Plugin.cs 1.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using UnityEngine;
  6. using UnityEngine.SceneManagement;
  7. using VRUI;
  8. using IllusionPlugin;
  9. using TMPro;
  10. using UnityEngine.UI;
  11. using System.Collections;
  12. using SongBrowserPlugin.Tests;
  13. namespace SongBrowserPlugin
  14. {
  15. public class Plugin : IPlugin
  16. {
  17. public const bool RunTests = false;
  18. public string Name
  19. {
  20. get { return "Song Browser"; }
  21. }
  22. public string Version
  23. {
  24. get { return "v1.0-alpha"; }
  25. }
  26. public void OnApplicationStart()
  27. {
  28. if (RunTests)
  29. {
  30. new SongBrowserTestRunner().RunTests();
  31. }
  32. }
  33. public void OnApplicationQuit()
  34. {
  35. }
  36. private void SceneManagerOnActiveSceneChanged(Scene arg0, Scene scene)
  37. {
  38. }
  39. private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1)
  40. {
  41. }
  42. public void OnLevelWasLoaded(int level)
  43. {
  44. //Console.WriteLine("OnLevelWasLoaded=" + level);
  45. if (level != SongBrowserMasterViewController.MenuIndex) return;
  46. SongBrowserMasterViewController.OnLoad();
  47. }
  48. public void OnLevelWasInitialized(int level)
  49. {
  50. //Console.WriteLine("OnLevelWasInitialized=" + level);
  51. }
  52. public void OnUpdate()
  53. {
  54. }
  55. public void OnFixedUpdate()
  56. {
  57. }
  58. }
  59. }