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- using UnityEngine;
- using System.Linq;
- using System;
- using System.Collections.Generic;
- using UnityEngine.UI;
- using HMUI;
- using VRUI;
- using SongBrowserPlugin.DataAccess;
- using System.IO;
- using SongLoaderPlugin;
- using System.Security.Cryptography;
- using System.Text;
- namespace SongBrowserPlugin.UI
- {
- /// <summary>
- /// Hijack the flow coordinator. Have access to all StandardLevel easily.
- /// </summary>
- public class SongBrowserUI : MonoBehaviour
- {
- // Logging
- public const String Name = "SongBrowserUI";
- private const float SEGMENT_PERCENT = 0.1f;
- private Logger _log = new Logger(Name);
- // Beat Saber UI Elements
- private StandardLevelSelectionFlowCoordinator _levelSelectionFlowCoordinator;
- private StandardLevelListViewController _levelListViewController;
- private StandardLevelDetailViewController _levelDetailViewController;
- private StandardLevelDifficultyViewController _levelDifficultyViewController;
- private StandardLevelSelectionNavigationController _levelSelectionNavigationController;
- private StandardLevelListTableView _levelListTableView;
- private RectTransform _tableViewRectTransform;
- private Button _tableViewPageUpButton;
- private Button _tableViewPageDownButton;
- private Button _playButton;
- // New UI Elements
- private List<SongSortButton> _sortButtonGroup;
- private List<SongFilterButton> _filterButtonGroup;
- private Button _addFavoriteButton;
- private SimpleDialogPromptViewController _simpleDialogPromptViewControllerPrefab;
- private SimpleDialogPromptViewController _deleteDialog;
- private Button _deleteButton;
- private Button _pageUpTenPercent;
- private Button _pageDownTenPercent;
- private Button _enterFolderButton;
- private Button _upFolderButton;
- private SearchKeyboardViewController _searchViewController;
- // Cached items
- private Sprite _addFavoriteSprite;
- private Sprite _removeFavoriteSprite;
- private Sprite _currentAddFavoriteButtonSprite;
- // Debug
- private int _sortButtonLastPushedIndex = 0;
- private int _lastRow = 0;
- // Model
- private SongBrowserModel _model;
- /// <summary>
- /// Constructor
- /// </summary>
- public SongBrowserUI() : base()
- {
- if (_model == null)
- {
- _model = new SongBrowserModel();
- }
- _model.Init();
- _sortButtonLastPushedIndex = (int)(_model.Settings.sortMode);
- }
- /// <summary>
- /// Builds the UI for this plugin.
- /// </summary>
- public void CreateUI()
- {
- _log.Trace("CreateUI()");
- try
- {
- if (_levelSelectionFlowCoordinator == null)
- {
- _levelSelectionFlowCoordinator = Resources.FindObjectsOfTypeAll<StandardLevelSelectionFlowCoordinator>().First();
- }
- if (_levelListViewController == null)
- {
- _levelListViewController = _levelSelectionFlowCoordinator.GetPrivateField<StandardLevelListViewController>("_levelListViewController");
- }
- if (_levelDetailViewController == null)
- {
- _levelDetailViewController = _levelSelectionFlowCoordinator.GetPrivateField<StandardLevelDetailViewController>("_levelDetailViewController");
- }
- if (_levelSelectionNavigationController == null)
- {
- _levelSelectionNavigationController = _levelSelectionFlowCoordinator.GetPrivateField<StandardLevelSelectionNavigationController>("_levelSelectionNavigationController");
- }
- if (_levelDifficultyViewController == null)
- {
- _levelDifficultyViewController = _levelSelectionFlowCoordinator.GetPrivateField<StandardLevelDifficultyViewController>("_levelDifficultyViewController");
- }
- if (_levelListTableView == null)
- {
- _levelListTableView = this._levelListViewController.GetComponentInChildren<StandardLevelListTableView>();
- }
- _playButton = _levelDetailViewController.GetComponentsInChildren<Button>().FirstOrDefault(x => x.name == "PlayButton");
- _simpleDialogPromptViewControllerPrefab = Resources.FindObjectsOfTypeAll<SimpleDialogPromptViewController>().First();
- this._deleteDialog = UnityEngine.Object.Instantiate<SimpleDialogPromptViewController>(this._simpleDialogPromptViewControllerPrefab);
- this._deleteDialog.gameObject.SetActive(false);
- this._addFavoriteSprite = Base64Sprites.Base64ToSprite(Base64Sprites.AddToFavoritesIcon);
- this._removeFavoriteSprite = Base64Sprites.Base64ToSprite(Base64Sprites.RemoveFromFavoritesIcon);
- this.CreateUIElements();
- _levelListViewController.didSelectLevelEvent += OnDidSelectLevelEvent;
- }
- catch (Exception e)
- {
- _log.Exception("Exception during CreateUI: ", e);
- }
- }
- /// <summary>
- /// Builds the SongBrowser UI
- /// </summary>
- private void CreateUIElements()
- {
- _log.Trace("CreateUIElements");
- try
- {
- // Gather some transforms and templates to use.
- RectTransform sortButtonTransform = this._levelSelectionNavigationController.transform as RectTransform;
- RectTransform otherButtonTransform = this._levelDetailViewController.transform as RectTransform;
- Button sortButtonTemplate = _playButton;
- Button otherButtonTemplate = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "QuitButton"));
- Sprite arrowIcon = SongBrowserApplication.Instance.CachedIcons["ArrowIcon"];
- // Resize some of the UI
- _tableViewRectTransform = _levelListViewController.GetComponentsInChildren<RectTransform>().First(x => x.name == "TableViewContainer");
- _tableViewRectTransform.sizeDelta = new Vector2(0f, -20f);
- _tableViewRectTransform.anchoredPosition = new Vector2(0f, -2.5f);
- _tableViewPageUpButton = _tableViewRectTransform.GetComponentsInChildren<Button>().First(x => x.name == "PageUpButton");
- (_tableViewPageUpButton.transform as RectTransform).anchoredPosition = new Vector2(0f, -1f);
- _tableViewPageDownButton = _tableViewRectTransform.GetComponentsInChildren<Button>().First(x => x.name == "PageDownButton");
- (_tableViewPageDownButton.transform as RectTransform).anchoredPosition = new Vector2(0f, 1f);
- // Create Sorting Songs By-Buttons
- _log.Debug("Creating sort by buttons...");
-
- float fontSize = 2.35f;
- float buttonWidth = 13.50f;
- float buttonHeight = 5.5f;
- float buttonX = -61;
- float buttonY = 74.0f;
- string[] sortButtonNames = new string[]
- {
- "Song", "Author", "Original", "Newest", "Plays", "Difficult", "Random"
- };
- SongSortMode[] sortModes = new SongSortMode[]
- {
- SongSortMode.Default, SongSortMode.Author, SongSortMode.Original, SongSortMode.Newest, SongSortMode.PlayCount, SongSortMode.Difficulty, SongSortMode.Random
- };
- _sortButtonGroup = new List<SongSortButton>();
- for (int i = 0; i < sortButtonNames.Length; i++)
- {
- _sortButtonGroup.Add(UIBuilder.CreateSortButton(sortButtonTransform, sortButtonTemplate, arrowIcon,
- sortButtonNames[i],
- fontSize,
- buttonX + (buttonWidth * i),
- buttonY,
- buttonWidth,
- buttonHeight,
- sortModes[i],
- onSortButtonClickEvent));
- }
- // Create filter buttons
- float filterButtonX = buttonX + (buttonWidth * (sortButtonNames.Length - 1)) + (buttonWidth / 2.0f) + 2.5f;
- Vector2 iconButtonSize = new Vector2(5.5f, buttonHeight);
- Sprite playlistSprite = Base64Sprites.Base64ToSprite(Base64Sprites.PlaylistIcon);
- Sprite searchSprite = Base64Sprites.Base64ToSprite(Base64Sprites.SearchIcon);
- List<Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>> filterButtonSetup = new List<Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>>()
- {
- Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Favorites, onFavoriteFilterButtonClickEvent, _addFavoriteSprite),
- Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Playlist, onPlaylistButtonClickEvent, playlistSprite),
- Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Search, onSearchButtonClickEvent, searchSprite),
- };
- _filterButtonGroup = new List<SongFilterButton>();
- for (int i = 0; i < filterButtonSetup.Count; i++)
- {
- Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite> t = filterButtonSetup[i];
- Button b = UIBuilder.CreateIconButton(sortButtonTransform, sortButtonTemplate,
- t.Item3,
- new Vector2(filterButtonX + (iconButtonSize.x * i), buttonY),
- new Vector2(iconButtonSize.x, iconButtonSize.y),
- new Vector2(0, 0),
- new Vector2(3.5f, 3.5f),
- new Vector2(1.0f, 1.0f),
- 0);
- SongFilterButton filterButton = new SongFilterButton();
- filterButton.Button = b;
- filterButton.FilterMode = t.Item1;
- b.onClick.AddListener(t.Item2);
- _filterButtonGroup.Add(filterButton);
- }
-
- // Create Add to Favorites Button
- Vector2 addFavoritePos = new Vector2(40f, (sortButtonTemplate.transform as RectTransform).anchoredPosition.y);
- _addFavoriteButton = UIBuilder.CreateIconButton(otherButtonTransform, otherButtonTemplate, null,
- new Vector2(addFavoritePos.x, addFavoritePos.y),
- new Vector2(10.0f, 10.0f),
- new Vector2(2f, -1.5f),
- new Vector2(7.0f, 7.0f),
- new Vector2(1.0f, 1.0f),
- 0.0f);
- _addFavoriteButton.onClick.AddListener(delegate () {
- ToggleSongInFavorites();
- });
- if (_currentAddFavoriteButtonSprite == null)
- {
- IStandardLevel level = this._levelListViewController.selectedLevel;
- if (level != null)
- {
- RefreshAddFavoriteButton(level.levelID);
- }
- }
- // Create delete button
- _deleteButton = UIBuilder.CreateButton(otherButtonTransform, otherButtonTemplate, "Delete", fontSize, 46f, 0f, 15f, 5f);
- _deleteButton.onClick.AddListener(delegate () {
- HandleDeleteSelectedLevel();
- });
- // Create fast scroll buttons
- _pageUpTenPercent = UIBuilder.CreateIconButton(sortButtonTransform, otherButtonTemplate, arrowIcon,
- new Vector2(15, 67.5f),
- new Vector2(6.0f, 5.5f),
- new Vector2(0f, 0f),
- new Vector2(1.5f, 1.5f),
- new Vector2(2.0f, 2.0f),
- 180);
- _pageUpTenPercent.onClick.AddListener(delegate () {
- this.JumpSongList(-1, SEGMENT_PERCENT);
- });
- _pageDownTenPercent = UIBuilder.CreateIconButton(sortButtonTransform, otherButtonTemplate, arrowIcon,
- new Vector2(15, 0.5f),
- new Vector2(6.0f, 5.5f),
- new Vector2(0f, 0f),
- new Vector2(1.5f, 1.5f),
- new Vector2(2.0f, 2.0f),
- 0);
- _pageDownTenPercent.onClick.AddListener(delegate () {
- this.JumpSongList(1, SEGMENT_PERCENT);
- });
- // Create enter folder button
- if (_model.Settings.folderSupportEnabled)
- {
- _enterFolderButton = UIBuilder.CreateUIButton(otherButtonTransform, _playButton);
- _enterFolderButton.onClick.AddListener(delegate ()
- {
- _model.PushDirectory(_levelListViewController.selectedLevel);
- this.RefreshSongList();
- this.RefreshDirectoryButtons();
- });
- UIBuilder.SetButtonText(ref _enterFolderButton, "Enter");
- // Create up folder button
- _upFolderButton = UIBuilder.CreateIconButton(sortButtonTransform, sortButtonTemplate, arrowIcon,
- new Vector2(filterButtonX + (iconButtonSize.x* filterButtonSetup.Count), buttonY),
- new Vector2(iconButtonSize.x, iconButtonSize.y),
- new Vector2(0f, 0f),
- new Vector2(0.85f, 0.85f),
- new Vector2(2.0f, 2.0f),
- 180);
- _upFolderButton.onClick.RemoveAllListeners();
- _upFolderButton.onClick.AddListener(delegate ()
- {
- _model.PopDirectory();
- this.RefreshSongList();
- this.RefreshDirectoryButtons();
- });
- }
- RefreshSortButtonUI();
- RefreshDirectoryButtons();
- }
- catch (Exception e)
- {
- _log.Exception("Exception CreateUIElements:", e);
- }
- }
- /// <summary>
- /// Sort button clicked.
- /// </summary>
- private void onSortButtonClickEvent(SongSortMode sortMode)
- {
- _log.Debug("Sort button - {0} - pressed.", sortMode.ToString());
- _model.LastSelectedLevelId = null;
- if (_model.Settings.sortMode == sortMode)
- {
- _model.ToggleInverting();
- }
- _model.Settings.sortMode = sortMode;
- _model.Settings.Save();
- UpdateSongList();
- RefreshSongList();
- // Handle instant queue logic, avoid picking a folder.
- if (_model.Settings.sortMode == SongSortMode.Random && _model.Settings.randomInstantQueue)
- {
- for (int i = 0; i < _model.SortedSongList.Count; i++)
- {
- if (!_model.SortedSongList[i].levelID.StartsWith("Folder_"))
- {
- this.SelectAndScrollToLevel(_levelListTableView, _model.SortedSongList[i].levelID);
- this._levelDifficultyViewController.HandleDifficultyTableViewDidSelectRow(null, _model.SortedSongList[i].difficultyBeatmaps.Length-1);
- _playButton.onClick.Invoke();
- break;
- }
- }
- }
- }
- /// <summary>
- /// Filter by favorites.
- /// </summary>
- private void onFavoriteFilterButtonClickEvent()
- {
- _log.Debug("Filter button - {0} - pressed.", SongFilterMode.Favorites.ToString());
- if (_model.Settings.filterMode != SongFilterMode.Favorites)
- {
- _model.Settings.filterMode = SongFilterMode.Favorites;
- }
- else
- {
- _model.Settings.filterMode = SongFilterMode.None;
- }
- _model.Settings.Save();
- UpdateSongList();
- RefreshSongList();
- }
- /// <summary>
- /// Filter button clicked.
- /// </summary>
- /// <param name="sortMode"></param>
- private void onSearchButtonClickEvent()
- {
- _log.Debug("Filter button - {0} - pressed.", SongFilterMode.Search.ToString());
- if (_model.Settings.filterMode != SongFilterMode.Search)
- {
- _model.Settings.filterMode = SongFilterMode.Search;
- this.ShowSearchKeyboard();
- }
- else
- {
- _model.Settings.filterMode = SongFilterMode.None;
- UpdateSongList();
- RefreshSongList();
- }
- _model.Settings.Save();
- }
- /// <summary>
- /// Display the playlist selector.
- /// </summary>
- /// <param name="sortMode"></param>
- private void onPlaylistButtonClickEvent()
- {
- _log.Debug("Filter button - {0} - pressed.", SongFilterMode.Playlist.ToString());
- _model.LastSelectedLevelId = null;
- if (_model.Settings.filterMode != SongFilterMode.Playlist)
- {
- PlaylistFlowCoordinator view = UIBuilder.CreateFlowCoordinator<PlaylistFlowCoordinator>("PlaylistFlowCoordinator");
- view.didSelectPlaylist += HandleDidSelectPlaylist;
- view.Present(_levelSelectionNavigationController);
- }
- else
- {
- _model.Settings.filterMode = SongFilterMode.None;
- _model.Settings.Save();
- UpdateSongList();
- RefreshSongList();
- }
- }
- /// <summary>
- /// Adjust UI based on level selected.
- /// Various ways of detecting if a level is not properly selected. Seems most hit the first one.
- /// </summary>
- private void OnDidSelectLevelEvent(StandardLevelListViewController view, IStandardLevel level)
- {
- try
- {
- _log.Trace("OnDidSelectLevelEvent()");
- if (level == null)
- {
- _log.Debug("No level selected?");
- return;
- }
- if (_model.Settings == null)
- {
- _log.Debug("Settings not instantiated yet?");
- return;
- }
- _model.LastSelectedLevelId = level.levelID;
- RefreshAddFavoriteButton(level.levelID);
- RefreshQuickScrollButtons();
- if (level.levelID.StartsWith("Folder_"))
- {
- _log.Debug("Folder selected! Adjust PlayButton logic...");
- HandleDidSelectFolderRow(level);
- }
- else
- {
- HandleDidSelectLevelRow(level);
- }
- }
- catch (Exception e)
- {
- _log.Exception("Exception selecting song:", e);
- }
- }
- /// <summary>
- ///
- /// </summary>
- private void HandleDidSelectFolderRow(IStandardLevel level)
- {
- _enterFolderButton.gameObject.SetActive(true);
- _playButton.gameObject.SetActive(false);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="level"></param>
- private void HandleDidSelectLevelRow(IStandardLevel level)
- {
- if (_enterFolderButton != null)
- {
- _enterFolderButton.gameObject.SetActive(false);
- }
- _playButton.gameObject.SetActive(true);
- }
- /// <summary>
- /// Pop up a delete dialog.
- /// </summary>
- private void HandleDeleteSelectedLevel()
- {
- IStandardLevel level = this._levelListViewController.selectedLevel;
- if (level == null)
- {
- _log.Info("No level selected, cannot delete nothing...");
- return;
- }
- if (level.levelID.StartsWith("Level"))
- {
- _log.Debug("Cannot delete non-custom levels.");
- return;
- }
- if (level.levelID.StartsWith("Folder"))
- {
- _log.Debug("Cannot delete folders.");
- return;
- }
- SongLoaderPlugin.OverrideClasses.CustomLevel customLevel = _model.LevelIdToCustomSongInfos[level.levelID];
- this._deleteDialog.Init("Delete level warning!", String.Format("<color=#00AAFF>Permanently delete level: {0}</color>\n Do you want to continue?", customLevel.songName), "YES", "NO");
- this._deleteDialog.didFinishEvent += this.HandleDeleteDialogPromptViewControllerDidFinish;
- this._levelSelectionNavigationController.PresentModalViewController(this._deleteDialog, null, false);
- }
- /// <summary>
- /// Handle delete dialog resolution.
- /// </summary>
- /// <param name="viewController"></param>
- /// <param name="ok"></param>
- public void HandleDeleteDialogPromptViewControllerDidFinish(SimpleDialogPromptViewController viewController, bool ok)
- {
- viewController.didFinishEvent -= this.HandleDeleteDialogPromptViewControllerDidFinish;
- if (!ok)
- {
- viewController.DismissModalViewController(null, false);
- }
- else
- {
- string customSongsPath = Path.Combine(Environment.CurrentDirectory, "CustomSongs");
- IStandardLevel level = this._levelListViewController.selectedLevel;
- SongLoaderPlugin.OverrideClasses.CustomLevel customLevel = _model.LevelIdToCustomSongInfos[level.levelID];
- string songPath = customLevel.customSongInfo.path;
- bool isZippedSong = false;
- viewController.DismissModalViewController(null, false);
- _log.Debug("Deleting: {0}", songPath);
- if (!string.IsNullOrEmpty(songPath) && songPath.Contains("/.cache/"))
- {
- isZippedSong = true;
- }
- if (isZippedSong)
- {
- DirectoryInfo songHashDir = Directory.GetParent(songPath);
- _log.Debug("Deleting zipped song cache: {0}", songHashDir.FullName);
- Directory.Delete(songHashDir.FullName, true);
- foreach (string file in Directory.GetFiles(customSongsPath, "*.zip"))
- {
- string hash = CreateMD5FromFile(file);
- if (hash != null)
- {
- if (hash == songHashDir.Name)
- {
- _log.Debug("Deleting zipped song: {0}", file);
- File.Delete(file);
- break;
- }
- }
- }
- }
- else
- {
- FileAttributes attr = File.GetAttributes(songPath);
- if (attr.HasFlag(FileAttributes.Directory))
- {
- _log.Debug("Deleting song: {0}", songPath);
- Directory.Delete(songPath, true);
- }
- }
- _model.LastSelectedLevelId = null;
- SongLoaderPlugin.SongLoader.Instance.RemoveSongWithPath(songPath);
- this.UpdateSongList();
- this.RefreshSongList();
- }
- }
- /// <summary>
- /// Create MD5 of a file.
- /// </summary>
- /// <param name="path"></param>
- /// <returns></returns>
- public static string CreateMD5FromFile(string path)
- {
- string hash = "";
- if (!File.Exists(path)) return null;
- using (MD5 md5 = MD5.Create())
- {
- using (var stream = File.OpenRead(path))
- {
- byte[] hashBytes = md5.ComputeHash(stream);
- StringBuilder sb = new StringBuilder();
- foreach (byte hashByte in hashBytes)
- {
- sb.Append(hashByte.ToString("X2"));
- }
- hash = sb.ToString();
- return hash;
- }
- }
- }
- /// <summary>
- /// Handle selection of a playlist. Show just the songs in the playlist.
- /// </summary>
- /// <param name="p"></param>
- private void HandleDidSelectPlaylist(Playlist p)
- {
- _log.Debug("Showing songs for playlist: {0}", p.playlistTitle);
- _model.Settings.filterMode = SongFilterMode.Playlist;
- _model.CurrentPlaylist = p;
- _model.Settings.Save();
- this.UpdateSongList();
- this.RefreshSongList();
- }
- /// <summary>
- /// Display the search keyboard
- /// </summary>
- void ShowSearchKeyboard()
- {
- if (_searchViewController == null)
- {
- _searchViewController = UIBuilder.CreateViewController<SearchKeyboardViewController>("SearchKeyboardViewController");
- _searchViewController.searchButtonPressed += SearchViewControllerSearchButtonPressed;
- _searchViewController.backButtonPressed += SearchViewControllerbackButtonPressed;
- }
- _log.Debug("Presenting keyboard");
- _levelListViewController.navigationController.PresentModalViewController(_searchViewController, null, false);
- }
- /// <summary>
- /// Handle back button event from search keyboard.
- /// </summary>
- private void SearchViewControllerbackButtonPressed()
- {
-
- }
- /// <summary>
- /// Handle search.
- /// </summary>
- /// <param name="searchFor"></param>
- private void SearchViewControllerSearchButtonPressed(string searchFor)
- {
- _log.Debug("Searching for \"{0}\"...", searchFor);
- _model.Settings.searchTerms.Insert(0, searchFor);
- _model.Settings.Save();
- _model.LastSelectedLevelId = null;
- this.UpdateSongList();
- this.RefreshSongList();
- }
- /// <summary>
- /// Make big jumps in the song list.
- /// </summary>
- /// <param name="numJumps"></param>
- private void JumpSongList(int numJumps, float segmentPercent)
- {
- int totalSize = _model.SortedSongList.Count;
- int segmentSize = (int)(totalSize * segmentPercent);
- TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelListTableView, "_tableView");
- HashSet<int> rows = tableView.GetPrivateField<HashSet<int>>("_selectedRows");
- int listSegment = (rows.First() / segmentSize);
- int newSegment = listSegment + numJumps;
- int newRow = 0;
- if (newSegment > 0)
- {
- newRow = Math.Min(newSegment * segmentSize, totalSize - 1);
- }
- _log.Debug("ListSegment: {0}, newRow: {1}", listSegment, newRow);
- this.SelectAndScrollToLevel(_levelListTableView, _model.SortedSongList[newRow].levelID);
- }
- /// <summary>
- /// Add/Remove song from favorites depending on if it already exists.
- /// </summary>
- private void ToggleSongInFavorites()
- {
- IStandardLevel songInfo = this._levelListViewController.selectedLevel;
- if (_model.Settings.Favorites.Contains(songInfo.levelID))
- {
- _log.Info("Remove {0} from favorites", songInfo.songName);
- _model.Settings.Favorites.Remove(songInfo.levelID);
- }
- else
- {
- _log.Info("Add {0} to favorites", songInfo.songName);
- _model.Settings.Favorites.Add(songInfo.levelID);
- }
- RefreshAddFavoriteButton(songInfo.levelID);
- _model.Settings.SaveFavorites();
- }
- /// <summary>
- /// Update interactive state of the quick scroll buttons.
- /// </summary>
- private void RefreshQuickScrollButtons()
- {
- // Refresh the fast scroll buttons
- _pageUpTenPercent.interactable = _tableViewPageUpButton.interactable;
- _pageUpTenPercent.gameObject.SetActive(_tableViewPageUpButton.IsActive());
- _pageDownTenPercent.interactable = _tableViewPageDownButton.interactable;
- _pageDownTenPercent.gameObject.SetActive(_tableViewPageDownButton.IsActive());
- }
- /// <summary>
- /// Helper to quickly refresh add to favorites button
- /// </summary>
- /// <param name="levelId"></param>
- private void RefreshAddFavoriteButton(String levelId)
- {
- if (levelId == null)
- {
- _currentAddFavoriteButtonSprite = null;
- }
- else
- {
- if (_model.Settings.Favorites.Contains(levelId))
- {
- _currentAddFavoriteButtonSprite = _removeFavoriteSprite;
- }
- else
- {
- _currentAddFavoriteButtonSprite = _addFavoriteSprite;
- }
- }
- UIBuilder.SetButtonIcon(ref _addFavoriteButton, _currentAddFavoriteButtonSprite);
- }
- /// <summary>
- /// Adjust the UI colors.
- /// </summary>
- public void RefreshSortButtonUI()
- {
- // So far all we need to refresh is the sort buttons.
- foreach (SongSortButton sortButton in _sortButtonGroup)
- {
- UIBuilder.SetButtonBorder(ref sortButton.Button, Color.black);
- if (sortButton.SortMode == _model.Settings.sortMode)
- {
- if (_model.InvertingResults)
- {
- UIBuilder.SetButtonBorder(ref sortButton.Button, Color.red);
- }
- else
- {
- UIBuilder.SetButtonBorder(ref sortButton.Button, Color.green);
- }
- }
- }
-
- // refresh filter buttons
- foreach (SongFilterButton filterButton in _filterButtonGroup)
- {
- UIBuilder.SetButtonBorder(ref filterButton.Button, Color.clear);
- if (filterButton.FilterMode == _model.Settings.filterMode)
- {
- UIBuilder.SetButtonBorder(ref filterButton.Button, Color.green);
- }
- }
- }
- /// <summary>
- /// Refresh the UI state of any directory buttons.
- /// </summary>
- public void RefreshDirectoryButtons()
- {
- // bail if no button, likely folder support not enabled.
- if (_upFolderButton == null)
- {
- return;
- }
- if (_model.DirStackSize > 1)
- {
- _upFolderButton.interactable = true;
- }
- else
- {
- _upFolderButton.interactable = false;
- }
- }
- /// <summary>
- /// Try to refresh the song list. Broken for now.
- /// </summary>
- public void RefreshSongList()
- {
- _log.Info("Refreshing the song list view.");
- try
- {
- if (_model.SortedSongList == null)
- {
- _log.Debug("Songs are not sorted yet, nothing to refresh.");
- return;
- }
- StandardLevelSO[] levels = _model.SortedSongList.ToArray();
- StandardLevelListViewController songListViewController = this._levelSelectionFlowCoordinator.GetPrivateField<StandardLevelListViewController>("_levelListViewController");
- ReflectionUtil.SetPrivateField(_levelListTableView, "_levels", levels);
- ReflectionUtil.SetPrivateField(songListViewController, "_levels", levels);
- TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelListTableView, "_tableView");
- tableView.ReloadData();
- String selectedLevelID = null;
- if (_model.LastSelectedLevelId != null)
- {
- selectedLevelID = _model.LastSelectedLevelId;
- _log.Debug("Scrolling to row for level ID: {0}", selectedLevelID);
- }
- else
- {
- if (levels.Length > 0)
- {
- selectedLevelID = levels.FirstOrDefault().levelID;
- }
- }
- // HACK, seems like if 6 or less items scrolling to row causes the song list to disappear.
- if (levels.Length > 6 && !String.IsNullOrEmpty(selectedLevelID) && levels.Any(x => x.levelID == selectedLevelID))
- {
- SelectAndScrollToLevel(_levelListTableView, selectedLevelID);
- }
- RefreshSortButtonUI();
- RefreshQuickScrollButtons();
- }
- catch (Exception e)
- {
- _log.Exception("Exception refreshing song list:", e);
- }
- }
- /// <summary>
- /// Scroll TableView to proper row, fire events.
- /// </summary>
- /// <param name="table"></param>
- /// <param name="levelID"></param>
- private void SelectAndScrollToLevel(StandardLevelListTableView table, string levelID)
- {
- int row = table.RowNumberForLevelID(levelID);
- TableView tableView = table.GetComponentInChildren<TableView>();
- tableView.SelectRow(row, true);
- tableView.ScrollToRow(row, true);
- _lastRow = row;
- }
- /// <summary>
- /// Helper for updating the model (which updates the song list)c
- /// </summary>
- public void UpdateSongList()
- {
- _log.Trace("UpdateSongList()");
- GameplayMode gameplayMode = _levelSelectionFlowCoordinator.GetPrivateField<GameplayMode>("_gameplayMode");
- _model.UpdateSongLists(gameplayMode);
- this.RefreshDirectoryButtons();
- }
- /// <summary>
- /// Not normally called by the game-engine. Dependent on SongBrowserApplication to call it.
- /// </summary>
- public void LateUpdate()
- {
- CheckDebugUserInput();
- }
- /// <summary>
- /// Map some key presses directly to UI interactions to make testing easier.
- /// </summary>
- private void CheckDebugUserInput()
- {
- try
- {
- if (this._levelListViewController != null && this._levelListViewController.isActiveAndEnabled)
- {
- bool isShiftKeyDown = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
- // back
- if (Input.GetKeyDown(KeyCode.Escape))
- {
- this._levelSelectionNavigationController.DismissButtonWasPressed();
- }
- // cycle sort modes
- if (Input.GetKeyDown(KeyCode.T))
- {
- _sortButtonLastPushedIndex = (_sortButtonLastPushedIndex + 1) % _sortButtonGroup.Count;
- _sortButtonGroup[_sortButtonLastPushedIndex].Button.onClick.Invoke();
- }
- // select current sort mode again (toggle inverting)
- if (Input.GetKeyDown(KeyCode.Y))
- {
- _sortButtonGroup[_sortButtonLastPushedIndex].Button.onClick.Invoke();
- }
- // filter playlists
- if (Input.GetKeyDown(KeyCode.P))
- {
- onPlaylistButtonClickEvent();
- }
- // filter search
- if (Input.GetKeyDown(KeyCode.S))
- {
- onSearchButtonClickEvent();
- }
- // filter favorites
- if (Input.GetKeyDown(KeyCode.F))
- {
- onFavoriteFilterButtonClickEvent();
- }
- // delete
- if (Input.GetKeyDown(KeyCode.D))
- {
- _deleteButton.onClick.Invoke();
- }
- // c - select difficulty for top song
- if (Input.GetKeyDown(KeyCode.C))
- {
- this.SelectAndScrollToLevel(_levelListTableView, _model.SortedSongList[0].levelID);
- this._levelDifficultyViewController.HandleDifficultyTableViewDidSelectRow(null, 0);
- this._levelSelectionFlowCoordinator.HandleDifficultyViewControllerDidSelectDifficulty(_levelDifficultyViewController, _model.SortedSongList[0].GetDifficultyLevel(LevelDifficulty.Easy));
- }
- // v start a song or enter a folder
- if (Input.GetKeyDown(KeyCode.Return))
- {
- if (_playButton.isActiveAndEnabled)
- {
- _playButton.onClick.Invoke();
- }
- else if (_enterFolderButton.isActiveAndEnabled)
- {
- _enterFolderButton.onClick.Invoke();
- }
- }
- // backspace - up a folder
- if (Input.GetKeyDown(KeyCode.Backspace))
- {
- _upFolderButton.onClick.Invoke();
- }
- // change song index
- if (isShiftKeyDown && Input.GetKeyDown(KeyCode.N))
- {
- _pageUpTenPercent.onClick.Invoke();
- }
- else if (Input.GetKeyDown(KeyCode.N))
- {
- _lastRow = (_lastRow - 1) != -1 ? (_lastRow - 1) % this._model.SortedSongList.Count : 0;
- this.SelectAndScrollToLevel(_levelListTableView, _model.SortedSongList[_lastRow].levelID);
- }
- if (isShiftKeyDown && Input.GetKeyDown(KeyCode.M))
- {
- _pageDownTenPercent.onClick.Invoke();
- }
- else if (Input.GetKeyDown(KeyCode.M))
- {
- _lastRow = (_lastRow + 1) % this._model.SortedSongList.Count;
- this.SelectAndScrollToLevel(_levelListTableView, _model.SortedSongList[_lastRow].levelID);
- }
- // add to favorites
- if (Input.GetKeyDown(KeyCode.KeypadPlus))
- {
- ToggleSongInFavorites();
- }
- }
- else if (_deleteDialog != null && _deleteDialog.isInViewControllerHierarchy)
- {
- // accept delete
- if (Input.GetKeyDown(KeyCode.Return))
- {
- _deleteDialog.GetPrivateField<TextMeshProButton>("_okButton").button.onClick.Invoke();
- }
- if (Input.GetKeyDown(KeyCode.Escape))
- {
- _deleteDialog.GetPrivateField<TextMeshProButton>("_cancelButton").button.onClick.Invoke();
- }
- }
- }
- catch (Exception e)
- {
- _log.Exception("Debug Input caused Exception: ", e);
- }
- }
- }
- }
-
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