons = false;
  1070. bool outerButtons = false;
  1071. bool clearButton = true;
  1072. if (state == UIState.SortBy)
  1073. {
  1074. sortButtons = true;
  1075. }
  1076. else if (state == UIState.FilterBy)
  1077. {
  1078. filterButtons = true;
  1079. }
  1080. else if (state == UIState.Main)
  1081. {
  1082. outerButtons = true;
  1083. }
  1084. else
  1085. {
  1086. clearButton = false;
  1087. }
  1088. _sortButtonGroup.ForEach(x => x.Button.gameObject.SetActive(sortButtons));
  1089. _filterButtonGroup.ForEach(x => x.Button.gameObject.SetActive(filterButtons));
  1090. _sortByButton.gameObject.SetActive(outerButtons);
  1091. _sortByDisplay.gameObject.SetActive(outerButtons);
  1092. _filterByButton.gameObject.SetActive(outerButtons);
  1093. _filterByDisplay.gameObject.SetActive(outerButtons);
  1094. _clearSortFilterButton.gameObject.SetActive(clearButton);
  1095. _randomButton.gameObject.SetActive(outerButtons);
  1096. RefreshCurrentSelectionDisplay();
  1097. _currentUiState = state;
  1098. }
  1099. /// <summary>
  1100. /// Adjust the text field of the sort by and filter by displays.
  1101. /// </summary>
  1102. private void RefreshCurrentSelectionDisplay()
  1103. {
  1104. string sortByDisplay = null;
  1105. if (_model.Settings.sortMode == SongSortMode.Default)
  1106. {
  1107. sortByDisplay = "Title";
  1108. }
  1109. else
  1110. {
  1111. sortByDisplay = _model.Settings.sortMode.ToString();
  1112. }
  1113. _sortByDisplay.SetButtonText(sortByDisplay);
  1114. if (_model.Settings.filterMode != SongFilterMode.Custom)
  1115. {
  1116. // Custom SongFilterMod implies that another mod has modified the text of this button (do not overwrite)
  1117. _filterByDisplay.SetButtonText(_model.Settings.filterMode.ToString());
  1118. }
  1119. }
  1120. /// <summary>
  1121. /// Helper to quickly refresh add to favorites button
  1122. /// </summary>
  1123. /// <param name="levelId"></param>
  1124. private void RefreshAddFavoriteButton(String levelId)
  1125. {
  1126. if (levelId == null)
  1127. {
  1128. _currentAddFavoriteButtonSprite = null;
  1129. }
  1130. else
  1131. {
  1132. if (_model.CurrentEditingPlaylistLevelIds.Contains(levelId))
  1133. {
  1134. _currentAddFavoriteButtonSprite = Base64Sprites.RemoveFromFavoritesIcon;
  1135. }
  1136. else
  1137. {
  1138. _currentAddFavoriteButtonSprite = Base64Sprites.AddToFavoritesIcon;
  1139. }
  1140. }
  1141. _addFavoriteButton.SetButtonIcon(_currentAddFavoriteButtonSprite);
  1142. }
  1143. /// <summary>
  1144. /// Adjust the UI colors.
  1145. /// </summary>
  1146. public void RefreshSortButtonUI()
  1147. {
  1148. // So far all we need to refresh is the sort buttons.
  1149. foreach (SongSortButton sortButton in _sortButtonGroup)
  1150. {
  1151. UIBuilder.SetButtonBorder(sortButton.Button, Color.white);
  1152. if (sortButton.SortMode == _model.Settings.sortMode)
  1153. {
  1154. if (this._model.Settings.invertSortResults)
  1155. {
  1156. UIBuilder.SetButtonBorder(sortButton.Button, Color.red);
  1157. }
  1158. else
  1159. {
  1160. UIBuilder.SetButtonBorder(sortButton.Button, Color.green);
  1161. }
  1162. }
  1163. }
  1164. // refresh filter buttons
  1165. foreach (SongFilterButton filterButton in _filterButtonGroup)
  1166. {
  1167. UIBuilder.SetButtonBorder(filterButton.Button, Color.white);
  1168. if (filterButton.FilterMode == _model.Settings.filterMode)
  1169. {
  1170. UIBuilder.SetButtonBorder(filterButton.Button, Color.green);
  1171. }
  1172. }
  1173. if (this._model.Settings.invertSortResults)
  1174. {
  1175. UIBuilder.SetButtonBorder(_sortByDisplay, Color.red);
  1176. }
  1177. else
  1178. {
  1179. UIBuilder.SetButtonBorder(_sortByDisplay, Color.green);
  1180. }
  1181. if (this._model.Settings.filterMode != SongFilterMode.None)
  1182. {
  1183. UIBuilder.SetButtonBorder(_filterByDisplay, Color.green);
  1184. }
  1185. else
  1186. {
  1187. UIBuilder.SetButtonBorder(_filterByDisplay, Color.white);
  1188. }
  1189. }
  1190. /// <summary>
  1191. ///
  1192. /// </summary>
  1193. public void RefreshSongList(bool scrollToLevel = true)
  1194. {
  1195. if (!_uiCreated)
  1196. {
  1197. return;
  1198. }
  1199. _beatUi.RefreshSongList(_model.LastSelectedLevelId);
  1200. }
  1201. /// <summary>
  1202. /// Helper for updating the model (which updates the song list)
  1203. /// </summary>
  1204. public void UpdateLevelDataModel()
  1205. {
  1206. try
  1207. {
  1208. Logger.Trace("UpdateLevelDataModel()");
  1209. // get a current beatmap characteristic...
  1210. if (_model.CurrentBeatmapCharacteristicSO == null && _uiCreated)
  1211. {
  1212. _model.CurrentBeatmapCharacteristicSO = _beatUi.BeatmapCharacteristicSelectionViewController.GetPrivateField<BeatmapCharacteristicSO>("_selectedBeatmapCharacteristic");
  1213. }
  1214. _model.UpdateLevelRecords();
  1215. bool didUpdateLevelPack = UpdateLevelPackSelection();
  1216. if (didUpdateLevelPack)
  1217. {
  1218. ProcessSongList();
  1219. }
  1220. }
  1221. catch (Exception e)
  1222. {
  1223. Logger.Exception("SongBrowser UI crashed trying to update the internal song lists: ", e);
  1224. }
  1225. }
  1226. /// <summary>
  1227. /// Logic for fixing BeatSaber's level pack selection bugs.
  1228. /// </summary>
  1229. public bool UpdateLevelPackSelection()
  1230. {
  1231. if (_uiCreated)
  1232. {
  1233. IBeatmapLevelPack currentSelected = _beatUi.GetCurrentSelectedLevelPack();
  1234. Logger.Debug("Current selected level pack: {0}", currentSelected);
  1235. if (String.IsNullOrEmpty(_model.Settings.currentLevelPackId))
  1236. {
  1237. if (currentSelected == null)
  1238. {
  1239. Logger.Debug("No level pack selected, acquiring the first available...");
  1240. var levelPackCollection = _beatUi.LevelPackViewController.GetPrivateField<IBeatmapLevelPackCollection>("_levelPackCollection");
  1241. currentSelected = levelPackCollection.beatmapLevelPacks[0];
  1242. }
  1243. }
  1244. else if (currentSelected == null || (currentSelected.packID != _model.Settings.currentLevelPackId))
  1245. {
  1246. Logger.Debug("Automatically selecting level pack: {0}", _model.Settings.currentLevelPackId);
  1247. // HACK - BeatSaber seems to always go back to OST1 internally.
  1248. // - Lets force it to the last pack id but not have SongBrowser functions fire.
  1249. // Turn off our event processing
  1250. _beatUi.LevelPackViewController.didSelectPackEvent -= _levelPackViewController_didSelectPackEvent;
  1251. _beatUi.LevelPacksTableView.didSelectPackEvent -= _levelPacksTableView_didSelectPackEvent;
  1252. var levelPack = _beatUi.GetLevelPackByPackId(_model.Settings.currentLevelPackId);
  1253. _beatUi.SelectLevelPack(_model.Settings.currentLevelPackId);
  1254. ProcessSongList();
  1255. _beatUi.LevelPackViewController.didSelectPackEvent += _levelPackViewController_didSelectPackEvent;
  1256. _beatUi.LevelPacksTableView.didSelectPackEvent += _levelPacksTableView_didSelectPackEvent;
  1257. return true;
  1258. }
  1259. }
  1260. return false;
  1261. }
  1262. }
  1263. }