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- using SongBrowserPlugin.DataAccess;
- using SongBrowserPlugin.UI;
- using SongLoaderPlugin;
- using SongLoaderPlugin.OverrideClasses;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using UnityEngine.UI;
- using Logger = SongBrowserPlugin.Logging.Logger;
- namespace SongBrowserPlugin
- {
- public class SongBrowserApplication : MonoBehaviour
- {
- public static SongBrowserApplication Instance;
- // Song Browser UI Elements
- private SongBrowserUI _songBrowserUI;
- private ScoreSaberDatabaseDownloader _ppDownloader;
- public Dictionary<String, Sprite> CachedIcons;
- public static SongBrowserPlugin.UI.ProgressBar MainProgressBar;
- /// <summary>
- /// Load the main song browser app.
- /// </summary>
- internal static void OnLoad()
- {
- if (Instance != null)
- {
- return;
- }
- new GameObject("Beat Saber SongBrowser Plugin").AddComponent<SongBrowserApplication>();
- SongBrowserApplication.MainProgressBar = SongBrowserPlugin.UI.ProgressBar.Create();
- Console.WriteLine("SongBrowser Plugin Loaded()");
- }
- /// <summary>
- /// It has awaken!
- /// </summary>
- private void Awake()
- {
- Logger.Trace("Awake()");
- Instance = this;
- _songBrowserUI = gameObject.AddComponent<SongBrowserUI>();
- _ppDownloader = gameObject.AddComponent<ScoreSaberDatabaseDownloader>();
- _ppDownloader.onScoreSaberDataDownloaded += OnScoreSaberDataDownloaded;
- }
- /// <summary>
- /// Acquire any UI elements from Beat saber that we need. Wait for the song list to be loaded.
- /// </summary>
- public void Start()
- {
- Logger.Trace("Start()");
- AcquireUIElements();
- StartCoroutine(WaitForSongListUI());
- }
- /// <summary>
- /// Wait for the song list to be visible to draw it.
- /// </summary>
- /// <returns></returns>
- private IEnumerator WaitForSongListUI()
- {
- Logger.Trace("WaitForSongListUI()");
- yield return new WaitUntil(delegate () { return Resources.FindObjectsOfTypeAll<SoloFreePlayFlowCoordinator>().Any() && Resources.FindObjectsOfTypeAll<SoloFreePlayFlowCoordinator>().Any(); });
- Logger.Debug("Found Solo and Party FreePlayFlowCoordinators...");
- if (SongLoaderPlugin.SongLoader.AreSongsLoaded)
- {
- OnSongLoaderLoadedSongs(null, SongLoader.CustomLevels);
- }
- else
- {
- SongLoader.SongsLoadedEvent += OnSongLoaderLoadedSongs;
- }
- _songBrowserUI.RefreshSongList();
- }
- /// <summary>
- /// Only gets called once during boot of BeatSaber.
- /// </summary>
- /// <param name="loader"></param>
- /// <param name="levels"></param>
- private void OnSongLoaderLoadedSongs(SongLoader loader, List<CustomLevel> levels)
- {
- Logger.Trace("OnSongLoaderLoadedSongs");
- try
- {
- _songBrowserUI.UpdateSongList();
- }
- catch (Exception e)
- {
- Logger.Exception("Exception during OnSongLoaderLoadedSongs: ", e);
- }
- }
- /// <summary>
- /// Inform browser score saber data is available.
- /// </summary>
- /// <param name="loader"></param>
- /// <param name="levels"></param>
- private void OnScoreSaberDataDownloaded()
- {
- Logger.Trace("OnScoreSaberDataDownloaded");
- try
- {
- // TODO - this should be in the SongBrowserUI which is acting like the view controller for the SongBrowser
- _songBrowserUI.Model.UpdateScoreSaberDataMapping();
- //_songBrowserUI.RefreshScoreSaberData(null);
- if (_songBrowserUI.Model.Settings.sortMode == SongSortMode.PP)
- {
- _songBrowserUI.Model.ProcessSongList();
- _songBrowserUI.RefreshSongList();
- }
- }
- catch (Exception e)
- {
- Logger.Exception("Exception during OnSongLoaderLoadedSongs: ", e);
- }
- }
- /// <summary>
- /// Get a handle to the view controllers we are going to add elements to.
- /// </summary>
- public void AcquireUIElements()
- {
- Logger.Trace("AcquireUIElements()");
- try
- {
- CachedIcons = new Dictionary<String, Sprite>();
- foreach (Sprite sprite in Resources.FindObjectsOfTypeAll<Sprite>())
- {
- if (CachedIcons.ContainsKey(sprite.name))
- {
- continue;
- }
- //Logger.Debug("Adding Icon: {0}", sprite.name);
- CachedIcons.Add(sprite.name, sprite);
- }
- // Append our own event to appropriate events so we can refresh the song list before the user sees it.
- MainFlowCoordinator mainFlow = Resources.FindObjectsOfTypeAll<MainFlowCoordinator>().First();
- Button soloFreePlayButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "SoloFreePlayButton");
- Button partyFreePlayButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "PartyFreePlayButton");
- soloFreePlayButton.onClick.AddListener(HandleSoloModeSelection);
- partyFreePlayButton.onClick.AddListener(HandlePartyModeSelection);
- }
- catch (Exception e)
- {
- Logger.Exception("Exception AcquireUIElements(): ", e);
- }
- }
- /// <summary>
- /// Handle Solo Mode
- /// </summary>
- /// <param name="arg1"></param>
- /// <param name="arg2"></param>
- private void HandleSoloModeSelection()
- {
- Logger.Trace("HandleSoloModeSelection()");
- HandleModeSelection(MainMenuViewController.MenuButton.SoloFreePlay);
- }
- /// <summary>
- /// Handle Party Mode
- /// </summary>
- /// <param name="arg1"></param>
- /// <param name="arg2"></param>
- private void HandlePartyModeSelection()
- {
- Logger.Trace("HandlePartyModeSelection()");
- HandleModeSelection(MainMenuViewController.MenuButton.Party);
- }
- /// <summary>
- /// Handle Mode
- /// </summary>
- /// <param name="arg1"></param>
- /// <param name="arg2"></param>
- private void HandleModeSelection(MainMenuViewController.MenuButton mode)
- {
- Logger.Trace("HandleModeSelection()");
- this._songBrowserUI.CreateUI(mode);
- this._songBrowserUI.UpdateSongList();
- this._songBrowserUI.RefreshSongList();
- }
- /// <summary>
- /// Helper for invoking buttons.
- /// </summary>
- /// <param name="buttonName"></param>
- public static void InvokeBeatSaberButton(String buttonName)
- {
- Button buttonInstance = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == buttonName));
- buttonInstance.onClick.Invoke();
- }
- /// <summary>
- /// Map some key presses directly to UI interactions to make testing easier.
- /// </summary>
- private void LateUpdate()
- {
- // z,x,c,v can be used to get into a song, b will hit continue button after song ends
- if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Z))
- {
- InvokeBeatSaberButton("PartyFreePlayButton");
- }
- else if (Input.GetKeyDown(KeyCode.Z))
- {
- InvokeBeatSaberButton("SoloFreePlayButton");
- }
- if (Input.GetKeyDown(KeyCode.Alpha0))
- {
- InvokeBeatSaberButton("SettingsButton");
- }
- if (Input.GetKeyDown(KeyCode.Alpha9))
- {
- InvokeBeatSaberButton("ApplyButton");
- }
- if (Input.GetKeyDown(KeyCode.Alpha8))
- {
- Console.WriteLine("CLICKING OK BUTTON");
- var settings = Resources.FindObjectsOfTypeAll<VRUI.VRUIViewController>().First(x => x.name == "SettingsViewController");
- var button = settings.GetComponentsInChildren<Button>().Where(x => x.name == "OkButton");
- foreach (Button b in button)
- {
- b.onClick.Invoke();
- }
- }
- }
- }
- }
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