SongBrowserApplication.cs 8.1 KB

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  1. using SongBrowser.DataAccess;
  2. using SongBrowser.UI;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. using Logger = SongBrowser.Logging.Logger;
  10. namespace SongBrowser
  11. {
  12. public class SongBrowserApplication : MonoBehaviour
  13. {
  14. public static SongBrowserApplication Instance;
  15. // Song Browser UI Elements
  16. private SongBrowserUI _songBrowserUI;
  17. private ScoreSaberDatabaseDownloader _ppDownloader;
  18. public static SongBrowser.UI.ProgressBar MainProgressBar;
  19. /// <summary>
  20. /// Load the main song browser app.
  21. /// </summary>
  22. internal static void OnLoad()
  23. {
  24. if (Instance != null)
  25. {
  26. return;
  27. }
  28. new GameObject("Beat Saber SongBrowser Plugin").AddComponent<SongBrowserApplication>();
  29. SongBrowserApplication.MainProgressBar = SongBrowser.UI.ProgressBar.Create();
  30. Console.WriteLine("SongBrowser Plugin Loaded()");
  31. }
  32. /// <summary>
  33. /// It has awaken!
  34. /// </summary>
  35. private void Awake()
  36. {
  37. Logger.Trace("Awake-SongBrowserApplication()");
  38. Instance = this;
  39. _songBrowserUI = gameObject.AddComponent<SongBrowserUI>();
  40. _ppDownloader = gameObject.AddComponent<ScoreSaberDatabaseDownloader>();
  41. _ppDownloader.onScoreSaberDataDownloaded += OnScoreSaberDataDownloaded;
  42. }
  43. /// <summary>
  44. /// Acquire any UI elements from Beat saber that we need. Wait for the song list to be loaded.
  45. /// </summary>
  46. public void Start()
  47. {
  48. Logger.Trace("Start-SongBrowserApplication()");
  49. InstallHandlers();
  50. // Initialize Downloader Scrapped Data
  51. StartCoroutine(ScrappedData.Instance.DownloadScrappedData(OnDownloaderScrappedDataDownloaded));
  52. if (SongCore.Loader.AreSongsLoaded)
  53. {
  54. OnSongLoaderLoadedSongs(null, SongCore.Loader.CustomLevels);
  55. }
  56. else
  57. {
  58. SongCore.Loader.SongsLoadedEvent += OnSongLoaderLoadedSongs;
  59. }
  60. // Useful to dump game objects.
  61. /*foreach (RectTransform rect in Resources.FindObjectsOfTypeAll<RectTransform>())
  62. {
  63. Logger.Debug("RectTransform: {0}", rect.name);
  64. }*/
  65. /*foreach (Sprite sprite in Resources.FindObjectsOfTypeAll<Sprite>())
  66. {
  67. Logger.Debug("Adding Icon: {0}", sprite.name);
  68. }*/
  69. }
  70. /// <summary>
  71. /// Only gets called once during boot of BeatSaber.
  72. /// </summary>
  73. /// <param name="loader"></param>
  74. /// <param name="levels"></param>
  75. private void OnSongLoaderLoadedSongs(SongCore.Loader loader, Dictionary<string, CustomPreviewBeatmapLevel> levels)
  76. {
  77. Logger.Trace("OnSongLoaderLoadedSongs-SongBrowserApplication()");
  78. try
  79. {
  80. _songBrowserUI.UpdateLevelDataModel();
  81. _songBrowserUI.RefreshSongList();
  82. }
  83. catch (Exception e)
  84. {
  85. Logger.Exception("Exception during OnSongLoaderLoadedSongs: ", e);
  86. }
  87. }
  88. /// <summary>
  89. /// Inform browser score saber data is available.
  90. /// </summary>
  91. /// <param name="loader"></param>
  92. /// <param name="levels"></param>
  93. private void OnScoreSaberDataDownloaded()
  94. {
  95. Logger.Trace("OnScoreSaberDataDownloaded");
  96. try
  97. {
  98. if (_songBrowserUI.Model.Settings.sortMode == SongSortMode.PP)
  99. {
  100. _songBrowserUI.ProcessSongList();
  101. _songBrowserUI.RefreshSongList();
  102. }
  103. }
  104. catch (Exception e)
  105. {
  106. Logger.Exception("Exception during OnScoreSaberDataDownloaded: ", e);
  107. }
  108. }
  109. /// <summary>
  110. /// Update mapping of scrapped song data.
  111. /// </summary>
  112. private void OnDownloaderScrappedDataDownloaded(List<ScrappedSong> songs)
  113. {
  114. Logger.Trace("OnDownloaderScrappedDataDownloaded");
  115. try
  116. {
  117. PlaylistsCollection.MatchSongsForAllPlaylists(true);
  118. _songBrowserUI.Model.UpdateDownloaderDataMapping(songs);
  119. if (_songBrowserUI.Model.Settings.sortMode == SongSortMode.UpVotes)
  120. {
  121. _songBrowserUI.ProcessSongList();
  122. _songBrowserUI.RefreshSongList();
  123. }
  124. }
  125. catch (Exception e)
  126. {
  127. Logger.Exception("Exception during OnDownloaderScrappedDataDownloaded: ", e);
  128. }
  129. }
  130. /// <summary>
  131. /// Install Our Handlers so we can react to ingame events.
  132. /// </summary>
  133. private void InstallHandlers()
  134. {
  135. // Append our own event to appropriate events so we can refresh the song list before the user sees it.
  136. MainFlowCoordinator mainFlow = Resources.FindObjectsOfTypeAll<MainFlowCoordinator>().First();
  137. Button soloFreePlayButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "SoloFreePlayButton");
  138. Button partyFreePlayButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "PartyFreePlayButton");
  139. Button campaignButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "CampaignButton");
  140. soloFreePlayButton.onClick.AddListener(HandleSoloModeSelection);
  141. partyFreePlayButton.onClick.AddListener(HandlePartyModeSelection);
  142. campaignButton.onClick.AddListener(HandleCampaignModeSelection);
  143. }
  144. /// <summary>
  145. /// Handle Solo Mode
  146. /// </summary>
  147. /// <param name="arg1"></param>
  148. /// <param name="arg2"></param>
  149. private void HandleSoloModeSelection()
  150. {
  151. Logger.Trace("HandleSoloModeSelection()");
  152. HandleModeSelection(MainMenuViewController.MenuButton.SoloFreePlay);
  153. _songBrowserUI.Show();
  154. }
  155. /// <summary>
  156. /// Handle Party Mode
  157. /// </summary>
  158. /// <param name="arg1"></param>
  159. /// <param name="arg2"></param>
  160. private void HandlePartyModeSelection()
  161. {
  162. Logger.Trace("HandlePartyModeSelection()");
  163. HandleModeSelection(MainMenuViewController.MenuButton.Party);
  164. _songBrowserUI.Show();
  165. }
  166. /// <summary>
  167. /// Handle Party Mode
  168. /// </summary>
  169. /// <param name="arg1"></param>
  170. /// <param name="arg2"></param>
  171. private void HandleCampaignModeSelection()
  172. {
  173. Logger.Trace("HandleCampaignModeSelection()");
  174. HandleModeSelection(MainMenuViewController.MenuButton.SoloCampaign);
  175. _songBrowserUI.Hide();
  176. }
  177. /// <summary>
  178. /// Handle Mode
  179. /// </summary>
  180. /// <param name="arg1"></param>
  181. /// <param name="arg2"></param>
  182. private void HandleModeSelection(MainMenuViewController.MenuButton mode)
  183. {
  184. Logger.Trace("HandleModeSelection()");
  185. _songBrowserUI.CreateUI(mode);
  186. StartCoroutine(UpdateBrowserUI());
  187. }
  188. /// <summary>
  189. /// Wait until the end of the frame to finish updating everything.
  190. /// </summary>
  191. /// <returns></returns>
  192. public IEnumerator UpdateBrowserUI()
  193. {
  194. yield return new WaitForEndOfFrame();
  195. _songBrowserUI.UpdateLevelDataModel();
  196. _songBrowserUI.RefreshSongList();
  197. }
  198. /// <summary>
  199. /// Helper for invoking buttons.
  200. /// </summary>
  201. /// <param name="buttonName"></param>
  202. public static void InvokeBeatSaberButton(String buttonName)
  203. {
  204. Button buttonInstance = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == buttonName));
  205. buttonInstance.onClick.Invoke();
  206. }
  207. }
  208. }