SongBrowserUI.cs 64 KB

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  1. using UnityEngine;
  2. using System.Linq;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Globalization;
  6. using UnityEngine.UI;
  7. using HMUI;
  8. using VRUI;
  9. using SongBrowser.DataAccess;
  10. using System.IO;
  11. using System.Security.Cryptography;
  12. using System.Text;
  13. using TMPro;
  14. using Logger = SongBrowser.Logging.Logger;
  15. using SongBrowser.DataAccess.BeatSaverApi;
  16. using System.Collections;
  17. using SongCore.Utilities;
  18. using SongBrowser.Internals;
  19. namespace SongBrowser.UI
  20. {
  21. /// <summary>
  22. /// Hijack the flow coordinator. Have access to all StandardLevel easily.
  23. /// </summary>
  24. public class SongBrowserUI : MonoBehaviour
  25. {
  26. // Logging
  27. public const String Name = "SongBrowserUI";
  28. private const float SEGMENT_PERCENT = 0.1f;
  29. private const int LIST_ITEMS_VISIBLE_AT_ONCE = 6;
  30. // Beat Saber UI Elements
  31. private FlowCoordinator _levelSelectionFlowCoordinator;
  32. private LevelPacksViewController _levelPackViewController;
  33. private LevelPacksTableView _levelPacksTableView;
  34. private LevelPackDetailViewController _levelPackDetailViewController;
  35. private LevelPackLevelsViewController _levelPackLevelsViewController;
  36. private LevelPackLevelsTableView _levelPackLevelsTableView;
  37. private StandardLevelDetailViewController _levelDetailViewController;
  38. private StandardLevelDetailView _standardLevelDetailView;
  39. private BeatmapDifficultySegmentedControlController _levelDifficultyViewController;
  40. private BeatmapCharacteristicSegmentedControlController _beatmapCharacteristicSelectionViewController;
  41. private DismissableNavigationController _levelSelectionNavigationController;
  42. private RectTransform _levelPackLevelsTableViewRectTransform;
  43. private Button _tableViewPageUpButton;
  44. private Button _tableViewPageDownButton;
  45. private Button _playButton;
  46. // New UI Elements
  47. private List<SongSortButton> _sortButtonGroup;
  48. private List<SongFilterButton> _filterButtonGroup;
  49. private Button _clearSortFilterButton;
  50. private Button _addFavoriteButton;
  51. private SimpleDialogPromptViewController _simpleDialogPromptViewControllerPrefab;
  52. private SimpleDialogPromptViewController _deleteDialog;
  53. private Button _deleteButton;
  54. private Button _pageUpFastButton;
  55. private Button _pageDownFastButton;
  56. private SearchKeyboardViewController _searchViewController;
  57. private PlaylistFlowCoordinator _playListFlowCoordinator;
  58. private RectTransform _ppStatButton;
  59. private RectTransform _starStatButton;
  60. private RectTransform _njsStatButton;
  61. // Cached items
  62. private Sprite _addFavoriteSprite;
  63. private Sprite _removeFavoriteSprite;
  64. private Sprite _currentAddFavoriteButtonSprite;
  65. // Plugin Compat checks
  66. private bool _detectedTwitchPluginQueue = false;
  67. private bool _checkedForTwitchPlugin = false;
  68. // Debug
  69. private int _sortButtonLastPushedIndex = 0;
  70. private int _lastRow = 0;
  71. // Model
  72. private SongBrowserModel _model;
  73. // UI Created
  74. private bool _uiCreated = false;
  75. public SongBrowserModel Model
  76. {
  77. get
  78. {
  79. return _model;
  80. }
  81. }
  82. /// <summary>
  83. /// Constructor
  84. /// </summary>
  85. public SongBrowserUI() : base()
  86. {
  87. if (_model == null)
  88. {
  89. _model = new SongBrowserModel();
  90. }
  91. _model.Init();
  92. _sortButtonLastPushedIndex = (int)(_model.Settings.sortMode);
  93. }
  94. /// <summary>
  95. /// Builds the UI for this plugin.
  96. /// </summary>
  97. public void CreateUI(MainMenuViewController.MenuButton mode)
  98. {
  99. Logger.Trace("CreateUI()");
  100. // Determine the flow controller to use
  101. if (mode == MainMenuViewController.MenuButton.SoloFreePlay)
  102. {
  103. Logger.Debug("Entering SOLO mode...");
  104. _levelSelectionFlowCoordinator = Resources.FindObjectsOfTypeAll<SoloFreePlayFlowCoordinator>().First();
  105. }
  106. else if (mode == MainMenuViewController.MenuButton.Party)
  107. {
  108. Logger.Debug("Entering PARTY mode...");
  109. _levelSelectionFlowCoordinator = Resources.FindObjectsOfTypeAll<PartyFreePlayFlowCoordinator>().First();
  110. }
  111. else
  112. {
  113. Logger.Debug("Entering SOLO CAMPAIGN mode...");
  114. _levelSelectionFlowCoordinator = Resources.FindObjectsOfTypeAll<CampaignFlowCoordinator>().First();
  115. }
  116. // returning to the menu and switching modes could trigger this.
  117. if (_uiCreated)
  118. {
  119. return;
  120. }
  121. try
  122. {
  123. // gather controllers and ui elements.
  124. _levelPackViewController = _levelSelectionFlowCoordinator.GetPrivateField<LevelPacksViewController>("_levelPacksViewController");
  125. Logger.Debug("Acquired LevelPacksViewController [{0}]", _levelPackViewController.GetInstanceID());
  126. _levelPackDetailViewController = _levelSelectionFlowCoordinator.GetPrivateField<LevelPackDetailViewController>("_levelPackDetailViewController");
  127. Logger.Debug("Acquired LevelPackDetailViewController [{0}]", _levelPackDetailViewController.GetInstanceID());
  128. _levelPacksTableView = _levelPackViewController.GetPrivateField<LevelPacksTableView>("_levelPacksTableView");
  129. Logger.Debug("Acquired LevelPacksTableView [{0}]", _levelPacksTableView.GetInstanceID());
  130. _levelPackLevelsViewController = _levelSelectionFlowCoordinator.GetPrivateField<LevelPackLevelsViewController>("_levelPackLevelsViewController");
  131. Logger.Debug("Acquired LevelPackLevelsViewController [{0}]", _levelPackLevelsViewController.GetInstanceID());
  132. _levelPackLevelsTableView = this._levelPackLevelsViewController.GetPrivateField<LevelPackLevelsTableView>("_levelPackLevelsTableView");
  133. Logger.Debug("Acquired LevelPackLevelsTableView [{0}]", _levelPackLevelsTableView.GetInstanceID());
  134. _levelDetailViewController = _levelSelectionFlowCoordinator.GetPrivateField<StandardLevelDetailViewController>("_levelDetailViewController");
  135. Logger.Debug("Acquired StandardLevelDetailViewController [{0}]", _levelDetailViewController.GetInstanceID());
  136. _standardLevelDetailView = _levelDetailViewController.GetPrivateField<StandardLevelDetailView>("_standardLevelDetailView");
  137. Logger.Debug("Acquired StandardLevelDetailView [{0}]", _standardLevelDetailView.GetInstanceID());
  138. _beatmapCharacteristicSelectionViewController = Resources.FindObjectsOfTypeAll<BeatmapCharacteristicSegmentedControlController>().First();
  139. Logger.Debug("Acquired BeatmapCharacteristicSegmentedControlController [{0}]", _beatmapCharacteristicSelectionViewController.GetInstanceID());
  140. _levelSelectionNavigationController = _levelSelectionFlowCoordinator.GetPrivateField<DismissableNavigationController>("_navigationController");
  141. Logger.Debug("Acquired DismissableNavigationController [{0}]", _levelSelectionNavigationController.GetInstanceID());
  142. _levelDifficultyViewController = _standardLevelDetailView.GetPrivateField<BeatmapDifficultySegmentedControlController>("_beatmapDifficultySegmentedControlController");
  143. Logger.Debug("Acquired BeatmapDifficultySegmentedControlController [{0}]", _levelDifficultyViewController.GetInstanceID());
  144. _levelPackLevelsTableViewRectTransform = _levelPackLevelsTableView.transform as RectTransform;
  145. Logger.Debug("Acquired TableViewRectTransform from LevelPackLevelsTableView [{0}]", _levelPackLevelsTableViewRectTransform.GetInstanceID());
  146. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelPackLevelsTableView, "_tableView");
  147. _tableViewPageUpButton = tableView.GetPrivateField<Button>("_pageUpButton");
  148. _tableViewPageDownButton = tableView.GetPrivateField<Button>("_pageDownButton");
  149. Logger.Debug("Acquired Page Up and Down buttons...");
  150. _playButton = _standardLevelDetailView.GetComponentsInChildren<Button>().FirstOrDefault(x => x.name == "PlayButton");
  151. Logger.Debug("Acquired PlayButton [{0}]", _playButton.GetInstanceID());
  152. _simpleDialogPromptViewControllerPrefab = Resources.FindObjectsOfTypeAll<SimpleDialogPromptViewController>().First();
  153. if (_playListFlowCoordinator == null)
  154. {
  155. _playListFlowCoordinator = UIBuilder.CreateFlowCoordinator<PlaylistFlowCoordinator>("PlaylistFlowCoordinator");
  156. _playListFlowCoordinator.didFinishEvent += HandleDidSelectPlaylist;
  157. }
  158. // delete dialog
  159. this._deleteDialog = UnityEngine.Object.Instantiate<SimpleDialogPromptViewController>(this._simpleDialogPromptViewControllerPrefab);
  160. this._deleteDialog.name = "DeleteDialogPromptViewController";
  161. this._deleteDialog.gameObject.SetActive(false);
  162. // sprites
  163. this._addFavoriteSprite = Base64Sprites.AddToFavoritesIcon;
  164. this._removeFavoriteSprite = Base64Sprites.RemoveFromFavoritesIcon;
  165. // create song browser main ui
  166. this.CreateUIElements();
  167. this.InstallHandlers();
  168. this.ResizeStatsPanel();
  169. this.ResizeSongUI();
  170. _uiCreated = true;
  171. Logger.Debug("Done Creating UI...");
  172. }
  173. catch (Exception e)
  174. {
  175. Logger.Exception("Exception during CreateUI: ", e);
  176. }
  177. }
  178. /// <summary>
  179. /// Builds the SongBrowser UI
  180. /// </summary>
  181. private void CreateUIElements()
  182. {
  183. Logger.Trace("CreateUIElements");
  184. try
  185. {
  186. // Gather some transforms and templates to use.
  187. RectTransform sortButtonTransform = this._levelSelectionNavigationController.transform as RectTransform;
  188. RectTransform otherButtonTransform = this._levelDetailViewController.transform as RectTransform;
  189. Button sortButtonTemplate = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "HowToPlayButton"));
  190. Button otherButtonTemplate = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "HowToPlayButton"));
  191. RectTransform playContainerRect = _standardLevelDetailView.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayContainer");
  192. RectTransform playButtonsRect = playContainerRect.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayButtons");
  193. Button practiceButton = playButtonsRect.GetComponentsInChildren<Button>().First(x => x.name == "PracticeButton");
  194. RectTransform practiceButtonRect = (practiceButton.transform as RectTransform);
  195. Button playButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "PlayButton");
  196. RectTransform playButtonRect = (playButton.transform as RectTransform);
  197. Sprite arrowIcon = Resources.FindObjectsOfTypeAll<Sprite>().First(x => x.name == "ArrowIcon");
  198. Sprite borderSprite = Resources.FindObjectsOfTypeAll<Sprite>().First(x => x.name == "RoundRectBigStroke");
  199. // Create Sorting Songs By-Buttons
  200. Logger.Debug("Start creation of UI...");
  201. float buttonSpacing = 0.5f;
  202. float fontSize = 2.0f;
  203. float buttonWidth = 12.25f;
  204. float buttonHeight = 5.0f;
  205. float startButtonX = 22.50f;
  206. float curButtonX = 0.0f;
  207. float buttonY = -5.25f;
  208. Vector2 iconButtonSize = new Vector2(buttonHeight, buttonHeight);
  209. // Create cancel button
  210. Logger.Debug("Creating cancel button...");
  211. _clearSortFilterButton = UIBuilder.CreateIconButton(
  212. sortButtonTransform,
  213. otherButtonTemplate,
  214. Base64Sprites.XIcon,
  215. new Vector2(startButtonX - buttonHeight, buttonY),
  216. new Vector2(iconButtonSize.x, iconButtonSize.y),
  217. new Vector2(3.5f, 3.5f),
  218. new Vector2(1.0f, 1.0f),
  219. 0);
  220. _clearSortFilterButton.onClick.RemoveAllListeners();
  221. _clearSortFilterButton.onClick.AddListener(delegate () {
  222. OnClearButtonClickEvent();
  223. });
  224. startButtonX += (buttonHeight);
  225. // define sort buttons
  226. Logger.Debug("Create sort buttons...");
  227. string[] sortButtonNames = new string[]
  228. {
  229. "Song", "Author", "Newest", "Plays", "PP", "Difficult", "UpVotes", "Random"
  230. };
  231. SongSortMode[] sortModes = new SongSortMode[]
  232. {
  233. SongSortMode.Default, SongSortMode.Author, SongSortMode.Newest, SongSortMode.PlayCount, SongSortMode.PP, SongSortMode.Difficulty, SongSortMode.UpVotes, SongSortMode.Random
  234. };
  235. _sortButtonGroup = new List<SongSortButton>();
  236. for (int i = 0; i < sortButtonNames.Length; i++)
  237. {
  238. curButtonX = startButtonX + (buttonWidth*i) + (buttonSpacing*i);
  239. SongSortButton newButton = UIBuilder.CreateSortButton(sortButtonTransform, sortButtonTemplate, arrowIcon, borderSprite,
  240. sortButtonNames[i],
  241. fontSize,
  242. curButtonX,
  243. buttonY,
  244. buttonWidth,
  245. buttonHeight,
  246. sortModes[i],
  247. OnSortButtonClickEvent);
  248. _sortButtonGroup.Add(newButton);
  249. newButton.Button.name = "Sort" + sortModes[i].ToString() + "Button";
  250. }
  251. // Create filter buttons
  252. Logger.Debug("Creating filter buttons...");
  253. float filterButtonX = curButtonX + (buttonWidth);
  254. List<Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>> filterButtonSetup = new List<Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>>()
  255. {
  256. Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Favorites, OnFavoriteFilterButtonClickEvent, Base64Sprites.StarFullIcon),
  257. Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Playlist, OnPlaylistButtonClickEvent, Base64Sprites.PlaylistIcon),
  258. Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Search, OnSearchButtonClickEvent, Base64Sprites.SearchIcon),
  259. };
  260. _filterButtonGroup = new List<SongFilterButton>();
  261. for (int i = 0; i < filterButtonSetup.Count; i++)
  262. {
  263. Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite> t = filterButtonSetup[i];
  264. Button b = UIBuilder.CreateIconButton(sortButtonTransform, otherButtonTemplate,
  265. t.Item3,
  266. new Vector2(filterButtonX + (iconButtonSize.x * i) + (buttonSpacing * i), buttonY),
  267. new Vector2(iconButtonSize.x, iconButtonSize.y),
  268. new Vector2(3.5f, 3.5f),
  269. new Vector2(1.0f, 1.0f),
  270. 0);
  271. SongFilterButton filterButton = new SongFilterButton
  272. {
  273. Button = b,
  274. FilterMode = t.Item1
  275. };
  276. b.onClick.AddListener(t.Item2);
  277. filterButton.Button.name = "Filter" + t.Item1.ToString() + "Button";
  278. _filterButtonGroup.Add(filterButton);
  279. }
  280. // Create add favorite button
  281. Logger.Debug("Creating Add to favorites button...");
  282. _addFavoriteButton = UIBuilder.CreateIconButton(playButtonsRect,
  283. practiceButton,
  284. Base64Sprites.AddToFavoritesIcon
  285. );
  286. _addFavoriteButton.onClick.RemoveAllListeners();
  287. _addFavoriteButton.onClick.AddListener(delegate () {
  288. ToggleSongInPlaylist();
  289. });
  290. // Create delete button
  291. Logger.Debug("Creating delete button...");
  292. _deleteButton = UIBuilder.CreateIconButton(playButtonsRect,
  293. practiceButton,
  294. Base64Sprites.DeleteIcon
  295. );
  296. _deleteButton.onClick.RemoveAllListeners();
  297. _deleteButton.onClick.AddListener(delegate () {
  298. HandleDeleteSelectedLevel();
  299. });
  300. // Create fast scroll buttons
  301. int pageFastButtonX = 25;
  302. Vector2 pageFastSize = new Vector2(12.5f, 7.75f);
  303. Vector2 pageFastIconSize = new Vector2(0.1f, 0.1f);
  304. Vector2 pageFastIconScale = new Vector2(0.4f, 0.4f);
  305. Logger.Debug("Creating fast scroll button...");
  306. _pageUpFastButton = UIBuilder.CreateIconButton(sortButtonTransform, otherButtonTemplate, arrowIcon,
  307. new Vector2(pageFastButtonX, -13f),
  308. pageFastSize,
  309. pageFastIconSize,
  310. pageFastIconScale,
  311. 180);
  312. UnityEngine.GameObject.Destroy(_pageUpFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(btn => btn.name == "Stroke"));
  313. _pageUpFastButton.onClick.AddListener(delegate ()
  314. {
  315. this.JumpSongList(-1, SEGMENT_PERCENT);
  316. });
  317. _pageDownFastButton = UIBuilder.CreateIconButton(sortButtonTransform, otherButtonTemplate, arrowIcon,
  318. new Vector2(pageFastButtonX, -80f),
  319. pageFastSize,
  320. pageFastIconSize,
  321. pageFastIconScale,
  322. 0);
  323. UnityEngine.GameObject.Destroy(_pageDownFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(btn => btn.name == "Stroke"));
  324. _pageDownFastButton.onClick.AddListener(delegate ()
  325. {
  326. this.JumpSongList(1, SEGMENT_PERCENT);
  327. });
  328. RefreshSortButtonUI();
  329. Logger.Debug("Done Creating UIElements");
  330. }
  331. catch (Exception e)
  332. {
  333. Logger.Exception("Exception CreateUIElements:", e);
  334. }
  335. }
  336. /// <summary>
  337. /// Resize the stats panel to fit more stats.
  338. /// </summary>
  339. private void ResizeStatsPanel()
  340. {
  341. // modify details view
  342. Logger.Debug("Resizing Stats Panel...");
  343. var statsPanel = _standardLevelDetailView.GetPrivateField<LevelParamsPanel>("_levelParamsPanel");
  344. var statTransforms = statsPanel.GetComponentsInChildren<RectTransform>();
  345. var valueTexts = statsPanel.GetComponentsInChildren<TextMeshProUGUI>().Where(x => x.name == "ValueText").ToList();
  346. RectTransform panelRect = (statsPanel.transform as RectTransform);
  347. panelRect.sizeDelta = new Vector2(panelRect.sizeDelta.x * 1.2f, panelRect.sizeDelta.y * 1.2f);
  348. for (int i = 0; i < statTransforms.Length; i++)
  349. {
  350. var r = statTransforms[i];
  351. if (r.name == "Separator")
  352. {
  353. continue;
  354. }
  355. r.sizeDelta = new Vector2(r.sizeDelta.x * 0.75f, r.sizeDelta.y * 0.75f);
  356. }
  357. for (int i = 0; i < valueTexts.Count; i++)
  358. {
  359. var text = valueTexts[i];
  360. text.fontSize = 3.25f;
  361. }
  362. _ppStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  363. UIBuilder.SetStatButtonIcon(_ppStatButton, Base64Sprites.GraphIcon);
  364. _starStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  365. UIBuilder.SetStatButtonIcon(_starStatButton, Base64Sprites.StarIcon);
  366. _njsStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  367. UIBuilder.SetStatButtonIcon(_njsStatButton, Base64Sprites.SpeedIcon);
  368. // shrink title
  369. var titleText = this._levelDetailViewController.GetComponentsInChildren<TextMeshProUGUI>(true).First(x => x.name == "SongNameText");
  370. titleText.fontSize = 5.0f;
  371. }
  372. /// <summary>
  373. /// Resize some of the song table elements.
  374. /// </summary>
  375. public void ResizeSongUI()
  376. {
  377. // Reposition the table view a bit
  378. _levelPackLevelsTableViewRectTransform.anchoredPosition = new Vector2(0f, -2.5f);
  379. // Move the page up/down buttons a bit
  380. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelPackLevelsTableView, "_tableView");
  381. RectTransform pageUpButton = _tableViewPageUpButton.transform as RectTransform;
  382. RectTransform pageDownButton = _tableViewPageDownButton.transform as RectTransform;
  383. pageUpButton.anchoredPosition = new Vector2(pageUpButton.anchoredPosition.x, pageUpButton.anchoredPosition.y - 1f);
  384. pageDownButton.anchoredPosition = new Vector2(pageDownButton.anchoredPosition.x, pageDownButton.anchoredPosition.y + 1f);
  385. // shrink play button container
  386. RectTransform playContainerRect = _standardLevelDetailView.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayContainer");
  387. RectTransform playButtonsRect = playContainerRect.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayButtons");
  388. playButtonsRect.localScale = new Vector3(0.825f, 0.825f, 0.825f);
  389. }
  390. /// <summary>
  391. /// Show the UI.
  392. /// </summary>
  393. public void Show()
  394. {
  395. Logger.Trace("Show SongBrowserUI()");
  396. this.SetVisibility(true);
  397. }
  398. /// <summary>
  399. /// Hide the UI.
  400. /// </summary>
  401. public void Hide()
  402. {
  403. Logger.Trace("Hide SongBrowserUI()");
  404. this.SetVisibility(false);
  405. }
  406. /// <summary>
  407. /// Handle showing or hiding UI logic.
  408. /// </summary>
  409. /// <param name="visible"></param>
  410. private void SetVisibility(bool visible)
  411. {
  412. // UI not created, nothing visible to hide...
  413. if (!_uiCreated)
  414. {
  415. return;
  416. }
  417. _ppStatButton.gameObject.SetActive(visible);
  418. _starStatButton.gameObject.SetActive(visible);
  419. _njsStatButton.gameObject.SetActive(visible);
  420. _clearSortFilterButton.gameObject.SetActive(visible);
  421. _sortButtonGroup.ForEach(x => x.Button.gameObject.SetActive(visible));
  422. _filterButtonGroup.ForEach(x => x.Button.gameObject.SetActive(visible));
  423. _addFavoriteButton.gameObject.SetActive(visible);
  424. _deleteButton.gameObject.SetActive(visible);
  425. _pageUpFastButton.gameObject.SetActive(visible);
  426. _pageDownFastButton.gameObject.SetActive(visible);
  427. }
  428. /// <summary>
  429. /// Add our handlers into BeatSaber.
  430. /// </summary>
  431. private void InstallHandlers()
  432. {
  433. // level pack, level, difficulty handlers, characteristics
  434. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelPackLevelsTableView, "_tableView");
  435. tableView.didSelectCellWithIdxEvent -= HandleDidSelectTableViewRow;
  436. tableView.didSelectCellWithIdxEvent += HandleDidSelectTableViewRow;
  437. _levelPackLevelsViewController.didSelectLevelEvent -= OnDidSelectLevelEvent;
  438. _levelPackLevelsViewController.didSelectLevelEvent += OnDidSelectLevelEvent;
  439. _levelDifficultyViewController.didSelectDifficultyEvent -= OnDidSelectDifficultyEvent;
  440. _levelDifficultyViewController.didSelectDifficultyEvent += OnDidSelectDifficultyEvent;
  441. _levelPacksTableView.didSelectPackEvent -= _levelPacksTableView_didSelectPackEvent;
  442. _levelPacksTableView.didSelectPackEvent += _levelPacksTableView_didSelectPackEvent;
  443. _levelPackViewController.didSelectPackEvent -= _levelPackViewController_didSelectPackEvent;
  444. _levelPackViewController.didSelectPackEvent += _levelPackViewController_didSelectPackEvent;
  445. _beatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent -= OnDidSelectBeatmapCharacteristic;
  446. _beatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent += OnDidSelectBeatmapCharacteristic;
  447. // make sure the quick scroll buttons don't desync with regular scrolling
  448. _tableViewPageDownButton.onClick.AddListener(delegate ()
  449. {
  450. this.RefreshQuickScrollButtons();
  451. });
  452. _tableViewPageUpButton.onClick.AddListener(delegate ()
  453. {
  454. this.RefreshQuickScrollButtons();
  455. });
  456. // finished level
  457. ResultsViewController resultsViewController = _levelSelectionFlowCoordinator.GetPrivateField<ResultsViewController>("_resultsViewController");
  458. resultsViewController.continueButtonPressedEvent += ResultsViewController_continueButtonPressedEvent;
  459. }
  460. /// <summary>
  461. /// Helper to reduce code duplication...
  462. /// </summary>
  463. private void RefreshSongUI(bool scrollToLevel=true)
  464. {
  465. RefreshSongList(scrollToLevel);
  466. RefreshSortButtonUI();
  467. RefreshQuickScrollButtons();
  468. }
  469. /// <summary>
  470. /// External helper.
  471. /// </summary>
  472. public void ProcessSongList()
  473. {
  474. this._model.ProcessSongList(GetCurrentSelectedLevelPack());
  475. }
  476. /// <summary>
  477. /// Helper for common filter cancellation logic.
  478. /// </summary>
  479. public void CancelFilter()
  480. {
  481. _model.Settings.filterMode = SongFilterMode.None;
  482. SongCore.Loader.Instance.RefreshLevelPacks();
  483. }
  484. /// <summary>
  485. /// Handle updating the level pack selection after returning from a song.
  486. /// </summary>
  487. /// <param name="obj"></param>
  488. private void ResultsViewController_continueButtonPressedEvent(ResultsViewController obj)
  489. {
  490. StartCoroutine(this.UpdateLevelPackSelectionEndOfFrame());
  491. }
  492. /// <summary>
  493. /// TODO - evaluate this sillyness...
  494. /// </summary>
  495. /// <returns></returns>
  496. public IEnumerator UpdateLevelPackSelectionEndOfFrame()
  497. {
  498. yield return new WaitForEndOfFrame();
  499. try
  500. {
  501. bool didUpdateLevelPack = this.UpdateLevelPackSelection();
  502. if (!didUpdateLevelPack)
  503. {
  504. _model.ProcessSongList(GetCurrentSelectedLevelPack());
  505. }
  506. SelectAndScrollToLevel(_levelPackLevelsTableView, _model.LastSelectedLevelId);
  507. }
  508. catch (Exception e)
  509. {
  510. Logger.Exception("Exception:", e);
  511. }
  512. }
  513. /// <summary>
  514. /// Handler for level pack selection.
  515. /// </summary>
  516. /// <param name="arg1"></param>
  517. /// <param name="arg2"></param>
  518. private void _levelPacksTableView_didSelectPackEvent(LevelPacksTableView arg1, IBeatmapLevelPack arg2)
  519. {
  520. Logger.Trace("_levelPacksTableView_didSelectPackEvent(arg2={0})", arg2);
  521. try
  522. {
  523. RefreshSortButtonUI();
  524. RefreshQuickScrollButtons();
  525. }
  526. catch (Exception e)
  527. {
  528. Logger.Exception("Exception handling didSelectPackEvent...", e);
  529. }
  530. }
  531. /// <summary>
  532. /// Handler for level pack selection, controller.
  533. /// Sets the current level pack into the model and updates.
  534. /// </summary>
  535. /// <param name="arg1"></param>
  536. /// <param name="arg2"></param>
  537. private void _levelPackViewController_didSelectPackEvent(LevelPacksViewController arg1, IBeatmapLevelPack arg2)
  538. {
  539. Logger.Trace("_levelPackViewController_didSelectPackEvent(arg2={0})", arg2);
  540. try
  541. {
  542. // reset filter mode always here
  543. if (this._model.Settings.currentLevelPackId != arg2.packID)
  544. {
  545. this._model.Settings.filterMode = SongFilterMode.None;
  546. }
  547. // save level pack
  548. this._model.Settings.currentLevelPackId = arg2.packID;
  549. this._model.Settings.Save();
  550. this._model.ProcessSongList(arg2);
  551. // trickery to handle Downloader playlist level packs
  552. // We need to avoid scrolling to a level and then select the header
  553. bool scrollToLevel = true;
  554. if (arg2.packID.Contains("Playlist_"))
  555. {
  556. scrollToLevel = false;
  557. }
  558. RefreshSongUI(scrollToLevel);
  559. if (!scrollToLevel)
  560. {
  561. ScrollToLevelByRow(0);
  562. }
  563. }
  564. catch (Exception e)
  565. {
  566. Logger.Exception("Exception handling didSelectPackEvent...", e);
  567. }
  568. }
  569. /// <summary>
  570. /// Remove all filters, update song list, save.
  571. /// </summary>
  572. private void OnClearButtonClickEvent()
  573. {
  574. Logger.Debug("Clearing all sorts and filters.");
  575. _model.Settings.sortMode = SongSortMode.Original;
  576. _model.Settings.invertSortResults = false;
  577. CancelFilter();
  578. _model.Settings.Save();
  579. ProcessSongList();
  580. RefreshSongUI();
  581. }
  582. /// <summary>
  583. /// Sort button clicked.
  584. /// </summary>
  585. private void OnSortButtonClickEvent(SongSortMode sortMode)
  586. {
  587. Logger.Debug("Sort button - {0} - pressed.", sortMode.ToString());
  588. _model.LastSelectedLevelId = null;
  589. if (_model.Settings.sortMode == sortMode)
  590. {
  591. _model.ToggleInverting();
  592. }
  593. _model.Settings.sortMode = sortMode;
  594. // update the seed
  595. if (_model.Settings.sortMode == SongSortMode.Random)
  596. {
  597. this.Model.Settings.randomSongSeed = Guid.NewGuid().GetHashCode();
  598. }
  599. _model.Settings.Save();
  600. this.ProcessSongList();
  601. RefreshSongUI();
  602. //Scroll to start of the list
  603. TableView listTableView = _levelPackLevelsTableView.GetPrivateField<TableView>("_tableView");
  604. listTableView.ScrollToCellWithIdx(0, TableView.ScrollPositionType.Beginning, false);
  605. }
  606. /// <summary>
  607. /// Filter by favorites.
  608. /// </summary>
  609. private void OnFavoriteFilterButtonClickEvent()
  610. {
  611. Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Favorites.ToString());
  612. if (_model.Settings.filterMode != SongFilterMode.Favorites)
  613. {
  614. _model.Settings.filterMode = SongFilterMode.Favorites;
  615. SelectLevelPack(PluginConfig.CUSTOM_SONG_LEVEL_PACK_ID);
  616. }
  617. else
  618. {
  619. CancelFilter();
  620. }
  621. _model.Settings.Save();
  622. ProcessSongList();
  623. RefreshSongUI();
  624. }
  625. /// <summary>
  626. /// Filter button clicked.
  627. /// </summary>
  628. /// <param name="sortMode"></param>
  629. private void OnSearchButtonClickEvent()
  630. {
  631. Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Search.ToString());
  632. if (_model.Settings.filterMode != SongFilterMode.Search)
  633. {
  634. SelectLevelPack(PluginConfig.CUSTOM_SONG_LEVEL_PACK_ID);
  635. this.ShowSearchKeyboard();
  636. }
  637. else
  638. {
  639. CancelFilter();
  640. ProcessSongList();
  641. RefreshSongUI();
  642. _model.Settings.Save();
  643. }
  644. }
  645. /// <summary>
  646. /// Display the playlist selector.
  647. /// </summary>
  648. /// <param name="sortMode"></param>
  649. private void OnPlaylistButtonClickEvent()
  650. {
  651. Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Playlist.ToString());
  652. _model.LastSelectedLevelId = null;
  653. if (_model.Settings.filterMode != SongFilterMode.Playlist)
  654. {
  655. SelectLevelPack(PluginConfig.CUSTOM_SONG_LEVEL_PACK_ID);
  656. _playListFlowCoordinator.parentFlowCoordinator = _levelSelectionFlowCoordinator;
  657. _levelSelectionFlowCoordinator.InvokePrivateMethod("PresentFlowCoordinator", new object[] { _playListFlowCoordinator, null, false, false });
  658. }
  659. else
  660. {
  661. CancelFilter();
  662. ProcessSongList();
  663. RefreshSongUI();
  664. _model.Settings.Save();
  665. }
  666. }
  667. /// <summary>
  668. /// Adjust UI based on level selected.
  669. /// Various ways of detecting if a level is not properly selected. Seems most hit the first one.
  670. /// </summary>
  671. private void OnDidSelectLevelEvent(LevelPackLevelsViewController view, IPreviewBeatmapLevel level)
  672. {
  673. try
  674. {
  675. Logger.Trace("OnDidSelectLevelEvent()");
  676. if (level == null)
  677. {
  678. Logger.Debug("No level selected?");
  679. return;
  680. }
  681. if (_model.Settings == null)
  682. {
  683. Logger.Debug("Settings not instantiated yet?");
  684. return;
  685. }
  686. _model.LastSelectedLevelId = level.levelID;
  687. HandleDidSelectLevelRow(level);
  688. }
  689. catch (Exception e)
  690. {
  691. Logger.Exception("Exception selecting song:", e);
  692. }
  693. }
  694. /// <summary>
  695. /// Switching one-saber modes for example.
  696. /// </summary>
  697. /// <param name="view"></param>
  698. /// <param name="bc"></param>
  699. private void OnDidSelectBeatmapCharacteristic(BeatmapCharacteristicSegmentedControlController view, BeatmapCharacteristicSO bc)
  700. {
  701. Logger.Trace("OnDidSelectBeatmapCharacteristic({0}", bc.name);
  702. _model.CurrentBeatmapCharacteristicSO = bc;
  703. _model.UpdateLevelRecords();
  704. this.RefreshSongList();
  705. }
  706. /// <summary>
  707. /// Handle difficulty level selection.
  708. /// </summary>
  709. private void OnDidSelectDifficultyEvent(BeatmapDifficultySegmentedControlController view, BeatmapDifficulty beatmap)
  710. {
  711. Logger.Trace("OnDidSelectDifficultyEvent({0})", beatmap);
  712. _deleteButton.interactable = (_levelDetailViewController.selectedDifficultyBeatmap.level.levelID.Length >= 32);
  713. this.RefreshScoreSaberData(_levelDetailViewController.selectedDifficultyBeatmap.level);
  714. this.RefreshNoteJumpSpeed(beatmap);
  715. }
  716. /// <summary>
  717. /// Refresh stats panel.
  718. /// </summary>
  719. /// <param name="level"></param>
  720. private void HandleDidSelectLevelRow(IPreviewBeatmapLevel level)
  721. {
  722. Logger.Trace("HandleDidSelectLevelRow({0})", level);
  723. _deleteButton.interactable = (level.levelID.Length >= 32);
  724. RefreshScoreSaberData(level);
  725. RefreshQuickScrollButtons();
  726. RefreshAddFavoriteButton(level.levelID);
  727. }
  728. /// <summary>
  729. /// Track the current row.
  730. /// </summary>
  731. /// <param name="tableView"></param>
  732. /// <param name="row"></param>
  733. private void HandleDidSelectTableViewRow(TableView tableView, int row)
  734. {
  735. Logger.Trace("HandleDidSelectTableViewRow({0})", row);
  736. _lastRow = row;
  737. }
  738. /// <summary>
  739. /// Call Downloader delete.
  740. /// </summary>
  741. private void CallDownloaderDelete()
  742. {
  743. BeatSaverDownloader.UI.SongListTweaks.Instance.DeletePressed();
  744. }
  745. /// <summary>
  746. /// Pop up a delete dialog.
  747. /// </summary>
  748. private void HandleDeleteSelectedLevel()
  749. {
  750. bool DownloaderInstalled = CustomHelpers.IsModInstalled("BeatSaverDownloader");
  751. if (DownloaderInstalled)
  752. {
  753. CallDownloaderDelete();
  754. return;
  755. }
  756. IBeatmapLevel level = _levelDetailViewController.selectedDifficultyBeatmap.level;
  757. _deleteDialog.Init("Delete song", $"Do you really want to delete \"{ level.songName} {level.songSubName}\"?", "Delete", "Cancel",
  758. (selectedButton) =>
  759. {
  760. _levelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _deleteDialog, null, false });
  761. if (selectedButton == 0)
  762. {
  763. try
  764. {
  765. // determine the index we are deleting so we can keep the cursor near the same spot after
  766. // the header counts as an index, so if the index came from the level array we have to add 1.
  767. var levelsTableView = _levelPackLevelsViewController.GetPrivateField<LevelPackLevelsTableView>("_levelPackLevelsTableView");
  768. List<IPreviewBeatmapLevel> levels = levelsTableView.GetPrivateField<IBeatmapLevelPack>("_pack").beatmapLevelCollection.beatmapLevels.ToList();
  769. int selectedIndex = levels.FindIndex(x => x.levelID == _standardLevelDetailView.selectedDifficultyBeatmap.level.levelID);
  770. if (selectedIndex > -1)
  771. {
  772. var song = new Song(SongCore.Loader.CustomLevels.First(x => x.Value.levelID == _levelDetailViewController.selectedDifficultyBeatmap.level.levelID).Value);
  773. SongCore.Loader.Instance.DeleteSong(song.path);
  774. this._model.RemoveSongFromLevelPack(GetCurrentSelectedLevelPack(), _levelDetailViewController.selectedDifficultyBeatmap.level.levelID);
  775. this.UpdateLevelDataModel();
  776. this.RefreshSongList();
  777. int removedLevels = levels.RemoveAll(x => x.levelID == _standardLevelDetailView.selectedDifficultyBeatmap.level.levelID);
  778. Logger.Info("Removed " + removedLevels + " level(s) from song list!");
  779. TableView listTableView = levelsTableView.GetPrivateField<TableView>("_tableView");
  780. listTableView.ScrollToCellWithIdx(selectedIndex, TableView.ScrollPositionType.Beginning, false);
  781. levelsTableView.SetPrivateField("_selectedRow", selectedIndex);
  782. listTableView.SelectCellWithIdx(selectedIndex, true);
  783. }
  784. }
  785. catch (Exception e)
  786. {
  787. Logger.Error("Unable to delete song! Exception: " + e);
  788. }
  789. }
  790. });
  791. _levelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _deleteDialog, null, false });
  792. }
  793. /// <summary>
  794. /// Handle selection of a playlist. Show just the songs in the playlist.
  795. /// </summary>
  796. /// <param name="p"></param>
  797. private void HandleDidSelectPlaylist(Playlist p)
  798. {
  799. if (p != null)
  800. {
  801. Logger.Debug("Showing songs for playlist: {0}", p.playlistTitle);
  802. _model.Settings.filterMode = SongFilterMode.Playlist;
  803. _model.CurrentPlaylist = p;
  804. _model.Settings.Save();
  805. ProcessSongList();
  806. RefreshSongUI();
  807. }
  808. else
  809. {
  810. Logger.Debug("No playlist selected");
  811. }
  812. }
  813. /// <summary>
  814. /// Display the search keyboard
  815. /// </summary>
  816. void ShowSearchKeyboard()
  817. {
  818. if (_searchViewController == null)
  819. {
  820. _searchViewController = UIBuilder.CreateViewController<SearchKeyboardViewController>("SearchKeyboardViewController");
  821. _searchViewController.searchButtonPressed += SearchViewControllerSearchButtonPressed;
  822. _searchViewController.backButtonPressed += SearchViewControllerbackButtonPressed;
  823. }
  824. Logger.Debug("Presenting search keyboard");
  825. _levelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _searchViewController, null, false });
  826. }
  827. /// <summary>
  828. /// Handle back button event from search keyboard.
  829. /// </summary>
  830. private void SearchViewControllerbackButtonPressed()
  831. {
  832. _levelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
  833. // force disable search filter.
  834. this._model.Settings.filterMode = SongFilterMode.None;
  835. this._model.Settings.Save();
  836. RefreshSongUI();
  837. }
  838. /// <summary>
  839. /// Handle search.
  840. /// </summary>
  841. /// <param name="searchFor"></param>
  842. private void SearchViewControllerSearchButtonPressed(string searchFor)
  843. {
  844. _levelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
  845. Logger.Debug("Searching for \"{0}\"...", searchFor);
  846. _model.Settings.filterMode = SongFilterMode.Search;
  847. _model.Settings.searchTerms.Insert(0, searchFor);
  848. _model.Settings.Save();
  849. _model.LastSelectedLevelId = null;
  850. ProcessSongList();
  851. RefreshSongUI();
  852. }
  853. /// <summary>
  854. /// Make big jumps in the song list.
  855. /// </summary>
  856. /// <param name="numJumps"></param>
  857. private void JumpSongList(int numJumps, float segmentPercent)
  858. {
  859. var levels = GetCurrentLevelPackLevels();
  860. if (levels == null)
  861. {
  862. return;
  863. }
  864. int totalSize = GetLevelPackLevelCount();
  865. int segmentSize = (int)(totalSize * segmentPercent);
  866. // Jump at least one scree size.
  867. if (segmentSize < LIST_ITEMS_VISIBLE_AT_ONCE)
  868. {
  869. segmentSize = LIST_ITEMS_VISIBLE_AT_ONCE;
  870. }
  871. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelPackLevelsTableView, "_tableView");
  872. int jumpDirection = Math.Sign(numJumps);
  873. int newRow = _lastRow + (jumpDirection * segmentSize);
  874. if (newRow <= 0)
  875. {
  876. newRow = 0;
  877. }
  878. else if (newRow >= totalSize)
  879. {
  880. newRow = totalSize - 1;
  881. }
  882. Logger.Debug("jumpDirection: {0}, newRow: {1}", jumpDirection, newRow);
  883. _lastRow = newRow;
  884. this.SelectAndScrollToLevel(_levelPackLevelsTableView, levels[newRow].levelID);
  885. }
  886. /// <summary>
  887. /// Add/Remove song from favorites depending on if it already exists.
  888. /// </summary>
  889. private void ToggleSongInPlaylist()
  890. {
  891. IBeatmapLevel songInfo = _levelDetailViewController.selectedDifficultyBeatmap.level;
  892. if (_model.CurrentEditingPlaylist != null)
  893. {
  894. if (_model.CurrentEditingPlaylistLevelIds.Contains(songInfo.levelID))
  895. {
  896. Logger.Info("Remove {0} from editing playlist", songInfo.songName);
  897. _model.RemoveSongFromEditingPlaylist(songInfo);
  898. if (_model.Settings.filterMode == SongFilterMode.Favorites)
  899. {
  900. this._model.ProcessSongList(GetCurrentSelectedLevelPack());
  901. this.RefreshSongList();
  902. }
  903. }
  904. else
  905. {
  906. Logger.Info("Add {0} to editing playlist", songInfo.songName);
  907. _model.AddSongToEditingPlaylist(songInfo);
  908. }
  909. }
  910. RefreshAddFavoriteButton(songInfo.levelID);
  911. _model.Settings.Save();
  912. }
  913. /// <summary>
  914. /// Update GUI elements that show score saber data.
  915. /// </summary>
  916. public void RefreshScoreSaberData(IPreviewBeatmapLevel level)
  917. {
  918. Logger.Trace("RefreshScoreSaberData({0})", level.levelID);
  919. // use controllers level...
  920. if (level == null)
  921. {
  922. level = _levelDetailViewController.selectedDifficultyBeatmap.level;
  923. }
  924. // abort!
  925. if (level == null)
  926. {
  927. Logger.Debug("Aborting RefreshScoreSaberData()");
  928. return;
  929. }
  930. BeatmapDifficulty difficulty = this._levelDifficultyViewController.selectedDifficulty;
  931. string difficultyString = difficulty.ToString();
  932. Logger.Debug(difficultyString);
  933. // check if we have score saber data
  934. if (this._model.LevelIdToScoreSaberData != null)
  935. {
  936. // Check for PP
  937. Logger.Debug("Checking if have info for song {0}", level.songName);
  938. if (this._model.LevelIdToScoreSaberData.ContainsKey(level.levelID))
  939. {
  940. Logger.Debug("Checking if have difficulty for song {0} difficulty {1}", level.songName, difficultyString);
  941. ScoreSaberData ppData = this._model.LevelIdToScoreSaberData[level.levelID];
  942. if (ppData.difficultyToSaberDifficulty.ContainsKey(difficultyString))
  943. {
  944. Logger.Debug("Display pp for song.");
  945. float pp = ppData.difficultyToSaberDifficulty[difficultyString].pp;
  946. float star = ppData.difficultyToSaberDifficulty[difficultyString].star;
  947. UIBuilder.SetStatButtonText(_ppStatButton, String.Format("{0:0.#}", pp));
  948. UIBuilder.SetStatButtonText(_starStatButton, String.Format("{0:0.#}", star));
  949. }
  950. else
  951. {
  952. UIBuilder.SetStatButtonText(_ppStatButton, "NA");
  953. UIBuilder.SetStatButtonText(_starStatButton, "NA");
  954. }
  955. }
  956. else
  957. {
  958. UIBuilder.SetStatButtonText(_ppStatButton, "?");
  959. UIBuilder.SetStatButtonText(_starStatButton, "?");
  960. }
  961. }
  962. else
  963. {
  964. Logger.Debug("No ScoreSaberData available... Cannot display pp/star stats...");
  965. }
  966. Logger.Debug("Done refreshing score saber stats.");
  967. }
  968. /// <summary>
  969. /// Helper to refresh the NJS widget.
  970. /// </summary>
  971. /// <param name="beatmap"></param>
  972. private void RefreshNoteJumpSpeed(BeatmapDifficulty beatmap)
  973. {
  974. UIBuilder.SetStatButtonText(_njsStatButton, String.Format("{0}", beatmap.NoteJumpMovementSpeed()));
  975. }
  976. /// <summary>
  977. /// Update interactive state of the quick scroll buttons.
  978. /// </summary>
  979. private void RefreshQuickScrollButtons()
  980. {
  981. // Refresh the fast scroll buttons
  982. if (_tableViewPageUpButton != null && _pageUpFastButton != null)
  983. {
  984. _pageUpFastButton.interactable = _tableViewPageUpButton.interactable;
  985. _pageUpFastButton.gameObject.SetActive(_tableViewPageUpButton.IsActive());
  986. }
  987. else
  988. {
  989. _pageUpFastButton.gameObject.SetActive(false);
  990. }
  991. if (_tableViewPageDownButton != null && _pageDownFastButton != null)
  992. {
  993. _pageDownFastButton.interactable = _tableViewPageDownButton.interactable;
  994. _pageDownFastButton.gameObject.SetActive(_tableViewPageDownButton.IsActive());
  995. }
  996. else
  997. {
  998. _pageDownFastButton.gameObject.SetActive(false);
  999. }
  1000. }
  1001. /// <summary>
  1002. /// Helper to quickly refresh add to favorites button
  1003. /// </summary>
  1004. /// <param name="levelId"></param>
  1005. private void RefreshAddFavoriteButton(String levelId)
  1006. {
  1007. if (levelId == null)
  1008. {
  1009. _currentAddFavoriteButtonSprite = null;
  1010. }
  1011. else
  1012. {
  1013. if (_model.CurrentEditingPlaylistLevelIds.Contains(levelId))
  1014. {
  1015. _currentAddFavoriteButtonSprite = _removeFavoriteSprite;
  1016. }
  1017. else
  1018. {
  1019. _currentAddFavoriteButtonSprite = _addFavoriteSprite;
  1020. }
  1021. }
  1022. UIBuilder.SetButtonIcon(_addFavoriteButton, _currentAddFavoriteButtonSprite);
  1023. }
  1024. /// <summary>
  1025. /// Adjust the UI colors.
  1026. /// </summary>
  1027. public void RefreshSortButtonUI()
  1028. {
  1029. // So far all we need to refresh is the sort buttons.
  1030. foreach (SongSortButton sortButton in _sortButtonGroup)
  1031. {
  1032. UIBuilder.SetButtonBorder(sortButton.Button, Color.white);
  1033. if (sortButton.SortMode == _model.Settings.sortMode)
  1034. {
  1035. if (this._model.Settings.invertSortResults)
  1036. {
  1037. UIBuilder.SetButtonBorder(sortButton.Button, Color.red);
  1038. }
  1039. else
  1040. {
  1041. UIBuilder.SetButtonBorder(sortButton.Button, Color.green);
  1042. }
  1043. }
  1044. }
  1045. // refresh filter buttons
  1046. foreach (SongFilterButton filterButton in _filterButtonGroup)
  1047. {
  1048. UIBuilder.SetButtonBorder(filterButton.Button, Color.white);
  1049. if (filterButton.FilterMode == _model.Settings.filterMode)
  1050. {
  1051. UIBuilder.SetButtonBorder(filterButton.Button, Color.green);
  1052. }
  1053. }
  1054. }
  1055. /// <summary>
  1056. /// Try to refresh the song list. Broken for now.
  1057. /// </summary>
  1058. public void RefreshSongList(bool scrollToLevel=true)
  1059. {
  1060. Logger.Info("Refreshing the song list view.");
  1061. try
  1062. {
  1063. var levels = GetCurrentLevelPackLevels();
  1064. if (levels == null)
  1065. {
  1066. Logger.Debug("Songs are not sorted yet, nothing to refresh.");
  1067. return;
  1068. }
  1069. Logger.Debug("Checking if TableView is initialized...");
  1070. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelPackLevelsTableView, "_tableView");
  1071. bool tableViewInit = ReflectionUtil.GetPrivateField<bool>(tableView, "_isInitialized");
  1072. if (!tableViewInit)
  1073. {
  1074. Logger.Debug("LevelPackLevelListTableView.TableView is not initialized... nothing to reload...");
  1075. return;
  1076. }
  1077. Logger.Debug("Reloading SongList TableView");
  1078. tableView.ReloadData();
  1079. Logger.Debug("Attempting to scroll to level...");
  1080. String selectedLevelID = null;
  1081. if (_model.LastSelectedLevelId != null)
  1082. {
  1083. selectedLevelID = _model.LastSelectedLevelId;
  1084. Logger.Debug("Scrolling to row for level ID: {0}", selectedLevelID);
  1085. }
  1086. else
  1087. {
  1088. if (levels.Length > 0)
  1089. {
  1090. selectedLevelID = levels.FirstOrDefault().levelID;
  1091. }
  1092. }
  1093. if (scrollToLevel)
  1094. {
  1095. SelectAndScrollToLevel(_levelPackLevelsTableView, selectedLevelID);
  1096. }
  1097. }
  1098. catch (Exception e)
  1099. {
  1100. Logger.Exception("Exception refreshing song list:", e);
  1101. }
  1102. }
  1103. /// <summary>
  1104. /// Acquire the level pack collection.
  1105. /// </summary>
  1106. /// <returns></returns>
  1107. private IBeatmapLevelPackCollection GetLevelPackCollection()
  1108. {
  1109. if (_levelPackViewController == null)
  1110. {
  1111. return null;
  1112. }
  1113. IBeatmapLevelPackCollection levelPackCollection = _levelPackViewController.GetPrivateField<IBeatmapLevelPackCollection>("_levelPackCollection");
  1114. return levelPackCollection;
  1115. }
  1116. /// <summary>
  1117. /// Get the currently selected level pack within the LevelPackLevelViewController hierarchy.
  1118. /// </summary>
  1119. /// <returns></returns>
  1120. public IBeatmapLevelPack GetCurrentSelectedLevelPack()
  1121. {
  1122. if (_levelPackLevelsTableView == null)
  1123. {
  1124. return null;
  1125. }
  1126. var pack = _levelPackLevelsTableView.GetPrivateField<IBeatmapLevelPack>("_pack");
  1127. return pack;
  1128. }
  1129. /// <summary>
  1130. /// Get level pack by level pack id.
  1131. /// </summary>
  1132. /// <param name="levelPackId"></param>
  1133. /// <returns></returns>
  1134. private IBeatmapLevelPack GetLevelPackByPackId(String levelPackId)
  1135. {
  1136. IBeatmapLevelPackCollection levelPackCollection = GetLevelPackCollection();
  1137. if (levelPackCollection == null)
  1138. {
  1139. return null;
  1140. }
  1141. IBeatmapLevelPack levelPack = levelPackCollection.beatmapLevelPacks.ToList().FirstOrDefault(x => x.packID == levelPackId);
  1142. return levelPack;
  1143. }
  1144. /// <summary>
  1145. /// Get level pack index by level pack id.
  1146. /// </summary>
  1147. /// <param name="levelPackId"></param>
  1148. /// <returns></returns>
  1149. private int GetLevelPackIndexByPackId(String levelPackId)
  1150. {
  1151. IBeatmapLevelPackCollection levelPackCollection = GetLevelPackCollection();
  1152. if (levelPackCollection == null)
  1153. {
  1154. return -1;
  1155. }
  1156. int index = levelPackCollection.beatmapLevelPacks.ToList().FindIndex(x => x.packID == levelPackId);
  1157. return index;
  1158. }
  1159. /// <summary>
  1160. /// Get Current levels from current level pack.
  1161. /// </summary>
  1162. /// <returns></returns>
  1163. public IPreviewBeatmapLevel[] GetCurrentLevelPackLevels()
  1164. {
  1165. var levelPack = GetCurrentSelectedLevelPack();
  1166. if (levelPack == null)
  1167. {
  1168. return null;
  1169. }
  1170. return levelPack.beatmapLevelCollection.beatmapLevels;
  1171. }
  1172. /// <summary>
  1173. /// Get level count helper.
  1174. /// </summary>
  1175. /// <returns></returns>
  1176. public int GetLevelPackLevelCount()
  1177. {
  1178. var levels = GetCurrentLevelPackLevels();
  1179. if (levels == null)
  1180. {
  1181. return 0;
  1182. }
  1183. return levels.Length;
  1184. }
  1185. /// <summary>
  1186. /// Select a level pack.
  1187. /// </summary>
  1188. /// <param name="levelPackId"></param>
  1189. public void SelectLevelPack(String levelPackId)
  1190. {
  1191. Logger.Trace("SelectLevelPack({0})", levelPackId);
  1192. try
  1193. {
  1194. var levelPacks = GetLevelPackCollection();
  1195. var index = GetLevelPackIndexByPackId(levelPackId);
  1196. var pack = GetLevelPackByPackId(levelPackId);
  1197. if (index < 0)
  1198. {
  1199. Logger.Debug("Cannot select level packs yet...");
  1200. return;
  1201. }
  1202. Logger.Info("Selecting level pack index: {0}", pack.packName);
  1203. var tableView = _levelPacksTableView.GetPrivateField<TableView>("_tableView");
  1204. _levelPacksTableView.SelectCellWithIdx(index);
  1205. tableView.SelectCellWithIdx(index, true);
  1206. tableView.ScrollToCellWithIdx(0, TableView.ScrollPositionType.Beginning, false);
  1207. for (int i = 0; i < index; i++)
  1208. {
  1209. tableView.PageScrollDown();
  1210. }
  1211. Logger.Debug("Done selecting level pack!");
  1212. }
  1213. catch (Exception e)
  1214. {
  1215. Logger.Exception(e);
  1216. }
  1217. }
  1218. /// <summary>
  1219. /// Scroll TableView to proper row, fire events.
  1220. /// </summary>
  1221. /// <param name="table"></param>
  1222. /// <param name="levelID"></param>
  1223. private void SelectAndScrollToLevel(LevelPackLevelsTableView table, string levelID)
  1224. {
  1225. Logger.Debug("Scrolling to LevelID: {0}", levelID);
  1226. // Check once per load
  1227. if (!_checkedForTwitchPlugin)
  1228. {
  1229. Logger.Info("Checking for BeatSaber Twitch Integration Plugin...");
  1230. // Try to detect BeatSaber Twitch Integration Plugin
  1231. _detectedTwitchPluginQueue = Resources.FindObjectsOfTypeAll<VRUIViewController>().Any(x => x.name == "RequestInfo");
  1232. Logger.Info("BeatSaber Twitch Integration plugin detected: " + _detectedTwitchPluginQueue);
  1233. _checkedForTwitchPlugin = true;
  1234. }
  1235. // Skip scrolling to level if twitch plugin has queue active.
  1236. if (_detectedTwitchPluginQueue)
  1237. {
  1238. Logger.Debug("Skipping SelectAndScrollToLevel() because we detected Twitch Integration Plugin has a Queue active...");
  1239. return;
  1240. }
  1241. // try to find the index and scroll to it
  1242. int selectedIndex = 0;
  1243. List<IPreviewBeatmapLevel> levels = table.GetPrivateField<IBeatmapLevelPack>("_pack").beatmapLevelCollection.beatmapLevels.ToList();
  1244. if (levels.Count <= 0)
  1245. {
  1246. return;
  1247. }
  1248. // acquire the index or try the last row
  1249. selectedIndex = levels.FindIndex(x => x.levelID == levelID);
  1250. if (selectedIndex < 0)
  1251. {
  1252. // this might look like an off by one error but the _level list we keep is missing the header entry BeatSaber.
  1253. // so the last row is +1 the max index, the count.
  1254. int maxCount = GetLevelPackLevelCount();
  1255. Logger.Debug("Song is not in the level pack, cannot scroll to it... Using last known row {0}/{1}", _lastRow, maxCount);
  1256. selectedIndex = Math.Min(maxCount, _lastRow);
  1257. }
  1258. else
  1259. {
  1260. // the header counts as an index, so if the index came from the level array we have to add 1.
  1261. selectedIndex += 1;
  1262. }
  1263. ScrollToLevelByRow(selectedIndex);
  1264. }
  1265. /// <summary>
  1266. /// Scroll to a level by Row
  1267. /// </summary>
  1268. /// <param name="selectedIndex"></param>
  1269. public void ScrollToLevelByRow(int selectedIndex)
  1270. {
  1271. Logger.Debug("Scrolling level list to idx: {0}", selectedIndex);
  1272. TableView tableView = _levelPackLevelsTableView.GetPrivateField<TableView>("_tableView");
  1273. _levelPackLevelsTableView.HandleDidSelectRowEvent(tableView, selectedIndex);
  1274. tableView.ScrollToCellWithIdx(selectedIndex, TableView.ScrollPositionType.Beginning, true);
  1275. tableView.SelectCellWithIdx(selectedIndex);
  1276. RefreshQuickScrollButtons();
  1277. _lastRow = selectedIndex;
  1278. }
  1279. /// <summary>
  1280. /// Helper for updating the model (which updates the song list)
  1281. /// </summary>
  1282. public void UpdateLevelDataModel()
  1283. {
  1284. try
  1285. {
  1286. Logger.Trace("UpdateLevelDataModel()");
  1287. // get a current beatmap characteristic...
  1288. if (_model.CurrentBeatmapCharacteristicSO == null && _beatmapCharacteristicSelectionViewController != null)
  1289. {
  1290. _model.CurrentBeatmapCharacteristicSO = _beatmapCharacteristicSelectionViewController.GetPrivateField<BeatmapCharacteristicSO>("_selectedBeatmapCharacteristic");
  1291. }
  1292. _model.UpdateLevelRecords();
  1293. bool didUpdateLevelPack = UpdateLevelPackSelection();
  1294. if (!didUpdateLevelPack)
  1295. {
  1296. ProcessSongList();
  1297. }
  1298. }
  1299. catch (Exception e)
  1300. {
  1301. Logger.Exception("SongBrowser UI crashed trying to update the internal song lists: ", e);
  1302. }
  1303. }
  1304. /// <summary>
  1305. /// Logic for fixing BeatSaber's level pack selection bugs.
  1306. /// </summary>
  1307. public bool UpdateLevelPackSelection()
  1308. {
  1309. if (_levelPackViewController != null)
  1310. {
  1311. IBeatmapLevelPack currentSelected = GetCurrentSelectedLevelPack();
  1312. Logger.Debug("Current selected level pack: {0}", currentSelected);
  1313. if (String.IsNullOrEmpty(_model.Settings.currentLevelPackId))
  1314. {
  1315. if (currentSelected == null)
  1316. {
  1317. Logger.Debug("No level pack selected, acquiring the first available...");
  1318. var levelPackCollection = _levelPackViewController.GetPrivateField<IBeatmapLevelPackCollection>("_levelPackCollection");
  1319. currentSelected = levelPackCollection.beatmapLevelPacks[0];
  1320. }
  1321. }
  1322. else if (currentSelected == null || (currentSelected.packID != _model.Settings.currentLevelPackId))
  1323. {
  1324. Logger.Debug("Automatically selecting level pack: {0}", _model.Settings.currentLevelPackId);
  1325. // HACK - BeatSaber seems to always go back to OST1 internally.
  1326. // - Lets force it to the last pack id but not have SongBrowser functions fire.
  1327. // Turn off our event processing
  1328. _levelPackViewController.didSelectPackEvent -= _levelPackViewController_didSelectPackEvent;
  1329. _levelPacksTableView.didSelectPackEvent -= _levelPacksTableView_didSelectPackEvent;
  1330. var levelPack = GetLevelPackByPackId(_model.Settings.currentLevelPackId);
  1331. this.SelectLevelPack(_model.Settings.currentLevelPackId);
  1332. ProcessSongList();
  1333. _levelPackViewController.didSelectPackEvent += _levelPackViewController_didSelectPackEvent;
  1334. _levelPacksTableView.didSelectPackEvent += _levelPacksTableView_didSelectPackEvent;
  1335. return true;
  1336. }
  1337. else
  1338. {
  1339. // this._model.SetCurrentLevelPack(currentSelected);
  1340. }
  1341. }
  1342. return false;
  1343. }
  1344. //Pull njs from a difficulty, based on private function from SongLoader
  1345. public float GetNoteJump(string json)
  1346. {
  1347. float noteJumpSpeed = 0;
  1348. var split = json.Split(':');
  1349. for (var i = 0; i < split.Length; i++)
  1350. {
  1351. if (split[i].Contains("_noteJumpSpeed"))
  1352. {
  1353. noteJumpSpeed = Convert.ToSingle(split[i + 1].Split(',')[0], CultureInfo.InvariantCulture);
  1354. }
  1355. }
  1356. return noteJumpSpeed;
  1357. }
  1358. }
  1359. }