SongBrowserApplication.cs 8.0 KB

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  1. using SongBrowser.DataAccess;
  2. using SongBrowser.UI;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. using Logger = SongBrowser.Logging.Logger;
  10. namespace SongBrowser
  11. {
  12. public class SongBrowserApplication : MonoBehaviour
  13. {
  14. public static SongBrowserApplication Instance;
  15. // Song Browser UI Elements
  16. private SongBrowserUI _songBrowserUI;
  17. public static SongBrowser.UI.ProgressBar MainProgressBar;
  18. /// <summary>
  19. /// Load the main song browser app.
  20. /// </summary>
  21. internal static void OnLoad()
  22. {
  23. if (Instance != null)
  24. {
  25. return;
  26. }
  27. new GameObject("Beat Saber SongBrowser Plugin").AddComponent<SongBrowserApplication>();
  28. SongBrowserApplication.MainProgressBar = SongBrowser.UI.ProgressBar.Create();
  29. Console.WriteLine("SongBrowser Plugin Loaded()");
  30. }
  31. /// <summary>
  32. /// It has awaken!
  33. /// </summary>
  34. private void Awake()
  35. {
  36. Logger.Trace("Awake-SongBrowserApplication()");
  37. Instance = this;
  38. _songBrowserUI = gameObject.AddComponent<SongBrowserUI>();
  39. }
  40. /// <summary>
  41. /// Acquire any UI elements from Beat saber that we need. Wait for the song list to be loaded.
  42. /// </summary>
  43. public void Start()
  44. {
  45. Logger.Trace("Start-SongBrowserApplication()");
  46. InstallHandlers();
  47. SongDataCore.Plugin.ScoreSaber.OnDataFinishedProcessing += OnScoreSaberDataDownloaded;
  48. SongDataCore.Plugin.BeatSaver.OnDataFinishedProcessing += OnBeatSaverDataDownloaded;
  49. if (SongCore.Loader.AreSongsLoaded)
  50. {
  51. OnSongLoaderLoadedSongs(null, SongCore.Loader.CustomLevels);
  52. }
  53. else
  54. {
  55. SongCore.Loader.SongsLoadedEvent += OnSongLoaderLoadedSongs;
  56. }
  57. // Useful to dump game objects.
  58. /*foreach (RectTransform rect in Resources.FindObjectsOfTypeAll<RectTransform>())
  59. {
  60. Logger.Debug("RectTransform: {0}", rect.name);
  61. }*/
  62. /*foreach (Sprite sprite in Resources.FindObjectsOfTypeAll<Sprite>())
  63. {
  64. Logger.Debug("Adding Icon: {0}", sprite.name);
  65. }*/
  66. }
  67. /// <summary>
  68. /// Only gets called once during boot of BeatSaber.
  69. /// </summary>
  70. /// <param name="loader"></param>
  71. /// <param name="levels"></param>
  72. private void OnSongLoaderLoadedSongs(SongCore.Loader loader, Dictionary<string, CustomPreviewBeatmapLevel> levels)
  73. {
  74. Logger.Trace("OnSongLoaderLoadedSongs-SongBrowserApplication()");
  75. try
  76. {
  77. _songBrowserUI.UpdateLevelDataModel();
  78. _songBrowserUI.RefreshSongList();
  79. }
  80. catch (Exception e)
  81. {
  82. Logger.Exception("Exception during OnSongLoaderLoadedSongs: ", e);
  83. }
  84. }
  85. /// <summary>
  86. /// Inform browser score saber data is available.
  87. /// </summary>
  88. /// <param name="loader"></param>
  89. /// <param name="levels"></param>
  90. private void OnScoreSaberDataDownloaded()
  91. {
  92. Logger.Trace("OnScoreSaberDataDownloaded");
  93. try
  94. {
  95. if (_songBrowserUI.Model.Settings.sortMode.NeedsScoreSaberData())
  96. {
  97. _songBrowserUI.ProcessSongList();
  98. _songBrowserUI.RefreshSongUI();
  99. }
  100. else
  101. {
  102. _songBrowserUI.RefreshSortButtonUI();
  103. }
  104. }
  105. catch (Exception e)
  106. {
  107. Logger.Exception("Exception during OnScoreSaberDataDownloaded: ", e);
  108. }
  109. }
  110. /// <summary>
  111. /// Update mapping of scrapped song data.
  112. /// </summary>
  113. private void OnBeatSaverDataDownloaded()
  114. {
  115. Logger.Trace("OnBeatSaverDataDownloaded");
  116. try
  117. {
  118. if (_songBrowserUI.Model.Settings.sortMode.NeedsBeatSaverData())
  119. {
  120. _songBrowserUI.ProcessSongList();
  121. _songBrowserUI.RefreshSongUI();
  122. }
  123. else
  124. {
  125. _songBrowserUI.RefreshSortButtonUI();
  126. }
  127. }
  128. catch (Exception e)
  129. {
  130. Logger.Exception("Exception during OnDownloaderScrappedDataDownloaded: ", e);
  131. }
  132. }
  133. /// <summary>
  134. /// Install Our Handlers so we can react to ingame events.
  135. /// </summary>
  136. private void InstallHandlers()
  137. {
  138. // Append our own event to appropriate events so we can refresh the song list before the user sees it.
  139. MainFlowCoordinator mainFlow = Resources.FindObjectsOfTypeAll<MainFlowCoordinator>().First();
  140. Button soloFreePlayButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "SoloFreePlayButton");
  141. Button partyFreePlayButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "PartyFreePlayButton");
  142. Button campaignButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "CampaignButton");
  143. soloFreePlayButton.onClick.AddListener(HandleSoloModeSelection);
  144. partyFreePlayButton.onClick.AddListener(HandlePartyModeSelection);
  145. campaignButton.onClick.AddListener(HandleCampaignModeSelection);
  146. }
  147. /// <summary>
  148. /// Handle Solo Mode
  149. /// </summary>
  150. /// <param name="arg1"></param>
  151. /// <param name="arg2"></param>
  152. private void HandleSoloModeSelection()
  153. {
  154. Logger.Trace("HandleSoloModeSelection()");
  155. HandleModeSelection(MainMenuViewController.MenuButton.SoloFreePlay);
  156. _songBrowserUI.Show();
  157. }
  158. /// <summary>
  159. /// Handle Party Mode
  160. /// </summary>
  161. /// <param name="arg1"></param>
  162. /// <param name="arg2"></param>
  163. private void HandlePartyModeSelection()
  164. {
  165. Logger.Trace("HandlePartyModeSelection()");
  166. HandleModeSelection(MainMenuViewController.MenuButton.Party);
  167. _songBrowserUI.Show();
  168. }
  169. /// <summary>
  170. /// Handle Party Mode
  171. /// </summary>
  172. /// <param name="arg1"></param>
  173. /// <param name="arg2"></param>
  174. private void HandleCampaignModeSelection()
  175. {
  176. Logger.Trace("HandleCampaignModeSelection()");
  177. HandleModeSelection(MainMenuViewController.MenuButton.SoloCampaign);
  178. _songBrowserUI.Hide();
  179. }
  180. /// <summary>
  181. /// Handle Mode
  182. /// </summary>
  183. /// <param name="arg1"></param>
  184. /// <param name="arg2"></param>
  185. private void HandleModeSelection(MainMenuViewController.MenuButton mode)
  186. {
  187. Logger.Trace("HandleModeSelection()");
  188. _songBrowserUI.CreateUI(mode);
  189. StartCoroutine(UpdateBrowserUI());
  190. }
  191. /// <summary>
  192. /// Wait until the end of the frame to finish updating everything.
  193. /// </summary>
  194. /// <returns></returns>
  195. public IEnumerator UpdateBrowserUI()
  196. {
  197. yield return new WaitForEndOfFrame();
  198. _songBrowserUI.UpdateLevelDataModel();
  199. _songBrowserUI.UpdateLevelPackSelection();
  200. _songBrowserUI.RefreshSongList();
  201. }
  202. /// <summary>
  203. /// Helper for invoking buttons.
  204. /// </summary>
  205. /// <param name="buttonName"></param>
  206. public static void InvokeBeatSaberButton(String buttonName)
  207. {
  208. Button buttonInstance = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == buttonName));
  209. buttonInstance.onClick.Invoke();
  210. }
  211. }
  212. }