SongBrowserUI.cs 71 KB

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  1. using UnityEngine;
  2. using System.Linq;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Globalization;
  6. using UnityEngine.UI;
  7. using HMUI;
  8. using VRUI;
  9. using SongBrowser.DataAccess;
  10. using System.IO;
  11. using System.Security.Cryptography;
  12. using System.Text;
  13. using TMPro;
  14. using Logger = SongBrowser.Logging.Logger;
  15. using SongBrowser.DataAccess.BeatSaverApi;
  16. using System.Collections;
  17. using SongCore.Utilities;
  18. namespace SongBrowser.UI
  19. {
  20. /// <summary>
  21. /// Hijack the flow coordinator. Have access to all StandardLevel easily.
  22. /// </summary>
  23. public class SongBrowserUI : MonoBehaviour
  24. {
  25. // Logging
  26. public const String Name = "SongBrowserUI";
  27. private const float SEGMENT_PERCENT = 0.1f;
  28. private const int LIST_ITEMS_VISIBLE_AT_ONCE = 6;
  29. // Beat Saber UI Elements
  30. private FlowCoordinator _levelSelectionFlowCoordinator;
  31. private LevelPacksViewController _levelPackViewController;
  32. private LevelPacksTableView _levelPacksTableView;
  33. private LevelPackDetailViewController _levelPackDetailViewController;
  34. private LevelPackLevelsViewController _levelPackLevelsViewController;
  35. private LevelPackLevelsTableView _levelPackLevelsTableView;
  36. private StandardLevelDetailViewController _levelDetailViewController;
  37. private StandardLevelDetailView _standardLevelDetailView;
  38. private BeatmapDifficultySegmentedControlController _levelDifficultyViewController;
  39. private BeatmapCharacteristicSegmentedControlController _beatmapCharacteristicSelectionViewController;
  40. private DismissableNavigationController _levelSelectionNavigationController;
  41. private RectTransform _levelPackLevelsTableViewRectTransform;
  42. private Button _tableViewPageUpButton;
  43. private Button _tableViewPageDownButton;
  44. private Button _playButton;
  45. // New UI Elements
  46. private List<SongSortButton> _sortButtonGroup;
  47. private List<SongFilterButton> _filterButtonGroup;
  48. private Button _clearSortFilterButton;
  49. private Button _addFavoriteButton;
  50. private SimpleDialogPromptViewController _simpleDialogPromptViewControllerPrefab;
  51. private SimpleDialogPromptViewController _deleteDialog;
  52. private Button _deleteButton;
  53. private Button _pageUpFastButton;
  54. private Button _pageDownFastButton;
  55. private SearchKeyboardViewController _searchViewController;
  56. private PlaylistFlowCoordinator _playListFlowCoordinator;
  57. private RectTransform _ppStatButton;
  58. private RectTransform _starStatButton;
  59. private RectTransform _njsStatButton;
  60. // Cached items
  61. private Sprite _addFavoriteSprite;
  62. private Sprite _removeFavoriteSprite;
  63. private Sprite _currentAddFavoriteButtonSprite;
  64. // Plugin Compat checks
  65. private bool _detectedTwitchPluginQueue = false;
  66. private bool _checkedForTwitchPlugin = false;
  67. // Debug
  68. private int _sortButtonLastPushedIndex = 0;
  69. private int _lastRow = 0;
  70. // Model
  71. private SongBrowserModel _model;
  72. // UI Created
  73. private bool _uiCreated = false;
  74. public SongBrowserModel Model
  75. {
  76. get
  77. {
  78. return _model;
  79. }
  80. }
  81. /// <summary>
  82. /// Constructor
  83. /// </summary>
  84. public SongBrowserUI() : base()
  85. {
  86. if (_model == null)
  87. {
  88. _model = new SongBrowserModel();
  89. }
  90. _model.Init();
  91. _sortButtonLastPushedIndex = (int)(_model.Settings.sortMode);
  92. }
  93. /// <summary>
  94. /// Builds the UI for this plugin.
  95. /// </summary>
  96. public void CreateUI(MainMenuViewController.MenuButton mode)
  97. {
  98. Logger.Trace("CreateUI()");
  99. // Determine the flow controller to use
  100. if (mode == MainMenuViewController.MenuButton.SoloFreePlay)
  101. {
  102. Logger.Debug("Entering SOLO mode...");
  103. _levelSelectionFlowCoordinator = Resources.FindObjectsOfTypeAll<SoloFreePlayFlowCoordinator>().First();
  104. }
  105. else if (mode == MainMenuViewController.MenuButton.Party)
  106. {
  107. Logger.Debug("Entering PARTY mode...");
  108. _levelSelectionFlowCoordinator = Resources.FindObjectsOfTypeAll<PartyFreePlayFlowCoordinator>().First();
  109. }
  110. else
  111. {
  112. Logger.Debug("Entering SOLO CAMPAIGN mode...");
  113. _levelSelectionFlowCoordinator = Resources.FindObjectsOfTypeAll<CampaignFlowCoordinator>().First();
  114. }
  115. // returning to the menu and switching modes could trigger this.
  116. if (_uiCreated)
  117. {
  118. return;
  119. }
  120. try
  121. {
  122. // gather controllers and ui elements.
  123. _levelPackViewController = _levelSelectionFlowCoordinator.GetPrivateField<LevelPacksViewController>("_levelPacksViewController");
  124. Logger.Debug("Acquired LevelPacksViewController [{0}]", _levelPackViewController.GetInstanceID());
  125. _levelPackDetailViewController = _levelSelectionFlowCoordinator.GetPrivateField<LevelPackDetailViewController>("_levelPackDetailViewController");
  126. Logger.Debug("Acquired LevelPackDetailViewController [{0}]", _levelPackDetailViewController.GetInstanceID());
  127. _levelPacksTableView = _levelPackViewController.GetPrivateField<LevelPacksTableView>("_levelPacksTableView");
  128. Logger.Debug("Acquired LevelPacksTableView [{0}]", _levelPacksTableView.GetInstanceID());
  129. _levelPackLevelsViewController = _levelSelectionFlowCoordinator.GetPrivateField<LevelPackLevelsViewController>("_levelPackLevelsViewController");
  130. Logger.Debug("Acquired LevelPackLevelsViewController [{0}]", _levelPackLevelsViewController.GetInstanceID());
  131. _levelPackLevelsTableView = this._levelPackLevelsViewController.GetPrivateField<LevelPackLevelsTableView>("_levelPackLevelsTableView");
  132. Logger.Debug("Acquired LevelPackLevelsTableView [{0}]", _levelPackLevelsTableView.GetInstanceID());
  133. _levelDetailViewController = _levelSelectionFlowCoordinator.GetPrivateField<StandardLevelDetailViewController>("_levelDetailViewController");
  134. Logger.Debug("Acquired StandardLevelDetailViewController [{0}]", _levelDetailViewController.GetInstanceID());
  135. _standardLevelDetailView = _levelDetailViewController.GetPrivateField<StandardLevelDetailView>("_standardLevelDetailView");
  136. Logger.Debug("Acquired StandardLevelDetailView [{0}]", _standardLevelDetailView.GetInstanceID());
  137. _beatmapCharacteristicSelectionViewController = Resources.FindObjectsOfTypeAll<BeatmapCharacteristicSegmentedControlController>().First();
  138. Logger.Debug("Acquired BeatmapCharacteristicSegmentedControlController [{0}]", _beatmapCharacteristicSelectionViewController.GetInstanceID());
  139. _levelSelectionNavigationController = _levelSelectionFlowCoordinator.GetPrivateField<DismissableNavigationController>("_navigationController");
  140. Logger.Debug("Acquired DismissableNavigationController [{0}]", _levelSelectionNavigationController.GetInstanceID());
  141. _levelDifficultyViewController = _standardLevelDetailView.GetPrivateField<BeatmapDifficultySegmentedControlController>("_beatmapDifficultySegmentedControlController");
  142. Logger.Debug("Acquired BeatmapDifficultySegmentedControlController [{0}]", _levelDifficultyViewController.GetInstanceID());
  143. _levelPackLevelsTableViewRectTransform = _levelPackLevelsTableView.transform as RectTransform;
  144. Logger.Debug("Acquired TableViewRectTransform from LevelPackLevelsTableView [{0}]", _levelPackLevelsTableViewRectTransform.GetInstanceID());
  145. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelPackLevelsTableView, "_tableView");
  146. _tableViewPageUpButton = tableView.GetPrivateField<Button>("_pageUpButton");
  147. _tableViewPageDownButton = tableView.GetPrivateField<Button>("_pageDownButton");
  148. Logger.Debug("Acquired Page Up and Down buttons...");
  149. _playButton = _standardLevelDetailView.GetComponentsInChildren<Button>().FirstOrDefault(x => x.name == "PlayButton");
  150. Logger.Debug("Acquired PlayButton [{0}]", _playButton.GetInstanceID());
  151. _simpleDialogPromptViewControllerPrefab = Resources.FindObjectsOfTypeAll<SimpleDialogPromptViewController>().First();
  152. if (_playListFlowCoordinator == null)
  153. {
  154. _playListFlowCoordinator = UIBuilder.CreateFlowCoordinator<PlaylistFlowCoordinator>("PlaylistFlowCoordinator");
  155. _playListFlowCoordinator.didFinishEvent += HandleDidSelectPlaylist;
  156. }
  157. // delete dialog
  158. this._deleteDialog = UnityEngine.Object.Instantiate<SimpleDialogPromptViewController>(this._simpleDialogPromptViewControllerPrefab);
  159. this._deleteDialog.name = "DeleteDialogPromptViewController";
  160. this._deleteDialog.gameObject.SetActive(false);
  161. // sprites
  162. this._addFavoriteSprite = Base64Sprites.AddToFavoritesIcon;
  163. this._removeFavoriteSprite = Base64Sprites.RemoveFromFavoritesIcon;
  164. // create song browser main ui
  165. this.CreateUIElements();
  166. this.InstallHandlers();
  167. this.ResizeStatsPanel();
  168. this.ResizeSongUI();
  169. _uiCreated = true;
  170. Logger.Debug("Done Creating UI...");
  171. }
  172. catch (Exception e)
  173. {
  174. Logger.Exception("Exception during CreateUI: ", e);
  175. }
  176. }
  177. /// <summary>
  178. /// Builds the SongBrowser UI
  179. /// </summary>
  180. private void CreateUIElements()
  181. {
  182. Logger.Trace("CreateUIElements");
  183. try
  184. {
  185. // Gather some transforms and templates to use.
  186. RectTransform sortButtonTransform = this._levelSelectionNavigationController.transform as RectTransform;
  187. RectTransform otherButtonTransform = this._levelDetailViewController.transform as RectTransform;
  188. Button sortButtonTemplate = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "HowToPlayButton"));
  189. Button otherButtonTemplate = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "HowToPlayButton"));
  190. RectTransform playContainerRect = _standardLevelDetailView.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayContainer");
  191. RectTransform playButtonsRect = playContainerRect.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayButtons");
  192. Button practiceButton = playButtonsRect.GetComponentsInChildren<Button>().First(x => x.name == "PracticeButton");
  193. RectTransform practiceButtonRect = (practiceButton.transform as RectTransform);
  194. Button playButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "PlayButton");
  195. RectTransform playButtonRect = (playButton.transform as RectTransform);
  196. Sprite arrowIcon = SongBrowserApplication.Instance.CachedIcons["ArrowIcon"];
  197. Sprite borderSprite = SongBrowserApplication.Instance.CachedIcons["RoundRectBigStroke"];
  198. // Create Sorting Songs By-Buttons
  199. Logger.Debug("Start creation of UI...");
  200. float buttonSpacing = 0.5f;
  201. float fontSize = 2.0f;
  202. float buttonWidth = 12.25f;
  203. float buttonHeight = 5.0f;
  204. float startButtonX = 22.50f;
  205. float curButtonX = 0.0f;
  206. float buttonY = -5.25f;
  207. Vector2 iconButtonSize = new Vector2(buttonHeight, buttonHeight);
  208. // Create cancel button
  209. Logger.Debug("Creating cancel button...");
  210. _clearSortFilterButton = UIBuilder.CreateIconButton(
  211. sortButtonTransform,
  212. otherButtonTemplate,
  213. Base64Sprites.XIcon,
  214. new Vector2(startButtonX - buttonHeight, buttonY),
  215. new Vector2(iconButtonSize.x, iconButtonSize.y),
  216. new Vector2(3.5f, 3.5f),
  217. new Vector2(1.0f, 1.0f),
  218. 0);
  219. _clearSortFilterButton.onClick.RemoveAllListeners();
  220. _clearSortFilterButton.onClick.AddListener(delegate () {
  221. OnClearButtonClickEvent();
  222. });
  223. startButtonX += (buttonHeight);
  224. // define sort buttons
  225. Logger.Debug("Create sort buttons...");
  226. string[] sortButtonNames = new string[]
  227. {
  228. "Song", "Author", "Newest", "Plays", "PP", "Difficult", "Random"
  229. };
  230. SongSortMode[] sortModes = new SongSortMode[]
  231. {
  232. SongSortMode.Default, SongSortMode.Author, SongSortMode.Newest, SongSortMode.PlayCount, SongSortMode.PP, SongSortMode.Difficulty, SongSortMode.Random
  233. };
  234. _sortButtonGroup = new List<SongSortButton>();
  235. for (int i = 0; i < sortButtonNames.Length; i++)
  236. {
  237. curButtonX = startButtonX + (buttonWidth*i) + (buttonSpacing*i);
  238. SongSortButton newButton = UIBuilder.CreateSortButton(sortButtonTransform, sortButtonTemplate, arrowIcon, borderSprite,
  239. sortButtonNames[i],
  240. fontSize,
  241. curButtonX,
  242. buttonY,
  243. buttonWidth,
  244. buttonHeight,
  245. sortModes[i],
  246. OnSortButtonClickEvent);
  247. _sortButtonGroup.Add(newButton);
  248. newButton.Button.name = "Sort" + sortModes[i].ToString() + "Button";
  249. }
  250. // Create filter buttons
  251. Logger.Debug("Creating filter buttons...");
  252. float filterButtonX = curButtonX + (buttonWidth);
  253. List<Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>> filterButtonSetup = new List<Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>>()
  254. {
  255. Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Favorites, OnFavoriteFilterButtonClickEvent, Base64Sprites.StarFullIcon),
  256. Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Playlist, OnPlaylistButtonClickEvent, Base64Sprites.PlaylistIcon),
  257. Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Search, OnSearchButtonClickEvent, Base64Sprites.SearchIcon),
  258. };
  259. _filterButtonGroup = new List<SongFilterButton>();
  260. for (int i = 0; i < filterButtonSetup.Count; i++)
  261. {
  262. Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite> t = filterButtonSetup[i];
  263. Button b = UIBuilder.CreateIconButton(sortButtonTransform, otherButtonTemplate,
  264. t.Item3,
  265. new Vector2(filterButtonX + (iconButtonSize.x * i) + (buttonSpacing * i), buttonY),
  266. new Vector2(iconButtonSize.x, iconButtonSize.y),
  267. new Vector2(3.5f, 3.5f),
  268. new Vector2(1.0f, 1.0f),
  269. 0);
  270. SongFilterButton filterButton = new SongFilterButton
  271. {
  272. Button = b,
  273. FilterMode = t.Item1
  274. };
  275. b.onClick.AddListener(t.Item2);
  276. filterButton.Button.name = "Filter" + t.Item1.ToString() + "Button";
  277. _filterButtonGroup.Add(filterButton);
  278. }
  279. // Create add favorite button
  280. Logger.Debug("Creating Add to favorites button...");
  281. _addFavoriteButton = UIBuilder.CreateIconButton(playButtonsRect,
  282. practiceButton,
  283. Base64Sprites.AddToFavoritesIcon
  284. );
  285. _addFavoriteButton.onClick.RemoveAllListeners();
  286. _addFavoriteButton.onClick.AddListener(delegate () {
  287. ToggleSongInPlaylist();
  288. });
  289. // Create delete button
  290. Logger.Debug("Creating delete button...");
  291. _deleteButton = UIBuilder.CreateIconButton(playButtonsRect,
  292. practiceButton,
  293. Base64Sprites.DeleteIcon
  294. );
  295. _deleteButton.onClick.RemoveAllListeners();
  296. _deleteButton.onClick.AddListener(delegate () {
  297. HandleDeleteSelectedLevel();
  298. });
  299. // Create fast scroll buttons
  300. int pageFastButtonX = 25;
  301. Vector2 pageFastSize = new Vector2(12.5f, 7.75f);
  302. Vector2 pageFastIconSize = new Vector2(0.1f, 0.1f);
  303. Vector2 pageFastIconScale = new Vector2(0.4f, 0.4f);
  304. Logger.Debug("Creating fast scroll button...");
  305. _pageUpFastButton = UIBuilder.CreateIconButton(sortButtonTransform, otherButtonTemplate, arrowIcon,
  306. new Vector2(pageFastButtonX, -13f),
  307. pageFastSize,
  308. pageFastIconSize,
  309. pageFastIconScale,
  310. 180);
  311. UnityEngine.GameObject.Destroy(_pageUpFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(btn => btn.name == "Stroke"));
  312. _pageUpFastButton.onClick.AddListener(delegate ()
  313. {
  314. this.JumpSongList(-1, SEGMENT_PERCENT);
  315. });
  316. _pageDownFastButton = UIBuilder.CreateIconButton(sortButtonTransform, otherButtonTemplate, arrowIcon,
  317. new Vector2(pageFastButtonX, -80f),
  318. pageFastSize,
  319. pageFastIconSize,
  320. pageFastIconScale,
  321. 0);
  322. UnityEngine.GameObject.Destroy(_pageDownFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(btn => btn.name == "Stroke"));
  323. _pageDownFastButton.onClick.AddListener(delegate ()
  324. {
  325. this.JumpSongList(1, SEGMENT_PERCENT);
  326. });
  327. RefreshSortButtonUI();
  328. Logger.Debug("Done Creating UIElements");
  329. }
  330. catch (Exception e)
  331. {
  332. Logger.Exception("Exception CreateUIElements:", e);
  333. }
  334. }
  335. /// <summary>
  336. /// Resize the stats panel to fit more stats.
  337. /// </summary>
  338. private void ResizeStatsPanel()
  339. {
  340. // modify details view
  341. Logger.Debug("Resizing Stats Panel...");
  342. var statsPanel = _standardLevelDetailView.GetPrivateField<LevelParamsPanel>("_levelParamsPanel");
  343. var statTransforms = statsPanel.GetComponentsInChildren<RectTransform>();
  344. var valueTexts = statsPanel.GetComponentsInChildren<TextMeshProUGUI>().Where(x => x.name == "ValueText").ToList();
  345. RectTransform panelRect = (statsPanel.transform as RectTransform);
  346. panelRect.sizeDelta = new Vector2(panelRect.sizeDelta.x * 1.2f, panelRect.sizeDelta.y * 1.2f);
  347. for (int i = 0; i < statTransforms.Length; i++)
  348. {
  349. var r = statTransforms[i];
  350. if (r.name == "Separator")
  351. {
  352. continue;
  353. }
  354. r.sizeDelta = new Vector2(r.sizeDelta.x * 0.75f, r.sizeDelta.y * 0.75f);
  355. }
  356. for (int i = 0; i < valueTexts.Count; i++)
  357. {
  358. var text = valueTexts[i];
  359. text.fontSize = 3.25f;
  360. }
  361. _ppStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  362. UIBuilder.SetStatButtonIcon(_ppStatButton, Base64Sprites.GraphIcon);
  363. _starStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  364. UIBuilder.SetStatButtonIcon(_starStatButton, Base64Sprites.StarIcon);
  365. _njsStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  366. UIBuilder.SetStatButtonIcon(_njsStatButton, Base64Sprites.SpeedIcon);
  367. // shrink title
  368. var titleText = this._levelDetailViewController.GetComponentsInChildren<TextMeshProUGUI>(true).First(x => x.name == "SongNameText");
  369. titleText.fontSize = 5.0f;
  370. }
  371. /// <summary>
  372. /// Resize some of the song table elements.
  373. /// </summary>
  374. public void ResizeSongUI()
  375. {
  376. // Reposition the table view a bit
  377. _levelPackLevelsTableViewRectTransform.anchoredPosition = new Vector2(0f, -2.5f);
  378. // Move the page up/down buttons a bit
  379. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelPackLevelsTableView, "_tableView");
  380. RectTransform pageUpButton = _tableViewPageUpButton.transform as RectTransform;
  381. RectTransform pageDownButton = _tableViewPageDownButton.transform as RectTransform;
  382. pageUpButton.anchoredPosition = new Vector2(pageUpButton.anchoredPosition.x, pageUpButton.anchoredPosition.y - 1f);
  383. pageDownButton.anchoredPosition = new Vector2(pageDownButton.anchoredPosition.x, pageDownButton.anchoredPosition.y + 1f);
  384. // shrink play button container
  385. RectTransform playContainerRect = _standardLevelDetailView.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayContainer");
  386. RectTransform playButtonsRect = playContainerRect.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayButtons");
  387. playButtonsRect.localScale = new Vector3(0.95f, 0.95f, 0.95f);
  388. }
  389. /// <summary>
  390. /// Show the UI.
  391. /// </summary>
  392. public void Show()
  393. {
  394. Logger.Trace("Show SongBrowserUI()");
  395. this.SetVisibility(true);
  396. }
  397. /// <summary>
  398. /// Hide the UI.
  399. /// </summary>
  400. public void Hide()
  401. {
  402. Logger.Trace("Hide SongBrowserUI()");
  403. this.SetVisibility(false);
  404. }
  405. /// <summary>
  406. /// Handle showing or hiding UI logic.
  407. /// </summary>
  408. /// <param name="visible"></param>
  409. private void SetVisibility(bool visible)
  410. {
  411. // UI not created, nothing visible to hide...
  412. if (!_uiCreated)
  413. {
  414. return;
  415. }
  416. _ppStatButton.gameObject.SetActive(visible);
  417. _starStatButton.gameObject.SetActive(visible);
  418. _njsStatButton.gameObject.SetActive(visible);
  419. _clearSortFilterButton.gameObject.SetActive(visible);
  420. _sortButtonGroup.ForEach(x => x.Button.gameObject.SetActive(visible));
  421. _filterButtonGroup.ForEach(x => x.Button.gameObject.SetActive(visible));
  422. _addFavoriteButton.gameObject.SetActive(visible);
  423. _deleteButton.gameObject.SetActive(visible);
  424. _pageUpFastButton.gameObject.SetActive(visible);
  425. _pageDownFastButton.gameObject.SetActive(visible);
  426. }
  427. /// <summary>
  428. /// Add our handlers into BeatSaber.
  429. /// </summary>
  430. private void InstallHandlers()
  431. {
  432. // level pack, level, difficulty handlers, characteristics
  433. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelPackLevelsTableView, "_tableView");
  434. tableView.didSelectCellWithIdxEvent -= HandleDidSelectTableViewRow;
  435. tableView.didSelectCellWithIdxEvent += HandleDidSelectTableViewRow;
  436. _levelPackLevelsViewController.didSelectLevelEvent -= OnDidSelectLevelEvent;
  437. _levelPackLevelsViewController.didSelectLevelEvent += OnDidSelectLevelEvent;
  438. _levelDifficultyViewController.didSelectDifficultyEvent -= OnDidSelectDifficultyEvent;
  439. _levelDifficultyViewController.didSelectDifficultyEvent += OnDidSelectDifficultyEvent;
  440. _levelPacksTableView.didSelectPackEvent -= _levelPacksTableView_didSelectPackEvent;
  441. _levelPacksTableView.didSelectPackEvent += _levelPacksTableView_didSelectPackEvent;
  442. _levelPackViewController.didSelectPackEvent -= _levelPackViewController_didSelectPackEvent;
  443. _levelPackViewController.didSelectPackEvent += _levelPackViewController_didSelectPackEvent;
  444. _beatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent -= OnDidSelectBeatmapCharacteristic;
  445. _beatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent += OnDidSelectBeatmapCharacteristic;
  446. // make sure the quick scroll buttons don't desync with regular scrolling
  447. _tableViewPageDownButton.onClick.AddListener(delegate ()
  448. {
  449. this.RefreshQuickScrollButtons();
  450. });
  451. _tableViewPageUpButton.onClick.AddListener(delegate ()
  452. {
  453. this.RefreshQuickScrollButtons();
  454. });
  455. // finished level
  456. ResultsViewController resultsViewController = _levelSelectionFlowCoordinator.GetPrivateField<ResultsViewController>("_resultsViewController");
  457. resultsViewController.continueButtonPressedEvent += ResultsViewController_continueButtonPressedEvent;
  458. }
  459. /// <summary>
  460. /// Helper to reduce code duplication...
  461. /// </summary>
  462. private void RefreshSongUI()
  463. {
  464. RefreshSongList();
  465. RefreshSortButtonUI();
  466. RefreshQuickScrollButtons();
  467. }
  468. /// <summary>
  469. /// External helper.
  470. /// </summary>
  471. public void ProcessSongList()
  472. {
  473. this._model.ProcessSongList(GetCurrentSelectedLevelPack());
  474. }
  475. /// <summary>
  476. /// Helper for common filter cancellation logic.
  477. /// </summary>
  478. public void CancelFilter()
  479. {
  480. _model.Settings.filterMode = SongFilterMode.None;
  481. SongCore.Loader.Instance.RefreshLevelPacks();
  482. }
  483. /// <summary>
  484. /// Handle updating the level pack selection after returning from a song.
  485. /// </summary>
  486. /// <param name="obj"></param>
  487. private void ResultsViewController_continueButtonPressedEvent(ResultsViewController obj)
  488. {
  489. StartCoroutine(this.UpdateLevelPackSelectionEndOfFrame());
  490. }
  491. /// <summary>
  492. /// TODO - evaluate this sillyness...
  493. /// </summary>
  494. /// <returns></returns>
  495. public IEnumerator UpdateLevelPackSelectionEndOfFrame()
  496. {
  497. yield return new WaitForEndOfFrame();
  498. try
  499. {
  500. bool didUpdateLevelPack = this.UpdateLevelPackSelection();
  501. if (!didUpdateLevelPack)
  502. {
  503. _model.ProcessSongList(GetCurrentSelectedLevelPack());
  504. }
  505. SelectAndScrollToLevel(_levelPackLevelsTableView, _model.LastSelectedLevelId);
  506. }
  507. catch (Exception e)
  508. {
  509. Logger.Exception("Exception:", e);
  510. }
  511. }
  512. /// <summary>
  513. /// Handler for level pack selection.
  514. /// </summary>
  515. /// <param name="arg1"></param>
  516. /// <param name="arg2"></param>
  517. private void _levelPacksTableView_didSelectPackEvent(LevelPacksTableView arg1, IBeatmapLevelPack arg2)
  518. {
  519. Logger.Trace("_levelPacksTableView_didSelectPackEvent(arg2={0})", arg2);
  520. try
  521. {
  522. //RefreshSongList();
  523. RefreshSortButtonUI();
  524. RefreshQuickScrollButtons();
  525. }
  526. catch (Exception e)
  527. {
  528. Logger.Exception("Exception handling didSelectPackEvent...", e);
  529. }
  530. }
  531. /// <summary>
  532. /// Handler for level pack selection, controller.
  533. /// Sets the current level pack into the model and updates.
  534. /// </summary>
  535. /// <param name="arg1"></param>
  536. /// <param name="arg2"></param>
  537. private void _levelPackViewController_didSelectPackEvent(LevelPacksViewController arg1, IBeatmapLevelPack arg2)
  538. {
  539. Logger.Trace("_levelPackViewController_didSelectPackEvent(arg2={0})", arg2);
  540. try
  541. {
  542. // reset filter mode always here
  543. if (this._model.Settings.currentLevelPackId != arg2.packID)
  544. {
  545. this._model.Settings.filterMode = SongFilterMode.None;
  546. this._model.Settings.Save();
  547. }
  548. this._model.ProcessSongList(arg2);
  549. RefreshSongUI();
  550. }
  551. catch (Exception e)
  552. {
  553. Logger.Exception("Exception handling didSelectPackEvent...", e);
  554. }
  555. }
  556. /// <summary>
  557. /// Remove all filters, update song list, save.
  558. /// </summary>
  559. private void OnClearButtonClickEvent()
  560. {
  561. Logger.Debug("Clearing all sorts and filters.");
  562. _model.Settings.invertSortResults = false;
  563. CancelFilter();
  564. _model.Settings.Save();
  565. ProcessSongList();
  566. RefreshSongUI();
  567. }
  568. /// <summary>
  569. /// Sort button clicked.
  570. /// </summary>
  571. private void OnSortButtonClickEvent(SongSortMode sortMode)
  572. {
  573. Logger.Debug("Sort button - {0} - pressed.", sortMode.ToString());
  574. _model.LastSelectedLevelId = null;
  575. if (_model.Settings.sortMode == sortMode)
  576. {
  577. _model.ToggleInverting();
  578. }
  579. _model.Settings.sortMode = sortMode;
  580. // update the seed
  581. if (_model.Settings.sortMode == SongSortMode.Random)
  582. {
  583. this.Model.Settings.randomSongSeed = Guid.NewGuid().GetHashCode();
  584. }
  585. _model.Settings.Save();
  586. this.ProcessSongList();
  587. RefreshSongUI();
  588. // TODO - Restore this or remove it - Handle instant queue logic
  589. /*if (_model.Settings.sortMode == SongSortMode.Random && _model.Settings.randomInstantQueue)
  590. {
  591. int index = 0;
  592. if (_model.SortedSongList.Count > index)
  593. {
  594. this.SelectAndScrollToLevel(_levelPackLevelsTableView, _model.SortedSongList[index].levelID);
  595. var beatMapDifficulties = _model.SortedSongList[index].difficultyBeatmapSets
  596. .Where(x => x.beatmapCharacteristic == _model.CurrentBeatmapCharacteristicSO)
  597. .SelectMany(x => x.difficultyBeatmaps);
  598. this._levelDifficultyViewController.HandleDifficultySegmentedControlDidSelectCell(null, beatMapDifficulties.Count() - 1);
  599. _playButton.onClick.Invoke();
  600. }
  601. }*/
  602. //Scroll to start of the list
  603. TableView listTableView = _levelPackLevelsTableView.GetPrivateField<TableView>("_tableView");
  604. listTableView.ScrollToCellWithIdx(0, TableView.ScrollPositionType.Beginning, false);
  605. }
  606. /// <summary>
  607. /// Filter by favorites.
  608. /// </summary>
  609. private void OnFavoriteFilterButtonClickEvent()
  610. {
  611. Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Favorites.ToString());
  612. if (_model.Settings.filterMode != SongFilterMode.Favorites)
  613. {
  614. _model.Settings.filterMode = SongFilterMode.Favorites;
  615. SelectLevelPack(PluginConfig.CUSTOM_SONG_LEVEL_PACK_ID);
  616. }
  617. else
  618. {
  619. CancelFilter();
  620. }
  621. _model.Settings.Save();
  622. ProcessSongList();
  623. RefreshSongUI();
  624. }
  625. /// <summary>
  626. /// Filter button clicked.
  627. /// </summary>
  628. /// <param name="sortMode"></param>
  629. private void OnSearchButtonClickEvent()
  630. {
  631. Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Search.ToString());
  632. if (_model.Settings.filterMode != SongFilterMode.Search)
  633. {
  634. SelectLevelPack(PluginConfig.CUSTOM_SONG_LEVEL_PACK_ID);
  635. this.ShowSearchKeyboard();
  636. }
  637. else
  638. {
  639. CancelFilter();
  640. ProcessSongList();
  641. RefreshSongUI();
  642. _model.Settings.Save();
  643. }
  644. }
  645. /// <summary>
  646. /// Display the playlist selector.
  647. /// </summary>
  648. /// <param name="sortMode"></param>
  649. private void OnPlaylistButtonClickEvent()
  650. {
  651. Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Playlist.ToString());
  652. _model.LastSelectedLevelId = null;
  653. if (_model.Settings.filterMode != SongFilterMode.Playlist)
  654. {
  655. SelectLevelPack(PluginConfig.CUSTOM_SONG_LEVEL_PACK_ID);
  656. _playListFlowCoordinator.parentFlowCoordinator = _levelSelectionFlowCoordinator;
  657. _levelSelectionFlowCoordinator.InvokePrivateMethod("PresentFlowCoordinator", new object[] { _playListFlowCoordinator, null, false, false });
  658. }
  659. else
  660. {
  661. CancelFilter();
  662. ProcessSongList();
  663. RefreshSongUI();
  664. _model.Settings.Save();
  665. }
  666. }
  667. /// <summary>
  668. /// Adjust UI based on level selected.
  669. /// Various ways of detecting if a level is not properly selected. Seems most hit the first one.
  670. /// </summary>
  671. private void OnDidSelectLevelEvent(LevelPackLevelsViewController view, IPreviewBeatmapLevel level)
  672. {
  673. try
  674. {
  675. Logger.Trace("OnDidSelectLevelEvent()");
  676. if (level == null)
  677. {
  678. Logger.Debug("No level selected?");
  679. return;
  680. }
  681. if (_model.Settings == null)
  682. {
  683. Logger.Debug("Settings not instantiated yet?");
  684. return;
  685. }
  686. _model.LastSelectedLevelId = level.levelID;
  687. HandleDidSelectLevelRow(level);
  688. }
  689. catch (Exception e)
  690. {
  691. Logger.Exception("Exception selecting song:", e);
  692. }
  693. }
  694. /// <summary>
  695. /// Switching one-saber modes for example.
  696. /// </summary>
  697. /// <param name="view"></param>
  698. /// <param name="bc"></param>
  699. private void OnDidSelectBeatmapCharacteristic(BeatmapCharacteristicSegmentedControlController view, BeatmapCharacteristicSO bc)
  700. {
  701. Logger.Trace("OnDidSelectBeatmapCharacteristic({0}", bc.name);
  702. _model.CurrentBeatmapCharacteristicSO = bc;
  703. _model.UpdateLevelRecords();
  704. this.RefreshSongList();
  705. }
  706. /// <summary>
  707. /// Handle difficulty level selection.
  708. /// </summary>
  709. private void OnDidSelectDifficultyEvent(BeatmapDifficultySegmentedControlController view, BeatmapDifficulty beatmap)
  710. {
  711. Logger.Trace("OnDidSelectDifficultyEvent({0})", beatmap);
  712. _deleteButton.interactable = (_levelDetailViewController.selectedDifficultyBeatmap.level.levelID.Length >= 32);
  713. this.RefreshScoreSaberData(_levelDetailViewController.selectedDifficultyBeatmap.level);
  714. this.RefreshNoteJumpSpeed(beatmap);
  715. }
  716. /// <summary>
  717. /// Refresh stats panel.
  718. /// </summary>
  719. /// <param name="level"></param>
  720. private void HandleDidSelectLevelRow(IPreviewBeatmapLevel level)
  721. {
  722. Logger.Trace("HandleDidSelectLevelRow({0})", level);
  723. _deleteButton.interactable = (level.levelID.Length >= 32);
  724. RefreshScoreSaberData(level);
  725. RefreshQuickScrollButtons();
  726. RefreshAddFavoriteButton(level.levelID);
  727. }
  728. /// <summary>
  729. /// Track the current row.
  730. /// </summary>
  731. /// <param name="tableView"></param>
  732. /// <param name="row"></param>
  733. private void HandleDidSelectTableViewRow(TableView tableView, int row)
  734. {
  735. Logger.Trace("HandleDidSelectTableViewRow({0})", row);
  736. _lastRow = row;
  737. }
  738. /// <summary>
  739. /// Pop up a delete dialog.
  740. /// </summary>
  741. private void HandleDeleteSelectedLevel()
  742. {
  743. IBeatmapLevel level = _levelDetailViewController.selectedDifficultyBeatmap.level;
  744. _deleteDialog.Init("Delete song", $"Do you really want to delete \"{ level.songName} {level.songSubName}\"?", "Delete", "Cancel",
  745. (selectedButton) =>
  746. {
  747. _levelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _deleteDialog, null, false });
  748. if (selectedButton == 0)
  749. {
  750. try
  751. {
  752. // determine the index we are deleting so we can keep the cursor near the same spot after
  753. // the header counts as an index, so if the index came from the level array we have to add 1.
  754. List<IPreviewBeatmapLevel> levels = _levelPackLevelsTableView.GetPrivateField<IBeatmapLevelPack>("_pack").beatmapLevelCollection.beatmapLevels.ToList();
  755. int selectedIndex = 1 + levels.FindIndex(x => x.levelID == _levelDetailViewController.selectedDifficultyBeatmap.level.levelID);
  756. // we are only deleting custom levels, find the song, delete it
  757. var song = new Song(SongCore.Loader.CustomLevels.First(x => x.Value.levelID == _levelDetailViewController.selectedDifficultyBeatmap.level.levelID).Value);
  758. SongDownloader.Instance.DeleteSong(song);
  759. if (selectedIndex > 0)
  760. {
  761. this._model.RemoveSongFromLevelPack(GetCurrentSelectedLevelPack(), _levelDetailViewController.selectedDifficultyBeatmap.level.levelID);
  762. Logger.Log("Removed {0} from custom song list!", song.songName);
  763. this.UpdateLevelDataModel();
  764. this.RefreshSongList();
  765. TableView listTableView = _levelPackLevelsTableView.GetPrivateField<TableView>("_tableView");
  766. listTableView.ScrollToCellWithIdx(selectedIndex, TableView.ScrollPositionType.Beginning, false);
  767. _levelPackLevelsTableView.SetPrivateField("_selectedRow", selectedIndex);
  768. listTableView.SelectCellWithIdx(selectedIndex, true);
  769. }
  770. }
  771. catch (Exception e)
  772. {
  773. Logger.Error("Unable to delete song! Exception: " + e);
  774. }
  775. }
  776. });
  777. _levelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _deleteDialog, null, false });
  778. }
  779. /// <summary>
  780. /// Create MD5 of a file.
  781. /// </summary>
  782. /// <param name="path"></param>
  783. /// <returns></returns>
  784. public static string CreateMD5FromFile(string path)
  785. {
  786. string hash = "";
  787. if (!File.Exists(path)) return null;
  788. using (MD5 md5 = MD5.Create())
  789. {
  790. using (var stream = File.OpenRead(path))
  791. {
  792. byte[] hashBytes = md5.ComputeHash(stream);
  793. StringBuilder sb = new StringBuilder();
  794. foreach (byte hashByte in hashBytes)
  795. {
  796. sb.Append(hashByte.ToString("X2"));
  797. }
  798. hash = sb.ToString();
  799. return hash;
  800. }
  801. }
  802. }
  803. /// <summary>
  804. /// Handle selection of a playlist. Show just the songs in the playlist.
  805. /// </summary>
  806. /// <param name="p"></param>
  807. private void HandleDidSelectPlaylist(Playlist p)
  808. {
  809. if (p != null)
  810. {
  811. Logger.Debug("Showing songs for playlist: {0}", p.playlistTitle);
  812. _model.Settings.filterMode = SongFilterMode.Playlist;
  813. _model.CurrentPlaylist = p;
  814. _model.Settings.Save();
  815. ProcessSongList();
  816. RefreshSongUI();
  817. }
  818. else
  819. {
  820. Logger.Debug("No playlist selected");
  821. }
  822. }
  823. /// <summary>
  824. /// Display the search keyboard
  825. /// </summary>
  826. void ShowSearchKeyboard()
  827. {
  828. if (_searchViewController == null)
  829. {
  830. _searchViewController = UIBuilder.CreateViewController<SearchKeyboardViewController>("SearchKeyboardViewController");
  831. _searchViewController.searchButtonPressed += SearchViewControllerSearchButtonPressed;
  832. _searchViewController.backButtonPressed += SearchViewControllerbackButtonPressed;
  833. }
  834. Logger.Debug("Presenting search keyboard");
  835. _levelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _searchViewController, null, false });
  836. }
  837. /// <summary>
  838. /// Handle back button event from search keyboard.
  839. /// </summary>
  840. private void SearchViewControllerbackButtonPressed()
  841. {
  842. _levelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
  843. // force disable search filter.
  844. this._model.Settings.filterMode = SongFilterMode.None;
  845. this._model.Settings.Save();
  846. RefreshSongUI();
  847. }
  848. /// <summary>
  849. /// Handle search.
  850. /// </summary>
  851. /// <param name="searchFor"></param>
  852. private void SearchViewControllerSearchButtonPressed(string searchFor)
  853. {
  854. _levelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
  855. Logger.Debug("Searching for \"{0}\"...", searchFor);
  856. _model.Settings.filterMode = SongFilterMode.Search;
  857. _model.Settings.searchTerms.Insert(0, searchFor);
  858. _model.Settings.Save();
  859. _model.LastSelectedLevelId = null;
  860. ProcessSongList();
  861. RefreshSongUI();
  862. }
  863. /// <summary>
  864. /// Make big jumps in the song list.
  865. /// </summary>
  866. /// <param name="numJumps"></param>
  867. private void JumpSongList(int numJumps, float segmentPercent)
  868. {
  869. var levels = GetCurrentLevelPackLevels();
  870. if (levels == null)
  871. {
  872. return;
  873. }
  874. int totalSize = GetLevelPackLevelCount();
  875. int segmentSize = (int)(totalSize * segmentPercent);
  876. // Jump at least one scree size.
  877. if (segmentSize < LIST_ITEMS_VISIBLE_AT_ONCE)
  878. {
  879. segmentSize = LIST_ITEMS_VISIBLE_AT_ONCE;
  880. }
  881. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelPackLevelsTableView, "_tableView");
  882. int jumpDirection = Math.Sign(numJumps);
  883. int newRow = _lastRow + (jumpDirection * segmentSize);
  884. if (newRow <= 0)
  885. {
  886. newRow = 0;
  887. }
  888. else if (newRow >= totalSize)
  889. {
  890. newRow = totalSize - 1;
  891. }
  892. Logger.Debug("jumpDirection: {0}, newRow: {1}", jumpDirection, newRow);
  893. _lastRow = newRow;
  894. this.SelectAndScrollToLevel(_levelPackLevelsTableView, levels[newRow].levelID);
  895. }
  896. /// <summary>
  897. /// Add/Remove song from favorites depending on if it already exists.
  898. /// </summary>
  899. private void ToggleSongInPlaylist()
  900. {
  901. IBeatmapLevel songInfo = _levelDetailViewController.selectedDifficultyBeatmap.level;
  902. if (_model.CurrentEditingPlaylist != null)
  903. {
  904. if (_model.CurrentEditingPlaylistLevelIds.Contains(songInfo.levelID))
  905. {
  906. Logger.Info("Remove {0} from editing playlist", songInfo.songName);
  907. _model.RemoveSongFromEditingPlaylist(songInfo);
  908. if (_model.Settings.filterMode == SongFilterMode.Favorites)
  909. {
  910. this._model.ProcessSongList(GetCurrentSelectedLevelPack());
  911. this.RefreshSongList();
  912. }
  913. }
  914. else
  915. {
  916. Logger.Info("Add {0} to editing playlist", songInfo.songName);
  917. _model.AddSongToEditingPlaylist(songInfo);
  918. }
  919. }
  920. RefreshAddFavoriteButton(songInfo.levelID);
  921. _model.Settings.Save();
  922. }
  923. /// <summary>
  924. /// Update GUI elements that show score saber data.
  925. /// </summary>
  926. public void RefreshScoreSaberData(IPreviewBeatmapLevel level)
  927. {
  928. Logger.Trace("RefreshScoreSaberData({0})", level.levelID);
  929. // use controllers level...
  930. if (level == null)
  931. {
  932. level = _levelDetailViewController.selectedDifficultyBeatmap.level;
  933. }
  934. // abort!
  935. if (level == null)
  936. {
  937. Logger.Debug("Aborting RefreshScoreSaberData()");
  938. return;
  939. }
  940. BeatmapDifficulty difficulty = this._levelDifficultyViewController.selectedDifficulty;
  941. string difficultyString = difficulty.ToString();
  942. Logger.Debug(difficultyString);
  943. // check if we have score saber data
  944. if (this._model.LevelIdToScoreSaberData != null)
  945. {
  946. // Check for PP
  947. Logger.Debug("Checking if have info for song {0}", level.songName);
  948. if (this._model.LevelIdToScoreSaberData.ContainsKey(level.levelID))
  949. {
  950. Logger.Debug("Checking if have difficulty for song {0} difficulty {1}", level.songName, difficultyString);
  951. ScoreSaberData ppData = this._model.LevelIdToScoreSaberData[level.levelID];
  952. if (ppData.difficultyToSaberDifficulty.ContainsKey(difficultyString))
  953. {
  954. Logger.Debug("Display pp for song.");
  955. float pp = ppData.difficultyToSaberDifficulty[difficultyString].pp;
  956. float star = ppData.difficultyToSaberDifficulty[difficultyString].star;
  957. UIBuilder.SetStatButtonText(_ppStatButton, String.Format("{0:0.#}", pp));
  958. UIBuilder.SetStatButtonText(_starStatButton, String.Format("{0:0.#}", star));
  959. }
  960. else
  961. {
  962. UIBuilder.SetStatButtonText(_ppStatButton, "NA");
  963. UIBuilder.SetStatButtonText(_starStatButton, "NA");
  964. }
  965. }
  966. else
  967. {
  968. UIBuilder.SetStatButtonText(_ppStatButton, "?");
  969. UIBuilder.SetStatButtonText(_starStatButton, "?");
  970. }
  971. }
  972. else
  973. {
  974. Logger.Debug("No ScoreSaberData available... Cannot display pp/star stats...");
  975. }
  976. Logger.Debug("Done refreshing score saber stats.");
  977. }
  978. /// <summary>
  979. /// Helper to refresh the NJS widget.
  980. /// </summary>
  981. /// <param name="beatmap"></param>
  982. private void RefreshNoteJumpSpeed(BeatmapDifficulty beatmap)
  983. {
  984. UIBuilder.SetStatButtonText(_njsStatButton, String.Format("{0}", beatmap.NoteJumpMovementSpeed()));
  985. }
  986. /// <summary>
  987. /// Update interactive state of the quick scroll buttons.
  988. /// </summary>
  989. private void RefreshQuickScrollButtons()
  990. {
  991. // Refresh the fast scroll buttons
  992. if (_tableViewPageUpButton != null && _pageUpFastButton != null)
  993. {
  994. _pageUpFastButton.interactable = _tableViewPageUpButton.interactable;
  995. _pageUpFastButton.gameObject.SetActive(_tableViewPageUpButton.IsActive());
  996. }
  997. else
  998. {
  999. _pageUpFastButton.gameObject.SetActive(false);
  1000. }
  1001. if (_tableViewPageDownButton != null && _pageDownFastButton != null)
  1002. {
  1003. _pageDownFastButton.interactable = _tableViewPageDownButton.interactable;
  1004. _pageDownFastButton.gameObject.SetActive(_tableViewPageDownButton.IsActive());
  1005. }
  1006. else
  1007. {
  1008. _pageDownFastButton.gameObject.SetActive(false);
  1009. }
  1010. }
  1011. /// <summary>
  1012. /// Helper to quickly refresh add to favorites button
  1013. /// </summary>
  1014. /// <param name="levelId"></param>
  1015. private void RefreshAddFavoriteButton(String levelId)
  1016. {
  1017. if (levelId == null)
  1018. {
  1019. _currentAddFavoriteButtonSprite = null;
  1020. }
  1021. else
  1022. {
  1023. if (_model.CurrentEditingPlaylistLevelIds.Contains(levelId))
  1024. {
  1025. _currentAddFavoriteButtonSprite = _removeFavoriteSprite;
  1026. }
  1027. else
  1028. {
  1029. _currentAddFavoriteButtonSprite = _addFavoriteSprite;
  1030. }
  1031. }
  1032. UIBuilder.SetButtonIcon(_addFavoriteButton, _currentAddFavoriteButtonSprite);
  1033. }
  1034. /// <summary>
  1035. /// Adjust the UI colors.
  1036. /// </summary>
  1037. public void RefreshSortButtonUI()
  1038. {
  1039. // So far all we need to refresh is the sort buttons.
  1040. foreach (SongSortButton sortButton in _sortButtonGroup)
  1041. {
  1042. UIBuilder.SetButtonBorder(sortButton.Button, Color.white);
  1043. if (sortButton.SortMode == _model.Settings.sortMode)
  1044. {
  1045. if (this._model.Settings.invertSortResults)
  1046. {
  1047. UIBuilder.SetButtonBorder(sortButton.Button, Color.red);
  1048. }
  1049. else
  1050. {
  1051. UIBuilder.SetButtonBorder(sortButton.Button, Color.green);
  1052. }
  1053. }
  1054. }
  1055. // refresh filter buttons
  1056. foreach (SongFilterButton filterButton in _filterButtonGroup)
  1057. {
  1058. UIBuilder.SetButtonBorder(filterButton.Button, Color.white);
  1059. if (filterButton.FilterMode == _model.Settings.filterMode)
  1060. {
  1061. UIBuilder.SetButtonBorder(filterButton.Button, Color.green);
  1062. }
  1063. }
  1064. }
  1065. /// <summary>
  1066. /// Try to refresh the song list. Broken for now.
  1067. /// </summary>
  1068. public void RefreshSongList()
  1069. {
  1070. Logger.Info("Refreshing the song list view.");
  1071. try
  1072. {
  1073. var levels = GetCurrentLevelPackLevels();
  1074. if (levels == null)
  1075. {
  1076. Logger.Debug("Songs are not sorted yet, nothing to refresh.");
  1077. return;
  1078. }
  1079. Logger.Debug("Checking if TableView is initialized...");
  1080. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelPackLevelsTableView, "_tableView");
  1081. bool tableViewInit = ReflectionUtil.GetPrivateField<bool>(tableView, "_isInitialized");
  1082. if (!tableViewInit)
  1083. {
  1084. Logger.Debug("LevelPackLevelListTableView.TableView is not initialized... nothing to reload...");
  1085. return;
  1086. }
  1087. Logger.Debug("Reloading SongList TableView");
  1088. tableView.ReloadData();
  1089. Logger.Debug("Attempting to scroll to level...");
  1090. String selectedLevelID = null;
  1091. if (_model.LastSelectedLevelId != null)
  1092. {
  1093. selectedLevelID = _model.LastSelectedLevelId;
  1094. Logger.Debug("Scrolling to row for level ID: {0}", selectedLevelID);
  1095. }
  1096. else
  1097. {
  1098. if (levels.Length > 0)
  1099. {
  1100. selectedLevelID = levels.FirstOrDefault().levelID;
  1101. }
  1102. }
  1103. SelectAndScrollToLevel(_levelPackLevelsTableView, selectedLevelID);
  1104. }
  1105. catch (Exception e)
  1106. {
  1107. Logger.Exception("Exception refreshing song list:", e);
  1108. }
  1109. }
  1110. /// <summary>
  1111. /// Acquire the level pack collection.
  1112. /// </summary>
  1113. /// <returns></returns>
  1114. private IBeatmapLevelPackCollection GetLevelPackCollection()
  1115. {
  1116. if (_levelPackViewController == null)
  1117. {
  1118. return null;
  1119. }
  1120. IBeatmapLevelPackCollection levelPackCollection = _levelPackViewController.GetPrivateField<IBeatmapLevelPackCollection>("_levelPackCollection");
  1121. return levelPackCollection;
  1122. }
  1123. /// <summary>
  1124. /// Get the currently selected level pack within the LevelPackLevelViewController hierarchy.
  1125. /// </summary>
  1126. /// <returns></returns>
  1127. public IBeatmapLevelPack GetCurrentSelectedLevelPack()
  1128. {
  1129. if (_levelPackLevelsTableView == null)
  1130. {
  1131. return null;
  1132. }
  1133. var pack = _levelPackLevelsTableView.GetPrivateField<IBeatmapLevelPack>("_pack");
  1134. return pack;
  1135. }
  1136. /// <summary>
  1137. /// Get level pack by level pack id.
  1138. /// </summary>
  1139. /// <param name="levelPackId"></param>
  1140. /// <returns></returns>
  1141. private IBeatmapLevelPack GetLevelPackByPackId(String levelPackId)
  1142. {
  1143. IBeatmapLevelPackCollection levelPackCollection = GetLevelPackCollection();
  1144. if (levelPackCollection == null)
  1145. {
  1146. return null;
  1147. }
  1148. IBeatmapLevelPack levelPack = levelPackCollection.beatmapLevelPacks.ToList().FirstOrDefault(x => x.packID == levelPackId);
  1149. return levelPack;
  1150. }
  1151. /// <summary>
  1152. /// Get level pack index by level pack id.
  1153. /// </summary>
  1154. /// <param name="levelPackId"></param>
  1155. /// <returns></returns>
  1156. private int GetLevelPackIndexByPackId(String levelPackId)
  1157. {
  1158. IBeatmapLevelPackCollection levelPackCollection = GetLevelPackCollection();
  1159. if (levelPackCollection == null)
  1160. {
  1161. return -1;
  1162. }
  1163. int index = levelPackCollection.beatmapLevelPacks.ToList().FindIndex(x => x.packID == levelPackId);
  1164. return index;
  1165. }
  1166. /// <summary>
  1167. /// Get Current levels from current level pack.
  1168. /// </summary>
  1169. /// <returns></returns>
  1170. public IPreviewBeatmapLevel[] GetCurrentLevelPackLevels()
  1171. {
  1172. var levelPack = GetCurrentSelectedLevelPack();
  1173. if (levelPack == null)
  1174. {
  1175. return null;
  1176. }
  1177. return levelPack.beatmapLevelCollection.beatmapLevels;
  1178. }
  1179. /// <summary>
  1180. /// Get level count helper.
  1181. /// </summary>
  1182. /// <returns></returns>
  1183. public int GetLevelPackLevelCount()
  1184. {
  1185. var levels = GetCurrentLevelPackLevels();
  1186. if (levels == null)
  1187. {
  1188. return 0;
  1189. }
  1190. return levels.Length;
  1191. }
  1192. /// <summary>
  1193. /// Select a level pack.
  1194. /// </summary>
  1195. /// <param name="levelPackId"></param>
  1196. public void SelectLevelPack(String levelPackId)
  1197. {
  1198. Logger.Trace("SelectLevelPack({0})", levelPackId);
  1199. try
  1200. {
  1201. var levelPacks = GetLevelPackCollection();
  1202. var index = GetLevelPackIndexByPackId(levelPackId);
  1203. var pack = GetLevelPackByPackId(levelPackId);
  1204. if (index < 0)
  1205. {
  1206. Logger.Debug("Cannot select level packs yet...");
  1207. return;
  1208. }
  1209. Logger.Info("Selecting level pack index: {0}", pack.packName);
  1210. var tableView = _levelPacksTableView.GetPrivateField<TableView>("_tableView");
  1211. _levelPacksTableView.SelectCellWithIdx(index);
  1212. tableView.SelectCellWithIdx(index, true);
  1213. tableView.ScrollToCellWithIdx(0, TableView.ScrollPositionType.Beginning, false);
  1214. for (int i = 0; i < index; i++)
  1215. {
  1216. tableView.PageScrollDown();
  1217. }
  1218. Logger.Debug("Done selecting level pack!");
  1219. }
  1220. catch (Exception e)
  1221. {
  1222. Logger.Exception(e);
  1223. }
  1224. }
  1225. /// <summary>
  1226. /// Scroll TableView to proper row, fire events.
  1227. /// </summary>
  1228. /// <param name="table"></param>
  1229. /// <param name="levelID"></param>
  1230. private void SelectAndScrollToLevel(LevelPackLevelsTableView table, string levelID)
  1231. {
  1232. Logger.Debug("Scrolling to LevelID: {0}", levelID);
  1233. // Check once per load
  1234. if (!_checkedForTwitchPlugin)
  1235. {
  1236. Logger.Info("Checking for BeatSaber Twitch Integration Plugin...");
  1237. // Try to detect BeatSaber Twitch Integration Plugin
  1238. _detectedTwitchPluginQueue = Resources.FindObjectsOfTypeAll<VRUIViewController>().Any(x => x.name == "RequestInfo");
  1239. Logger.Info("BeatSaber Twitch Integration plugin detected: " + _detectedTwitchPluginQueue);
  1240. _checkedForTwitchPlugin = true;
  1241. }
  1242. // Skip scrolling to level if twitch plugin has queue active.
  1243. if (_detectedTwitchPluginQueue)
  1244. {
  1245. Logger.Debug("Skipping SelectAndScrollToLevel() because we detected Twitch Integration Plugin has a Queue active...");
  1246. return;
  1247. }
  1248. // try to find the index and scroll to it
  1249. int selectedIndex = 0;
  1250. List<IPreviewBeatmapLevel> levels = table.GetPrivateField<IBeatmapLevelPack>("_pack").beatmapLevelCollection.beatmapLevels.ToList();
  1251. if (levels.Count <= 0)
  1252. {
  1253. return;
  1254. }
  1255. // acquire the index or try the last row
  1256. selectedIndex = levels.FindIndex(x => x.levelID == levelID);
  1257. if (selectedIndex < 0)
  1258. {
  1259. // this might look like an off by one error but the _level list we keep is missing the header entry BeatSaber.
  1260. // so the last row is +1 the max index, the count.
  1261. int maxCount = GetLevelPackLevelCount();
  1262. Logger.Debug("Song is not in the level pack, cannot scroll to it... Using last known row {0}/{1}", _lastRow, maxCount);
  1263. selectedIndex = Math.Min(maxCount, _lastRow);
  1264. }
  1265. else
  1266. {
  1267. // the header counts as an index, so if the index came from the level array we have to add 1.
  1268. selectedIndex += 1;
  1269. }
  1270. Logger.Debug("Scrolling level list to idx: {0}", selectedIndex);
  1271. TableView tableView = _levelPackLevelsTableView.GetPrivateField<TableView>("_tableView");
  1272. _levelPackLevelsTableView.HandleDidSelectRowEvent(tableView, selectedIndex);
  1273. tableView.ScrollToCellWithIdx(selectedIndex, TableView.ScrollPositionType.Beginning, true);
  1274. tableView.SelectCellWithIdx(selectedIndex);
  1275. RefreshQuickScrollButtons();
  1276. _lastRow = selectedIndex;
  1277. }
  1278. /// <summary>
  1279. /// Helper for updating the model (which updates the song list)
  1280. /// </summary>
  1281. public void UpdateLevelDataModel()
  1282. {
  1283. try
  1284. {
  1285. Logger.Trace("UpdateLevelDataModel()");
  1286. // get a current beatmap characteristic...
  1287. if (_model.CurrentBeatmapCharacteristicSO == null && _beatmapCharacteristicSelectionViewController != null)
  1288. {
  1289. _model.CurrentBeatmapCharacteristicSO = _beatmapCharacteristicSelectionViewController.GetPrivateField<BeatmapCharacteristicSO>("_selectedBeatmapCharacteristic");
  1290. }
  1291. _model.UpdateLevelRecords();
  1292. bool didUpdateLevelPack = UpdateLevelPackSelection();
  1293. if (!didUpdateLevelPack)
  1294. {
  1295. ProcessSongList();
  1296. }
  1297. }
  1298. catch (Exception e)
  1299. {
  1300. Logger.Exception("SongBrowser UI crashed trying to update the internal song lists: ", e);
  1301. }
  1302. }
  1303. /// <summary>
  1304. /// Logic for fixing BeatSaber's level pack selection bugs.
  1305. /// </summary>
  1306. public bool UpdateLevelPackSelection()
  1307. {
  1308. if (_levelPackViewController != null)
  1309. {
  1310. IBeatmapLevelPack currentSelected = GetCurrentSelectedLevelPack();
  1311. Logger.Debug("Current selected level pack: {0}", currentSelected);
  1312. if (String.IsNullOrEmpty(_model.Settings.currentLevelPackId))
  1313. {
  1314. if (currentSelected == null)
  1315. {
  1316. Logger.Debug("No level pack selected, acquiring the first available...");
  1317. var levelPackCollection = _levelPackViewController.GetPrivateField<IBeatmapLevelPackCollection>("_levelPackCollection");
  1318. currentSelected = levelPackCollection.beatmapLevelPacks[0];
  1319. }
  1320. }
  1321. else if (currentSelected == null || (currentSelected.packID != _model.Settings.currentLevelPackId))
  1322. {
  1323. Logger.Debug("Automatically selecting level pack: {0}", _model.Settings.currentLevelPackId);
  1324. // HACK - BeatSaber seems to always go back to OST1 internally.
  1325. // - Lets force it to the last pack id but not have SongBrowser functions fire.
  1326. // Turn off our event processing
  1327. _levelPackViewController.didSelectPackEvent -= _levelPackViewController_didSelectPackEvent;
  1328. _levelPacksTableView.didSelectPackEvent -= _levelPacksTableView_didSelectPackEvent;
  1329. var levelPack = GetLevelPackByPackId(_model.Settings.currentLevelPackId);
  1330. this.SelectLevelPack(_model.Settings.currentLevelPackId);
  1331. ProcessSongList();
  1332. _levelPackViewController.didSelectPackEvent += _levelPackViewController_didSelectPackEvent;
  1333. _levelPacksTableView.didSelectPackEvent += _levelPacksTableView_didSelectPackEvent;
  1334. return true;
  1335. }
  1336. else
  1337. {
  1338. // this._model.SetCurrentLevelPack(currentSelected);
  1339. }
  1340. }
  1341. return false;
  1342. }
  1343. //Pull njs from a difficulty, based on private function from SongLoader
  1344. public float GetNoteJump(string json)
  1345. {
  1346. float noteJumpSpeed = 0;
  1347. var split = json.Split(':');
  1348. for (var i = 0; i < split.Length; i++)
  1349. {
  1350. if (split[i].Contains("_noteJumpSpeed"))
  1351. {
  1352. noteJumpSpeed = Convert.ToSingle(split[i + 1].Split(',')[0], CultureInfo.InvariantCulture);
  1353. }
  1354. }
  1355. return noteJumpSpeed;
  1356. }
  1357. #if DEBUG
  1358. /// <summary>
  1359. /// Not normally called by the game-engine. Dependent on SongBrowserApplication to call it.
  1360. /// </summary>
  1361. public void LateUpdate()
  1362. {
  1363. CheckDebugUserInput();
  1364. }
  1365. /// <summary>
  1366. /// Map some key presses directly to UI interactions to make testing easier.
  1367. /// </summary>
  1368. private void CheckDebugUserInput()
  1369. {
  1370. try
  1371. {
  1372. if (this._levelPackLevelsViewController != null && this._levelPackLevelsViewController.isActiveAndEnabled)
  1373. {
  1374. bool isShiftKeyDown = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
  1375. if (isShiftKeyDown && Input.GetKeyDown(KeyCode.X))
  1376. {
  1377. this._beatmapCharacteristicSelectionViewController.HandleDifficultySegmentedControlDidSelectCell(null, 1);
  1378. }
  1379. else if (Input.GetKeyDown(KeyCode.X))
  1380. {
  1381. this._beatmapCharacteristicSelectionViewController.HandleDifficultySegmentedControlDidSelectCell(null, 0);
  1382. }
  1383. // back
  1384. if (Input.GetKeyDown(KeyCode.Escape))
  1385. {
  1386. this._levelSelectionNavigationController.GoBackButtonPressed();
  1387. }
  1388. // select current sort mode again (toggle inverting)
  1389. if (isShiftKeyDown && Input.GetKeyDown(KeyCode.BackQuote))
  1390. {
  1391. _sortButtonGroup[_sortButtonLastPushedIndex].Button.onClick.Invoke();
  1392. }
  1393. // cycle sort modes
  1394. else if (Input.GetKeyDown(KeyCode.BackQuote))
  1395. {
  1396. _sortButtonLastPushedIndex = (_sortButtonLastPushedIndex + 1) % _sortButtonGroup.Count;
  1397. _sortButtonGroup[_sortButtonLastPushedIndex].Button.onClick.Invoke();
  1398. }
  1399. // filter favorites
  1400. if (Input.GetKeyDown(KeyCode.F1))
  1401. {
  1402. OnFavoriteFilterButtonClickEvent();
  1403. }
  1404. // filter playlists
  1405. if (Input.GetKeyDown(KeyCode.F2))
  1406. {
  1407. OnPlaylistButtonClickEvent();
  1408. }
  1409. // filter search
  1410. if (Input.GetKeyDown(KeyCode.F3))
  1411. {
  1412. OnSearchButtonClickEvent();
  1413. }
  1414. // delete
  1415. if (Input.GetKeyDown(KeyCode.Delete))
  1416. {
  1417. _deleteButton.onClick.Invoke();
  1418. }
  1419. // c - select difficulty for top song
  1420. if (Input.GetKeyDown(KeyCode.C))
  1421. {
  1422. _levelPacksTableView.SelectCellWithIdx(5);
  1423. _levelPacksTableView.HandleDidSelectColumnEvent(null, 2);
  1424. TableView listTableView = this._levelPackLevelsTableView.GetPrivateField<TableView>("_tableView");
  1425. this._levelPackLevelsTableView.HandleDidSelectRowEvent(listTableView, 2);
  1426. listTableView.ScrollToCellWithIdx(2, TableView.ScrollPositionType.Beginning, false);
  1427. //this._levelDifficultyViewController.HandleDifficultySegmentedControlDidSelectCell(null, 0);
  1428. }
  1429. // v - select difficulty for top song
  1430. if (Input.GetKeyDown(KeyCode.V))
  1431. {
  1432. this.SelectAndScrollToLevel(_levelPackLevelsTableView, _model.SortedSongList[0].levelID);
  1433. this._levelDifficultyViewController.HandleDifficultySegmentedControlDidSelectCell(null, 0);
  1434. }
  1435. // return - start a song
  1436. if (Input.GetKeyDown(KeyCode.Return))
  1437. {
  1438. if (_playButton.isActiveAndEnabled)
  1439. {
  1440. _playButton.onClick.Invoke();
  1441. }
  1442. }
  1443. // change song index
  1444. if (isShiftKeyDown && Input.GetKeyDown(KeyCode.N))
  1445. {
  1446. _pageUpFastButton.onClick.Invoke();
  1447. }
  1448. else if (Input.GetKeyDown(KeyCode.N))
  1449. {
  1450. _lastRow = (_lastRow - 1) != -1 ? (_lastRow - 1) % this._model.SortedSongList.Count : 0;
  1451. this.SelectAndScrollToLevel(_levelPackLevelsTableView, _model.SortedSongList[_lastRow].levelID);
  1452. }
  1453. if (isShiftKeyDown && Input.GetKeyDown(KeyCode.M))
  1454. {
  1455. _pageDownFastButton.onClick.Invoke();
  1456. }
  1457. else if (Input.GetKeyDown(KeyCode.M))
  1458. {
  1459. _lastRow = (_lastRow + 1) % this._model.SortedSongList.Count;
  1460. this.SelectAndScrollToLevel(_levelPackLevelsTableView, _model.SortedSongList[_lastRow].levelID);
  1461. }
  1462. // add to favorites
  1463. if (Input.GetKeyDown(KeyCode.KeypadPlus))
  1464. {
  1465. ToggleSongInPlaylist();
  1466. }
  1467. }
  1468. else if (_deleteDialog != null && _deleteDialog.isInViewControllerHierarchy)
  1469. {
  1470. // accept delete
  1471. if (Input.GetKeyDown(KeyCode.Return))
  1472. {
  1473. _deleteDialog.GetPrivateField<Button>("_okButton").onClick.Invoke();
  1474. }
  1475. if (Input.GetKeyDown(KeyCode.Escape))
  1476. {
  1477. _deleteDialog.GetPrivateField<Button>("_cancelButton").onClick.Invoke();
  1478. }
  1479. }
  1480. else
  1481. {
  1482. if (Input.GetKeyDown(KeyCode.B))
  1483. {
  1484. Logger.Debug("Invoking OK Button");
  1485. VRUIViewController view = Resources.FindObjectsOfTypeAll<VRUIViewController>().First(x => x.name == "StandardLevelResultsViewController");
  1486. view.GetComponentsInChildren<Button>().First(x => x.name == "Ok").onClick.Invoke();
  1487. }
  1488. }
  1489. }
  1490. catch (Exception e)
  1491. {
  1492. Logger.Exception("Debug Input caused Exception: ", e);
  1493. }
  1494. }
  1495. #endif
  1496. }
  1497. }