SongBrowser.cs 23 KB

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  1. using UnityEngine;
  2. using System.Linq;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Security.Cryptography;
  6. using UnityEngine.Events;
  7. using UnityEngine.SceneManagement;
  8. using UnityEngine.UI;
  9. using System.Text;
  10. using HMUI;
  11. using System.Text.RegularExpressions;
  12. using System.IO;
  13. namespace SongBrowserPlugin
  14. {
  15. public class SongSortButton
  16. {
  17. public SongSortMode SortMode;
  18. public Button Button;
  19. }
  20. public class SongBrowser : MonoBehaviour
  21. {
  22. public const int MenuIndex = 1;
  23. private Logger _log = new Logger("SongBrowserPlugin");
  24. private SongSelectionMasterViewController _songSelectionMasterView;
  25. private SongDetailViewController _songDetailViewController;
  26. private SongListViewController _songListViewController;
  27. private MainMenuViewController _mainMenuViewController;
  28. private Dictionary<String, Sprite> _icons;
  29. private Button _buttonInstance;
  30. private List<SongSortButton> _sortButtonGroup;
  31. private Button _addFavoriteButton;
  32. private String _addFavoriteButtonText = null;
  33. private SongBrowserSettings _settings;
  34. /// <summary>
  35. /// Unity OnLoad
  36. /// </summary>
  37. public static void OnLoad()
  38. {
  39. if (Instance != null) return;
  40. new GameObject("Song Browser").AddComponent<SongBrowser>();
  41. }
  42. public static SongBrowser Instance;
  43. /// <summary>
  44. /// Builds the UI for this plugin.
  45. /// </summary>
  46. private void Awake()
  47. {
  48. _log.Debug("Awake()");
  49. Instance = this;
  50. _settings = SongBrowserSettings.Load();
  51. SceneManager.activeSceneChanged += SceneManagerOnActiveSceneChanged;
  52. SongLoaderPlugin.SongLoader.SongsLoaded.AddListener(OnSongLoaderLoadedSongs);
  53. DontDestroyOnLoad(gameObject);
  54. }
  55. /// <summary>
  56. /// Get a handle to the view controllers we are going to add elements to.
  57. /// </summary>
  58. public void AcquireUIElements()
  59. {
  60. _icons = new Dictionary<String, Sprite>();
  61. foreach (Sprite sprite in Resources.FindObjectsOfTypeAll<Sprite>())
  62. {
  63. if (_icons.ContainsKey(sprite.name))
  64. {
  65. continue;
  66. }
  67. _icons.Add(sprite.name, sprite);
  68. }
  69. try
  70. {
  71. _buttonInstance = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "PlayButton"));
  72. _mainMenuViewController = Resources.FindObjectsOfTypeAll<MainMenuViewController>().First();
  73. _songSelectionMasterView = Resources.FindObjectsOfTypeAll<SongSelectionMasterViewController>().First();
  74. _songDetailViewController = Resources.FindObjectsOfTypeAll<SongDetailViewController>().First();
  75. _songListViewController = Resources.FindObjectsOfTypeAll<SongListViewController>().First();
  76. }
  77. catch (Exception e)
  78. {
  79. _log.Exception("Exception AcquireUIElements(): " + e);
  80. }
  81. }
  82. /// <summary>
  83. /// Builds the SongBrowser UI
  84. /// </summary>
  85. public void CreateUI()
  86. {
  87. _log.Debug("CreateUI");
  88. // _icons.ForEach(i => Console.WriteLine(i.ToString()));
  89. try
  90. {
  91. RectTransform rect = _songSelectionMasterView.transform as RectTransform;
  92. // Create Sorting Songs By-Buttons
  93. _sortButtonGroup = new List<SongSortButton>
  94. {
  95. CreateSortButton(rect, "PlayButton", "Fav", 3, "AllDirectionsIcon", 30f, 77.5f, 15f, 5f, SongSortMode.Favorites),
  96. CreateSortButton(rect, "PlayButton", "Def", 3, "AllDirectionsIcon", 15f, 77.5f, 15f, 5f, SongSortMode.Default),
  97. CreateSortButton(rect, "PlayButton", "Org", 3, "AllDirectionsIcon", 0f, 77.5f, 15f, 5f, SongSortMode.Original),
  98. CreateSortButton(rect, "PlayButton", "New", 3, "AllDirectionsIcon", -15f, 77.5f, 15f, 5f, SongSortMode.Newest)
  99. };
  100. // Creaate Add to Favorites Button
  101. RectTransform transform = _songDetailViewController.transform as RectTransform;
  102. _addFavoriteButton = UIBuilder.CreateUIButton(transform, "QuitButton", _buttonInstance);
  103. (_addFavoriteButton.transform as RectTransform).anchoredPosition = new Vector2(45f, 5f);
  104. (_addFavoriteButton.transform as RectTransform).sizeDelta = new Vector2(10f, 10f);
  105. if (_addFavoriteButtonText == null)
  106. {
  107. LevelStaticData level = getSelectedSong();
  108. RefreshAddFavoriteButton(level);
  109. }
  110. UIBuilder.SetButtonText(ref _addFavoriteButton, _addFavoriteButtonText);
  111. //UIBuilder.SetButtonIcon(ref _addFavoriteButton, _icons["AllDirectionsIcon"]);
  112. UIBuilder.SetButtonTextSize(ref _addFavoriteButton, 3);
  113. UIBuilder.SetButtonIconEnabled(ref _addFavoriteButton, false);
  114. _addFavoriteButton.onClick.RemoveAllListeners();
  115. _addFavoriteButton.onClick.AddListener(delegate () {
  116. ToggleSongInFavorites();
  117. });
  118. RefreshUI();
  119. }
  120. catch (Exception e)
  121. {
  122. _log.Exception("Exception CreateUI: " + e.Message);
  123. }
  124. }
  125. /// <summary>
  126. /// Generic create sort button.
  127. /// </summary>
  128. /// <param name="rect"></param>
  129. /// <param name="templateButtonName"></param>
  130. /// <param name="buttonText"></param>
  131. /// <param name="iconName"></param>
  132. /// <param name="x"></param>
  133. /// <param name="y"></param>
  134. /// <param name="w"></param>
  135. /// <param name="h"></param>
  136. /// <param name="action"></param>
  137. private SongSortButton CreateSortButton(RectTransform rect, string templateButtonName, string buttonText, float fontSize, string iconName, float x, float y, float w, float h, SongSortMode sortMode)
  138. {
  139. SongSortButton sortButton = new SongSortButton();
  140. Button newButton = UIBuilder.CreateUIButton(rect, templateButtonName, _buttonInstance);
  141. newButton.interactable = true;
  142. (newButton.transform as RectTransform).anchoredPosition = new Vector2(x, y);
  143. (newButton.transform as RectTransform).sizeDelta = new Vector2(w, h);
  144. UIBuilder.SetButtonText(ref newButton, buttonText);
  145. //UIBuilder.SetButtonIconEnabled(ref _originalButton, false);
  146. UIBuilder.SetButtonIcon(ref newButton, _icons[iconName]);
  147. UIBuilder.SetButtonTextSize(ref newButton, fontSize);
  148. newButton.onClick.RemoveAllListeners();
  149. newButton.onClick.AddListener(delegate () {
  150. _log.Debug("Sort button - {0} - pressed.", sortMode.ToString());
  151. _settings.sortMode = sortMode;
  152. _settings.Save();
  153. List<LevelStaticData> sortedSongList = ProcessSongList();
  154. RefreshSongList(sortedSongList);
  155. });
  156. sortButton.Button = newButton;
  157. sortButton.SortMode = sortMode;
  158. return sortButton;
  159. }
  160. /// <summary>
  161. /// Bind to some UI events.
  162. /// </summary>
  163. /// <param name="arg0"></param>
  164. /// <param name="scene"></param>
  165. private void SceneManagerOnActiveSceneChanged(Scene arg0, Scene scene)
  166. {
  167. _log.Debug("scene.buildIndex==" + scene.buildIndex);
  168. try
  169. {
  170. if (scene.buildIndex == SongBrowser.MenuIndex)
  171. {
  172. _log.Debug("SceneManagerOnActiveSceneChanged - Setting Up UI");
  173. AcquireUIElements();
  174. CreateUI();
  175. _songListViewController.didSelectSongEvent += OnDidSelectSongEvent;
  176. }
  177. }
  178. catch (Exception e)
  179. {
  180. _log.Exception("Exception during scene change: " + e);
  181. }
  182. }
  183. /// <summary>
  184. /// Song Loader has loaded the songs, lets sort them.
  185. /// </summary>
  186. private void OnSongLoaderLoadedSongs()
  187. {
  188. _log.Debug("--OnSongLoaderLoadedSongs");
  189. List<LevelStaticData> sortedSongList = ProcessSongList();
  190. RefreshSongList(sortedSongList);
  191. RefreshAddFavoriteButton(sortedSongList[0]);
  192. }
  193. /// <summary>
  194. /// Adjust UI based on song selected.
  195. /// Various ways of detecting if a song is not properly selected. Seems most hit the first one.
  196. /// </summary>
  197. /// <param name="songListViewController"></param>
  198. private void OnDidSelectSongEvent(SongListViewController songListViewController)
  199. {
  200. LevelStaticData level = getSelectedSong();
  201. if (level == null)
  202. {
  203. _log.Debug("No song selected?");
  204. return;
  205. }
  206. if (_settings == null)
  207. {
  208. _log.Debug("Settings not instantiated yet?");
  209. return;
  210. }
  211. RefreshAddFavoriteButton(level);
  212. }
  213. /// <summary>
  214. /// Return LevelStaticData or null.
  215. /// </summary>
  216. private LevelStaticData getSelectedSong()
  217. {
  218. // song list not even visible
  219. if (!_songSelectionMasterView.isActiveAndEnabled)
  220. {
  221. return null;
  222. }
  223. int selectedIndex = _songSelectionMasterView.GetSelectedSongIndex();
  224. if (selectedIndex < 0)
  225. {
  226. return null;
  227. }
  228. LevelStaticData level = _songSelectionMasterView.GetLevelStaticDataForSelectedSong();
  229. return level;
  230. }
  231. /// <summary>
  232. /// Add/Remove song from favorites depending on if it already exists.
  233. /// </summary>
  234. private void ToggleSongInFavorites()
  235. {
  236. LevelStaticData songInfo = _songSelectionMasterView.GetLevelStaticDataForSelectedSong();
  237. if (_settings.favorites.Contains(songInfo.levelId))
  238. {
  239. _log.Info("Remove {0} from favorites", songInfo.name);
  240. _settings.favorites.Remove(songInfo.levelId);
  241. _addFavoriteButtonText = "+1";
  242. }
  243. else
  244. {
  245. _log.Info("Add {0} to favorites", songInfo.name);
  246. _settings.favorites.Add(songInfo.levelId);
  247. _addFavoriteButtonText = "-1";
  248. }
  249. UIBuilder.SetButtonText(ref _addFavoriteButton, _addFavoriteButtonText);
  250. _settings.Save();
  251. ProcessSongList();
  252. }
  253. /// <summary>
  254. /// Helper to quickly refresh add to favorites button
  255. /// </summary>
  256. /// <param name="levelId"></param>
  257. private void RefreshAddFavoriteButton(LevelStaticData level)
  258. {
  259. if (level == null)
  260. {
  261. _addFavoriteButtonText = "0";
  262. }
  263. else if (_settings.favorites.Contains(level.levelId))
  264. {
  265. _addFavoriteButtonText = "-1";
  266. }
  267. else
  268. {
  269. _addFavoriteButtonText = "+1";
  270. }
  271. UIBuilder.SetButtonText(ref _addFavoriteButton, _addFavoriteButtonText);
  272. }
  273. /// <summary>
  274. /// Fetch the existing song list.
  275. /// </summary>
  276. /// <returns></returns>
  277. public List<LevelStaticData> AcquireSongList()
  278. {
  279. _log.Debug("AcquireSongList()");
  280. var gameScenesManager = Resources.FindObjectsOfTypeAll<GameScenesManager>().FirstOrDefault();
  281. var gameDataModel = PersistentSingleton<GameDataModel>.instance;
  282. List<LevelStaticData> songList = gameDataModel.gameStaticData.worldsData[0].levelsData.ToList();
  283. _log.Debug("SongBrowser songList.Count={0}", songList.Count);
  284. return songList;
  285. }
  286. /// <summary>
  287. /// Helper to overwrite the existing song list.
  288. /// </summary>
  289. /// <param name="newSongList"></param>
  290. public void OverwriteSongList(List<LevelStaticData> newSongList)
  291. {
  292. var gameDataModel = PersistentSingleton<GameDataModel>.instance;
  293. ReflectionUtil.SetPrivateField(gameDataModel.gameStaticData.worldsData[0], "_levelsData", newSongList.ToArray());
  294. }
  295. /// <summary>
  296. /// Sort the song list based on the settings.
  297. /// </summary>
  298. public List<LevelStaticData> ProcessSongList()
  299. {
  300. _log.Debug("ProcessSongList()");
  301. // Weights used for keeping the original songs in order
  302. // Invert the weights from the game so we can order by descending and make LINQ work with us...
  303. /* Level4, Level2, Level9, Level5, Level10, Level6, Level7, Level1, Level3, Level8, */
  304. Dictionary<string, int> weights = new Dictionary<string, int>();
  305. weights["Level4"] = 10;
  306. weights["Level2"] = 9;
  307. weights["Level9"] = 8;
  308. weights["Level5"] = 7;
  309. weights["Level10"] = 6;
  310. weights["Level6"] = 5;
  311. weights["Level7"] = 4;
  312. weights["Level1"] = 3;
  313. weights["Level3"] = 2;
  314. weights["Level8"] = 1;
  315. List<LevelStaticData> songList = AcquireSongList();
  316. switch(_settings.sortMode)
  317. {
  318. case SongSortMode.Favorites:
  319. _log.Debug(" Sorting list as favorites");
  320. songList = songList
  321. .AsQueryable()
  322. .OrderBy(x => x.authorName)
  323. .OrderBy(x => x.songName)
  324. .OrderBy(x => _settings.favorites.Contains(x.levelId) == false)
  325. .ThenBy(x => x.songName)
  326. .ToList();
  327. break;
  328. case SongSortMode.Original:
  329. _log.Debug(" Sorting list as original");
  330. songList = songList
  331. .AsQueryable()
  332. .OrderByDescending(x => weights.ContainsKey(x.levelId) ? weights[x.levelId] : 0)
  333. .ThenBy(x => x.songName)
  334. .ToList();
  335. break;
  336. case SongSortMode.Newest:
  337. try
  338. {
  339. // Call into SongLoaderPlugin to get all the song info.
  340. var customSongInfos = ReflectionUtil.InvokeMethod<SongLoaderPlugin.SongLoader>(SongLoaderPlugin.SongLoader.Instance, "RetrieveAllSongs", null) as List<SongLoaderPlugin.CustomSongInfo>;
  341. var levelIdToCustomSongInfo = customSongInfos.ToDictionary(x => x.GetIdentifier(), x => x);
  342. songList = songList
  343. .AsQueryable()
  344. .OrderBy(x => weights.ContainsKey(x.levelId) ? weights[x.levelId] : 0)
  345. .ThenByDescending(x => x.levelId.StartsWith("Level") ? new DateTime() : File.GetLastWriteTimeUtc(levelIdToCustomSongInfo[x.levelId].path))
  346. .ToList();
  347. } catch (Exception e)
  348. {
  349. _log.Exception("Exception trying to sort by newest: {0}", e);
  350. }
  351. break;
  352. case SongSortMode.Default:
  353. default:
  354. _log.Debug(" Sorting list as default");
  355. songList = songList
  356. .AsQueryable()
  357. .OrderBy(x => x.authorName)
  358. .ThenBy(x => x.songName).ToList();
  359. break;
  360. }
  361. OverwriteSongList(songList);
  362. return songList;
  363. }
  364. /// <summary>
  365. /// Try to refresh the song list. Broken for now.
  366. /// </summary>
  367. public void RefreshSongList(List<LevelStaticData> songList)
  368. {
  369. _log.Debug("Trying to refresh song list - {0}", _songSelectionMasterView);
  370. try
  371. {
  372. if (!_songSelectionMasterView.isActiveAndEnabled)
  373. {
  374. _log.Debug("No song list to refresh.");
  375. return;
  376. }
  377. // Refresh the master view
  378. bool useLocalLeaderboards = ReflectionUtil.GetPrivateField<bool>(_songSelectionMasterView, "_useLocalLeaderboards");
  379. bool showDismissButton = true;
  380. bool showPlayerStats = ReflectionUtil.GetPrivateField<bool>(_songSelectionMasterView, "_showPlayerStats");
  381. GameplayMode gameplayMode = ReflectionUtil.GetPrivateField<GameplayMode>(_songSelectionMasterView, "_gameplayMode");
  382. _songSelectionMasterView.Init(
  383. _songSelectionMasterView.levelId,
  384. _songSelectionMasterView.difficulty,
  385. songList.ToArray(),
  386. useLocalLeaderboards, showDismissButton, showPlayerStats, gameplayMode);
  387. // Refresh the song list
  388. SongListTableView songTableView = _songListViewController.GetComponentInChildren<SongListTableView>();
  389. if (songTableView == null)
  390. {
  391. return;
  392. }
  393. ReflectionUtil.SetPrivateField(songTableView, "_levels", songList.ToArray());
  394. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(songTableView, "_tableView");
  395. if (tableView == null)
  396. {
  397. return;
  398. }
  399. tableView.ReloadData();
  400. // Clear Force selection of index 0 so we don't end up in a weird state.
  401. songTableView.ClearSelection();
  402. _songListViewController.SelectSong(0);
  403. _songSelectionMasterView.HandleSongListDidSelectSong(_songListViewController);
  404. RefreshUI();
  405. RefreshAddFavoriteButton(songList[0]);
  406. }
  407. catch (Exception e)
  408. {
  409. _log.Exception("Exception refreshing song list: {0}", e.Message);
  410. }
  411. }
  412. /// <summary>
  413. /// Adjust the UI colors.
  414. /// </summary>
  415. public void RefreshUI()
  416. {
  417. // So far all we need to refresh is the sort buttons.
  418. foreach (SongSortButton sortButton in _sortButtonGroup)
  419. {
  420. UIBuilder.SetButtonBorder(ref sortButton.Button, Color.black);
  421. if (sortButton.SortMode == _settings.sortMode)
  422. {
  423. UIBuilder.SetButtonBorder(ref sortButton.Button, Color.red);
  424. }
  425. }
  426. }
  427. /// <summary>
  428. /// Map some key presses directly to UI interactions to make testing easier.
  429. /// </summary>
  430. private void Update()
  431. {
  432. // cycle sort modes
  433. if (Input.GetKeyDown(KeyCode.T))
  434. {
  435. if (_settings.sortMode == SongSortMode.Favorites)
  436. _settings.sortMode = SongSortMode.Newest;
  437. else if (_settings.sortMode == SongSortMode.Newest)
  438. _settings.sortMode = SongSortMode.Original;
  439. else if (_settings.sortMode == SongSortMode.Original)
  440. _settings.sortMode = SongSortMode.Default;
  441. else if (_settings.sortMode == SongSortMode.Default)
  442. _settings.sortMode = SongSortMode.Favorites;
  443. var sortedSongList = ProcessSongList();
  444. RefreshSongList(sortedSongList);
  445. }
  446. // z,x,c,v can be used to get into a song, b will hit continue button after song ends
  447. if (Input.GetKeyDown(KeyCode.Z))
  448. {
  449. Button _buttonInstance = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "SoloButton"));
  450. _buttonInstance.onClick.Invoke();
  451. }
  452. if (Input.GetKeyDown(KeyCode.X))
  453. {
  454. Button _buttonInstance = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "FreePlayButton"));
  455. _buttonInstance.onClick.Invoke();
  456. }
  457. if (Input.GetKeyDown(KeyCode.C))
  458. {
  459. _songListViewController.SelectSong(0);
  460. _songSelectionMasterView.HandleSongListDidSelectSong(_songListViewController);
  461. DifficultyViewController _difficultyViewController = Resources.FindObjectsOfTypeAll<DifficultyViewController>().First();
  462. _difficultyViewController.SelectDifficulty(LevelStaticData.Difficulty.Hard);
  463. _songSelectionMasterView.HandleDifficultyViewControllerDidSelectDifficulty(_difficultyViewController);
  464. }
  465. if (Input.GetKeyDown(KeyCode.V))
  466. {
  467. _songSelectionMasterView.HandleSongDetailViewControllerDidPressPlayButton(_songDetailViewController);
  468. }
  469. if (Input.GetKeyDown(KeyCode.B))
  470. {
  471. Button _buttonInstance = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "ContinueButton"));
  472. _buttonInstance.onClick.Invoke();
  473. }
  474. // change song index
  475. if (Input.GetKeyDown(KeyCode.N))
  476. {
  477. int newIndex = _songSelectionMasterView.GetSelectedSongIndex() - 1;
  478. _songListViewController.SelectSong(newIndex);
  479. _songSelectionMasterView.HandleSongListDidSelectSong(_songListViewController);
  480. SongListTableView songTableView = Resources.FindObjectsOfTypeAll<SongListTableView>().First();
  481. _songListViewController.HandleSongListTableViewDidSelectRow(songTableView, newIndex);
  482. }
  483. if (Input.GetKeyDown(KeyCode.M))
  484. {
  485. int newIndex = _songSelectionMasterView.GetSelectedSongIndex() + 1;
  486. _songListViewController.SelectSong(newIndex);
  487. _songSelectionMasterView.HandleSongListDidSelectSong(_songListViewController);
  488. SongListTableView songTableView = Resources.FindObjectsOfTypeAll<SongListTableView>().First();
  489. _songListViewController.HandleSongListTableViewDidSelectRow(songTableView, newIndex);
  490. }
  491. // add to favorites
  492. if (Input.GetKeyDown(KeyCode.F))
  493. {
  494. ToggleSongInFavorites();
  495. }
  496. }
  497. }
  498. }