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- using UnityEngine;
- using System.Linq;
- using System;
- using System.Collections.Generic;
- using System.Globalization;
- using UnityEngine.UI;
- using HMUI;
- using VRUI;
- using SongBrowserPlugin.DataAccess;
- using System.IO;
- using SongLoaderPlugin;
- using System.Security.Cryptography;
- using System.Text;
- using System.Text.RegularExpressions;
- using TMPro;
- using Logger = SongBrowserPlugin.Logging.Logger;
- using SongBrowserPlugin.DataAccess.BeatSaverApi;
- using CustomUI.BeatSaber;
- namespace SongBrowserPlugin.UI
- {
- /// <summary>
- /// Hijack the flow coordinator. Have access to all StandardLevel easily.
- /// </summary>
- public class SongBrowserUI : MonoBehaviour
- {
- // Logging
- public const String Name = "SongBrowserUI";
- private const float SEGMENT_PERCENT = 0.1f;
- private const int LIST_ITEMS_VISIBLE_AT_ONCE = 6;
- // Beat Saber UI Elements
- private FlowCoordinator _levelSelectionFlowCoordinator;
- private LevelListViewController _levelListViewController;
- private StandardLevelDetailViewController _levelDetailViewController;
- private BeatmapDifficultyViewController _levelDifficultyViewController;
- private BeatmapCharacteristicSelectionViewController _beatmapCharacteristicSelectionViewController;
- private DismissableNavigationController _levelSelectionNavigationController;
- private LevelListTableView _levelListTableView;
- private RectTransform _tableViewRectTransform;
- private Button _tableViewPageUpButton;
- private Button _tableViewPageDownButton;
- private Button _playButton;
- // New UI Elements
- private List<SongSortButton> _sortButtonGroup;
- private List<SongFilterButton> _filterButtonGroup;
- private Button _addFavoriteButton;
- private SimpleDialogPromptViewController _simpleDialogPromptViewControllerPrefab;
- private SimpleDialogPromptViewController _deleteDialog;
- private Button _deleteButton;
- private Button _pageUpFastButton;
- private Button _pageDownFastButton;
- private Button _enterFolderButton;
- private Button _upFolderButton;
- private SearchKeyboardViewController _searchViewController;
- private PlaylistFlowCoordinator _playListFlowCoordinator;
- private RectTransform _ppStatButton;
- private RectTransform _starStatButton;
- private RectTransform _njsStatButton;
- // Cached items
- private Sprite _addFavoriteSprite;
- private Sprite _removeFavoriteSprite;
- private Sprite _currentAddFavoriteButtonSprite;
- // Plugin Compat checks
- private bool _detectedTwitchPluginQueue = false;
- private bool _checkedForTwitchPlugin = false;
- // Debug
- private int _sortButtonLastPushedIndex = 0;
- private int _lastRow = 0;
- // Model
- private SongBrowserModel _model;
- // UI Created
- private bool _rebuildUI = true;
- public SongBrowserModel Model
- {
- get
- {
- return _model;
- }
- }
- /// <summary>
- /// Constructor
- /// </summary>
- public SongBrowserUI() : base()
- {
- if (_model == null)
- {
- _model = new SongBrowserModel();
- }
- _model.Init();
- _sortButtonLastPushedIndex = (int)(_model.Settings.sortMode);
- }
- /// <summary>
- /// Builds the UI for this plugin.
- /// </summary>
- public void CreateUI(MainMenuViewController.MenuButton mode)
- {
- Logger.Trace("CreateUI()");
-
- var soloFlow = Resources.FindObjectsOfTypeAll<SoloFreePlayFlowCoordinator>().First();
- var partyFlow = Resources.FindObjectsOfTypeAll<PartyFreePlayFlowCoordinator>().First();
- if (mode == MainMenuViewController.MenuButton.SoloFreePlay)
- {
- _levelSelectionFlowCoordinator = soloFlow;
- }
- else
- {
- _levelSelectionFlowCoordinator = partyFlow;
- }
- // returning to the menu and switching modes could trigger this.
- if (!_rebuildUI)
- {
- return;
- }
- try
- {
- // gather controllers and ui elements.
- if (_levelListViewController == null)
- {
- _levelListViewController = _levelSelectionFlowCoordinator.GetPrivateField<LevelListViewController>("_levelListViewController");
- }
- if (_levelDetailViewController == null)
- {
- _levelDetailViewController = _levelSelectionFlowCoordinator.GetPrivateField<StandardLevelDetailViewController>("_levelDetailViewController");
- }
-
- if (_beatmapCharacteristicSelectionViewController == null)
- {
- _beatmapCharacteristicSelectionViewController = _levelSelectionFlowCoordinator.GetPrivateField<BeatmapCharacteristicSelectionViewController>("_beatmapCharacteristicSelectionViewController");
- }
- if (_levelSelectionNavigationController == null)
- {
- _levelSelectionNavigationController = _levelSelectionFlowCoordinator.GetPrivateField<DismissableNavigationController>("_navigationController");
- }
- if (_levelDifficultyViewController == null)
- {
- _levelDifficultyViewController = soloFlow.GetPrivateField<BeatmapDifficultyViewController>("_beatmapDifficultyViewControllerViewController");
- }
- if (_levelListTableView == null)
- {
- _levelListTableView = this._levelListViewController.GetComponentInChildren<LevelListTableView>();
- }
- _playButton = _levelDetailViewController.GetComponentsInChildren<Button>().FirstOrDefault(x => x.name == "PlayButton");
- _simpleDialogPromptViewControllerPrefab = Resources.FindObjectsOfTypeAll<SimpleDialogPromptViewController>().First();
- if (_playListFlowCoordinator == null)
- {
- _playListFlowCoordinator = UIBuilder.CreateFlowCoordinator<PlaylistFlowCoordinator>("PlaylistFlowCoordinator");
- _playListFlowCoordinator.didFinishEvent += HandleDidSelectPlaylist;
- }
- // delete dialog
- this._deleteDialog = UnityEngine.Object.Instantiate<SimpleDialogPromptViewController>(this._simpleDialogPromptViewControllerPrefab);
- this._deleteDialog.name = "DeleteDialogPromptViewController";
- this._deleteDialog.gameObject.SetActive(false);
- // sprites
- this._addFavoriteSprite = Base64Sprites.AddToFavoritesIcon;
- this._removeFavoriteSprite = Base64Sprites.RemoveFromFavoritesIcon;
- // create song browser main ui
- this.CreateUIElements();
- // handlers
- TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelListTableView, "_tableView");
- tableView.didSelectRowEvent += HandleDidSelectTableViewRow;
- _levelListViewController.didSelectLevelEvent += OnDidSelectLevelEvent;
- _levelDifficultyViewController.didSelectDifficultyEvent += OnDidSelectDifficultyEvent;
- _beatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent += OnDidSelectBeatmapCharacteristic;
- // modify details view
- var statsPanel = this._levelDetailViewController.GetComponentsInChildren<CanvasRenderer>(true).First(x => x.name == "LevelParamsPanel");
- var statTransforms = statsPanel.GetComponentsInChildren<RectTransform>();
- var valueTexts = statsPanel.GetComponentsInChildren<TextMeshProUGUI>().Where(x => x.name == "ValueText").ToList();
-
- RectTransform panelRect = (statsPanel.transform as RectTransform);
- panelRect.sizeDelta = new Vector2(panelRect.sizeDelta.x * 1.2f, panelRect.sizeDelta.y * 1.2f);
-
- for (int i = 0; i < statTransforms.Length; i++)
- {
- var r = statTransforms[i];
- if (r.name == "Separator")
- {
- continue;
- }
- r.sizeDelta = new Vector2(r.sizeDelta.x * 0.75f, r.sizeDelta.y * 0.75f);
- }
- for (int i = 0; i < valueTexts.Count; i++)
- {
- var text = valueTexts[i];
- text.fontSize = 3.25f;
- }
- _ppStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
- UIBuilder.SetStatButtonIcon(_ppStatButton, Base64Sprites.GraphIcon);
- _starStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
- UIBuilder.SetStatButtonIcon(_starStatButton, Base64Sprites.StarIcon);
- _njsStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
- UIBuilder.SetStatButtonIcon(_njsStatButton, Base64Sprites.SpeedIcon);
- // shrink title
- var titleText = this._levelDetailViewController.GetComponentsInChildren<TextMeshProUGUI>(true).First(x => x.name == "SongNameText");
- titleText.fontSize = 5.0f;
- _rebuildUI = false;
- }
- catch (Exception e)
- {
- Logger.Exception("Exception during CreateUI: ", e);
- }
- }
- /// <summary>
- /// Builds the SongBrowser UI
- /// </summary>
- private void CreateUIElements()
- {
- Logger.Trace("CreateUIElements");
- try
- {
- // Gather some transforms and templates to use.
- RectTransform sortButtonTransform = this._levelSelectionNavigationController.transform as RectTransform;
- RectTransform otherButtonTransform = this._levelDetailViewController.transform as RectTransform;
- Button sortButtonTemplate = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "SettingsButton"));
- Button otherButtonTemplate = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "SettingsButton"));
- Button practiceButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "PracticeButton");
- RectTransform practiceButtonRect = (practiceButton.transform as RectTransform);
- Button playButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "PlayButton");
- RectTransform playButtonRect = (playButton.transform as RectTransform);
- Sprite arrowIcon = SongBrowserApplication.Instance.CachedIcons["ArrowIcon"];
- Sprite borderSprite = SongBrowserApplication.Instance.CachedIcons["RoundRectBigStroke"];
- // Resize some of the UI
- _tableViewRectTransform = _levelListViewController.GetComponentsInChildren<RectTransform>().First(x => x.name == "TableViewContainer");
- _tableViewRectTransform.sizeDelta = new Vector2(0f, -20f);
- _tableViewRectTransform.anchoredPosition = new Vector2(0f, -2.5f);
-
- // Create Sorting Songs By-Buttons
- Logger.Debug("Creating sort by buttons...");
- float buttonSpacing = 0.5f;
- float fontSize = 2.0f;
- float buttonWidth = 12.25f;
- float buttonHeight = 5.5f;
- float startButtonX = 24.50f;
- float curButtonX = 0.0f;
- float buttonY = -6.0f;
- string[] sortButtonNames = new string[]
- {
- "Song", "Author", "Original", "Newest", "Plays", "PP", "Difficult", "Random"
- };
- SongSortMode[] sortModes = new SongSortMode[]
- {
- SongSortMode.Default, SongSortMode.Author, SongSortMode.Original, SongSortMode.Newest, SongSortMode.PlayCount, SongSortMode.PP, SongSortMode.Difficulty, SongSortMode.Random
- };
-
- _sortButtonGroup = new List<SongSortButton>();
- for (int i = 0; i < sortButtonNames.Length; i++)
- {
- curButtonX = startButtonX + (buttonWidth*i) + (buttonSpacing*i);
- SongSortButton newButton = UIBuilder.CreateSortButton(sortButtonTransform, sortButtonTemplate, arrowIcon, borderSprite,
- sortButtonNames[i],
- fontSize,
- curButtonX,
- buttonY,
- buttonWidth,
- buttonHeight,
- sortModes[i],
- OnSortButtonClickEvent);
- _sortButtonGroup.Add(newButton);
- newButton.Button.name = "Sort" + sortModes[i].ToString() + "Button";
- }
- // Create filter buttons
- Logger.Debug("Creating filter buttons...");
- float filterButtonX = curButtonX + (buttonWidth / 2.0f);
- Vector2 iconButtonSize = new Vector2(buttonHeight, buttonHeight);
- List<Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>> filterButtonSetup = new List<Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>>()
- {
- Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Favorites, OnFavoriteFilterButtonClickEvent, Base64Sprites.StarFullIcon),
- Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Playlist, OnPlaylistButtonClickEvent, Base64Sprites.PlaylistIcon),
- Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Search, OnSearchButtonClickEvent, Base64Sprites.SearchIcon),
- };
- _filterButtonGroup = new List<SongFilterButton>();
- for (int i = 0; i < filterButtonSetup.Count; i++)
- {
- Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite> t = filterButtonSetup[i];
- Button b = UIBuilder.CreateIconButton(sortButtonTransform, otherButtonTemplate,
- t.Item3,
- new Vector2(filterButtonX + (iconButtonSize.x * i) + (buttonSpacing * i), buttonY),
- new Vector2(iconButtonSize.x, iconButtonSize.y),
- new Vector2(3.5f, 3.5f),
- new Vector2(1.0f, 1.0f),
- 0);
- SongFilterButton filterButton = new SongFilterButton
- {
- Button = b,
- FilterMode = t.Item1
- };
- b.onClick.AddListener(t.Item2);
- filterButton.Button.name = "Filter" + t.Item1.ToString() + "Button";
- _filterButtonGroup.Add(filterButton);
- }
- // Get element info to position properly
- RectTransform detailContainerRect = _levelDetailViewController.GetComponentsInChildren<RectTransform>().First(x => x.name == "Container");
- RectTransform detailButtonRect = _levelDetailViewController.GetComponentsInChildren<RectTransform>().First(x => x.name == "Buttons");
- detailButtonRect.anchoredPosition = new Vector2(detailButtonRect.anchoredPosition.x, detailButtonRect.anchoredPosition.y + 5.0f);
- // clone existing button group
- RectTransform newButtonRect = UnityEngine.Object.Instantiate(detailButtonRect, detailContainerRect, false);
- newButtonRect.name = "Buttons2";
- newButtonRect.anchoredPosition = new Vector2(newButtonRect.anchoredPosition.x, newButtonRect.anchoredPosition.y - 10.0f);
- // Create add favorite button
- _addFavoriteButton = newButtonRect.GetComponentsInChildren<Button>().First(x => x.name == "PracticeButton");
- _addFavoriteButton.name = "AddFavoritesButton";
- _addFavoriteButton.onClick.RemoveAllListeners();
- (_addFavoriteButton.transform as RectTransform).sizeDelta = new Vector2(practiceButtonRect.sizeDelta.x, practiceButtonRect.sizeDelta.y);
- UnityEngine.UI.Image icon = _addFavoriteButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(c => c.name == "Icon");
- RectTransform iconTransform = icon.rectTransform;
- iconTransform.localScale = new Vector2(0.75f, 0.75f);
- _addFavoriteButton.GetComponentsInChildren<HorizontalLayoutGroup>().First(c => c.name == "Content").padding = new RectOffset(1, 1, 0, 0);
- _addFavoriteButton.onClick.AddListener(delegate () {
- ToggleSongInPlaylist();
- });
- // Create delete button
- _deleteButton = newButtonRect.GetComponentsInChildren<Button>().First(x => x.name == "PlayButton");
- _deleteButton.name = "DeleteButton";
- _deleteButton.onClick.RemoveAllListeners();
- _deleteButton.GetComponentsInChildren<HorizontalLayoutGroup>().First(c => c.name == "Content").padding = new RectOffset(7, 7, 0, 0);
- UIBuilder.SetButtonText(_deleteButton, "Delete");
- _deleteButton.onClick.AddListener(delegate () {
- HandleDeleteSelectedLevel();
- });
- // Create fast scroll buttons
- _pageUpFastButton = UIBuilder.CreateIconButton(sortButtonTransform, otherButtonTemplate, arrowIcon,
- new Vector2(32, -12),
- new Vector2(6.0f, 5.5f),
- new Vector2(1.5f, 1.5f),
- new Vector2(1.0f, 1.0f),
- 180);
- UnityEngine.GameObject.Destroy(_pageUpFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(btn => btn.name == "Stroke"));
- _pageUpFastButton.onClick.AddListener(delegate () {
- this.JumpSongList(-1, SEGMENT_PERCENT);
- });
- _pageDownFastButton = UIBuilder.CreateIconButton(sortButtonTransform, otherButtonTemplate, arrowIcon,
- new Vector2(32, -78.5f),
- new Vector2(6.0f, 5.5f),
- new Vector2(1.5f, 1.5f),
- new Vector2(1.0f, 1.0f),
- 0);
- UnityEngine.GameObject.Destroy(_pageDownFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(btn => btn.name == "Stroke"));
- _pageDownFastButton.onClick.AddListener(delegate () {
- this.JumpSongList(1, SEGMENT_PERCENT);
- });
- // Create enter folder button
- if (_model.Settings.folderSupportEnabled)
- {
- _enterFolderButton = UIBuilder.CreateUIButton(otherButtonTransform, _playButton);
- _enterFolderButton.onClick.AddListener(delegate ()
- {
- _model.PushDirectory(_levelListViewController.selectedLevel);
- this.RefreshSongList();
- this.RefreshDirectoryButtons();
- });
- UIBuilder.SetButtonText(_enterFolderButton, "Enter");
- // Create up folder button
- _upFolderButton = UIBuilder.CreateIconButton(sortButtonTransform, sortButtonTemplate, arrowIcon,
- new Vector2(filterButtonX + (iconButtonSize.x* filterButtonSetup.Count), buttonY),
- new Vector2(iconButtonSize.x, iconButtonSize.y),
- new Vector2(0.85f, 0.85f),
- new Vector2(2.0f, 2.0f),
- 180);
- _upFolderButton.onClick.RemoveAllListeners();
- _upFolderButton.onClick.AddListener(delegate ()
- {
- _model.PopDirectory();
- this.RefreshSongList();
- this.RefreshDirectoryButtons();
- });
- }
- RefreshSortButtonUI();
- RefreshDirectoryButtons();
- }
- catch (Exception e)
- {
- Logger.Exception("Exception CreateUIElements:", e);
- }
- }
- /// <summary>
- /// Sort button clicked.
- /// </summary>
- private void OnSortButtonClickEvent(SongSortMode sortMode)
- {
- Logger.Debug("Sort button - {0} - pressed.", sortMode.ToString());
- _model.LastSelectedLevelId = null;
- if (_model.Settings.sortMode == sortMode)
- {
- _model.ToggleInverting();
- }
- _model.Settings.sortMode = sortMode;
- _model.Settings.Save();
- // update the seed
- if (_model.Settings.sortMode == SongSortMode.Random)
- {
- this.Model.Settings.randomSongSeed = Guid.NewGuid().GetHashCode();
- this.Model.Settings.Save();
- }
- UpdateSongList();
- RefreshSongList();
- // Handle instant queue logic, avoid picking a folder.
- if (_model.Settings.sortMode == SongSortMode.Random && _model.Settings.randomInstantQueue)
- {
- for (int i = 0; i < _model.SortedSongList.Count; i++)
- {
- if (!_model.SortedSongList[i].levelID.StartsWith("Folder_"))
- {
- this.SelectAndScrollToLevel(_levelListTableView, _model.SortedSongList[i].levelID);
- this._levelDifficultyViewController.HandleDifficultyTableViewDidSelectRow(null, _model.SortedSongList[i].difficultyBeatmaps.Length-1);
- _playButton.onClick.Invoke();
- break;
- }
- }
- }
- }
- /// <summary>
- /// Filter by favorites.
- /// </summary>
- private void OnFavoriteFilterButtonClickEvent()
- {
- Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Favorites.ToString());
- if (_model.Settings.filterMode != SongFilterMode.Favorites)
- {
- _model.Settings.filterMode = SongFilterMode.Favorites;
- }
- else
- {
- _model.Settings.filterMode = SongFilterMode.None;
- }
- _model.Settings.Save();
- UpdateSongList();
- RefreshSongList();
- }
- /// <summary>
- /// Filter button clicked.
- /// </summary>
- /// <param name="sortMode"></param>
- private void OnSearchButtonClickEvent()
- {
- Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Search.ToString());
- if (_model.Settings.filterMode != SongFilterMode.Search)
- {
- this.ShowSearchKeyboard();
- }
- else
- {
- _model.Settings.filterMode = SongFilterMode.None;
- UpdateSongList();
- RefreshSongList();
- }
- _model.Settings.Save();
- }
- /// <summary>
- /// Display the playlist selector.
- /// </summary>
- /// <param name="sortMode"></param>
- private void OnPlaylistButtonClickEvent()
- {
- Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Playlist.ToString());
- _model.LastSelectedLevelId = null;
- if (_model.Settings.filterMode != SongFilterMode.Playlist)
- {
- _playListFlowCoordinator.ParentFlowCoordinator = _levelSelectionFlowCoordinator;
- _levelSelectionFlowCoordinator.InvokePrivateMethod("PresentFlowCoordinator", new object[] { _playListFlowCoordinator, null, false, false });
- }
- else
- {
- _model.Settings.filterMode = SongFilterMode.None;
- _model.Settings.Save();
- UpdateSongList();
- RefreshSongList();
- }
- }
- /// <summary>
- /// Adjust UI based on level selected.
- /// Various ways of detecting if a level is not properly selected. Seems most hit the first one.
- /// </summary>
- private void OnDidSelectLevelEvent(LevelListViewController view, IBeatmapLevel level)
- {
- try
- {
- Logger.Trace("OnDidSelectLevelEvent()");
- if (level == null)
- {
- Logger.Debug("No level selected?");
- return;
- }
- if (_model.Settings == null)
- {
- Logger.Debug("Settings not instantiated yet?");
- return;
- }
- _model.LastSelectedLevelId = level.levelID;
- RefreshAddFavoriteButton(level.levelID);
- RefreshQuickScrollButtons();
- if (level.levelID.StartsWith("Folder_"))
- {
- Logger.Debug("Folder selected! Adjust PlayButton logic...");
- HandleDidSelectFolderRow(level);
- }
- else
- {
- HandleDidSelectLevelRow(level);
- }
- }
- catch (Exception e)
- {
- Logger.Exception("Exception selecting song:", e);
- }
- }
- /// <summary>
- /// Switching one-saber modes for example.
- /// </summary>
- /// <param name="view"></param>
- /// <param name="bc"></param>
- private void OnDidSelectBeatmapCharacteristic(BeatmapCharacteristicSelectionViewController view, BeatmapCharacteristicSO bc)
- {
- Logger.Trace("OnDidSelectBeatmapCharacteristic({0}", bc.name);
- _model.UpdateSongLists(bc);
- this.RefreshSongList();
- }
- /// <summary>
- /// Handle difficulty level selection.
- /// </summary>
- private void OnDidSelectDifficultyEvent(BeatmapDifficultyViewController view, IDifficultyBeatmap beatmap)
- {
- _deleteButton.interactable = (beatmap.level.levelID.Length >= 32);
- this.RefreshScoreSaberData(_levelListViewController.selectedLevel);
- }
- /// <summary>
- /// Turn play button into enter folder button.
- /// </summary>
- private void HandleDidSelectFolderRow(IBeatmapLevel level)
- {
- _enterFolderButton.gameObject.SetActive(true);
- _playButton.gameObject.SetActive(false);
- }
- /// <summary>
- /// Turn enter folder button into play button.
- /// </summary>
- /// <param name="level"></param>
- private void HandleDidSelectLevelRow(IBeatmapLevel level)
- {
- // deal with enter folder button
- if (_enterFolderButton != null)
- {
- _enterFolderButton.gameObject.SetActive(false);
- }
- _playButton.gameObject.SetActive(true);
- this.RefreshScoreSaberData(level);
- }
- /// <summary>
- /// Track the current row.
- /// </summary>
- /// <param name="tableView"></param>
- /// <param name="row"></param>
- private void HandleDidSelectTableViewRow(TableView tableView, int row)
- {
- Logger.Trace("HandleDidSelectTableViewRow({0})", row);
- _lastRow = row;
- }
- /// <summary>
- /// Pop up a delete dialog.
- /// </summary>
- private void HandleDeleteSelectedLevel()
- {
- IBeatmapLevel level = this._levelListViewController.selectedLevel;
- if (level == null)
- {
- Logger.Info("No level selected, cannot delete nothing...");
- return;
- }
- if (!_model.LevelIdToCustomSongInfos.ContainsKey(level.levelID))
- {
- Logger.Debug("Cannot delete non-custom levels.");
- return;
- }
- if (level.levelID.StartsWith("Folder"))
- {
- Logger.Debug("Cannot delete folders.");
- return;
- }
- SongLoaderPlugin.OverrideClasses.CustomLevel customLevel = _model.LevelIdToCustomSongInfos[level.levelID];
- this._deleteDialog.Init("Delete level warning!", String.Format("<color=#00AAFF>Permanently delete level: {0}</color>\n Do you want to continue?", customLevel.songName), "YES", "NO");
- this._deleteDialog.didFinishEvent -= this.HandleDeleteDialogPromptViewControllerDidFinish;
- this._deleteDialog.didFinishEvent += this.HandleDeleteDialogPromptViewControllerDidFinish;
- _levelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { this._deleteDialog, null, false });
- }
- /// <summary>
- /// Handle delete dialog resolution.
- /// </summary>
- /// <param name="viewController"></param>
- /// <param name="ok"></param>
- public void HandleDeleteDialogPromptViewControllerDidFinish(SimpleDialogPromptViewController viewController, bool ok)
- {
- _levelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _deleteDialog, null, false });
- if (ok)
- {
- Downloader.Instance.DeleteSong(new Song(SongLoader.CustomLevels.First(x => x.levelID == _levelDetailViewController.difficultyBeatmap.level.levelID)));
- List<IBeatmapLevel> levels = _levelListViewController.GetPrivateField<IBeatmapLevel[]>("_levels").ToList();
- int selectedIndex = levels.IndexOf(_levelDetailViewController.difficultyBeatmap.level);
- if (selectedIndex > -1)
- {
- levels.Remove(_levelDetailViewController.difficultyBeatmap.level);
- if (selectedIndex > 0)
- {
- selectedIndex--;
- }
- _levelListViewController.SetLevels(levels.ToArray());
- TableView listTableView = _levelListViewController.GetPrivateField<LevelListTableView>("_levelListTableView").GetPrivateField<TableView>("_tableView");
- listTableView.ScrollToRow(selectedIndex, false);
- listTableView.SelectRow(selectedIndex, true);
- }
- this.UpdateSongList();
- this.RefreshSongList();
- }
- }
- /// <summary>
- /// Create MD5 of a file.
- /// </summary>
- /// <param name="path"></param>
- /// <returns></returns>
- public static string CreateMD5FromFile(string path)
- {
- string hash = "";
- if (!File.Exists(path)) return null;
- using (MD5 md5 = MD5.Create())
- {
- using (var stream = File.OpenRead(path))
- {
- byte[] hashBytes = md5.ComputeHash(stream);
- StringBuilder sb = new StringBuilder();
- foreach (byte hashByte in hashBytes)
- {
- sb.Append(hashByte.ToString("X2"));
- }
- hash = sb.ToString();
- return hash;
- }
- }
- }
- /// <summary>
- /// Handle selection of a playlist. Show just the songs in the playlist.
- /// </summary>
- /// <param name="p"></param>
- private void HandleDidSelectPlaylist(Playlist p)
- {
- if (p != null)
- {
- Logger.Debug("Showing songs for playlist: {0}", p.Title);
- _model.Settings.filterMode = SongFilterMode.Playlist;
- _model.CurrentPlaylist = p;
- _model.Settings.Save();
- this.UpdateSongList();
- this.RefreshSongList();
- this.RefreshSortButtonUI();
- }
- else
- {
- Logger.Debug("No playlist selected");
- }
- }
- /// <summary>
- /// Display the search keyboard
- /// </summary>
- void ShowSearchKeyboard()
- {
- if (_searchViewController == null)
- {
- _searchViewController = UIBuilder.CreateViewController<SearchKeyboardViewController>("SearchKeyboardViewController");
- _searchViewController.searchButtonPressed += SearchViewControllerSearchButtonPressed;
- _searchViewController.backButtonPressed += SearchViewControllerbackButtonPressed;
- }
- Logger.Debug("Presenting search keyboard");
- _levelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _searchViewController, null, false });
- }
- /// <summary>
- /// Handle back button event from search keyboard.
- /// </summary>
- private void SearchViewControllerbackButtonPressed()
- {
- _levelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
- // force disable search filter.
- this._model.Settings.filterMode = SongFilterMode.None;
- this._model.Settings.Save();
- }
- /// <summary>
- /// Handle search.
- /// </summary>
- /// <param name="searchFor"></param>
- private void SearchViewControllerSearchButtonPressed(string searchFor)
- {
- _levelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
- Logger.Debug("Searching for \"{0}\"...", searchFor);
- _model.Settings.filterMode = SongFilterMode.Search;
- _model.Settings.searchTerms.Insert(0, searchFor);
- _model.Settings.Save();
- _model.LastSelectedLevelId = null;
- this.UpdateSongList();
- this.RefreshSongList();
- }
- /// <summary>
- /// Make big jumps in the song list.
- /// </summary>
- /// <param name="numJumps"></param>
- private void JumpSongList(int numJumps, float segmentPercent)
- {
- int totalSize = _model.SortedSongList.Count;
- int segmentSize = (int)(totalSize * segmentPercent);
- // Jump at least one scree size.
- if (segmentSize < LIST_ITEMS_VISIBLE_AT_ONCE)
- {
- segmentSize = LIST_ITEMS_VISIBLE_AT_ONCE;
- }
- TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelListTableView, "_tableView");
- int jumpDirection = Math.Sign(numJumps);
- int newRow = _lastRow + (jumpDirection * segmentSize);
-
- if (newRow <= 0)
- {
- newRow = 0;
- }
- else if (newRow >= totalSize)
- {
- newRow = totalSize - 1;
- }
-
- Logger.Debug("jumpDirection: {0}, newRow: {1}", jumpDirection, newRow);
- _lastRow = newRow;
- this.SelectAndScrollToLevel(_levelListTableView, _model.SortedSongList[newRow].levelID);
- }
- /// <summary>
- /// Add/Remove song from favorites depending on if it already exists.
- /// </summary>
- private void ToggleSongInPlaylist()
- {
- IBeatmapLevel songInfo = this._levelListViewController.selectedLevel;
- if (_model.CurrentEditingPlaylist != null)
- {
- if (_model.CurrentEditingPlaylistLevelIds.Contains(songInfo.levelID))
- {
- Logger.Info("Remove {0} from editing playlist", songInfo.songName);
- _model.RemoveSongFromEditingPlaylist(songInfo);
- }
- else
- {
- Logger.Info("Add {0} to editing playlist", songInfo.songName);
- _model.AddSongToEditingPlaylist(songInfo);
- }
- }
- RefreshAddFavoriteButton(songInfo.levelID);
- _model.Settings.Save();
- }
- /// <summary>
- /// Update GUI elements that show score saber data.
- /// </summary>
- public void RefreshScoreSaberData(IBeatmapLevel level)
- {
- // TODO - fix this obvious mess...
- // use controllers level...
- if (level == null)
- {
- level = _levelListViewController.selectedLevel;
- }
- // abort!
- if (level == null)
- {
- Logger.Debug("Aborting RefreshScoreSaberData()");
- return;
- }
- Logger.Trace("RefreshScoreSaberData({0})", level.levelID);
- // display pp potentially
- if (this._model.LevelIdToScoreSaberData != null && this._levelDifficultyViewController.selectedDifficultyBeatmap != null)
- {
- /*if (this._ppText == null)
- {
- // Create the PP and Star rating labels
- //RectTransform bmpTextRect = Resources.FindObjectsOfTypeAll<RectTransform>().First(x => x.name == "BPMText");
- var text = BeatSaberUI.CreateText(this._levelDetailViewController.rectTransform, "PP", new Vector2(-15, -32), new Vector2(10f, 6f));
- text.fontSize = 2.5f;
- text.alignment = TextAlignmentOptions.Left;
- text = BeatSaberUI.CreateText(this._levelDetailViewController.rectTransform, "STAR", new Vector2(-15, -34.5f), new Vector2(10f, 6f));
- text.fontSize = 2.5f;
- text.alignment = TextAlignmentOptions.Left;
- _ppText = BeatSaberUI.CreateText(this._levelDetailViewController.rectTransform, "?", new Vector2(-20, -32), new Vector2(20f, 6f));
- _ppText.fontSize = 2.5f;
- _ppText.alignment = TextAlignmentOptions.Right;
- _starText = BeatSaberUI.CreateText(this._levelDetailViewController.rectTransform, "", new Vector2(-20, -34.5f), new Vector2(20f, 6f));
- _starText.fontSize = 2.5f;
- _starText.alignment = TextAlignmentOptions.Right;
- _nText = BeatSaberUI.CreateText(this._levelDetailViewController.rectTransform, "", new Vector2(-20, -37.0f), new Vector2(20f, 6f));
- _nText.fontSize = 2.5f;
- _nText.alignment = TextAlignmentOptions.Right;
- }*/
- BeatmapDifficulty difficulty = this._levelDifficultyViewController.selectedDifficultyBeatmap.difficulty;
- string njsText;
- string difficultyString = difficulty.ToString();
- //Grab NJS for difficulty
- //Default to 10 if a standard level
- float njs = 0;
- if (!_model.LevelIdToCustomSongInfos.ContainsKey(level.levelID))
- {
- njsText = "OST";
- }
- else
- {
- //Grab njs from custom level
- SongLoaderPlugin.OverrideClasses.CustomLevel customLevel = _model.LevelIdToCustomSongInfos[level.levelID];
- foreach (var diffLevel in customLevel.customSongInfo.difficultyLevels)
- {
- if (diffLevel.difficulty == difficultyString)
- {
- GetNoteJump(diffLevel.json, out njs);
- }
- }
- //Show note jump speedS
- njsText = njs.ToString();
- }
- UIBuilder.SetStatButtonText(_njsStatButton, njsText);
- Logger.Debug("Checking if have info for song {0}", level.songName);
- if (this._model.LevelIdToScoreSaberData.ContainsKey(level.levelID))
- {
- Logger.Debug("Checking if have difficulty for song {0} difficulty {1}", level.songName, difficultyString);
- ScoreSaberData ppData = this._model.LevelIdToScoreSaberData[level.levelID];
- if (ppData.difficultyToSaberDifficulty.ContainsKey(difficultyString))
- {
- Logger.Debug("Display pp for song.");
- float pp = ppData.difficultyToSaberDifficulty[difficultyString].pp;
- float star = ppData.difficultyToSaberDifficulty[difficultyString].star;
- UIBuilder.SetStatButtonText(_ppStatButton, String.Format("{0:0.#}", pp));
- UIBuilder.SetStatButtonText(_starStatButton, String.Format("{0:0.#}", star));
- }
- else
- {
- UIBuilder.SetStatButtonText(_ppStatButton, "NA");
- UIBuilder.SetStatButtonText(_starStatButton, "NA");
- }
- }
- else
- {
- UIBuilder.SetStatButtonText(_ppStatButton, "?");
- UIBuilder.SetStatButtonText(_starStatButton, "?");
- }
- }
- }
- /// <summary>
- /// Update interactive state of the quick scroll buttons.
- /// </summary>
- private void RefreshQuickScrollButtons()
- {
- // if you are ever viewing the song list with less than 5 songs the up/down buttons do not exist.
- // just try and fetch them and ignore the exception.
- if (_tableViewPageUpButton == null)
- {
- try
- {
- _tableViewPageUpButton = _tableViewRectTransform.GetComponentsInChildren<Button>().First(x => x.name == "PageUpButton");
- (_tableViewPageUpButton.transform as RectTransform).anchoredPosition = new Vector2(0f, -1f);
- }
- catch (Exception)
- {
- // We don't care if this fails.
- return;
- }
- }
- if (_tableViewPageDownButton == null)
- {
- try
- {
- _tableViewPageDownButton = _tableViewRectTransform.GetComponentsInChildren<Button>().First(x => x.name == "PageDownButton");
- (_tableViewPageDownButton.transform as RectTransform).anchoredPosition = new Vector2(0f, 1f);
- }
- catch (Exception)
- {
- // We don't care if this fails.
- return;
- }
- }
- // Refresh the fast scroll buttons
- if (_tableViewPageUpButton != null && _pageUpFastButton != null)
- {
- _pageUpFastButton.interactable = _tableViewPageUpButton.interactable;
- _pageUpFastButton.gameObject.SetActive(_tableViewPageUpButton.IsActive());
- }
- if (_tableViewPageDownButton != null && _pageUpFastButton != null)
- {
- _pageDownFastButton.interactable = _tableViewPageDownButton.interactable;
- _pageDownFastButton.gameObject.SetActive(_tableViewPageDownButton.IsActive());
- }
- }
- /// <summary>
- /// Helper to quickly refresh add to favorites button
- /// </summary>
- /// <param name="levelId"></param>
- private void RefreshAddFavoriteButton(String levelId)
- {
- if (levelId == null)
- {
- _currentAddFavoriteButtonSprite = null;
- }
- else
- {
- if (_model.CurrentEditingPlaylistLevelIds.Contains(levelId))
- {
- _currentAddFavoriteButtonSprite = _removeFavoriteSprite;
- }
- else
- {
- _currentAddFavoriteButtonSprite = _addFavoriteSprite;
- }
- }
- UIBuilder.SetButtonIcon(_addFavoriteButton, _currentAddFavoriteButtonSprite);
- }
- /// <summary>
- /// Adjust the UI colors.
- /// </summary>
- public void RefreshSortButtonUI()
- {
- // So far all we need to refresh is the sort buttons.
- foreach (SongSortButton sortButton in _sortButtonGroup)
- {
- //UIBuilder.SetButtonTextColor(sortButton.Button, Color.white);
- UIBuilder.SetButtonBorder(sortButton.Button, Color.white);
- if (sortButton.SortMode == _model.Settings.sortMode)
- {
- if (this._model.Settings.invertSortResults)
- {
- //UIBuilder.SetButtonTextColor(sortButton.Button, Color.red);
- UIBuilder.SetButtonBorder(sortButton.Button, Color.red);
- }
- else
- {
- //UIBuilder.SetButtonTextColor(sortButton.Button, Color.green);
- UIBuilder.SetButtonBorder(sortButton.Button, Color.green);
- }
- }
- }
- // refresh filter buttons
- foreach (SongFilterButton filterButton in _filterButtonGroup)
- {
- UIBuilder.SetButtonBorder(filterButton.Button, Color.white);
- if (filterButton.FilterMode == _model.Settings.filterMode)
- {
- UIBuilder.SetButtonBorder(filterButton.Button, Color.green);
- }
- }
- }
- /// <summary>
- /// Refresh the UI state of any directory buttons.
- /// </summary>
- public void RefreshDirectoryButtons()
- {
- // bail if no button, likely folder support not enabled.
- if (_upFolderButton == null)
- {
- return;
- }
- if (_model.DirStackSize > 1)
- {
- _upFolderButton.interactable = true;
- }
- else
- {
- _upFolderButton.interactable = false;
- }
- }
- /// <summary>
- /// Try to refresh the song list. Broken for now.
- /// </summary>
- public void RefreshSongList()
- {
- Logger.Info("Refreshing the song list view.");
- try
- {
- if (_model.SortedSongList == null)
- {
- Logger.Debug("Songs are not sorted yet, nothing to refresh.");
- return;
- }
-
- LevelSO[] levels = _model.SortedSongList.ToArray();
- //_levelListViewController.SetLevels(levels);
- LevelListViewController songListViewController = this._levelSelectionFlowCoordinator.GetPrivateField<LevelListViewController>("_levelListViewController");
- ReflectionUtil.SetPrivateField(_levelListTableView, "_levels", levels);
- ReflectionUtil.SetPrivateField(songListViewController, "_levels", levels);
- TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelListTableView, "_tableView");
- if (tableView == null)
- {
- Logger.Debug("TableView is not available yet, cannot refresh...");
- return;
- }
- tableView.ReloadData();
- String selectedLevelID = null;
- if (_model.LastSelectedLevelId != null)
- {
- selectedLevelID = _model.LastSelectedLevelId;
- Logger.Debug("Scrolling to row for level ID: {0}", selectedLevelID);
- }
- else
- {
- if (levels.Length > 0)
- {
- selectedLevelID = levels.FirstOrDefault().levelID;
- }
- }
- // HACK, seems like if 6 or less items scrolling to row causes the song list to disappear.
- if (levels.Length > 6 && !String.IsNullOrEmpty(selectedLevelID) && levels.Any(x => x.levelID == selectedLevelID))
- {
- SelectAndScrollToLevel(_levelListTableView, selectedLevelID);
- }
- RefreshSortButtonUI();
- RefreshQuickScrollButtons();
- }
- catch (Exception e)
- {
- Logger.Exception("Exception refreshing song list:", e);
- }
- }
- /// <summary>
- /// Scroll TableView to proper row, fire events.
- /// </summary>
- /// <param name="table"></param>
- /// <param name="levelID"></param>
- private void SelectAndScrollToLevel(LevelListTableView table, string levelID)
- {
- // Check once per load
- if (!_checkedForTwitchPlugin)
- {
- Logger.Info("Checking for BeatSaber Twitch Integration Plugin...");
- // Try to detect BeatSaber Twitch Integration Plugin
- _detectedTwitchPluginQueue = Resources.FindObjectsOfTypeAll<VRUIViewController>().Any(x => x.name == "RequestInfo");
- Logger.Info("BeatSaber Twitch Integration plugin detected: " + _detectedTwitchPluginQueue);
- _checkedForTwitchPlugin = true;
- }
- // Skip scrolling to level if twitch plugin has queue active.
- if (_detectedTwitchPluginQueue)
- {
- Logger.Debug("Skipping SelectAndScrollToLevel() because we detected Twitch Integrtion Plugin has a Queue active...");
- return;
- }
- int row = table.RowNumberForLevelID(levelID);
- TableView tableView = table.GetComponentInChildren<TableView>();
- tableView.SelectRow(row, true);
- tableView.ScrollToRow(row, true);
- _lastRow = row;
- }
- /// <summary>
- /// Helper for updating the model (which updates the song list)c
- /// </summary>
- public void UpdateSongList()
- {
- Logger.Trace("UpdateSongList()");
- // UI not created yet.
- BeatmapCharacteristicSO bc = null;
- if (_beatmapCharacteristicSelectionViewController != null)
- {
- bc = _beatmapCharacteristicSelectionViewController.selectedBeatmapCharacteristic;
- }
- _model.UpdateSongLists(bc);
- this.RefreshDirectoryButtons();
- }
- //Pull njs from a difficulty, based on private function from SongLoader
- public void GetNoteJump(string json, out float noteJumpSpeed)
- {
- noteJumpSpeed = 0;
- var split = json.Split(':');
- for (var i = 0; i < split.Length; i++)
- {
- if (split[i].Contains("_noteJumpSpeed"))
- {
- noteJumpSpeed = Convert.ToSingle(split[i + 1].Split(',')[0], CultureInfo.InvariantCulture);
- }
- }
- }
- #if DEBUG
- /// <summary>
- /// Not normally called by the game-engine. Dependent on SongBrowserApplication to call it.
- /// </summary>
- public void LateUpdate()
- {
- CheckDebugUserInput();
- }
- /// <summary>
- /// Map some key presses directly to UI interactions to make testing easier.
- /// </summary>
- private void CheckDebugUserInput()
- {
- try
- {
- if (this._levelListViewController != null && this._levelListViewController.isActiveAndEnabled)
- {
- bool isShiftKeyDown = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
- if (isShiftKeyDown && Input.GetKeyDown(KeyCode.X))
- {
- this._beatmapCharacteristicSelectionViewController.HandleBeatmapCharacteristicSegmentedControlDidSelectCell(null, 1);
- }
- else if (Input.GetKeyDown(KeyCode.X))
- {
- this._beatmapCharacteristicSelectionViewController.HandleBeatmapCharacteristicSegmentedControlDidSelectCell(null, 0);
- }
- // back
- if (Input.GetKeyDown(KeyCode.Escape))
- {
- this._levelSelectionNavigationController.DismissButtonWasPressed();
- }
-
- // select current sort mode again (toggle inverting)
- if (isShiftKeyDown && Input.GetKeyDown(KeyCode.BackQuote))
- {
- _sortButtonGroup[_sortButtonLastPushedIndex].Button.onClick.Invoke();
- }
- // cycle sort modes
- else if (Input.GetKeyDown(KeyCode.BackQuote))
- {
- _sortButtonLastPushedIndex = (_sortButtonLastPushedIndex + 1) % _sortButtonGroup.Count;
- _sortButtonGroup[_sortButtonLastPushedIndex].Button.onClick.Invoke();
- }
- // filter favorites
- if (Input.GetKeyDown(KeyCode.F1))
- {
- OnFavoriteFilterButtonClickEvent();
- }
- // filter playlists
- if (Input.GetKeyDown(KeyCode.F2))
- {
- OnPlaylistButtonClickEvent();
- }
- // filter search
- if (Input.GetKeyDown(KeyCode.F3))
- {
- OnSearchButtonClickEvent();
- }
- // delete
- if (Input.GetKeyDown(KeyCode.Delete))
- {
- _deleteButton.onClick.Invoke();
- }
- // c - select difficulty for top song
- if (Input.GetKeyDown(KeyCode.C))
- {
- this.SelectAndScrollToLevel(_levelListTableView, _model.SortedSongList[0].levelID);
- this._levelDifficultyViewController.HandleDifficultyTableViewDidSelectRow(null, 0);
- }
- // v start a song or enter a folder
- if (Input.GetKeyDown(KeyCode.Return))
- {
- if (_playButton.isActiveAndEnabled)
- {
- _playButton.onClick.Invoke();
- }
- else if (_enterFolderButton.isActiveAndEnabled)
- {
- _enterFolderButton.onClick.Invoke();
- }
- }
- // backspace - up a folder
- if (Input.GetKeyDown(KeyCode.Backspace))
- {
- _upFolderButton.onClick.Invoke();
- }
- // change song index
- if (isShiftKeyDown && Input.GetKeyDown(KeyCode.N))
- {
- _pageUpFastButton.onClick.Invoke();
- }
- else if (Input.GetKeyDown(KeyCode.N))
- {
- _lastRow = (_lastRow - 1) != -1 ? (_lastRow - 1) % this._model.SortedSongList.Count : 0;
- this.SelectAndScrollToLevel(_levelListTableView, _model.SortedSongList[_lastRow].levelID);
- }
- if (isShiftKeyDown && Input.GetKeyDown(KeyCode.M))
- {
- _pageDownFastButton.onClick.Invoke();
- }
- else if (Input.GetKeyDown(KeyCode.M))
- {
- _lastRow = (_lastRow + 1) % this._model.SortedSongList.Count;
- this.SelectAndScrollToLevel(_levelListTableView, _model.SortedSongList[_lastRow].levelID);
- }
- // add to favorites
- if (Input.GetKeyDown(KeyCode.KeypadPlus))
- {
- ToggleSongInPlaylist();
- }
- }
- else if (_deleteDialog != null && _deleteDialog.isInViewControllerHierarchy)
- {
- // accept delete
- if (Input.GetKeyDown(KeyCode.Return))
- {
- _deleteDialog.GetPrivateField<Button>("_okButton").onClick.Invoke();
- }
- if (Input.GetKeyDown(KeyCode.Escape))
- {
- _deleteDialog.GetPrivateField<Button>("_cancelButton").onClick.Invoke();
- }
- }
- else
- {
- if (Input.GetKeyDown(KeyCode.B))
- {
- Logger.Debug("Invoking OK Button");
- VRUIViewController view = Resources.FindObjectsOfTypeAll<VRUIViewController>().First(x => x.name == "StandardLevelResultsViewController");
- view.GetComponentsInChildren<Button>().First(x => x.name == "Ok").onClick.Invoke();
- }
- }
- }
- catch (Exception e)
- {
- Logger.Exception("Debug Input caused Exception: ", e);
- }
- }
- #endif
- }
- }
-
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