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- using UnityEngine;
- using System.Linq;
- using System;
- using System.Collections.Generic;
- using System.Globalization;
- using UnityEngine.UI;
- using HMUI;
- using VRUI;
- using SongBrowser.DataAccess;
- using System.IO;
- using System.Security.Cryptography;
- using System.Text;
- using TMPro;
- using Logger = SongBrowser.Logging.Logger;
- using SongBrowser.DataAccess.BeatSaverApi;
- using System.Collections;
- using SongCore.Utilities;
- using SongBrowser.Internals;
- namespace SongBrowser.UI
- {
- /// <summary>
- /// Hijack the flow coordinator. Have access to all StandardLevel easily.
- /// </summary>
- public class SongBrowserUI : MonoBehaviour
- {
- // Logging
- public const String Name = "SongBrowserUI";
- private const float SEGMENT_PERCENT = 0.1f;
- private const int LIST_ITEMS_VISIBLE_AT_ONCE = 6;
- // Beat Saber UI Elements
- private FlowCoordinator _levelSelectionFlowCoordinator;
- private LevelPacksViewController _levelPackViewController;
- private LevelPacksTableView _levelPacksTableView;
- private LevelPackDetailViewController _levelPackDetailViewController;
- private LevelPackLevelsViewController _levelPackLevelsViewController;
- private LevelPackLevelsTableView _levelPackLevelsTableView;
- private StandardLevelDetailViewController _levelDetailViewController;
- private StandardLevelDetailView _standardLevelDetailView;
- private BeatmapDifficultySegmentedControlController _levelDifficultyViewController;
- private BeatmapCharacteristicSegmentedControlController _beatmapCharacteristicSelectionViewController;
- private DismissableNavigationController _levelSelectionNavigationController;
- private RectTransform _levelPackLevelsTableViewRectTransform;
- private Button _tableViewPageUpButton;
- private Button _tableViewPageDownButton;
- private Button _playButton;
- // New UI Elements
- private List<SongSortButton> _sortButtonGroup;
- private List<SongFilterButton> _filterButtonGroup;
- private Button _clearSortFilterButton;
- private Button _addFavoriteButton;
- private SimpleDialogPromptViewController _simpleDialogPromptViewControllerPrefab;
- private SimpleDialogPromptViewController _deleteDialog;
- private Button _deleteButton;
- private Button _pageUpFastButton;
- private Button _pageDownFastButton;
- private SearchKeyboardViewController _searchViewController;
- private PlaylistFlowCoordinator _playListFlowCoordinator;
- private RectTransform _ppStatButton;
- private RectTransform _starStatButton;
- private RectTransform _njsStatButton;
- // Cached items
- private Sprite _addFavoriteSprite;
- private Sprite _removeFavoriteSprite;
- private Sprite _currentAddFavoriteButtonSprite;
- // Plugin Compat checks
- private bool _detectedTwitchPluginQueue = false;
- private bool _checkedForTwitchPlugin = false;
- // Debug
- private int _sortButtonLastPushedIndex = 0;
- private int _lastRow = 0;
- // Model
- private SongBrowserModel _model;
- // UI Created
- private bool _uiCreated = false;
- public SongBrowserModel Model
- {
- get
- {
- return _model;
- }
- }
- /// <summary>
- /// Constructor
- /// </summary>
- public SongBrowserUI() : base()
- {
- if (_model == null)
- {
- _model = new SongBrowserModel();
- }
- _model.Init();
- _sortButtonLastPushedIndex = (int)(_model.Settings.sortMode);
- }
- /// <summary>
- /// Builds the UI for this plugin.
- /// </summary>
- public void CreateUI(MainMenuViewController.MenuButton mode)
- {
- Logger.Trace("CreateUI()");
- // Determine the flow controller to use
- if (mode == MainMenuViewController.MenuButton.SoloFreePlay)
- {
- Logger.Debug("Entering SOLO mode...");
- _levelSelectionFlowCoordinator = Resources.FindObjectsOfTypeAll<SoloFreePlayFlowCoordinator>().First();
- }
- else if (mode == MainMenuViewController.MenuButton.Party)
- {
- Logger.Debug("Entering PARTY mode...");
- _levelSelectionFlowCoordinator = Resources.FindObjectsOfTypeAll<PartyFreePlayFlowCoordinator>().First();
- }
- else
- {
- Logger.Debug("Entering SOLO CAMPAIGN mode...");
- _levelSelectionFlowCoordinator = Resources.FindObjectsOfTypeAll<CampaignFlowCoordinator>().First();
- }
- // returning to the menu and switching modes could trigger this.
- if (_uiCreated)
- {
- return;
- }
- try
- {
- // gather controllers and ui elements.
- _levelPackViewController = _levelSelectionFlowCoordinator.GetPrivateField<LevelPacksViewController>("_levelPacksViewController");
- Logger.Debug("Acquired LevelPacksViewController [{0}]", _levelPackViewController.GetInstanceID());
- _levelPackDetailViewController = _levelSelectionFlowCoordinator.GetPrivateField<LevelPackDetailViewController>("_levelPackDetailViewController");
- Logger.Debug("Acquired LevelPackDetailViewController [{0}]", _levelPackDetailViewController.GetInstanceID());
- _levelPacksTableView = _levelPackViewController.GetPrivateField<LevelPacksTableView>("_levelPacksTableView");
- Logger.Debug("Acquired LevelPacksTableView [{0}]", _levelPacksTableView.GetInstanceID());
- _levelPackLevelsViewController = _levelSelectionFlowCoordinator.GetPrivateField<LevelPackLevelsViewController>("_levelPackLevelsViewController");
- Logger.Debug("Acquired LevelPackLevelsViewController [{0}]", _levelPackLevelsViewController.GetInstanceID());
- _levelPackLevelsTableView = this._levelPackLevelsViewController.GetPrivateField<LevelPackLevelsTableView>("_levelPackLevelsTableView");
- Logger.Debug("Acquired LevelPackLevelsTableView [{0}]", _levelPackLevelsTableView.GetInstanceID());
- _levelDetailViewController = _levelSelectionFlowCoordinator.GetPrivateField<StandardLevelDetailViewController>("_levelDetailViewController");
- Logger.Debug("Acquired StandardLevelDetailViewController [{0}]", _levelDetailViewController.GetInstanceID());
- _standardLevelDetailView = _levelDetailViewController.GetPrivateField<StandardLevelDetailView>("_standardLevelDetailView");
- Logger.Debug("Acquired StandardLevelDetailView [{0}]", _standardLevelDetailView.GetInstanceID());
- _beatmapCharacteristicSelectionViewController = Resources.FindObjectsOfTypeAll<BeatmapCharacteristicSegmentedControlController>().First();
- Logger.Debug("Acquired BeatmapCharacteristicSegmentedControlController [{0}]", _beatmapCharacteristicSelectionViewController.GetInstanceID());
- _levelSelectionNavigationController = _levelSelectionFlowCoordinator.GetPrivateField<DismissableNavigationController>("_navigationController");
- Logger.Debug("Acquired DismissableNavigationController [{0}]", _levelSelectionNavigationController.GetInstanceID());
- _levelDifficultyViewController = _standardLevelDetailView.GetPrivateField<BeatmapDifficultySegmentedControlController>("_beatmapDifficultySegmentedControlController");
- Logger.Debug("Acquired BeatmapDifficultySegmentedControlController [{0}]", _levelDifficultyViewController.GetInstanceID());
- _levelPackLevelsTableViewRectTransform = _levelPackLevelsTableView.transform as RectTransform;
- Logger.Debug("Acquired TableViewRectTransform from LevelPackLevelsTableView [{0}]", _levelPackLevelsTableViewRectTransform.GetInstanceID());
- TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelPackLevelsTableView, "_tableView");
- _tableViewPageUpButton = tableView.GetPrivateField<Button>("_pageUpButton");
- _tableViewPageDownButton = tableView.GetPrivateField<Button>("_pageDownButton");
- Logger.Debug("Acquired Page Up and Down buttons...");
- _playButton = _standardLevelDetailView.GetComponentsInChildren<Button>().FirstOrDefault(x => x.name == "PlayButton");
- Logger.Debug("Acquired PlayButton [{0}]", _playButton.GetInstanceID());
- _simpleDialogPromptViewControllerPrefab = Resources.FindObjectsOfTypeAll<SimpleDialogPromptViewController>().First();
- if (_playListFlowCoordinator == null)
- {
- _playListFlowCoordinator = UIBuilder.CreateFlowCoordinator<PlaylistFlowCoordinator>("PlaylistFlowCoordinator");
- _playListFlowCoordinator.didFinishEvent += HandleDidSelectPlaylist;
- }
- // delete dialog
- this._deleteDialog = UnityEngine.Object.Instantiate<SimpleDialogPromptViewController>(this._simpleDialogPromptViewControllerPrefab);
- this._deleteDialog.name = "DeleteDialogPromptViewController";
- this._deleteDialog.gameObject.SetActive(false);
- // sprites
- this._addFavoriteSprite = Base64Sprites.AddToFavoritesIcon;
- this._removeFavoriteSprite = Base64Sprites.RemoveFromFavoritesIcon;
- // create song browser main ui
- this.CreateUIElements();
- this.InstallHandlers();
- this.ResizeStatsPanel();
- this.ResizeSongUI();
- _uiCreated = true;
- Logger.Debug("Done Creating UI...");
- }
- catch (Exception e)
- {
- Logger.Exception("Exception during CreateUI: ", e);
- }
- }
- /// <summary>
- /// Builds the SongBrowser UI
- /// </summary>
- private void CreateUIElements()
- {
- Logger.Trace("CreateUIElements");
- try
- {
- // Gather some transforms and templates to use.
- RectTransform sortButtonTransform = this._levelSelectionNavigationController.transform as RectTransform;
- RectTransform otherButtonTransform = this._levelDetailViewController.transform as RectTransform;
- Button sortButtonTemplate = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "HowToPlayButton"));
- Button otherButtonTemplate = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "HowToPlayButton"));
- RectTransform playContainerRect = _standardLevelDetailView.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayContainer");
- RectTransform playButtonsRect = playContainerRect.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayButtons");
- Button practiceButton = playButtonsRect.GetComponentsInChildren<Button>().First(x => x.name == "PracticeButton");
- RectTransform practiceButtonRect = (practiceButton.transform as RectTransform);
- Button playButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "PlayButton");
- RectTransform playButtonRect = (playButton.transform as RectTransform);
- Sprite arrowIcon = Resources.FindObjectsOfTypeAll<Sprite>().First(x => x.name == "ArrowIcon");
- Sprite borderSprite = Resources.FindObjectsOfTypeAll<Sprite>().First(x => x.name == "RoundRectBigStroke");
- // Create Sorting Songs By-Buttons
- Logger.Debug("Start creation of UI...");
- float buttonSpacing = 0.5f;
- float fontSize = 2.0f;
- float buttonWidth = 12.25f;
- float buttonHeight = 5.0f;
- float startButtonX = 22.50f;
- float curButtonX = 0.0f;
- float buttonY = -5.25f;
- Vector2 iconButtonSize = new Vector2(buttonHeight, buttonHeight);
- // Create cancel button
- Logger.Debug("Creating cancel button...");
- _clearSortFilterButton = UIBuilder.CreateIconButton(
- sortButtonTransform,
- otherButtonTemplate,
- Base64Sprites.XIcon,
- new Vector2(startButtonX - buttonHeight, buttonY),
- new Vector2(iconButtonSize.x, iconButtonSize.y),
- new Vector2(3.5f, 3.5f),
- new Vector2(1.0f, 1.0f),
- 0);
- _clearSortFilterButton.onClick.RemoveAllListeners();
- _clearSortFilterButton.onClick.AddListener(delegate () {
- OnClearButtonClickEvent();
- });
- startButtonX += (buttonHeight);
- // define sort buttons
- Logger.Debug("Create sort buttons...");
- string[] sortButtonNames = new string[]
- {
- "Song", "Author", "Newest", "Plays", "PP", "Difficult", "UpVotes", "Random"
- };
- SongSortMode[] sortModes = new SongSortMode[]
- {
- SongSortMode.Default, SongSortMode.Author, SongSortMode.Newest, SongSortMode.PlayCount, SongSortMode.PP, SongSortMode.Difficulty, SongSortMode.UpVotes, SongSortMode.Random
- };
-
- _sortButtonGroup = new List<SongSortButton>();
- for (int i = 0; i < sortButtonNames.Length; i++)
- {
- curButtonX = startButtonX + (buttonWidth*i) + (buttonSpacing*i);
- SongSortButton newButton = UIBuilder.CreateSortButton(sortButtonTransform, sortButtonTemplate, arrowIcon, borderSprite,
- sortButtonNames[i],
- fontSize,
- curButtonX,
- buttonY,
- buttonWidth,
- buttonHeight,
- sortModes[i],
- OnSortButtonClickEvent);
- _sortButtonGroup.Add(newButton);
- newButton.Button.name = "Sort" + sortModes[i].ToString() + "Button";
- }
- // Create filter buttons
- Logger.Debug("Creating filter buttons...");
- float filterButtonX = curButtonX + (buttonWidth);
- List<Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>> filterButtonSetup = new List<Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>>()
- {
- Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Favorites, OnFavoriteFilterButtonClickEvent, Base64Sprites.StarFullIcon),
- Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Playlist, OnPlaylistButtonClickEvent, Base64Sprites.PlaylistIcon),
- Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Search, OnSearchButtonClickEvent, Base64Sprites.SearchIcon),
- };
- _filterButtonGroup = new List<SongFilterButton>();
- for (int i = 0; i < filterButtonSetup.Count; i++)
- {
- Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite> t = filterButtonSetup[i];
- Button b = UIBuilder.CreateIconButton(sortButtonTransform, otherButtonTemplate,
- t.Item3,
- new Vector2(filterButtonX + (iconButtonSize.x * i) + (buttonSpacing * i), buttonY),
- new Vector2(iconButtonSize.x, iconButtonSize.y),
- new Vector2(3.5f, 3.5f),
- new Vector2(1.0f, 1.0f),
- 0);
- SongFilterButton filterButton = new SongFilterButton
- {
- Button = b,
- FilterMode = t.Item1
- };
- b.onClick.AddListener(t.Item2);
- filterButton.Button.name = "Filter" + t.Item1.ToString() + "Button";
- _filterButtonGroup.Add(filterButton);
- }
- // Create add favorite button
- Logger.Debug("Creating Add to favorites button...");
- _addFavoriteButton = UIBuilder.CreateIconButton(playButtonsRect,
- practiceButton,
- Base64Sprites.AddToFavoritesIcon
- );
- _addFavoriteButton.onClick.RemoveAllListeners();
- _addFavoriteButton.onClick.AddListener(delegate () {
- ToggleSongInPlaylist();
- });
- // Create delete button
- Logger.Debug("Creating delete button...");
- _deleteButton = UIBuilder.CreateIconButton(playButtonsRect,
- practiceButton,
- Base64Sprites.DeleteIcon
- );
- _deleteButton.onClick.RemoveAllListeners();
- _deleteButton.onClick.AddListener(delegate () {
- HandleDeleteSelectedLevel();
- });
- // Create fast scroll buttons
- int pageFastButtonX = 25;
- Vector2 pageFastSize = new Vector2(12.5f, 7.75f);
- Vector2 pageFastIconSize = new Vector2(0.1f, 0.1f);
- Vector2 pageFastIconScale = new Vector2(0.4f, 0.4f);
- Logger.Debug("Creating fast scroll button...");
- _pageUpFastButton = UIBuilder.CreateIconButton(sortButtonTransform, otherButtonTemplate, arrowIcon,
- new Vector2(pageFastButtonX, -13f),
- pageFastSize,
- pageFastIconSize,
- pageFastIconScale,
- 180);
- UnityEngine.GameObject.Destroy(_pageUpFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(btn => btn.name == "Stroke"));
- _pageUpFastButton.onClick.AddListener(delegate ()
- {
- this.JumpSongList(-1, SEGMENT_PERCENT);
- });
-
- _pageDownFastButton = UIBuilder.CreateIconButton(sortButtonTransform, otherButtonTemplate, arrowIcon,
- new Vector2(pageFastButtonX, -80f),
- pageFastSize,
- pageFastIconSize,
- pageFastIconScale,
- 0);
-
- UnityEngine.GameObject.Destroy(_pageDownFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(btn => btn.name == "Stroke"));
- _pageDownFastButton.onClick.AddListener(delegate ()
- {
- this.JumpSongList(1, SEGMENT_PERCENT);
- });
-
- RefreshSortButtonUI();
- Logger.Debug("Done Creating UIElements");
- }
- catch (Exception e)
- {
- Logger.Exception("Exception CreateUIElements:", e);
- }
- }
- /// <summary>
- /// Resize the stats panel to fit more stats.
- /// </summary>
- private void ResizeStatsPanel()
- {
- // modify details view
- Logger.Debug("Resizing Stats Panel...");
- var statsPanel = _standardLevelDetailView.GetPrivateField<LevelParamsPanel>("_levelParamsPanel");
- var statTransforms = statsPanel.GetComponentsInChildren<RectTransform>();
- var valueTexts = statsPanel.GetComponentsInChildren<TextMeshProUGUI>().Where(x => x.name == "ValueText").ToList();
- RectTransform panelRect = (statsPanel.transform as RectTransform);
- panelRect.sizeDelta = new Vector2(panelRect.sizeDelta.x * 1.2f, panelRect.sizeDelta.y * 1.2f);
- for (int i = 0; i < statTransforms.Length; i++)
- {
- var r = statTransforms[i];
- if (r.name == "Separator")
- {
- continue;
- }
- r.sizeDelta = new Vector2(r.sizeDelta.x * 0.75f, r.sizeDelta.y * 0.75f);
- }
- for (int i = 0; i < valueTexts.Count; i++)
- {
- var text = valueTexts[i];
- text.fontSize = 3.25f;
- }
- _ppStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
- UIBuilder.SetStatButtonIcon(_ppStatButton, Base64Sprites.GraphIcon);
- _starStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
- UIBuilder.SetStatButtonIcon(_starStatButton, Base64Sprites.StarIcon);
- _njsStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
- UIBuilder.SetStatButtonIcon(_njsStatButton, Base64Sprites.SpeedIcon);
- // shrink title
- var titleText = this._levelDetailViewController.GetComponentsInChildren<TextMeshProUGUI>(true).First(x => x.name == "SongNameText");
- titleText.fontSize = 5.0f;
- }
- /// <summary>
- /// Resize some of the song table elements.
- /// </summary>
- public void ResizeSongUI()
- {
- // Reposition the table view a bit
- _levelPackLevelsTableViewRectTransform.anchoredPosition = new Vector2(0f, -2.5f);
- // Move the page up/down buttons a bit
- TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelPackLevelsTableView, "_tableView");
- RectTransform pageUpButton = _tableViewPageUpButton.transform as RectTransform;
- RectTransform pageDownButton = _tableViewPageDownButton.transform as RectTransform;
- pageUpButton.anchoredPosition = new Vector2(pageUpButton.anchoredPosition.x, pageUpButton.anchoredPosition.y - 1f);
- pageDownButton.anchoredPosition = new Vector2(pageDownButton.anchoredPosition.x, pageDownButton.anchoredPosition.y + 1f);
- // shrink play button container
- RectTransform playContainerRect = _standardLevelDetailView.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayContainer");
- RectTransform playButtonsRect = playContainerRect.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayButtons");
- playButtonsRect.localScale = new Vector3(0.825f, 0.825f, 0.825f);
- }
- /// <summary>
- /// Show the UI.
- /// </summary>
- public void Show()
- {
- Logger.Trace("Show SongBrowserUI()");
- this.SetVisibility(true);
- }
- /// <summary>
- /// Hide the UI.
- /// </summary>
- public void Hide()
- {
- Logger.Trace("Hide SongBrowserUI()");
- this.SetVisibility(false);
- }
- /// <summary>
- /// Handle showing or hiding UI logic.
- /// </summary>
- /// <param name="visible"></param>
- private void SetVisibility(bool visible)
- {
- // UI not created, nothing visible to hide...
- if (!_uiCreated)
- {
- return;
- }
- _ppStatButton.gameObject.SetActive(visible);
- _starStatButton.gameObject.SetActive(visible);
- _njsStatButton.gameObject.SetActive(visible);
- _clearSortFilterButton.gameObject.SetActive(visible);
- _sortButtonGroup.ForEach(x => x.Button.gameObject.SetActive(visible));
- _filterButtonGroup.ForEach(x => x.Button.gameObject.SetActive(visible));
- _addFavoriteButton.gameObject.SetActive(visible);
- _deleteButton.gameObject.SetActive(visible);
- _pageUpFastButton.gameObject.SetActive(visible);
- _pageDownFastButton.gameObject.SetActive(visible);
- }
- /// <summary>
- /// Add our handlers into BeatSaber.
- /// </summary>
- private void InstallHandlers()
- {
- // level pack, level, difficulty handlers, characteristics
- TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelPackLevelsTableView, "_tableView");
- tableView.didSelectCellWithIdxEvent -= HandleDidSelectTableViewRow;
- tableView.didSelectCellWithIdxEvent += HandleDidSelectTableViewRow;
- _levelPackLevelsViewController.didSelectLevelEvent -= OnDidSelectLevelEvent;
- _levelPackLevelsViewController.didSelectLevelEvent += OnDidSelectLevelEvent;
- _levelDifficultyViewController.didSelectDifficultyEvent -= OnDidSelectDifficultyEvent;
- _levelDifficultyViewController.didSelectDifficultyEvent += OnDidSelectDifficultyEvent;
- _levelPacksTableView.didSelectPackEvent -= _levelPacksTableView_didSelectPackEvent;
- _levelPacksTableView.didSelectPackEvent += _levelPacksTableView_didSelectPackEvent;
- _levelPackViewController.didSelectPackEvent -= _levelPackViewController_didSelectPackEvent;
- _levelPackViewController.didSelectPackEvent += _levelPackViewController_didSelectPackEvent;
- _beatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent -= OnDidSelectBeatmapCharacteristic;
- _beatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent += OnDidSelectBeatmapCharacteristic;
- // make sure the quick scroll buttons don't desync with regular scrolling
- _tableViewPageDownButton.onClick.AddListener(delegate ()
- {
- this.RefreshQuickScrollButtons();
- });
- _tableViewPageUpButton.onClick.AddListener(delegate ()
- {
- this.RefreshQuickScrollButtons();
- });
- // finished level
- ResultsViewController resultsViewController = _levelSelectionFlowCoordinator.GetPrivateField<ResultsViewController>("_resultsViewController");
- resultsViewController.continueButtonPressedEvent += ResultsViewController_continueButtonPressedEvent;
- }
- /// <summary>
- /// Helper to reduce code duplication...
- /// </summary>
- private void RefreshSongUI(bool scrollToLevel=true)
- {
- RefreshSongList(scrollToLevel);
- RefreshSortButtonUI();
- RefreshQuickScrollButtons();
- }
- /// <summary>
- /// External helper.
- /// </summary>
- public void ProcessSongList()
- {
- this._model.ProcessSongList(GetCurrentSelectedLevelPack());
- }
- /// <summary>
- /// Helper for common filter cancellation logic.
- /// </summary>
- public void CancelFilter()
- {
- _model.Settings.filterMode = SongFilterMode.None;
- SongCore.Loader.Instance.RefreshLevelPacks();
- }
- /// <summary>
- /// Handle updating the level pack selection after returning from a song.
- /// </summary>
- /// <param name="obj"></param>
- private void ResultsViewController_continueButtonPressedEvent(ResultsViewController obj)
- {
- StartCoroutine(this.UpdateLevelPackSelectionEndOfFrame());
- }
- /// <summary>
- /// TODO - evaluate this sillyness...
- /// </summary>
- /// <returns></returns>
- public IEnumerator UpdateLevelPackSelectionEndOfFrame()
- {
- yield return new WaitForEndOfFrame();
- try
- {
- bool didUpdateLevelPack = this.UpdateLevelPackSelection();
- if (!didUpdateLevelPack)
- {
- _model.ProcessSongList(GetCurrentSelectedLevelPack());
- }
- SelectAndScrollToLevel(_levelPackLevelsTableView, _model.LastSelectedLevelId);
- }
- catch (Exception e)
- {
- Logger.Exception("Exception:", e);
- }
- }
- /// <summary>
- /// Handler for level pack selection.
- /// </summary>
- /// <param name="arg1"></param>
- /// <param name="arg2"></param>
- private void _levelPacksTableView_didSelectPackEvent(LevelPacksTableView arg1, IBeatmapLevelPack arg2)
- {
- Logger.Trace("_levelPacksTableView_didSelectPackEvent(arg2={0})", arg2);
- try
- {
- RefreshSortButtonUI();
- RefreshQuickScrollButtons();
- }
- catch (Exception e)
- {
- Logger.Exception("Exception handling didSelectPackEvent...", e);
- }
- }
- /// <summary>
- /// Handler for level pack selection, controller.
- /// Sets the current level pack into the model and updates.
- /// </summary>
- /// <param name="arg1"></param>
- /// <param name="arg2"></param>
- private void _levelPackViewController_didSelectPackEvent(LevelPacksViewController arg1, IBeatmapLevelPack arg2)
- {
- Logger.Trace("_levelPackViewController_didSelectPackEvent(arg2={0})", arg2);
- try
- {
- // reset filter mode always here
- if (this._model.Settings.currentLevelPackId != arg2.packID)
- {
- this._model.Settings.filterMode = SongFilterMode.None;
- }
- // save level pack
- this._model.Settings.currentLevelPackId = arg2.packID;
- this._model.Settings.Save();
- this._model.ProcessSongList(arg2);
- // trickery to handle Downloader playlist level packs
- // We need to avoid scrolling to a level and then select the header
- bool scrollToLevel = true;
- if (arg2.packID.Contains("Playlist_"))
- {
- scrollToLevel = false;
- }
- RefreshSongUI(scrollToLevel);
-
- if (!scrollToLevel)
- {
- ScrollToLevelByRow(0);
- }
- }
- catch (Exception e)
- {
- Logger.Exception("Exception handling didSelectPackEvent...", e);
- }
- }
- /// <summary>
- /// Remove all filters, update song list, save.
- /// </summary>
- private void OnClearButtonClickEvent()
- {
- Logger.Debug("Clearing all sorts and filters.");
- _model.Settings.sortMode = SongSortMode.Original;
- _model.Settings.invertSortResults = false;
- CancelFilter();
- _model.Settings.Save();
- ProcessSongList();
- RefreshSongUI();
- }
- /// <summary>
- /// Sort button clicked.
- /// </summary>
- private void OnSortButtonClickEvent(SongSortMode sortMode)
- {
- Logger.Debug("Sort button - {0} - pressed.", sortMode.ToString());
- _model.LastSelectedLevelId = null;
- if (_model.Settings.sortMode == sortMode)
- {
- _model.ToggleInverting();
- }
- _model.Settings.sortMode = sortMode;
- // update the seed
- if (_model.Settings.sortMode == SongSortMode.Random)
- {
- this.Model.Settings.randomSongSeed = Guid.NewGuid().GetHashCode();
- }
- _model.Settings.Save();
- this.ProcessSongList();
- RefreshSongUI();
- //Scroll to start of the list
- TableView listTableView = _levelPackLevelsTableView.GetPrivateField<TableView>("_tableView");
- listTableView.ScrollToCellWithIdx(0, TableView.ScrollPositionType.Beginning, false);
- }
- /// <summary>
- /// Filter by favorites.
- /// </summary>
- private void OnFavoriteFilterButtonClickEvent()
- {
- Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Favorites.ToString());
- if (_model.Settings.filterMode != SongFilterMode.Favorites)
- {
- _model.Settings.filterMode = SongFilterMode.Favorites;
- SelectLevelPack(PluginConfig.CUSTOM_SONG_LEVEL_PACK_ID);
- }
- else
- {
- CancelFilter();
- }
- _model.Settings.Save();
- ProcessSongList();
- RefreshSongUI();
- }
- /// <summary>
- /// Filter button clicked.
- /// </summary>
- /// <param name="sortMode"></param>
- private void OnSearchButtonClickEvent()
- {
- Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Search.ToString());
- if (_model.Settings.filterMode != SongFilterMode.Search)
- {
- SelectLevelPack(PluginConfig.CUSTOM_SONG_LEVEL_PACK_ID);
- this.ShowSearchKeyboard();
- }
- else
- {
- CancelFilter();
- ProcessSongList();
- RefreshSongUI();
- _model.Settings.Save();
- }
- }
- /// <summary>
- /// Display the playlist selector.
- /// </summary>
- /// <param name="sortMode"></param>
- private void OnPlaylistButtonClickEvent()
- {
- Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Playlist.ToString());
- _model.LastSelectedLevelId = null;
- if (_model.Settings.filterMode != SongFilterMode.Playlist)
- {
- SelectLevelPack(PluginConfig.CUSTOM_SONG_LEVEL_PACK_ID);
- _playListFlowCoordinator.parentFlowCoordinator = _levelSelectionFlowCoordinator;
- _levelSelectionFlowCoordinator.InvokePrivateMethod("PresentFlowCoordinator", new object[] { _playListFlowCoordinator, null, false, false });
- }
- else
- {
- CancelFilter();
-
- ProcessSongList();
- RefreshSongUI();
- _model.Settings.Save();
- }
- }
- /// <summary>
- /// Adjust UI based on level selected.
- /// Various ways of detecting if a level is not properly selected. Seems most hit the first one.
- /// </summary>
- private void OnDidSelectLevelEvent(LevelPackLevelsViewController view, IPreviewBeatmapLevel level)
- {
- try
- {
- Logger.Trace("OnDidSelectLevelEvent()");
- if (level == null)
- {
- Logger.Debug("No level selected?");
- return;
- }
- if (_model.Settings == null)
- {
- Logger.Debug("Settings not instantiated yet?");
- return;
- }
- _model.LastSelectedLevelId = level.levelID;
- HandleDidSelectLevelRow(level);
- }
- catch (Exception e)
- {
- Logger.Exception("Exception selecting song:", e);
- }
- }
- /// <summary>
- /// Switching one-saber modes for example.
- /// </summary>
- /// <param name="view"></param>
- /// <param name="bc"></param>
- private void OnDidSelectBeatmapCharacteristic(BeatmapCharacteristicSegmentedControlController view, BeatmapCharacteristicSO bc)
- {
- Logger.Trace("OnDidSelectBeatmapCharacteristic({0}", bc.name);
- _model.CurrentBeatmapCharacteristicSO = bc;
- _model.UpdateLevelRecords();
- this.RefreshSongList();
- }
- /// <summary>
- /// Handle difficulty level selection.
- /// </summary>
- private void OnDidSelectDifficultyEvent(BeatmapDifficultySegmentedControlController view, BeatmapDifficulty beatmap)
- {
- Logger.Trace("OnDidSelectDifficultyEvent({0})", beatmap);
- _deleteButton.interactable = (_levelDetailViewController.selectedDifficultyBeatmap.level.levelID.Length >= 32);
- this.RefreshScoreSaberData(_levelDetailViewController.selectedDifficultyBeatmap.level);
- this.RefreshNoteJumpSpeed(beatmap);
- }
- /// <summary>
- /// Refresh stats panel.
- /// </summary>
- /// <param name="level"></param>
- private void HandleDidSelectLevelRow(IPreviewBeatmapLevel level)
- {
- Logger.Trace("HandleDidSelectLevelRow({0})", level);
- _deleteButton.interactable = (level.levelID.Length >= 32);
- RefreshScoreSaberData(level);
- RefreshQuickScrollButtons();
- RefreshAddFavoriteButton(level.levelID);
- }
- /// <summary>
- /// Track the current row.
- /// </summary>
- /// <param name="tableView"></param>
- /// <param name="row"></param>
- private void HandleDidSelectTableViewRow(TableView tableView, int row)
- {
- Logger.Trace("HandleDidSelectTableViewRow({0})", row);
- _lastRow = row;
- }
- /// <summary>
- /// Call Downloader delete.
- /// </summary>
- private void CallDownloaderDelete()
- {
- BeatSaverDownloader.UI.SongListTweaks.Instance.DeletePressed();
- }
- /// <summary>
- /// Pop up a delete dialog.
- /// </summary>
- private void HandleDeleteSelectedLevel()
- {
- bool DownloaderInstalled = CustomHelpers.IsModInstalled("BeatSaverDownloader");
- if (DownloaderInstalled)
- {
- CallDownloaderDelete();
- return;
- }
- IBeatmapLevel level = _levelDetailViewController.selectedDifficultyBeatmap.level;
- _deleteDialog.Init("Delete song", $"Do you really want to delete \"{ level.songName} {level.songSubName}\"?", "Delete", "Cancel",
- (selectedButton) =>
- {
- _levelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _deleteDialog, null, false });
- if (selectedButton == 0)
- {
- try
- {
- // determine the index we are deleting so we can keep the cursor near the same spot after
- // the header counts as an index, so if the index came from the level array we have to add 1.
- var levelsTableView = _levelPackLevelsViewController.GetPrivateField<LevelPackLevelsTableView>("_levelPackLevelsTableView");
- List<IPreviewBeatmapLevel> levels = levelsTableView.GetPrivateField<IBeatmapLevelPack>("_pack").beatmapLevelCollection.beatmapLevels.ToList();
- int selectedIndex = levels.FindIndex(x => x.levelID == _standardLevelDetailView.selectedDifficultyBeatmap.level.levelID);
- if (selectedIndex > -1)
- {
- var song = new Song(SongCore.Loader.CustomLevels.First(x => x.Value.levelID == _levelDetailViewController.selectedDifficultyBeatmap.level.levelID).Value);
- SongCore.Loader.Instance.DeleteSong(song.path);
- this._model.RemoveSongFromLevelPack(GetCurrentSelectedLevelPack(), _levelDetailViewController.selectedDifficultyBeatmap.level.levelID);
- this.UpdateLevelDataModel();
- this.RefreshSongList();
- int removedLevels = levels.RemoveAll(x => x.levelID == _standardLevelDetailView.selectedDifficultyBeatmap.level.levelID);
- Logger.Info("Removed " + removedLevels + " level(s) from song list!");
- TableView listTableView = levelsTableView.GetPrivateField<TableView>("_tableView");
- listTableView.ScrollToCellWithIdx(selectedIndex, TableView.ScrollPositionType.Beginning, false);
- levelsTableView.SetPrivateField("_selectedRow", selectedIndex);
- listTableView.SelectCellWithIdx(selectedIndex, true);
- }
- }
- catch (Exception e)
- {
- Logger.Error("Unable to delete song! Exception: " + e);
- }
- }
- });
- _levelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _deleteDialog, null, false });
- }
- /// <summary>
- /// Handle selection of a playlist. Show just the songs in the playlist.
- /// </summary>
- /// <param name="p"></param>
- private void HandleDidSelectPlaylist(Playlist p)
- {
- if (p != null)
- {
- Logger.Debug("Showing songs for playlist: {0}", p.playlistTitle);
- _model.Settings.filterMode = SongFilterMode.Playlist;
- _model.CurrentPlaylist = p;
- _model.Settings.Save();
- ProcessSongList();
- RefreshSongUI();
- }
- else
- {
- Logger.Debug("No playlist selected");
- }
- }
- /// <summary>
- /// Display the search keyboard
- /// </summary>
- void ShowSearchKeyboard()
- {
- if (_searchViewController == null)
- {
- _searchViewController = UIBuilder.CreateViewController<SearchKeyboardViewController>("SearchKeyboardViewController");
- _searchViewController.searchButtonPressed += SearchViewControllerSearchButtonPressed;
- _searchViewController.backButtonPressed += SearchViewControllerbackButtonPressed;
- }
- Logger.Debug("Presenting search keyboard");
- _levelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _searchViewController, null, false });
- }
- /// <summary>
- /// Handle back button event from search keyboard.
- /// </summary>
- private void SearchViewControllerbackButtonPressed()
- {
- _levelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
- // force disable search filter.
- this._model.Settings.filterMode = SongFilterMode.None;
- this._model.Settings.Save();
- RefreshSongUI();
- }
- /// <summary>
- /// Handle search.
- /// </summary>
- /// <param name="searchFor"></param>
- private void SearchViewControllerSearchButtonPressed(string searchFor)
- {
- _levelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
- Logger.Debug("Searching for \"{0}\"...", searchFor);
- _model.Settings.filterMode = SongFilterMode.Search;
- _model.Settings.searchTerms.Insert(0, searchFor);
- _model.Settings.Save();
- _model.LastSelectedLevelId = null;
- ProcessSongList();
- RefreshSongUI();
- }
- /// <summary>
- /// Make big jumps in the song list.
- /// </summary>
- /// <param name="numJumps"></param>
- private void JumpSongList(int numJumps, float segmentPercent)
- {
- var levels = GetCurrentLevelPackLevels();
- if (levels == null)
- {
- return;
- }
- int totalSize = GetLevelPackLevelCount();
- int segmentSize = (int)(totalSize * segmentPercent);
- // Jump at least one scree size.
- if (segmentSize < LIST_ITEMS_VISIBLE_AT_ONCE)
- {
- segmentSize = LIST_ITEMS_VISIBLE_AT_ONCE;
- }
- TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelPackLevelsTableView, "_tableView");
- int jumpDirection = Math.Sign(numJumps);
- int newRow = _lastRow + (jumpDirection * segmentSize);
-
- if (newRow <= 0)
- {
- newRow = 0;
- }
- else if (newRow >= totalSize)
- {
- newRow = totalSize - 1;
- }
-
- Logger.Debug("jumpDirection: {0}, newRow: {1}", jumpDirection, newRow);
- _lastRow = newRow;
- this.SelectAndScrollToLevel(_levelPackLevelsTableView, levels[newRow].levelID);
- }
- /// <summary>
- /// Add/Remove song from favorites depending on if it already exists.
- /// </summary>
- private void ToggleSongInPlaylist()
- {
- IBeatmapLevel songInfo = _levelDetailViewController.selectedDifficultyBeatmap.level;
- if (_model.CurrentEditingPlaylist != null)
- {
- if (_model.CurrentEditingPlaylistLevelIds.Contains(songInfo.levelID))
- {
- Logger.Info("Remove {0} from editing playlist", songInfo.songName);
- _model.RemoveSongFromEditingPlaylist(songInfo);
- if (_model.Settings.filterMode == SongFilterMode.Favorites)
- {
- this._model.ProcessSongList(GetCurrentSelectedLevelPack());
- this.RefreshSongList();
- }
- }
- else
- {
- Logger.Info("Add {0} to editing playlist", songInfo.songName);
- _model.AddSongToEditingPlaylist(songInfo);
- }
- }
- RefreshAddFavoriteButton(songInfo.levelID);
- _model.Settings.Save();
- }
- /// <summary>
- /// Update GUI elements that show score saber data.
- /// </summary>
- public void RefreshScoreSaberData(IPreviewBeatmapLevel level)
- {
- Logger.Trace("RefreshScoreSaberData({0})", level.levelID);
- // use controllers level...
- if (level == null)
- {
- level = _levelDetailViewController.selectedDifficultyBeatmap.level;
- }
- // abort!
- if (level == null)
- {
- Logger.Debug("Aborting RefreshScoreSaberData()");
- return;
- }
- BeatmapDifficulty difficulty = this._levelDifficultyViewController.selectedDifficulty;
- string difficultyString = difficulty.ToString();
- Logger.Debug(difficultyString);
- // check if we have score saber data
- if (this._model.LevelIdToScoreSaberData != null)
- {
- // Check for PP
- Logger.Debug("Checking if have info for song {0}", level.songName);
- if (this._model.LevelIdToScoreSaberData.ContainsKey(level.levelID))
- {
- Logger.Debug("Checking if have difficulty for song {0} difficulty {1}", level.songName, difficultyString);
- ScoreSaberData ppData = this._model.LevelIdToScoreSaberData[level.levelID];
- if (ppData.difficultyToSaberDifficulty.ContainsKey(difficultyString))
- {
- Logger.Debug("Display pp for song.");
- float pp = ppData.difficultyToSaberDifficulty[difficultyString].pp;
- float star = ppData.difficultyToSaberDifficulty[difficultyString].star;
- UIBuilder.SetStatButtonText(_ppStatButton, String.Format("{0:0.#}", pp));
- UIBuilder.SetStatButtonText(_starStatButton, String.Format("{0:0.#}", star));
- }
- else
- {
- UIBuilder.SetStatButtonText(_ppStatButton, "NA");
- UIBuilder.SetStatButtonText(_starStatButton, "NA");
- }
- }
- else
- {
- UIBuilder.SetStatButtonText(_ppStatButton, "?");
- UIBuilder.SetStatButtonText(_starStatButton, "?");
- }
- }
- else
- {
- Logger.Debug("No ScoreSaberData available... Cannot display pp/star stats...");
- }
- Logger.Debug("Done refreshing score saber stats.");
- }
- /// <summary>
- /// Helper to refresh the NJS widget.
- /// </summary>
- /// <param name="beatmap"></param>
- private void RefreshNoteJumpSpeed(BeatmapDifficulty beatmap)
- {
- UIBuilder.SetStatButtonText(_njsStatButton, String.Format("{0}", beatmap.NoteJumpMovementSpeed()));
- }
- /// <summary>
- /// Update interactive state of the quick scroll buttons.
- /// </summary>
- private void RefreshQuickScrollButtons()
- {
- // Refresh the fast scroll buttons
- if (_tableViewPageUpButton != null && _pageUpFastButton != null)
- {
- _pageUpFastButton.interactable = _tableViewPageUpButton.interactable;
- _pageUpFastButton.gameObject.SetActive(_tableViewPageUpButton.IsActive());
- }
- else
- {
- _pageUpFastButton.gameObject.SetActive(false);
- }
- if (_tableViewPageDownButton != null && _pageDownFastButton != null)
- {
- _pageDownFastButton.interactable = _tableViewPageDownButton.interactable;
- _pageDownFastButton.gameObject.SetActive(_tableViewPageDownButton.IsActive());
- }
- else
- {
- _pageDownFastButton.gameObject.SetActive(false);
- }
- }
- /// <summary>
- /// Helper to quickly refresh add to favorites button
- /// </summary>
- /// <param name="levelId"></param>
- private void RefreshAddFavoriteButton(String levelId)
- {
- if (levelId == null)
- {
- _currentAddFavoriteButtonSprite = null;
- }
- else
- {
- if (_model.CurrentEditingPlaylistLevelIds.Contains(levelId))
- {
- _currentAddFavoriteButtonSprite = _removeFavoriteSprite;
- }
- else
- {
- _currentAddFavoriteButtonSprite = _addFavoriteSprite;
- }
- }
- UIBuilder.SetButtonIcon(_addFavoriteButton, _currentAddFavoriteButtonSprite);
- }
- /// <summary>
- /// Adjust the UI colors.
- /// </summary>
- public void RefreshSortButtonUI()
- {
- // So far all we need to refresh is the sort buttons.
- foreach (SongSortButton sortButton in _sortButtonGroup)
- {
- UIBuilder.SetButtonBorder(sortButton.Button, Color.white);
- if (sortButton.SortMode == _model.Settings.sortMode)
- {
- if (this._model.Settings.invertSortResults)
- {
- UIBuilder.SetButtonBorder(sortButton.Button, Color.red);
- }
- else
- {
- UIBuilder.SetButtonBorder(sortButton.Button, Color.green);
- }
- }
- }
- // refresh filter buttons
- foreach (SongFilterButton filterButton in _filterButtonGroup)
- {
- UIBuilder.SetButtonBorder(filterButton.Button, Color.white);
- if (filterButton.FilterMode == _model.Settings.filterMode)
- {
- UIBuilder.SetButtonBorder(filterButton.Button, Color.green);
- }
- }
- }
- /// <summary>
- /// Try to refresh the song list. Broken for now.
- /// </summary>
- public void RefreshSongList(bool scrollToLevel=true)
- {
- Logger.Info("Refreshing the song list view.");
- try
- {
- var levels = GetCurrentLevelPackLevels();
- if (levels == null)
- {
- Logger.Debug("Songs are not sorted yet, nothing to refresh.");
- return;
- }
- Logger.Debug("Checking if TableView is initialized...");
- TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelPackLevelsTableView, "_tableView");
- bool tableViewInit = ReflectionUtil.GetPrivateField<bool>(tableView, "_isInitialized");
- if (!tableViewInit)
- {
- Logger.Debug("LevelPackLevelListTableView.TableView is not initialized... nothing to reload...");
- return;
- }
- Logger.Debug("Reloading SongList TableView");
- tableView.ReloadData();
- Logger.Debug("Attempting to scroll to level...");
- String selectedLevelID = null;
- if (_model.LastSelectedLevelId != null)
- {
- selectedLevelID = _model.LastSelectedLevelId;
- Logger.Debug("Scrolling to row for level ID: {0}", selectedLevelID);
- }
- else
- {
- if (levels.Length > 0)
- {
- selectedLevelID = levels.FirstOrDefault().levelID;
- }
- }
- if (scrollToLevel)
- {
- SelectAndScrollToLevel(_levelPackLevelsTableView, selectedLevelID);
- }
- }
- catch (Exception e)
- {
- Logger.Exception("Exception refreshing song list:", e);
- }
- }
- /// <summary>
- /// Acquire the level pack collection.
- /// </summary>
- /// <returns></returns>
- private IBeatmapLevelPackCollection GetLevelPackCollection()
- {
- if (_levelPackViewController == null)
- {
- return null;
- }
- IBeatmapLevelPackCollection levelPackCollection = _levelPackViewController.GetPrivateField<IBeatmapLevelPackCollection>("_levelPackCollection");
- return levelPackCollection;
- }
- /// <summary>
- /// Get the currently selected level pack within the LevelPackLevelViewController hierarchy.
- /// </summary>
- /// <returns></returns>
- public IBeatmapLevelPack GetCurrentSelectedLevelPack()
- {
- if (_levelPackLevelsTableView == null)
- {
- return null;
- }
- var pack = _levelPackLevelsTableView.GetPrivateField<IBeatmapLevelPack>("_pack");
- return pack;
- }
- /// <summary>
- /// Get level pack by level pack id.
- /// </summary>
- /// <param name="levelPackId"></param>
- /// <returns></returns>
- private IBeatmapLevelPack GetLevelPackByPackId(String levelPackId)
- {
- IBeatmapLevelPackCollection levelPackCollection = GetLevelPackCollection();
- if (levelPackCollection == null)
- {
- return null;
- }
- IBeatmapLevelPack levelPack = levelPackCollection.beatmapLevelPacks.ToList().FirstOrDefault(x => x.packID == levelPackId);
- return levelPack;
- }
- /// <summary>
- /// Get level pack index by level pack id.
- /// </summary>
- /// <param name="levelPackId"></param>
- /// <returns></returns>
- private int GetLevelPackIndexByPackId(String levelPackId)
- {
- IBeatmapLevelPackCollection levelPackCollection = GetLevelPackCollection();
- if (levelPackCollection == null)
- {
- return -1;
- }
- int index = levelPackCollection.beatmapLevelPacks.ToList().FindIndex(x => x.packID == levelPackId);
- return index;
- }
- /// <summary>
- /// Get Current levels from current level pack.
- /// </summary>
- /// <returns></returns>
- public IPreviewBeatmapLevel[] GetCurrentLevelPackLevels()
- {
- var levelPack = GetCurrentSelectedLevelPack();
- if (levelPack == null)
- {
- return null;
- }
- return levelPack.beatmapLevelCollection.beatmapLevels;
- }
- /// <summary>
- /// Get level count helper.
- /// </summary>
- /// <returns></returns>
- public int GetLevelPackLevelCount()
- {
- var levels = GetCurrentLevelPackLevels();
- if (levels == null)
- {
- return 0;
- }
- return levels.Length;
- }
- /// <summary>
- /// Select a level pack.
- /// </summary>
- /// <param name="levelPackId"></param>
- public void SelectLevelPack(String levelPackId)
- {
- Logger.Trace("SelectLevelPack({0})", levelPackId);
- try
- {
- var levelPacks = GetLevelPackCollection();
- var index = GetLevelPackIndexByPackId(levelPackId);
- var pack = GetLevelPackByPackId(levelPackId);
- if (index < 0)
- {
- Logger.Debug("Cannot select level packs yet...");
- return;
- }
- Logger.Info("Selecting level pack index: {0}", pack.packName);
- var tableView = _levelPacksTableView.GetPrivateField<TableView>("_tableView");
- _levelPacksTableView.SelectCellWithIdx(index);
- tableView.SelectCellWithIdx(index, true);
- tableView.ScrollToCellWithIdx(0, TableView.ScrollPositionType.Beginning, false);
- for (int i = 0; i < index; i++)
- {
- tableView.PageScrollDown();
- }
- Logger.Debug("Done selecting level pack!");
- }
- catch (Exception e)
- {
- Logger.Exception(e);
- }
- }
- /// <summary>
- /// Scroll TableView to proper row, fire events.
- /// </summary>
- /// <param name="table"></param>
- /// <param name="levelID"></param>
- private void SelectAndScrollToLevel(LevelPackLevelsTableView table, string levelID)
- {
- Logger.Debug("Scrolling to LevelID: {0}", levelID);
- // Check once per load
- if (!_checkedForTwitchPlugin)
- {
- Logger.Info("Checking for BeatSaber Twitch Integration Plugin...");
- // Try to detect BeatSaber Twitch Integration Plugin
- _detectedTwitchPluginQueue = Resources.FindObjectsOfTypeAll<VRUIViewController>().Any(x => x.name == "RequestInfo");
- Logger.Info("BeatSaber Twitch Integration plugin detected: " + _detectedTwitchPluginQueue);
- _checkedForTwitchPlugin = true;
- }
- // Skip scrolling to level if twitch plugin has queue active.
- if (_detectedTwitchPluginQueue)
- {
- Logger.Debug("Skipping SelectAndScrollToLevel() because we detected Twitch Integration Plugin has a Queue active...");
- return;
- }
- // try to find the index and scroll to it
- int selectedIndex = 0;
- List<IPreviewBeatmapLevel> levels = table.GetPrivateField<IBeatmapLevelPack>("_pack").beatmapLevelCollection.beatmapLevels.ToList();
- if (levels.Count <= 0)
- {
- return;
- }
- // acquire the index or try the last row
- selectedIndex = levels.FindIndex(x => x.levelID == levelID);
- if (selectedIndex < 0)
- {
- // this might look like an off by one error but the _level list we keep is missing the header entry BeatSaber.
- // so the last row is +1 the max index, the count.
- int maxCount = GetLevelPackLevelCount();
- Logger.Debug("Song is not in the level pack, cannot scroll to it... Using last known row {0}/{1}", _lastRow, maxCount);
- selectedIndex = Math.Min(maxCount, _lastRow);
- }
- else
- {
- // the header counts as an index, so if the index came from the level array we have to add 1.
- selectedIndex += 1;
- }
- ScrollToLevelByRow(selectedIndex);
- }
- /// <summary>
- /// Scroll to a level by Row
- /// </summary>
- /// <param name="selectedIndex"></param>
- public void ScrollToLevelByRow(int selectedIndex)
- {
- Logger.Debug("Scrolling level list to idx: {0}", selectedIndex);
- TableView tableView = _levelPackLevelsTableView.GetPrivateField<TableView>("_tableView");
- _levelPackLevelsTableView.HandleDidSelectRowEvent(tableView, selectedIndex);
- tableView.ScrollToCellWithIdx(selectedIndex, TableView.ScrollPositionType.Beginning, true);
- tableView.SelectCellWithIdx(selectedIndex);
- RefreshQuickScrollButtons();
- _lastRow = selectedIndex;
- }
- /// <summary>
- /// Helper for updating the model (which updates the song list)
- /// </summary>
- public void UpdateLevelDataModel()
- {
- try
- {
- Logger.Trace("UpdateLevelDataModel()");
- // get a current beatmap characteristic...
- if (_model.CurrentBeatmapCharacteristicSO == null && _beatmapCharacteristicSelectionViewController != null)
- {
- _model.CurrentBeatmapCharacteristicSO = _beatmapCharacteristicSelectionViewController.GetPrivateField<BeatmapCharacteristicSO>("_selectedBeatmapCharacteristic");
- }
- _model.UpdateLevelRecords();
- bool didUpdateLevelPack = UpdateLevelPackSelection();
- if (!didUpdateLevelPack)
- {
- ProcessSongList();
- }
- }
- catch (Exception e)
- {
- Logger.Exception("SongBrowser UI crashed trying to update the internal song lists: ", e);
- }
- }
- /// <summary>
- /// Logic for fixing BeatSaber's level pack selection bugs.
- /// </summary>
- public bool UpdateLevelPackSelection()
- {
- if (_levelPackViewController != null)
- {
- IBeatmapLevelPack currentSelected = GetCurrentSelectedLevelPack();
- Logger.Debug("Current selected level pack: {0}", currentSelected);
- if (String.IsNullOrEmpty(_model.Settings.currentLevelPackId))
- {
- if (currentSelected == null)
- {
- Logger.Debug("No level pack selected, acquiring the first available...");
- var levelPackCollection = _levelPackViewController.GetPrivateField<IBeatmapLevelPackCollection>("_levelPackCollection");
- currentSelected = levelPackCollection.beatmapLevelPacks[0];
- }
- }
- else if (currentSelected == null || (currentSelected.packID != _model.Settings.currentLevelPackId))
- {
- Logger.Debug("Automatically selecting level pack: {0}", _model.Settings.currentLevelPackId);
- // HACK - BeatSaber seems to always go back to OST1 internally.
- // - Lets force it to the last pack id but not have SongBrowser functions fire.
- // Turn off our event processing
- _levelPackViewController.didSelectPackEvent -= _levelPackViewController_didSelectPackEvent;
- _levelPacksTableView.didSelectPackEvent -= _levelPacksTableView_didSelectPackEvent;
- var levelPack = GetLevelPackByPackId(_model.Settings.currentLevelPackId);
- this.SelectLevelPack(_model.Settings.currentLevelPackId);
- ProcessSongList();
- _levelPackViewController.didSelectPackEvent += _levelPackViewController_didSelectPackEvent;
- _levelPacksTableView.didSelectPackEvent += _levelPacksTableView_didSelectPackEvent;
-
- return true;
- }
- else
- {
- // this._model.SetCurrentLevelPack(currentSelected);
- }
- }
- return false;
- }
- //Pull njs from a difficulty, based on private function from SongLoader
- public float GetNoteJump(string json)
- {
- float noteJumpSpeed = 0;
- var split = json.Split(':');
- for (var i = 0; i < split.Length; i++)
- {
- if (split[i].Contains("_noteJumpSpeed"))
- {
- noteJumpSpeed = Convert.ToSingle(split[i + 1].Split(',')[0], CultureInfo.InvariantCulture);
- }
- }
- return noteJumpSpeed;
- }
- }
- }
-
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