SongBrowserApplication.cs 9.6 KB

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  1. using SongBrowser.DataAccess;
  2. using SongBrowser.UI;
  3. using SongLoaderPlugin;
  4. using SongLoaderPlugin.OverrideClasses;
  5. using System;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using System.Linq;
  9. using UnityEngine;
  10. using UnityEngine.UI;
  11. using Logger = SongBrowser.Logging.Logger;
  12. namespace SongBrowser
  13. {
  14. public class SongBrowserApplication : MonoBehaviour
  15. {
  16. public static SongBrowserApplication Instance;
  17. // Song Browser UI Elements
  18. private SongBrowserUI _songBrowserUI;
  19. private ScoreSaberDatabaseDownloader _ppDownloader;
  20. public Dictionary<String, Sprite> CachedIcons;
  21. public static SongBrowser.UI.ProgressBar MainProgressBar;
  22. /// <summary>
  23. /// Load the main song browser app.
  24. /// </summary>
  25. internal static void OnLoad()
  26. {
  27. if (Instance != null)
  28. {
  29. return;
  30. }
  31. new GameObject("Beat Saber SongBrowser Plugin").AddComponent<SongBrowserApplication>();
  32. SongBrowserApplication.MainProgressBar = SongBrowser.UI.ProgressBar.Create();
  33. Console.WriteLine("SongBrowser Plugin Loaded()");
  34. }
  35. /// <summary>
  36. /// It has awaken!
  37. /// </summary>
  38. private void Awake()
  39. {
  40. Logger.Trace("Awake-SongBrowserApplication()");
  41. Instance = this;
  42. _songBrowserUI = gameObject.AddComponent<SongBrowserUI>();
  43. _ppDownloader = gameObject.AddComponent<ScoreSaberDatabaseDownloader>();
  44. _ppDownloader.onScoreSaberDataDownloaded += OnScoreSaberDataDownloaded;
  45. }
  46. /// <summary>
  47. /// Acquire any UI elements from Beat saber that we need. Wait for the song list to be loaded.
  48. /// </summary>
  49. public void Start()
  50. {
  51. Logger.Trace("Start-SongBrowserApplication()");
  52. AcquireUIElements();
  53. InstallHandlers();
  54. StartCoroutine(ScrappedData.Instance.DownloadScrappedData((List<ScrappedSong> songs) => { }));
  55. if (SongLoaderPlugin.SongLoader.AreSongsLoaded)
  56. {
  57. OnSongLoaderLoadedSongs(null, SongLoader.CustomLevels);
  58. }
  59. else
  60. {
  61. SongLoader.SongsLoadedEvent += OnSongLoaderLoadedSongs;
  62. _songBrowserUI.UpdateLevelPackModel();
  63. }
  64. }
  65. /// <summary>
  66. /// Only gets called once during boot of BeatSaber.
  67. /// </summary>
  68. /// <param name="loader"></param>
  69. /// <param name="levels"></param>
  70. private void OnSongLoaderLoadedSongs(SongLoader loader, List<CustomLevel> levels)
  71. {
  72. Logger.Trace("OnSongLoaderLoadedSongs-SongBrowserApplication()");
  73. try
  74. {
  75. _songBrowserUI.UpdateLevelPackModel();
  76. _songBrowserUI.UpdateLevelDataModel();
  77. _songBrowserUI.RefreshSongList();
  78. }
  79. catch (Exception e)
  80. {
  81. Logger.Exception("Exception during OnSongLoaderLoadedSongs: ", e);
  82. }
  83. }
  84. /// <summary>
  85. /// Inform browser score saber data is available.
  86. /// </summary>
  87. /// <param name="loader"></param>
  88. /// <param name="levels"></param>
  89. private void OnScoreSaberDataDownloaded()
  90. {
  91. Logger.Trace("OnScoreSaberDataDownloaded");
  92. try
  93. {
  94. _songBrowserUI.Model.UpdateScoreSaberDataMapping();
  95. if (_songBrowserUI.Model.Settings.sortMode == SongSortMode.PP)
  96. {
  97. _songBrowserUI.Model.ProcessSongList();
  98. _songBrowserUI.RefreshSongList();
  99. }
  100. }
  101. catch (Exception e)
  102. {
  103. Logger.Exception("Exception during OnScoreSaberDataDownloaded: ", e);
  104. }
  105. }
  106. /// <summary>
  107. /// Get a handle to the view controllers we are going to add elements to.
  108. /// </summary>
  109. private void AcquireUIElements()
  110. {
  111. Logger.Trace("AcquireUIElements()");
  112. try
  113. {
  114. CachedIcons = new Dictionary<String, Sprite>();
  115. foreach (Sprite sprite in Resources.FindObjectsOfTypeAll<Sprite>())
  116. {
  117. if (CachedIcons.ContainsKey(sprite.name))
  118. {
  119. continue;
  120. }
  121. //Logger.Debug("Adding Icon: {0}", sprite.name);
  122. CachedIcons.Add(sprite.name, sprite);
  123. }
  124. /*foreach (RectTransform rect in Resources.FindObjectsOfTypeAll<RectTransform>())
  125. {
  126. Logger.Debug("RectTransform: {0}", rect.name);
  127. }*/
  128. }
  129. catch (Exception e)
  130. {
  131. Logger.Exception("Exception AcquireUIElements(): ", e);
  132. }
  133. }
  134. /// <summary>
  135. /// Install Our Handlers so we can react to ingame events.
  136. /// </summary>
  137. private void InstallHandlers()
  138. {
  139. // Append our own event to appropriate events so we can refresh the song list before the user sees it.
  140. MainFlowCoordinator mainFlow = Resources.FindObjectsOfTypeAll<MainFlowCoordinator>().First();
  141. Button soloFreePlayButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "SoloFreePlayButton");
  142. Button partyFreePlayButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "PartyFreePlayButton");
  143. Button campaignButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "CampaignButton");
  144. soloFreePlayButton.onClick.AddListener(HandleSoloModeSelection);
  145. partyFreePlayButton.onClick.AddListener(HandlePartyModeSelection);
  146. campaignButton.onClick.AddListener(HandleCampaignModeSelection);
  147. }
  148. /// <summary>
  149. /// Handle Solo Mode
  150. /// </summary>
  151. /// <param name="arg1"></param>
  152. /// <param name="arg2"></param>
  153. private void HandleSoloModeSelection()
  154. {
  155. Logger.Trace("HandleSoloModeSelection()");
  156. HandleModeSelection(MainMenuViewController.MenuButton.SoloFreePlay);
  157. this._songBrowserUI.Show();
  158. }
  159. /// <summary>
  160. /// Handle Party Mode
  161. /// </summary>
  162. /// <param name="arg1"></param>
  163. /// <param name="arg2"></param>
  164. private void HandlePartyModeSelection()
  165. {
  166. Logger.Trace("HandlePartyModeSelection()");
  167. HandleModeSelection(MainMenuViewController.MenuButton.Party);
  168. this._songBrowserUI.Show();
  169. }
  170. /// <summary>
  171. /// Handle Party Mode
  172. /// </summary>
  173. /// <param name="arg1"></param>
  174. /// <param name="arg2"></param>
  175. private void HandleCampaignModeSelection()
  176. {
  177. Logger.Trace("HandleCampaignModeSelection()");
  178. HandleModeSelection(MainMenuViewController.MenuButton.SoloCampaign);
  179. this._songBrowserUI.Hide();
  180. }
  181. /// <summary>
  182. /// Handle Mode
  183. /// </summary>
  184. /// <param name="arg1"></param>
  185. /// <param name="arg2"></param>
  186. private void HandleModeSelection(MainMenuViewController.MenuButton mode)
  187. {
  188. Logger.Trace("HandleModeSelection()");
  189. _songBrowserUI.UpdateLevelPackModel(true);
  190. this._songBrowserUI.CreateUI(mode);
  191. StartCoroutine(this.UpdateBrowserUI());
  192. }
  193. /// <summary>
  194. /// Wait until the end of the frame to finish updating everything.
  195. /// </summary>
  196. /// <returns></returns>
  197. public IEnumerator UpdateBrowserUI()
  198. {
  199. yield return new WaitForEndOfFrame();
  200. this._songBrowserUI.UpdateLevelDataModel();
  201. this._songBrowserUI.RefreshSongList();
  202. }
  203. /// <summary>
  204. /// Helper for invoking buttons.
  205. /// </summary>
  206. /// <param name="buttonName"></param>
  207. public static void InvokeBeatSaberButton(String buttonName)
  208. {
  209. Button buttonInstance = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == buttonName));
  210. buttonInstance.onClick.Invoke();
  211. }
  212. #if DEBUG
  213. /// <summary>
  214. /// Map some key presses directly to UI interactions to make testing easier.
  215. /// </summary>
  216. private void LateUpdate()
  217. {
  218. // z,x,c,v can be used to get into a song, b will hit continue button after song ends
  219. if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Z))
  220. {
  221. InvokeBeatSaberButton("PartyFreePlayButton");
  222. }
  223. else if (Input.GetKeyDown(KeyCode.Z))
  224. {
  225. InvokeBeatSaberButton("SoloFreePlayButton");
  226. }
  227. if (Input.GetKeyDown(KeyCode.Alpha0))
  228. {
  229. InvokeBeatSaberButton("SettingsButton");
  230. }
  231. if (Input.GetKeyDown(KeyCode.Alpha9))
  232. {
  233. InvokeBeatSaberButton("ApplyButton");
  234. }
  235. if (Input.GetKeyDown(KeyCode.Alpha8))
  236. {
  237. Console.WriteLine("CLICKING OK BUTTON");
  238. var settings = Resources.FindObjectsOfTypeAll<VRUI.VRUIViewController>().First(x => x.name == "SettingsViewController");
  239. var button = settings.GetComponentsInChildren<Button>().Where(x => x.name == "OkButton");
  240. foreach (Button b in button)
  241. {
  242. b.onClick.Invoke();
  243. }
  244. }
  245. }
  246. #endif
  247. }
  248. }