SongBrowserApplication.cs 6.9 KB

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  1. using SongBrowser.UI;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Concurrent;
  5. using System.Linq;
  6. using UnityEngine;
  7. using UnityEngine.UI;
  8. using Logger = SongBrowser.Logging.Logger;
  9. namespace SongBrowser
  10. {
  11. public class SongBrowserApplication : MonoBehaviour
  12. {
  13. public static SongBrowserApplication Instance;
  14. // Song Browser UI Elements
  15. private SongBrowserUI _songBrowserUI;
  16. private SongBrowserModel _songBrowserModel;
  17. public static SongBrowser.UI.ProgressBar MainProgressBar;
  18. public SongBrowserModel Model
  19. {
  20. get
  21. {
  22. return _songBrowserModel;
  23. }
  24. }
  25. /// <summary>
  26. /// Load the main song browser app.
  27. /// </summary>
  28. internal static void OnLoad()
  29. {
  30. if (Instance != null)
  31. {
  32. return;
  33. }
  34. new GameObject("Beat Saber SongBrowser Plugin").AddComponent<SongBrowserApplication>();
  35. SongBrowserApplication.MainProgressBar = SongBrowser.UI.ProgressBar.Create();
  36. Console.WriteLine("SongBrowser Plugin Loaded()");
  37. }
  38. /// <summary>
  39. /// It has awaken!
  40. /// </summary>
  41. private void Awake()
  42. {
  43. Logger.Trace("Awake-SongBrowserApplication()");
  44. Instance = this;
  45. // Init Model, load settings
  46. _songBrowserModel = new SongBrowserModel();
  47. _songBrowserModel.Init();
  48. // Init browser UI
  49. _songBrowserUI = gameObject.AddComponent<SongBrowserUI>();
  50. _songBrowserUI.Model = _songBrowserModel;
  51. }
  52. /// <summary>
  53. /// Acquire any UI elements from Beat saber that we need. Wait for the song list to be loaded.
  54. /// </summary>
  55. public void Start()
  56. {
  57. Logger.Trace("Start-SongBrowserApplication()");
  58. InstallHandlers();
  59. SongDataCore.Plugin.Songs.OnDataFinishedProcessing += OnScoreSaberDataDownloaded;
  60. if (SongCore.Loader.AreSongsLoaded)
  61. {
  62. OnSongLoaderLoadedSongs(null, SongCore.Loader.CustomLevels);
  63. }
  64. else
  65. {
  66. SongCore.Loader.SongsLoadedEvent += OnSongLoaderLoadedSongs;
  67. }
  68. // Useful to dump game objects.
  69. /*foreach (RectTransform rect in Resources.FindObjectsOfTypeAll<RectTransform>())
  70. {
  71. Logger.Debug("RectTransform: {0}", rect.name);
  72. }*/
  73. /*foreach (Sprite sprite in Resources.FindObjectsOfTypeAll<Sprite>())
  74. {
  75. Logger.Debug("Adding Icon: {0}", sprite.name);
  76. }*/
  77. }
  78. /// <summary>
  79. /// Only gets called once during boot of BeatSaber.
  80. /// </summary>
  81. /// <param name="loader"></param>
  82. /// <param name="levels"></param>
  83. private void OnSongLoaderLoadedSongs(SongCore.Loader loader, ConcurrentDictionary<string, CustomPreviewBeatmapLevel> levels)
  84. {
  85. Logger.Trace("OnSongLoaderLoadedSongs-SongBrowserApplication()");
  86. try
  87. {
  88. _songBrowserUI.UpdateLevelDataModel();
  89. _songBrowserUI.RefreshSongList();
  90. }
  91. catch (Exception e)
  92. {
  93. Logger.Exception("Exception during OnSongLoaderLoadedSongs: ", e);
  94. }
  95. }
  96. /// <summary>
  97. /// Inform browser score saber data is available.
  98. /// </summary>
  99. /// <param name="loader"></param>
  100. /// <param name="levels"></param>
  101. private void OnScoreSaberDataDownloaded()
  102. {
  103. Logger.Trace("OnScoreSaberDataDownloaded");
  104. try
  105. {
  106. StartCoroutine(_songBrowserUI.AsyncWaitForSongUIUpdate());
  107. }
  108. catch (Exception e)
  109. {
  110. Logger.Exception("Exception during OnScoreSaberDataDownloaded: ", e);
  111. }
  112. }
  113. /// <summary>
  114. /// Install Our Handlers so we can react to ingame events.
  115. /// </summary>
  116. private void InstallHandlers()
  117. {
  118. // Append our own event to appropriate events so we can refresh the song list before the user sees it.
  119. MainFlowCoordinator mainFlow = Resources.FindObjectsOfTypeAll<MainFlowCoordinator>().First();
  120. Button soloFreePlayButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "SoloButton");
  121. Button partyFreePlayButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "PartyButton");
  122. Button campaignButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "CampaignButton");
  123. soloFreePlayButton.onClick.AddListener(HandleSoloModeSelection);
  124. partyFreePlayButton.onClick.AddListener(HandlePartyModeSelection);
  125. campaignButton.onClick.AddListener(HandleCampaignModeSelection);
  126. }
  127. /// <summary>
  128. /// Handle Solo Mode
  129. /// </summary>
  130. /// <param name="arg1"></param>
  131. /// <param name="arg2"></param>
  132. private void HandleSoloModeSelection()
  133. {
  134. Logger.Trace("HandleSoloModeSelection()");
  135. HandleModeSelection(MainMenuViewController.MenuButton.SoloFreePlay);
  136. _songBrowserUI.Show();
  137. }
  138. /// <summary>
  139. /// Handle Party Mode
  140. /// </summary>
  141. /// <param name="arg1"></param>
  142. /// <param name="arg2"></param>
  143. private void HandlePartyModeSelection()
  144. {
  145. Logger.Trace("HandlePartyModeSelection()");
  146. HandleModeSelection(MainMenuViewController.MenuButton.Party);
  147. _songBrowserUI.Show();
  148. }
  149. /// <summary>
  150. /// Handle Party Mode
  151. /// </summary>
  152. /// <param name="arg1"></param>
  153. /// <param name="arg2"></param>
  154. private void HandleCampaignModeSelection()
  155. {
  156. Logger.Trace("HandleCampaignModeSelection()");
  157. HandleModeSelection(MainMenuViewController.MenuButton.SoloCampaign);
  158. _songBrowserUI.Hide();
  159. }
  160. /// <summary>
  161. /// Handle Mode
  162. /// </summary>
  163. /// <param name="arg1"></param>
  164. /// <param name="arg2"></param>
  165. private void HandleModeSelection(MainMenuViewController.MenuButton mode)
  166. {
  167. Logger.Trace("HandleModeSelection()");
  168. _songBrowserUI.CreateUI(mode);
  169. SongBrowserApplication.MainProgressBar.ShowMessage("");
  170. StartCoroutine(UpdateBrowserUI());
  171. }
  172. /// <summary>
  173. /// Wait until the end of the frame to finish updating everything.
  174. /// </summary>
  175. /// <returns></returns>
  176. public IEnumerator UpdateBrowserUI()
  177. {
  178. yield return new WaitForEndOfFrame();
  179. _songBrowserUI.UpdateLevelDataModel();
  180. _songBrowserUI.UpdateLevelCollectionSelection();
  181. _songBrowserUI.RefreshSongList();
  182. }
  183. }
  184. }