SongBrowserUI.cs 57 KB

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  1. using UnityEngine;
  2. using System.Linq;
  3. using System;
  4. using System.Collections.Generic;
  5. using UnityEngine.UI;
  6. using HMUI;
  7. using VRUI;
  8. using SongBrowser.DataAccess;
  9. using TMPro;
  10. using Logger = SongBrowser.Logging.Logger;
  11. using SongBrowser.DataAccess.BeatSaverApi;
  12. using System.Collections;
  13. using SongCore.Utilities;
  14. using SongBrowser.Internals;
  15. using CustomUI.BeatSaber;
  16. using SongDataCore.ScoreSaber;
  17. namespace SongBrowser.UI
  18. {
  19. public enum UIState
  20. {
  21. Disabled,
  22. Main,
  23. SortBy,
  24. FilterBy
  25. }
  26. /// <summary>
  27. /// Hijack the flow coordinator. Have access to all StandardLevel easily.
  28. /// </summary>
  29. public class SongBrowserUI : MonoBehaviour
  30. {
  31. // Logging
  32. public const String Name = "SongBrowserUI";
  33. private const float SEGMENT_PERCENT = 0.1f;
  34. private const int LIST_ITEMS_VISIBLE_AT_ONCE = 6;
  35. // BeatSaber Internal UI structures
  36. DataAccess.BeatSaberUIController _beatUi;
  37. // New UI Elements
  38. private List<SongSortButton> _sortButtonGroup;
  39. private List<SongFilterButton> _filterButtonGroup;
  40. private Button _sortByButton;
  41. private Button _sortByDisplay;
  42. private Button _filterByButton;
  43. private Button _filterByDisplay;
  44. private Button _randomButton;
  45. private Button _clearSortFilterButton;
  46. private Button _addFavoriteButton;
  47. private SimpleDialogPromptViewController _deleteDialog;
  48. private Button _deleteButton;
  49. private Button _pageUpFastButton;
  50. private Button _pageDownFastButton;
  51. private SearchKeyboardViewController _searchViewController;
  52. private PlaylistFlowCoordinator _playListFlowCoordinator;
  53. private RectTransform _ppStatButton;
  54. private RectTransform _starStatButton;
  55. private RectTransform _njsStatButton;
  56. private Sprite _currentAddFavoriteButtonSprite;
  57. // Model
  58. private SongBrowserModel _model;
  59. public SongBrowserModel Model
  60. {
  61. get
  62. {
  63. return _model;
  64. }
  65. }
  66. // UI Created
  67. private bool _uiCreated = false;
  68. private UIState _currentUiState = UIState.Disabled;
  69. /// <summary>
  70. /// Constructor
  71. /// </summary>
  72. public SongBrowserUI() : base()
  73. {
  74. if (_model == null)
  75. {
  76. _model = new SongBrowserModel();
  77. }
  78. _model.Init();
  79. }
  80. /// <summary>
  81. /// Builds the UI for this plugin.
  82. /// </summary>
  83. public void CreateUI(MainMenuViewController.MenuButton mode)
  84. {
  85. Logger.Trace("CreateUI()");
  86. // Determine the flow controller to use
  87. FlowCoordinator flowCoordinator = null;
  88. if (mode == MainMenuViewController.MenuButton.SoloFreePlay)
  89. {
  90. Logger.Debug("Entering SOLO mode...");
  91. flowCoordinator = Resources.FindObjectsOfTypeAll<SoloFreePlayFlowCoordinator>().First();
  92. }
  93. else if (mode == MainMenuViewController.MenuButton.Party)
  94. {
  95. Logger.Debug("Entering PARTY mode...");
  96. flowCoordinator = Resources.FindObjectsOfTypeAll<PartyFreePlayFlowCoordinator>().First();
  97. }
  98. else
  99. {
  100. Logger.Debug("Entering SOLO CAMPAIGN mode...");
  101. flowCoordinator = Resources.FindObjectsOfTypeAll<CampaignFlowCoordinator>().First();
  102. return;
  103. }
  104. _beatUi = new DataAccess.BeatSaberUIController(flowCoordinator);
  105. // returning to the menu and switching modes could trigger this.
  106. if (_uiCreated)
  107. {
  108. return;
  109. }
  110. try
  111. {
  112. if (_playListFlowCoordinator == null)
  113. {
  114. _playListFlowCoordinator = UIBuilder.CreateFlowCoordinator<PlaylistFlowCoordinator>("PlaylistFlowCoordinator");
  115. _playListFlowCoordinator.didFinishEvent += HandleDidSelectPlaylist;
  116. }
  117. // delete dialog
  118. this._deleteDialog = UnityEngine.Object.Instantiate<SimpleDialogPromptViewController>(_beatUi.SimpleDialogPromptViewControllerPrefab);
  119. this._deleteDialog.name = "DeleteDialogPromptViewController";
  120. this._deleteDialog.gameObject.SetActive(false);
  121. // create song browser main ui
  122. CreateOuterUi();
  123. CreateSortButtons();
  124. CreateFilterButtons();
  125. CreateAddFavoritesButton();
  126. CreateDeleteButton();
  127. CreateFastPageButtons();
  128. this.InstallHandlers();
  129. this.ModifySongStatsPanel();
  130. this.ResizeSongUI();
  131. RefreshSortButtonUI();
  132. _uiCreated = true;
  133. Logger.Debug("Done Creating UI...");
  134. }
  135. catch (Exception e)
  136. {
  137. Logger.Exception("Exception during CreateUI: ", e);
  138. }
  139. }
  140. /// <summary>
  141. /// Create the outer ui.
  142. /// </summary>
  143. private void CreateOuterUi()
  144. {
  145. Logger.Debug("Creating outer UI...");
  146. float clearButtonX = -32.5f;
  147. float clearButtonY = 34.5f;
  148. float buttonY = 37f;
  149. float buttonHeight = 5.0f;
  150. float sortByButtonX = -22.5f + buttonHeight;
  151. float outerButtonFontSize = 3.0f;
  152. float displayButtonFontSize = 2.5f;
  153. float outerButtonWidth = 24.0f;
  154. float randomButtonWidth = 8.0f;
  155. // clear button
  156. _clearSortFilterButton = CreateClearButton(clearButtonX, clearButtonY, buttonHeight, () =>
  157. {
  158. if (_currentUiState == UIState.FilterBy || _currentUiState == UIState.SortBy)
  159. {
  160. RefreshOuterUIState(UIState.Main);
  161. }
  162. else
  163. {
  164. OnClearButtonClickEvent();
  165. }
  166. });
  167. // create SortBy button and its display
  168. float curX = sortByButtonX;
  169. _sortByButton = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  170. {
  171. RefreshOuterUIState(UIState.SortBy);
  172. }, "Sort By");
  173. _sortByButton.SetButtonTextSize(outerButtonFontSize);
  174. _sortByButton.ToggleWordWrapping(false);
  175. curX += outerButtonWidth;
  176. _sortByDisplay = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  177. {
  178. OnSortButtonClickEvent(_model.Settings.sortMode);
  179. }, "");
  180. _sortByDisplay.SetButtonTextSize(displayButtonFontSize);
  181. _sortByDisplay.ToggleWordWrapping(false);
  182. curX += outerButtonWidth;
  183. // create FilterBy button and its display
  184. _filterByButton = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  185. {
  186. RefreshOuterUIState(UIState.FilterBy);
  187. }, "Filter By");
  188. _filterByButton.SetButtonTextSize(outerButtonFontSize);
  189. _filterByButton.ToggleWordWrapping(false);
  190. curX += outerButtonWidth;
  191. _filterByDisplay = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  192. {
  193. _model.Settings.filterMode = SongFilterMode.None;
  194. SongCore.Loader.Instance.RefreshLevelPacks();
  195. RefreshSongUI();
  196. }, "");
  197. _filterByDisplay.SetButtonTextSize(displayButtonFontSize);
  198. _filterByDisplay.ToggleWordWrapping(false);
  199. // random button
  200. _randomButton = _beatUi.LevelPackLevelsViewController.CreateUIButton("HowToPlayButton", new Vector2(curX + (outerButtonWidth / 2.0f) + (randomButtonWidth / 2.0f), clearButtonY), new Vector2(randomButtonWidth, buttonHeight), () =>
  201. {
  202. OnSortButtonClickEvent(SongSortMode.Random);
  203. }, "",
  204. Base64Sprites.RandomIcon);
  205. _randomButton.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(0, 0, 0, 0);
  206. var textRect = _randomButton.GetComponentsInChildren<RectTransform>(true).FirstOrDefault(c => c.name == "Text");
  207. if (textRect != null)
  208. {
  209. UnityEngine.Object.Destroy(textRect.gameObject);
  210. }
  211. UIBuilder.SetButtonBorderActive(_randomButton, false);
  212. }
  213. /// <summary>
  214. /// Create the back button
  215. /// </summary>
  216. /// <returns></returns>
  217. private Button CreateClearButton(float x, float y, float h, UnityEngine.Events.UnityAction callback)
  218. {
  219. Button b = _beatUi.LevelPackLevelsViewController.CreateUIButton("HowToPlayButton", new Vector2(x, y), new Vector2(h, h), callback, "", Base64Sprites.XIcon);
  220. b.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(1, 1, 0, 0);
  221. RectTransform textRect = b.GetComponentsInChildren<RectTransform>(true).FirstOrDefault(c => c.name == "Text");
  222. if (textRect != null)
  223. {
  224. UnityEngine.Object.Destroy(textRect.gameObject);
  225. }
  226. UIBuilder.SetButtonBorderActive(b, false);
  227. return b;
  228. }
  229. /// <summary>
  230. /// Create the sort button ribbon
  231. /// </summary>
  232. private void CreateSortButtons()
  233. {
  234. Logger.Debug("Create sort buttons...");
  235. float sortButtonFontSize = 2.15f;
  236. float sortButtonX = -23.0f;
  237. float sortButtonWidth = 12.0f;
  238. float buttonSpacing = 0.25f;
  239. float buttonY = 37f;
  240. float buttonHeight = 5.0f;
  241. string[] sortButtonNames = new string[]
  242. {
  243. "Title", "Author", "Newest", "YourPlays", "PP", "Stars", "UpVotes", "PlayCount", "Rating", "Heat"
  244. };
  245. SongSortMode[] sortModes = new SongSortMode[]
  246. {
  247. SongSortMode.Default, SongSortMode.Author, SongSortMode.Newest, SongSortMode.YourPlayCount, SongSortMode.PP, SongSortMode.Stars, SongSortMode.UpVotes, SongSortMode.PlayCount, SongSortMode.Rating, SongSortMode.Heat
  248. };
  249. _sortButtonGroup = new List<SongSortButton>();
  250. for (int i = 0; i < sortButtonNames.Length; i++)
  251. {
  252. float curButtonX = sortButtonX + (sortButtonWidth * i) + (buttonSpacing * i);
  253. SongSortButton sortButton = new SongSortButton();
  254. sortButton.SortMode = sortModes[i];
  255. sortButton.Button = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton",
  256. new Vector2(curButtonX, buttonY), new Vector2(sortButtonWidth, buttonHeight),
  257. () =>
  258. {
  259. OnSortButtonClickEvent(sortButton.SortMode);
  260. RefreshOuterUIState(UIState.Main);
  261. },
  262. sortButtonNames[i]);
  263. sortButton.Button.SetButtonTextSize(sortButtonFontSize);
  264. sortButton.Button.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(4, 4, 2, 2);
  265. sortButton.Button.ToggleWordWrapping(false);
  266. sortButton.Button.name = "Sort" + sortModes[i].ToString() + "Button";
  267. _sortButtonGroup.Add(sortButton);
  268. }
  269. }
  270. /// <summary>
  271. /// Create the filter by buttons
  272. /// </summary>
  273. private void CreateFilterButtons()
  274. {
  275. Logger.Debug("Creating filter buttons...");
  276. float filterButtonFontSize = 2.25f;
  277. float filterButtonX = -23.0f;
  278. float filterButtonWidth = 12.25f;
  279. float buttonSpacing = 0.5f;
  280. float buttonY = 37f;
  281. float buttonHeight = 5.0f;
  282. string[] filterButtonNames = new string[]
  283. {
  284. "Favorites", "Playlist", "Search", "Ranked", "Unranked"
  285. };
  286. SongFilterMode[] filterModes = new SongFilterMode[]
  287. {
  288. SongFilterMode.Favorites, SongFilterMode.Playlist, SongFilterMode.Search, SongFilterMode.Ranked, SongFilterMode.Unranked
  289. };
  290. _filterButtonGroup = new List<SongFilterButton>();
  291. for (int i = 0; i < filterButtonNames.Length; i++)
  292. {
  293. float curButtonX = filterButtonX + (filterButtonWidth * i) + (buttonSpacing * i);
  294. SongFilterButton filterButton = new SongFilterButton();
  295. filterButton.FilterMode = filterModes[i];
  296. filterButton.Button = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton",
  297. new Vector2(curButtonX, buttonY), new Vector2(filterButtonWidth, buttonHeight),
  298. () =>
  299. {
  300. OnFilterButtonClickEvent(filterButton.FilterMode);
  301. RefreshOuterUIState(UIState.Main);
  302. },
  303. filterButtonNames[i]);
  304. filterButton.Button.SetButtonTextSize(filterButtonFontSize);
  305. filterButton.Button.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(4, 4, 2, 2);
  306. filterButton.Button.ToggleWordWrapping(false);
  307. filterButton.Button.name = "Filter" + filterButtonNames[i] + "Button";
  308. _filterButtonGroup.Add(filterButton);
  309. }
  310. }
  311. /// <summary>
  312. /// Create the fast page up and down buttons
  313. /// </summary>
  314. private void CreateFastPageButtons()
  315. {
  316. Logger.Debug("Creating fast scroll button...");
  317. _pageUpFastButton = Instantiate(_beatUi.TableViewPageUpButton, _beatUi.LevelPackLevelsTableViewRectTransform, false);
  318. (_pageUpFastButton.transform as RectTransform).anchorMin = new Vector2(0.5f, 1f);
  319. (_pageUpFastButton.transform as RectTransform).anchorMax = new Vector2(0.5f, 1f);
  320. (_pageUpFastButton.transform as RectTransform).anchoredPosition = new Vector2(-26f, 0.25f);
  321. (_pageUpFastButton.transform as RectTransform).sizeDelta = new Vector2(8f, 6f);
  322. _pageUpFastButton.GetComponentsInChildren<RectTransform>().First(x => x.name == "BG").sizeDelta = new Vector2(8f, 6f);
  323. _pageUpFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(x => x.name == "Arrow").sprite = Base64Sprites.DoubleArrow;
  324. _pageUpFastButton.onClick.AddListener(delegate ()
  325. {
  326. this.JumpSongList(-1, SEGMENT_PERCENT);
  327. });
  328. _pageDownFastButton = Instantiate(_beatUi.TableViewPageDownButton, _beatUi.LevelPackLevelsTableViewRectTransform, false);
  329. (_pageDownFastButton.transform as RectTransform).anchorMin = new Vector2(0.5f, 0f);
  330. (_pageDownFastButton.transform as RectTransform).anchorMax = new Vector2(0.5f, 0f);
  331. (_pageDownFastButton.transform as RectTransform).anchoredPosition = new Vector2(-26f, -1f);
  332. (_pageDownFastButton.transform as RectTransform).sizeDelta = new Vector2(8f, 6f);
  333. _pageDownFastButton.GetComponentsInChildren<RectTransform>().First(x => x.name == "BG").sizeDelta = new Vector2(8f, 6f);
  334. _pageDownFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(x => x.name == "Arrow").sprite = Base64Sprites.DoubleArrow;
  335. _pageDownFastButton.onClick.AddListener(delegate ()
  336. {
  337. this.JumpSongList(1, SEGMENT_PERCENT);
  338. });
  339. }
  340. /// <summary>
  341. /// Create the +/- favorite button in the play button container.
  342. /// </summary>
  343. private void CreateAddFavoritesButton()
  344. {
  345. // Create add favorite button
  346. Logger.Debug("Creating Add to favorites button...");
  347. _addFavoriteButton = UIBuilder.CreateIconButton(_beatUi.PlayButtons, _beatUi.PracticeButton, Base64Sprites.AddToFavoritesIcon);
  348. _addFavoriteButton.onClick.AddListener(delegate () {
  349. ToggleSongInPlaylist();
  350. });
  351. }
  352. /// <summary>
  353. /// Create the delete button in the play button container
  354. /// </summary>
  355. private void CreateDeleteButton()
  356. {
  357. // Create delete button
  358. Logger.Debug("Creating delete button...");
  359. _deleteButton = UIBuilder.CreateIconButton(_beatUi.PlayButtons, _beatUi.PracticeButton, Base64Sprites.DeleteIcon);
  360. _deleteButton.onClick.AddListener(delegate () {
  361. HandleDeleteSelectedLevel();
  362. });
  363. }
  364. /// <summary>
  365. /// Resize the stats panel to fit more stats.
  366. /// </summary>
  367. private void ModifySongStatsPanel()
  368. {
  369. // modify details view
  370. Logger.Debug("Resizing Stats Panel...");
  371. var statsPanel = _beatUi.StandardLevelDetailView.GetPrivateField<LevelParamsPanel>("_levelParamsPanel");
  372. var statTransforms = statsPanel.GetComponentsInChildren<RectTransform>();
  373. var valueTexts = statsPanel.GetComponentsInChildren<TextMeshProUGUI>().Where(x => x.name == "ValueText").ToList();
  374. RectTransform panelRect = (statsPanel.transform as RectTransform);
  375. panelRect.sizeDelta = new Vector2(panelRect.sizeDelta.x * 1.2f, panelRect.sizeDelta.y * 1.2f);
  376. for (int i = 0; i < statTransforms.Length; i++)
  377. {
  378. var r = statTransforms[i];
  379. if (r.name == "Separator")
  380. {
  381. continue;
  382. }
  383. r.sizeDelta = new Vector2(r.sizeDelta.x * 0.75f, r.sizeDelta.y * 0.75f);
  384. }
  385. for (int i = 0; i < valueTexts.Count; i++)
  386. {
  387. var text = valueTexts[i];
  388. text.fontSize = 3.25f;
  389. }
  390. // inject our components
  391. _ppStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  392. UIBuilder.SetStatButtonIcon(_ppStatButton, Base64Sprites.GraphIcon);
  393. _starStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  394. UIBuilder.SetStatButtonIcon(_starStatButton, Base64Sprites.StarFullIcon);
  395. _njsStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  396. UIBuilder.SetStatButtonIcon(_njsStatButton, Base64Sprites.SpeedIcon);
  397. // shrink title
  398. var titleText = _beatUi.LevelDetailViewController.GetComponentsInChildren<TextMeshProUGUI>(true).First(x => x.name == "SongNameText");
  399. titleText.fontSize = 5.0f;
  400. }
  401. /// <summary>
  402. /// Resize some of the song table elements.
  403. /// </summary>
  404. public void ResizeSongUI()
  405. {
  406. // Reposition the table view a bit
  407. _beatUi.LevelPackLevelsTableViewRectTransform.anchoredPosition = new Vector2(0f, -2.5f);
  408. // Move the page up/down buttons a bit
  409. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_beatUi.LevelPackLevelsTableView, "_tableView");
  410. RectTransform pageUpButton = _beatUi.TableViewPageUpButton.transform as RectTransform;
  411. RectTransform pageDownButton = _beatUi.TableViewPageDownButton.transform as RectTransform;
  412. pageUpButton.anchoredPosition = new Vector2(pageUpButton.anchoredPosition.x, pageUpButton.anchoredPosition.y - 1f);
  413. pageDownButton.anchoredPosition = new Vector2(pageDownButton.anchoredPosition.x, pageDownButton.anchoredPosition.y + 1f);
  414. // shrink play button container
  415. RectTransform playContainerRect = _beatUi.StandardLevelDetailView.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayContainer");
  416. RectTransform playButtonsRect = playContainerRect.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayButtons");
  417. playButtonsRect.localScale = new Vector3(0.825f, 0.825f, 0.825f);
  418. }
  419. /// <summary>
  420. /// Add our handlers into BeatSaber.
  421. /// </summary>
  422. private void InstallHandlers()
  423. {
  424. // level pack, level, difficulty handlers, characteristics
  425. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_beatUi.LevelPackLevelsTableView, "_tableView");
  426. _beatUi.LevelPackLevelsViewController.didSelectLevelEvent -= OnDidSelectLevelEvent;
  427. _beatUi.LevelPackLevelsViewController.didSelectLevelEvent += OnDidSelectLevelEvent;
  428. _beatUi.LevelDetailViewController.didPresentContentEvent -= OnDidPresentContentEvent;
  429. _beatUi.LevelDetailViewController.didPresentContentEvent += OnDidPresentContentEvent;
  430. _beatUi.LevelDetailViewController.didChangeDifficultyBeatmapEvent -= OnDidChangeDifficultyEvent;
  431. _beatUi.LevelDetailViewController.didChangeDifficultyBeatmapEvent += OnDidChangeDifficultyEvent;
  432. _beatUi.LevelPacksTableView.didSelectPackEvent -= _levelPacksTableView_didSelectPackEvent;
  433. _beatUi.LevelPacksTableView.didSelectPackEvent += _levelPacksTableView_didSelectPackEvent;
  434. _beatUi.LevelPackViewController.didSelectPackEvent -= _levelPackViewController_didSelectPackEvent;
  435. _beatUi.LevelPackViewController.didSelectPackEvent += _levelPackViewController_didSelectPackEvent;
  436. _beatUi.BeatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent -= OnDidSelectBeatmapCharacteristic;
  437. _beatUi.BeatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent += OnDidSelectBeatmapCharacteristic;
  438. // make sure the quick scroll buttons don't desync with regular scrolling
  439. _beatUi.TableViewPageDownButton.onClick.AddListener(delegate ()
  440. {
  441. StartCoroutine(RefreshQuickScrollButtonsAsync());
  442. });
  443. _beatUi.TableViewPageUpButton.onClick.AddListener(delegate ()
  444. {
  445. StartCoroutine(RefreshQuickScrollButtonsAsync());
  446. });
  447. // finished level
  448. ResultsViewController resultsViewController = _beatUi.LevelSelectionFlowCoordinator.GetPrivateField<ResultsViewController>("_resultsViewController");
  449. resultsViewController.continueButtonPressedEvent += ResultsViewController_continueButtonPressedEvent;
  450. }
  451. /// <summary>
  452. /// Helper to reduce code duplication...
  453. /// </summary>
  454. public void RefreshSongUI(bool scrollToLevel=true)
  455. {
  456. if (!_uiCreated)
  457. {
  458. return;
  459. }
  460. RefreshSongList(scrollToLevel);
  461. RefreshSortButtonUI();
  462. if (!scrollToLevel)
  463. {
  464. _beatUi.ScrollToLevelByRow(0);
  465. }
  466. RefreshQuickScrollButtons();
  467. RefreshCurrentSelectionDisplay();
  468. }
  469. /// <summary>
  470. /// External helper.
  471. /// </summary>
  472. public void ProcessSongList()
  473. {
  474. if (!_uiCreated)
  475. {
  476. return;
  477. }
  478. this._model.ProcessSongList(_beatUi.GetCurrentSelectedLevelPack());
  479. }
  480. /// <summary>
  481. /// Helper for common filter cancellation logic.
  482. /// </summary>
  483. public void CancelFilter()
  484. {
  485. Logger.Debug("Cancelling filter.");
  486. _model.Settings.filterMode = SongFilterMode.None;
  487. SongCore.Loader.Instance.RefreshLevelPacks();
  488. }
  489. /// <summary>
  490. /// Handle updating the level pack selection after returning from a song.
  491. /// </summary>
  492. /// <param name="obj"></param>
  493. private void ResultsViewController_continueButtonPressedEvent(ResultsViewController obj)
  494. {
  495. StartCoroutine(this.UpdateLevelPackSelectionEndOfFrame());
  496. }
  497. /// <summary>
  498. /// TODO - evaluate this sillyness...
  499. /// </summary>
  500. /// <returns></returns>
  501. public IEnumerator UpdateLevelPackSelectionEndOfFrame()
  502. {
  503. yield return new WaitForEndOfFrame();
  504. try
  505. {
  506. bool didUpdateLevelPack = this.UpdateLevelPackSelection();
  507. if (!didUpdateLevelPack)
  508. {
  509. _model.ProcessSongList(_beatUi.GetCurrentSelectedLevelPack());
  510. }
  511. _beatUi.SelectAndScrollToLevel(_beatUi.LevelPackLevelsTableView, _model.LastSelectedLevelId);
  512. RefreshQuickScrollButtons();
  513. }
  514. catch (Exception e)
  515. {
  516. Logger.Exception("Exception:", e);
  517. }
  518. }
  519. /// <summary>
  520. /// Handler for level pack selection.
  521. /// </summary>
  522. /// <param name="arg1"></param>
  523. /// <param name="arg2"></param>
  524. private void _levelPacksTableView_didSelectPackEvent(LevelPacksTableView arg1, IBeatmapLevelPack arg2)
  525. {
  526. Logger.Trace("_levelPacksTableView_didSelectPackEvent(arg2={0})", arg2);
  527. try
  528. {
  529. RefreshSortButtonUI();
  530. RefreshQuickScrollButtons();
  531. }
  532. catch (Exception e)
  533. {
  534. Logger.Exception("Exception handling didSelectPackEvent...", e);
  535. }
  536. }
  537. /// <summary>
  538. /// Handler for level pack selection, controller.
  539. /// Sets the current level pack into the model and updates.
  540. /// </summary>
  541. /// <param name="arg1"></param>
  542. /// <param name="arg2"></param>
  543. private void _levelPackViewController_didSelectPackEvent(LevelPacksViewController arg1, IBeatmapLevelPack arg2)
  544. {
  545. Logger.Trace("_levelPackViewController_didSelectPackEvent(arg2={0})", arg2);
  546. try
  547. {
  548. // reset filter mode always here
  549. if (this._model.Settings.currentLevelPackId != arg2.packID)
  550. {
  551. this._model.Settings.filterMode = SongFilterMode.None;
  552. }
  553. // save level pack
  554. this._model.Settings.currentLevelPackId = arg2.packID;
  555. this._model.Settings.Save();
  556. this._model.ProcessSongList(arg2);
  557. // trickery to handle Downloader playlist level packs
  558. // We need to avoid scrolling to a level and then select the header
  559. bool scrollToLevel = true;
  560. if (arg2.packID.Contains("Playlist_"))
  561. {
  562. scrollToLevel = false;
  563. }
  564. RefreshSongUI(scrollToLevel);
  565. }
  566. catch (Exception e)
  567. {
  568. Logger.Exception("Exception handling didSelectPackEvent...", e);
  569. }
  570. }
  571. /// <summary>
  572. /// Remove all filters, update song list, save.
  573. /// </summary>
  574. private void OnClearButtonClickEvent()
  575. {
  576. Logger.Debug("Clearing all sorts and filters.");
  577. _model.Settings.sortMode = SongSortMode.Original;
  578. _model.Settings.invertSortResults = false;
  579. _model.Settings.filterMode = SongFilterMode.None;
  580. _model.Settings.Save();
  581. SongCore.Loader.Instance.RefreshLevelPacks();
  582. ProcessSongList();
  583. RefreshSongUI();
  584. }
  585. /// <summary>
  586. /// Sort button clicked.
  587. /// </summary>
  588. private void OnSortButtonClickEvent(SongSortMode sortMode)
  589. {
  590. Logger.Debug("Sort button - {0} - pressed.", sortMode.ToString());
  591. if ((sortMode.NeedsScoreSaberData() && !SongDataCore.Plugin.ScoreSaber.IsDataAvailable()) ||
  592. (sortMode.NeedsBeatSaverData() && !SongDataCore.Plugin.BeatSaver.IsDataAvailable()))
  593. {
  594. Logger.Info("Data for sort type is not available.");
  595. return;
  596. }
  597. // Clear current selected level id so our song list jumps to the start
  598. _model.LastSelectedLevelId = null;
  599. if (_model.Settings.sortMode == sortMode)
  600. {
  601. _model.ToggleInverting();
  602. }
  603. _model.Settings.sortMode = sortMode;
  604. // update the seed
  605. if (_model.Settings.sortMode == SongSortMode.Random)
  606. {
  607. _model.Settings.randomSongSeed = Guid.NewGuid().GetHashCode();
  608. }
  609. _model.Settings.Save();
  610. ProcessSongList();
  611. RefreshSongUI();
  612. }
  613. /// <summary>
  614. /// Handle filter button logic. Some filters have sub menus that need special logic.
  615. /// </summary>
  616. /// <param name="mode"></param>
  617. private void OnFilterButtonClickEvent(SongFilterMode mode)
  618. {
  619. Logger.Debug($"FilterButton {mode} clicked.");
  620. // TODO - Downloader level pack support - need a way to refresh downloader level packs.
  621. // Every filter will lead to needing a refresh.
  622. SongCore.Loader.Instance.RefreshLevelPacks();
  623. // Always select the custom level pack - TODO - Downloader level pack support - Don't always do this
  624. var pack = _beatUi.GetCurrentSelectedLevelPack();
  625. if (pack != null && !pack.packID.Equals(PluginConfig.CUSTOM_SONG_LEVEL_PACK_ID))
  626. {
  627. _beatUi.SelectLevelPack(PluginConfig.CUSTOM_SONG_LEVEL_PACK_ID);
  628. }
  629. // If selecting the same filter, cancel
  630. if (_model.Settings.filterMode == mode)
  631. {
  632. _model.Settings.filterMode = SongFilterMode.None;
  633. }
  634. else
  635. {
  636. _model.Settings.filterMode = mode;
  637. }
  638. switch (mode)
  639. {
  640. case SongFilterMode.Playlist:
  641. OnPlaylistButtonClickEvent();
  642. break;
  643. case SongFilterMode.Search:
  644. OnSearchButtonClickEvent();
  645. break;
  646. default:
  647. _model.Settings.Save();
  648. ProcessSongList();
  649. RefreshSongUI();
  650. break;
  651. }
  652. }
  653. /// <summary>
  654. /// Display the keyboard.
  655. /// </summary>
  656. /// <param name="sortMode"></param>
  657. private void OnSearchButtonClickEvent()
  658. {
  659. Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Search.ToString());
  660. this.ShowSearchKeyboard();
  661. }
  662. /// <summary>
  663. /// Display the playlist selector.
  664. /// </summary>
  665. /// <param name="sortMode"></param>
  666. private void OnPlaylistButtonClickEvent()
  667. {
  668. Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Playlist.ToString());
  669. _model.LastSelectedLevelId = null;
  670. _playListFlowCoordinator.parentFlowCoordinator = _beatUi.LevelSelectionFlowCoordinator;
  671. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("PresentFlowCoordinator", new object[] { _playListFlowCoordinator, null, false, false });
  672. }
  673. /// <summary>
  674. /// Adjust UI based on level selected.
  675. /// Various ways of detecting if a level is not properly selected. Seems most hit the first one.
  676. /// </summary>
  677. private void OnDidSelectLevelEvent(LevelPackLevelsViewController view, IPreviewBeatmapLevel level)
  678. {
  679. try
  680. {
  681. Logger.Trace("OnDidSelectLevelEvent()");
  682. if (level == null)
  683. {
  684. Logger.Debug("No level selected?");
  685. return;
  686. }
  687. if (_model.Settings == null)
  688. {
  689. Logger.Debug("Settings not instantiated yet?");
  690. return;
  691. }
  692. _model.LastSelectedLevelId = level.levelID;
  693. HandleDidSelectLevelRow(level);
  694. }
  695. catch (Exception e)
  696. {
  697. Logger.Exception("Exception selecting song:", e);
  698. }
  699. }
  700. /// <summary>
  701. /// Switching one-saber modes for example.
  702. /// </summary>
  703. /// <param name="view"></param>
  704. /// <param name="bc"></param>
  705. private void OnDidSelectBeatmapCharacteristic(BeatmapCharacteristicSegmentedControlController view, BeatmapCharacteristicSO bc)
  706. {
  707. Logger.Trace("OnDidSelectBeatmapCharacteristic({0}", bc.name);
  708. _model.CurrentBeatmapCharacteristicSO = bc;
  709. _model.UpdateLevelRecords();
  710. this.RefreshSongList();
  711. }
  712. /// <summary>
  713. /// Handle difficulty level selection.
  714. /// </summary>
  715. private void OnDidChangeDifficultyEvent(StandardLevelDetailViewController view, IDifficultyBeatmap beatmap)
  716. {
  717. Logger.Trace("OnDidChangeDifficultyEvent({0})", beatmap);
  718. if (view.selectedDifficultyBeatmap == null)
  719. {
  720. return;
  721. }
  722. _deleteButton.interactable = (view.selectedDifficultyBeatmap.level.levelID.Length >= 32);
  723. RefreshScoreSaberData(view.selectedDifficultyBeatmap.level, beatmap.difficulty);
  724. RefreshNoteJumpSpeed(beatmap.difficulty);
  725. }
  726. /// <summary>
  727. /// BeatSaber finished loading content. This is when the difficulty is finally updated.
  728. /// </summary>
  729. /// <param name="view"></param>
  730. /// <param name="type"></param>
  731. private void OnDidPresentContentEvent(StandardLevelDetailViewController view, StandardLevelDetailViewController.ContentType type)
  732. {
  733. Logger.Trace("OnDidPresentContentEvent()");
  734. if (view.selectedDifficultyBeatmap == null)
  735. {
  736. return;
  737. }
  738. _deleteButton.interactable = (_beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level.levelID.Length >= 32);
  739. RefreshScoreSaberData(view.selectedDifficultyBeatmap.level, view.selectedDifficultyBeatmap.difficulty);
  740. RefreshNoteJumpSpeed(view.selectedDifficultyBeatmap.difficulty);
  741. }
  742. /// <summary>
  743. /// Refresh stats panel.
  744. /// </summary>
  745. /// <param name="level"></param>
  746. private void HandleDidSelectLevelRow(IPreviewBeatmapLevel level)
  747. {
  748. Logger.Trace("HandleDidSelectLevelRow({0})", level);
  749. _deleteButton.interactable = (level.levelID.Length >= 32);
  750. RefreshQuickScrollButtons();
  751. RefreshAddFavoriteButton(level.levelID);
  752. }
  753. /// <summary>
  754. /// Call Downloader delete.
  755. /// </summary>
  756. private void CallDownloaderDelete()
  757. {
  758. BeatSaverDownloader.UI.SongListTweaks.Instance.DeletePressed();
  759. }
  760. /// <summary>
  761. /// Pop up a delete dialog.
  762. /// </summary>
  763. private void HandleDeleteSelectedLevel()
  764. {
  765. bool DownloaderInstalled = CustomHelpers.IsModInstalled("BeatSaverDownloader");
  766. if (DownloaderInstalled)
  767. {
  768. CallDownloaderDelete();
  769. return;
  770. }
  771. IBeatmapLevel level = _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level;
  772. _deleteDialog.Init("Delete song", $"Do you really want to delete \"{ level.songName} {level.songSubName}\"?", "Delete", "Cancel",
  773. (selectedButton) =>
  774. {
  775. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _deleteDialog, null, false });
  776. if (selectedButton == 0)
  777. {
  778. try
  779. {
  780. // determine the index we are deleting so we can keep the cursor near the same spot after
  781. // the header counts as an index, so if the index came from the level array we have to add 1.
  782. var levelsTableView = _beatUi.LevelPackLevelsViewController.GetPrivateField<LevelPackLevelsTableView>("_levelPackLevelsTableView");
  783. List<IPreviewBeatmapLevel> levels = levelsTableView.GetPrivateField<IBeatmapLevelPack>("_pack").beatmapLevelCollection.beatmapLevels.ToList();
  784. int selectedIndex = levels.FindIndex(x => x.levelID == _beatUi.StandardLevelDetailView.selectedDifficultyBeatmap.level.levelID);
  785. if (selectedIndex > -1)
  786. {
  787. var song = new Song(SongCore.Loader.CustomLevels.First(x => x.Value.levelID == _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level.levelID).Value);
  788. SongCore.Loader.Instance.DeleteSong(song.path);
  789. this._model.RemoveSongFromLevelPack(_beatUi.GetCurrentSelectedLevelPack(), _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level.levelID);
  790. this.UpdateLevelDataModel();
  791. this.RefreshSongList();
  792. int removedLevels = levels.RemoveAll(x => x.levelID == _beatUi.StandardLevelDetailView.selectedDifficultyBeatmap.level.levelID);
  793. Logger.Info("Removed " + removedLevels + " level(s) from song list!");
  794. TableView listTableView = levelsTableView.GetPrivateField<TableView>("_tableView");
  795. listTableView.ScrollToCellWithIdx(selectedIndex, TableView.ScrollPositionType.Beginning, false);
  796. levelsTableView.SetPrivateField("_selectedRow", selectedIndex);
  797. listTableView.SelectCellWithIdx(selectedIndex, true);
  798. }
  799. }
  800. catch (Exception e)
  801. {
  802. Logger.Error("Unable to delete song! Exception: " + e);
  803. }
  804. }
  805. });
  806. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _deleteDialog, null, false });
  807. }
  808. /// <summary>
  809. /// Handle selection of a playlist. Show just the songs in the playlist.
  810. /// </summary>
  811. /// <param name="p"></param>
  812. private void HandleDidSelectPlaylist(Playlist p)
  813. {
  814. if (p != null)
  815. {
  816. Logger.Debug("Showing songs for playlist: {0}", p.playlistTitle);
  817. _model.Settings.filterMode = SongFilterMode.Playlist;
  818. _model.CurrentPlaylist = p;
  819. _model.Settings.Save();
  820. ProcessSongList();
  821. RefreshSongUI();
  822. }
  823. else
  824. {
  825. Logger.Debug("No playlist selected");
  826. }
  827. }
  828. /// <summary>
  829. /// Display the search keyboard
  830. /// </summary>
  831. void ShowSearchKeyboard()
  832. {
  833. if (_searchViewController == null)
  834. {
  835. _searchViewController = UIBuilder.CreateViewController<SearchKeyboardViewController>("SearchKeyboardViewController");
  836. _searchViewController.searchButtonPressed += SearchViewControllerSearchButtonPressed;
  837. _searchViewController.backButtonPressed += SearchViewControllerbackButtonPressed;
  838. }
  839. Logger.Debug("Presenting search keyboard");
  840. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _searchViewController, null, false });
  841. }
  842. /// <summary>
  843. /// Handle back button event from search keyboard.
  844. /// </summary>
  845. private void SearchViewControllerbackButtonPressed()
  846. {
  847. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
  848. this._model.Settings.filterMode = SongFilterMode.None;
  849. this._model.Settings.Save();
  850. RefreshSongUI();
  851. }
  852. /// <summary>
  853. /// Handle search.
  854. /// </summary>
  855. /// <param name="searchFor"></param>
  856. private void SearchViewControllerSearchButtonPressed(string searchFor)
  857. {
  858. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
  859. Logger.Debug("Searching for \"{0}\"...", searchFor);
  860. _model.Settings.filterMode = SongFilterMode.Search;
  861. _model.Settings.searchTerms.Insert(0, searchFor);
  862. _model.Settings.Save();
  863. _model.LastSelectedLevelId = null;
  864. ProcessSongList();
  865. RefreshSongUI();
  866. }
  867. /// <summary>
  868. /// Make big jumps in the song list.
  869. /// </summary>
  870. /// <param name="numJumps"></param>
  871. private void JumpSongList(int numJumps, float segmentPercent)
  872. {
  873. var levels = _beatUi.GetCurrentLevelPackLevels();
  874. if (levels == null)
  875. {
  876. return;
  877. }
  878. int totalSize = _beatUi.GetLevelPackLevelCount();
  879. int segmentSize = (int)(totalSize * segmentPercent);
  880. // Jump at least one scree size.
  881. if (segmentSize < LIST_ITEMS_VISIBLE_AT_ONCE)
  882. {
  883. segmentSize = LIST_ITEMS_VISIBLE_AT_ONCE;
  884. }
  885. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_beatUi.LevelPackLevelsTableView, "_tableView");
  886. int currentRow = _beatUi.LevelPackLevelsTableView.GetPrivateField<int>("_selectedRow");
  887. int jumpDirection = Math.Sign(numJumps);
  888. int newRow = currentRow + (jumpDirection * segmentSize);
  889. if (newRow <= 0)
  890. {
  891. newRow = 0;
  892. }
  893. else if (newRow >= totalSize)
  894. {
  895. newRow = totalSize - 1;
  896. }
  897. Logger.Debug("jumpDirection: {0}, newRow: {1}", jumpDirection, newRow);
  898. _beatUi.SelectAndScrollToLevel(_beatUi.LevelPackLevelsTableView, levels[newRow].levelID);
  899. RefreshQuickScrollButtons();
  900. }
  901. /// <summary>
  902. /// Add/Remove song from favorites depending on if it already exists.
  903. /// </summary>
  904. private void ToggleSongInPlaylist()
  905. {
  906. IBeatmapLevel songInfo = _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level;
  907. if (_model.CurrentEditingPlaylist != null)
  908. {
  909. if (_model.CurrentEditingPlaylistLevelIds.Contains(songInfo.levelID))
  910. {
  911. Logger.Info("Remove {0} from editing playlist", songInfo.songName);
  912. _model.RemoveSongFromEditingPlaylist(songInfo);
  913. if (_model.Settings.filterMode == SongFilterMode.Favorites)
  914. {
  915. this._model.ProcessSongList(_beatUi.GetCurrentSelectedLevelPack());
  916. this.RefreshSongList();
  917. }
  918. }
  919. else
  920. {
  921. Logger.Info("Add {0} to editing playlist", songInfo.songName);
  922. _model.AddSongToEditingPlaylist(songInfo);
  923. }
  924. }
  925. RefreshAddFavoriteButton(songInfo.levelID);
  926. _model.Settings.Save();
  927. }
  928. /// <summary>
  929. /// Update GUI elements that show score saber data.
  930. /// </summary>
  931. public void RefreshScoreSaberData(IPreviewBeatmapLevel level, BeatmapDifficulty vdifficulty)
  932. {
  933. Logger.Trace("RefreshScoreSaberData({0})", level.levelID);
  934. if (!SongDataCore.Plugin.ScoreSaber.IsDataAvailable())
  935. {
  936. return;
  937. }
  938. BeatmapDifficulty difficulty = _beatUi.LevelDifficultyViewController.selectedDifficulty;
  939. string difficultyString = difficulty.ToString();
  940. if (difficultyString.Equals("ExpertPlus"))
  941. {
  942. difficultyString = "Expert+";
  943. }
  944. Logger.Debug(difficultyString);
  945. // Check if we have data for this song
  946. Logger.Debug("Checking if have info for song {0}", level.songName);
  947. var hash = CustomHelpers.GetSongHash(level.levelID);
  948. if (SongDataCore.Plugin.ScoreSaber.Data.Songs.ContainsKey(hash))
  949. {
  950. Logger.Debug("Checking if have difficulty for song {0} difficulty {1}", level.songName, difficultyString);
  951. ScoreSaberSong scoreSaberSong = SongDataCore.Plugin.ScoreSaber.Data.Songs[hash];
  952. ScoreSaberSongDifficultyStats scoreSaberSongDifficulty = scoreSaberSong.diffs.FirstOrDefault(x => String.Equals(x.diff, difficultyString));
  953. if (scoreSaberSongDifficulty != null)
  954. {
  955. Logger.Debug("Display pp for song.");
  956. double pp = scoreSaberSongDifficulty.pp;
  957. double star = scoreSaberSongDifficulty.star;
  958. UIBuilder.SetStatButtonText(_ppStatButton, String.Format("{0:0.#}", pp));
  959. UIBuilder.SetStatButtonText(_starStatButton, String.Format("{0:0.#}", star));
  960. }
  961. else
  962. {
  963. UIBuilder.SetStatButtonText(_ppStatButton, "NA");
  964. UIBuilder.SetStatButtonText(_starStatButton, "NA");
  965. }
  966. }
  967. else
  968. {
  969. UIBuilder.SetStatButtonText(_ppStatButton, "NA");
  970. UIBuilder.SetStatButtonText(_starStatButton, "NA");
  971. }
  972. Logger.Debug("Done refreshing score saber stats.");
  973. }
  974. /// <summary>
  975. /// Helper to refresh the NJS widget.
  976. /// </summary>
  977. /// <param name="beatmap"></param>
  978. private void RefreshNoteJumpSpeed(BeatmapDifficulty beatmap)
  979. {
  980. UIBuilder.SetStatButtonText(_njsStatButton, String.Format("{0}", beatmap.NoteJumpMovementSpeed()));
  981. }
  982. /// <summary>
  983. /// Update interactive state of the quick scroll buttons.
  984. /// </summary>
  985. private void RefreshQuickScrollButtons()
  986. {
  987. if (!_uiCreated)
  988. {
  989. return;
  990. }
  991. _pageUpFastButton.interactable = _beatUi.TableViewPageUpButton.interactable;
  992. _pageUpFastButton.gameObject.SetActive(_beatUi.TableViewPageUpButton.IsActive());
  993. _pageDownFastButton.interactable = _beatUi.TableViewPageDownButton.interactable;
  994. _pageDownFastButton.gameObject.SetActive(_beatUi.TableViewPageDownButton.IsActive());
  995. }
  996. /// <summary>
  997. /// TODO - evaluate this sillyness...
  998. /// </summary>
  999. /// <returns></returns>
  1000. public IEnumerator RefreshQuickScrollButtonsAsync()
  1001. {
  1002. yield return new WaitForEndOfFrame();
  1003. RefreshQuickScrollButtons();
  1004. }
  1005. /// <summary>
  1006. /// Show the UI.
  1007. /// </summary>
  1008. public void Show()
  1009. {
  1010. Logger.Trace("Show SongBrowserUI()");
  1011. this.SetVisibility(true);
  1012. }
  1013. /// <summary>
  1014. /// Hide the UI.
  1015. /// </summary>
  1016. public void Hide()
  1017. {
  1018. Logger.Trace("Hide SongBrowserUI()");
  1019. this.SetVisibility(false);
  1020. }
  1021. /// <summary>
  1022. /// Handle showing or hiding UI logic.
  1023. /// </summary>
  1024. /// <param name="visible"></param>
  1025. private void SetVisibility(bool visible)
  1026. {
  1027. // UI not created, nothing visible to hide...
  1028. if (!_uiCreated)
  1029. {
  1030. return;
  1031. }
  1032. _ppStatButton.gameObject.SetActive(visible);
  1033. _starStatButton.gameObject.SetActive(visible);
  1034. _njsStatButton.gameObject.SetActive(visible);
  1035. RefreshOuterUIState(visible == true ? UIState.Main : UIState.Disabled);
  1036. _addFavoriteButton.gameObject.SetActive(visible);
  1037. _deleteButton.gameObject.SetActive(visible);
  1038. _pageUpFastButton.gameObject.SetActive(visible);
  1039. _pageDownFastButton.gameObject.SetActive(visible);
  1040. }
  1041. /// <summary>
  1042. /// Update the top UI state.
  1043. /// Hides the outer ui, sort, and filter buttons depending on the state.
  1044. /// </summary>
  1045. private void RefreshOuterUIState(UIState state)
  1046. {
  1047. bool sortButtons = false;
  1048. bool filterButtons = false;
  1049. bool outerButtons = false;
  1050. bool clearButton = true;
  1051. if (state == UIState.SortBy)
  1052. {
  1053. sortButtons = true;
  1054. }
  1055. else if (state == UIState.FilterBy)
  1056. {
  1057. filterButtons = true;
  1058. }
  1059. else if (state == UIState.Main)
  1060. {
  1061. outerButtons = true;
  1062. }
  1063. else
  1064. {
  1065. clearButton = false;
  1066. }
  1067. _sortButtonGroup.ForEach(x => x.Button.gameObject.SetActive(sortButtons));
  1068. _filterButtonGroup.ForEach(x => x.Button.gameObject.SetActive(filterButtons));
  1069. _sortByButton.gameObject.SetActive(outerButtons);
  1070. _sortByDisplay.gameObject.SetActive(outerButtons);
  1071. _filterByButton.gameObject.SetActive(outerButtons);
  1072. _filterByDisplay.gameObject.SetActive(outerButtons);
  1073. _clearSortFilterButton.gameObject.SetActive(clearButton);
  1074. _randomButton.gameObject.SetActive(outerButtons);
  1075. RefreshCurrentSelectionDisplay();
  1076. _currentUiState = state;
  1077. }
  1078. /// <summary>
  1079. /// Adjust the text field of the sort by and filter by displays.
  1080. /// </summary>
  1081. private void RefreshCurrentSelectionDisplay()
  1082. {
  1083. string sortByDisplay = null;
  1084. if (_model.Settings.sortMode == SongSortMode.Default)
  1085. {
  1086. sortByDisplay = "Title";
  1087. }
  1088. else
  1089. {
  1090. sortByDisplay = _model.Settings.sortMode.ToString();
  1091. }
  1092. _sortByDisplay.SetButtonText(sortByDisplay);
  1093. if (_model.Settings.filterMode != SongFilterMode.Custom)
  1094. {
  1095. // Custom SongFilterMod implies that another mod has modified the text of this button (do not overwrite)
  1096. _filterByDisplay.SetButtonText(_model.Settings.filterMode.ToString());
  1097. }
  1098. }
  1099. /// <summary>
  1100. /// Helper to quickly refresh add to favorites button
  1101. /// </summary>
  1102. /// <param name="levelId"></param>
  1103. private void RefreshAddFavoriteButton(String levelId)
  1104. {
  1105. if (levelId == null)
  1106. {
  1107. _currentAddFavoriteButtonSprite = null;
  1108. }
  1109. else
  1110. {
  1111. if (_model.CurrentEditingPlaylistLevelIds.Contains(levelId))
  1112. {
  1113. _currentAddFavoriteButtonSprite = Base64Sprites.RemoveFromFavoritesIcon;
  1114. }
  1115. else
  1116. {
  1117. _currentAddFavoriteButtonSprite = Base64Sprites.AddToFavoritesIcon;
  1118. }
  1119. }
  1120. _addFavoriteButton.SetButtonIcon(_currentAddFavoriteButtonSprite);
  1121. }
  1122. /// <summary>
  1123. /// Adjust the UI colors.
  1124. /// </summary>
  1125. public void RefreshSortButtonUI()
  1126. {
  1127. if (!_uiCreated)
  1128. {
  1129. return;
  1130. }
  1131. // So far all we need to refresh is the sort buttons.
  1132. foreach (SongSortButton sortButton in _sortButtonGroup)
  1133. {
  1134. if (sortButton.SortMode.NeedsBeatSaverData() && !SongDataCore.Plugin.BeatSaver.IsDataAvailable())
  1135. {
  1136. UIBuilder.SetButtonBorder(sortButton.Button, Color.gray);
  1137. }
  1138. else if (sortButton.SortMode.NeedsScoreSaberData() && !SongDataCore.Plugin.ScoreSaber.IsDataAvailable())
  1139. {
  1140. UIBuilder.SetButtonBorder(sortButton.Button, Color.gray);
  1141. }
  1142. else
  1143. {
  1144. UIBuilder.SetButtonBorder(sortButton.Button, Color.white);
  1145. }
  1146. if (sortButton.SortMode == _model.Settings.sortMode)
  1147. {
  1148. if (this._model.Settings.invertSortResults)
  1149. {
  1150. UIBuilder.SetButtonBorder(sortButton.Button, Color.red);
  1151. }
  1152. else
  1153. {
  1154. UIBuilder.SetButtonBorder(sortButton.Button, Color.green);
  1155. }
  1156. }
  1157. }
  1158. // refresh filter buttons
  1159. foreach (SongFilterButton filterButton in _filterButtonGroup)
  1160. {
  1161. UIBuilder.SetButtonBorder(filterButton.Button, Color.white);
  1162. if (filterButton.FilterMode == _model.Settings.filterMode)
  1163. {
  1164. UIBuilder.SetButtonBorder(filterButton.Button, Color.green);
  1165. }
  1166. }
  1167. if (this._model.Settings.invertSortResults)
  1168. {
  1169. UIBuilder.SetButtonBorder(_sortByDisplay, Color.red);
  1170. }
  1171. else
  1172. {
  1173. UIBuilder.SetButtonBorder(_sortByDisplay, Color.green);
  1174. }
  1175. if (this._model.Settings.filterMode != SongFilterMode.None)
  1176. {
  1177. UIBuilder.SetButtonBorder(_filterByDisplay, Color.green);
  1178. }
  1179. else
  1180. {
  1181. UIBuilder.SetButtonBorder(_filterByDisplay, Color.white);
  1182. }
  1183. }
  1184. /// <summary>
  1185. ///
  1186. /// </summary>
  1187. public void RefreshSongList(bool scrollToLevel = true)
  1188. {
  1189. if (!_uiCreated)
  1190. {
  1191. return;
  1192. }
  1193. _beatUi.RefreshSongList(_model.LastSelectedLevelId);
  1194. }
  1195. /// <summary>
  1196. /// Helper for updating the model (which updates the song list)
  1197. /// </summary>
  1198. public void UpdateLevelDataModel()
  1199. {
  1200. try
  1201. {
  1202. Logger.Trace("UpdateLevelDataModel()");
  1203. // get a current beatmap characteristic...
  1204. if (_model.CurrentBeatmapCharacteristicSO == null && _uiCreated)
  1205. {
  1206. _model.CurrentBeatmapCharacteristicSO = _beatUi.BeatmapCharacteristicSelectionViewController.GetPrivateField<BeatmapCharacteristicSO>("_selectedBeatmapCharacteristic");
  1207. }
  1208. _model.UpdateLevelRecords();
  1209. bool didUpdateLevelPack = UpdateLevelPackSelection();
  1210. if (didUpdateLevelPack)
  1211. {
  1212. ProcessSongList();
  1213. }
  1214. }
  1215. catch (Exception e)
  1216. {
  1217. Logger.Exception("SongBrowser UI crashed trying to update the internal song lists: ", e);
  1218. }
  1219. }
  1220. /// <summary>
  1221. /// Logic for fixing BeatSaber's level pack selection bugs.
  1222. /// </summary>
  1223. public bool UpdateLevelPackSelection()
  1224. {
  1225. if (_uiCreated)
  1226. {
  1227. IBeatmapLevelPack currentSelected = _beatUi.GetCurrentSelectedLevelPack();
  1228. Logger.Debug("Current selected level pack: {0}", currentSelected);
  1229. if (String.IsNullOrEmpty(_model.Settings.currentLevelPackId))
  1230. {
  1231. if (currentSelected == null)
  1232. {
  1233. Logger.Debug("No level pack selected, acquiring the first available...");
  1234. var levelPackCollection = _beatUi.LevelPackViewController.GetPrivateField<IBeatmapLevelPackCollection>("_levelPackCollection");
  1235. currentSelected = levelPackCollection.beatmapLevelPacks[0];
  1236. }
  1237. }
  1238. else if (currentSelected == null || (currentSelected.packID != _model.Settings.currentLevelPackId))
  1239. {
  1240. Logger.Debug("Automatically selecting level pack: {0}", _model.Settings.currentLevelPackId);
  1241. // HACK - BeatSaber seems to always go back to OST1 internally.
  1242. // - Lets force it to the last pack id but not have SongBrowser functions fire.
  1243. // Turn off our event processing
  1244. _beatUi.LevelPackViewController.didSelectPackEvent -= _levelPackViewController_didSelectPackEvent;
  1245. _beatUi.LevelPacksTableView.didSelectPackEvent -= _levelPacksTableView_didSelectPackEvent;
  1246. var levelPack = _beatUi.GetLevelPackByPackId(_model.Settings.currentLevelPackId);
  1247. _beatUi.SelectLevelPack(_model.Settings.currentLevelPackId);
  1248. ProcessSongList();
  1249. _beatUi.LevelPackViewController.didSelectPackEvent += _levelPackViewController_didSelectPackEvent;
  1250. _beatUi.LevelPacksTableView.didSelectPackEvent += _levelPacksTableView_didSelectPackEvent;
  1251. return true;
  1252. }
  1253. }
  1254. return false;
  1255. }
  1256. }
  1257. }