123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227 |
- using SongBrowser.UI;
- using System;
- using System.Collections;
- using System.Collections.Concurrent;
- using System.Linq;
- using UnityEngine;
- using UnityEngine.UI;
- using Logger = SongBrowser.Logging.Logger;
- namespace SongBrowser
- {
- public class SongBrowserApplication : MonoBehaviour
- {
- public static SongBrowserApplication Instance;
- // Song Browser UI Elements
- private SongBrowserUI _songBrowserUI;
- private SongBrowserModel _songBrowserModel;
- public static SongBrowser.UI.ProgressBar MainProgressBar;
- private bool _hasShownProgressBar = false;
- public SongBrowserModel Model
- {
- get
- {
- return _songBrowserModel;
- }
- }
- /// <summary>
- /// Load the main song browser app.
- /// </summary>
- internal static void OnLoad()
- {
- if (Instance != null)
- {
- return;
- }
- new GameObject("Beat Saber SongBrowser Plugin").AddComponent<SongBrowserApplication>();
- SongBrowserApplication.MainProgressBar = SongBrowser.UI.ProgressBar.Create();
- Plugin.Log.Info("SongBrowser Plugin OnLoad Complete");
- }
- /// <summary>
- /// It has awaken!
- /// </summary>
- private void Awake()
- {
- Logger.Trace("Awake-SongBrowserApplication()");
- Instance = this;
- // Init Model, load settings
- _songBrowserModel = new SongBrowserModel();
- _songBrowserModel.Init();
- // Init browser UI
- _songBrowserUI = gameObject.AddComponent<SongBrowserUI>();
- _songBrowserUI.Model = _songBrowserModel;
- }
- /// <summary>
- /// Acquire any UI elements from Beat saber that we need. Wait for the song list to be loaded.
- /// </summary>
- public void Start()
- {
- Logger.Trace("Start-SongBrowserApplication()");
- InstallHandlers();
- SongDataCore.Plugin.Songs.OnDataFinishedProcessing += OnScoreSaberDataDownloaded;
- if (SongCore.Loader.AreSongsLoaded)
- {
- OnSongLoaderLoadedSongs(null, SongCore.Loader.CustomLevels);
- }
- else
- {
- SongCore.Loader.SongsLoadedEvent += OnSongLoaderLoadedSongs;
- }
- // Useful to dump game objects.
- /*foreach (RectTransform rect in Resources.FindObjectsOfTypeAll<RectTransform>())
- {
- Logger.Debug("RectTransform: {0}", rect.name);
- }*/
- /*foreach (Sprite sprite in Resources.FindObjectsOfTypeAll<Sprite>())
- {
- Logger.Debug("Adding Icon: {0}", sprite.name);
- }*/
- }
- /// <summary>
- /// Only gets called once during boot of BeatSaber.
- /// </summary>
- /// <param name="loader"></param>
- /// <param name="levels"></param>
- private void OnSongLoaderLoadedSongs(SongCore.Loader loader, ConcurrentDictionary<string, CustomPreviewBeatmapLevel> levels)
- {
- Logger.Trace("OnSongLoaderLoadedSongs-SongBrowserApplication()");
- try
- {
- _songBrowserUI.UpdateLevelDataModel();
- _songBrowserUI.RefreshSongList();
- }
- catch (Exception e)
- {
- Logger.Exception("Exception during OnSongLoaderLoadedSongs: ", e);
- }
- }
- /// <summary>
- /// Inform browser score saber data is available.
- /// </summary>
- /// <param name="loader"></param>
- /// <param name="levels"></param>
- private void OnScoreSaberDataDownloaded()
- {
- Logger.Trace("OnScoreSaberDataDownloaded");
- try
- {
- // It is okay if SongDataCore beats us to initialization
- if (_songBrowserUI == null)
- {
- return;
- }
- StartCoroutine(_songBrowserUI.AsyncWaitForSongUIUpdate());
- }
- catch (Exception e)
- {
- Logger.Exception("Exception during OnScoreSaberDataDownloaded: ", e);
- }
- }
- /// <summary>
- /// Install Our Handlers so we can react to ingame events.
- /// </summary>
- private void InstallHandlers()
- {
- // Append our own event to appropriate events so we can refresh the song list before the user sees it.
- MainFlowCoordinator mainFlow = Resources.FindObjectsOfTypeAll<MainFlowCoordinator>().First();
- Button soloFreePlayButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "SoloButton");
- Button partyFreePlayButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "PartyButton");
- Button campaignButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "CampaignButton");
- soloFreePlayButton.onClick.AddListener(HandleSoloModeSelection);
- partyFreePlayButton.onClick.AddListener(HandlePartyModeSelection);
- campaignButton.onClick.AddListener(HandleCampaignModeSelection);
- }
- /// <summary>
- /// Handle Solo Mode
- /// </summary>
- /// <param name="arg1"></param>
- /// <param name="arg2"></param>
- private void HandleSoloModeSelection()
- {
- Logger.Trace("HandleSoloModeSelection()");
- HandleModeSelection(MainMenuViewController.MenuButton.SoloFreePlay);
- _songBrowserUI.Show();
- }
- /// <summary>
- /// Handle Party Mode
- /// </summary>
- /// <param name="arg1"></param>
- /// <param name="arg2"></param>
- private void HandlePartyModeSelection()
- {
- Logger.Trace("HandlePartyModeSelection()");
- HandleModeSelection(MainMenuViewController.MenuButton.Party);
- _songBrowserUI.Show();
- }
- /// <summary>
- /// Handle Party Mode
- /// </summary>
- /// <param name="arg1"></param>
- /// <param name="arg2"></param>
- private void HandleCampaignModeSelection()
- {
- Logger.Trace("HandleCampaignModeSelection()");
- HandleModeSelection(MainMenuViewController.MenuButton.SoloCampaign);
- _songBrowserUI.Hide();
- }
- /// <summary>
- /// Handle Mode
- /// </summary>
- /// <param name="arg1"></param>
- /// <param name="arg2"></param>
- private void HandleModeSelection(MainMenuViewController.MenuButton mode)
- {
- Logger.Trace("HandleModeSelection()");
- _songBrowserUI.CreateUI(mode);
- if (!_hasShownProgressBar)
- {
- SongBrowserApplication.MainProgressBar.ShowMessage("");
- _hasShownProgressBar = true;
- }
- StartCoroutine(UpdateBrowserUI());
- }
- /// <summary>
- /// Wait until the end of the frame to finish updating everything.
- /// </summary>
- /// <returns></returns>
- public IEnumerator UpdateBrowserUI()
- {
- yield return new WaitForEndOfFrame();
- _songBrowserUI.UpdateLevelDataModel();
- _songBrowserUI.UpdateLevelCollectionSelection();
- _songBrowserUI.RefreshSongList();
- }
- }
- }
|