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- using HMUI;
- using SongLoaderPlugin;
- using SongLoaderPlugin.OverrideClasses;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using TMPro;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- namespace SongBrowser.UI
- {
- // Modified version of:
- // https://raw.githubusercontent.com/xyonico/BeatSaberSongLoader/master/SongLoaderPlugin/ProgressBar.cs
- // - Removed loading bar
- // -
- public class ProgressBar : MonoBehaviour
- {
- private Canvas _canvas;
- private TMP_Text _authorNameText;
- private TMP_Text _pluginNameText;
- private TMP_Text _headerText;
- private Image _loadingBackg;
- private static readonly Vector3 Position = new Vector3(0, -0.60f, 2.5f);
- private static readonly Vector3 Rotation = new Vector3(0, 0, 0);
- private static readonly Vector3 Scale = new Vector3(0.01f, 0.01f, 0.01f);
- private static readonly Vector2 CanvasSize = new Vector2(200, 50);
- private const string AuthorNameText = "halsafar's";
- private const float AuthorNameFontSize = 7f;
- private static readonly Vector2 AuthorNamePosition = new Vector2(10, 31);
- private const string PluginNameText = "Song Browser Plugin <size=75%>" + Plugin.VERSION_NUMBER + "</size>";
- private const float PluginNameFontSize = 9f;
- private static readonly Vector2 PluginNamePosition = new Vector2(10, 23);
- private static readonly Vector2 HeaderPosition = new Vector2(10, 15);
- private static readonly Vector2 HeaderSize = new Vector2(100, 20);
- private const string HeaderText = "Processing songs...";
- private const float HeaderFontSize = 15f;
- private static readonly Vector2 LoadingBarSize = new Vector2(100, 10);
- private static readonly Color BackgroundColor = new Color(0, 0, 0, 0.2f);
- private bool _showingMessage;
- public static ProgressBar Create()
- {
- return new GameObject("Progress Bar").AddComponent<ProgressBar>();
- }
- public void ShowMessage(string message, float time)
- {
- StopAllCoroutines();
- _showingMessage = true;
- _headerText.text = message;
- _loadingBackg.enabled = false;
- _canvas.enabled = true;
- StartCoroutine(DisableCanvasRoutine(time));
- }
- public void ShowMessage(string message)
- {
- StopAllCoroutines();
- _showingMessage = true;
- _headerText.text = message;
- _loadingBackg.enabled = false;
- _canvas.enabled = true;
- }
- private void OnEnable()
- {
- SceneManager.activeSceneChanged += SceneManagerOnActiveSceneChanged;
- SongBrowserModel.didFinishProcessingSongs += SongBrowserFinishedProcessingSongs;
- }
- private void OnDisable()
- {
- SceneManager.activeSceneChanged -= SceneManagerOnActiveSceneChanged;
- SongBrowserModel.didFinishProcessingSongs -= SongBrowserFinishedProcessingSongs;
- }
- private void SceneManagerOnActiveSceneChanged(Scene oldScene, Scene newScene)
- {
- if (newScene.name == SongLoader.MenuSceneName)
- {
- if (_showingMessage)
- {
- _canvas.enabled = true;
- }
- }
- else
- {
- _canvas.enabled = false;
- }
- }
- private void SongBrowserFinishedProcessingSongs(List<CustomLevel> arg2)
- {
- _showingMessage = false;
- _headerText.text = arg2.Count + " songs processed";
- _loadingBackg.enabled = false;
- StartCoroutine(DisableCanvasRoutine(5f));
- }
- private IEnumerator DisableCanvasRoutine(float time)
- {
- yield return new WaitForSecondsRealtime(time);
- _canvas.enabled = false;
- _showingMessage = false;
- }
- private void Awake()
- {
- gameObject.transform.position = Position;
- gameObject.transform.eulerAngles = Rotation;
- gameObject.transform.localScale = Scale;
- _canvas = gameObject.AddComponent<Canvas>();
- _canvas.renderMode = RenderMode.WorldSpace;
- _canvas.enabled = false;
- var rectTransform = _canvas.transform as RectTransform;
- rectTransform.sizeDelta = CanvasSize;
- _authorNameText = CustomUI.BeatSaber.BeatSaberUI.CreateText(_canvas.transform as RectTransform, AuthorNameText, AuthorNamePosition);
- rectTransform = _authorNameText.transform as RectTransform;
- rectTransform.SetParent(_canvas.transform, false);
- rectTransform.anchoredPosition = AuthorNamePosition;
- rectTransform.sizeDelta = HeaderSize;
- _authorNameText.text = AuthorNameText;
- _authorNameText.fontSize = AuthorNameFontSize;
- _pluginNameText = CustomUI.BeatSaber.BeatSaberUI.CreateText(_canvas.transform as RectTransform, PluginNameText, PluginNamePosition);
- rectTransform = _pluginNameText.transform as RectTransform;
- rectTransform.SetParent(_canvas.transform, false);
- rectTransform.sizeDelta = HeaderSize;
- rectTransform.anchoredPosition = PluginNamePosition;
- _pluginNameText.text = PluginNameText;
- _pluginNameText.fontSize = PluginNameFontSize;
- _headerText = CustomUI.BeatSaber.BeatSaberUI.CreateText(_canvas.transform as RectTransform, HeaderText, HeaderPosition);
- rectTransform = _headerText.transform as RectTransform;
- rectTransform.SetParent(_canvas.transform, false);
- rectTransform.anchoredPosition = HeaderPosition;
- rectTransform.sizeDelta = HeaderSize;
- _headerText.text = HeaderText;
- _headerText.fontSize = HeaderFontSize;
- _loadingBackg = new GameObject("Background").AddComponent<Image>();
- rectTransform = _loadingBackg.transform as RectTransform;
- rectTransform.SetParent(_canvas.transform, false);
- rectTransform.sizeDelta = LoadingBarSize;
- _loadingBackg.color = BackgroundColor;
- DontDestroyOnLoad(gameObject);
- }
- private void Update()
- {
- if (!_canvas.enabled) return;
- }
- }
- }
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