SongBrowserApplication.cs 9.4 KB

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  1. using SongBrowser.DataAccess;
  2. using SongBrowser.UI;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. using Logger = SongBrowser.Logging.Logger;
  10. namespace SongBrowser
  11. {
  12. public class SongBrowserApplication : MonoBehaviour
  13. {
  14. public static SongBrowserApplication Instance;
  15. // Song Browser UI Elements
  16. private SongBrowserUI _songBrowserUI;
  17. private ScoreSaberDatabaseDownloader _ppDownloader;
  18. public Dictionary<String, Sprite> CachedIcons;
  19. public static SongBrowser.UI.ProgressBar MainProgressBar;
  20. /// <summary>
  21. /// Load the main song browser app.
  22. /// </summary>
  23. internal static void OnLoad()
  24. {
  25. if (Instance != null)
  26. {
  27. return;
  28. }
  29. new GameObject("Beat Saber SongBrowser Plugin").AddComponent<SongBrowserApplication>();
  30. SongBrowserApplication.MainProgressBar = SongBrowser.UI.ProgressBar.Create();
  31. Console.WriteLine("SongBrowser Plugin Loaded()");
  32. }
  33. /// <summary>
  34. /// It has awaken!
  35. /// </summary>
  36. private void Awake()
  37. {
  38. Logger.Trace("Awake-SongBrowserApplication()");
  39. Instance = this;
  40. _songBrowserUI = gameObject.AddComponent<SongBrowserUI>();
  41. _ppDownloader = gameObject.AddComponent<ScoreSaberDatabaseDownloader>();
  42. _ppDownloader.onScoreSaberDataDownloaded += OnScoreSaberDataDownloaded;
  43. }
  44. /// <summary>
  45. /// Acquire any UI elements from Beat saber that we need. Wait for the song list to be loaded.
  46. /// </summary>
  47. public void Start()
  48. {
  49. Logger.Trace("Start-SongBrowserApplication()");
  50. AcquireUIElements();
  51. InstallHandlers();
  52. StartCoroutine(ScrappedData.Instance.DownloadScrappedData((List<ScrappedSong> songs) => { }));
  53. if (SongCore.Loader.AreSongsLoaded)
  54. {
  55. OnSongLoaderLoadedSongs(null, SongCore.Loader.CustomLevels);
  56. }
  57. else
  58. {
  59. SongCore.Loader.SongsLoadedEvent += OnSongLoaderLoadedSongs;
  60. }
  61. }
  62. /// <summary>
  63. /// Only gets called once during boot of BeatSaber.
  64. /// </summary>
  65. /// <param name="loader"></param>
  66. /// <param name="levels"></param>
  67. private void OnSongLoaderLoadedSongs(SongCore.Loader loader, Dictionary<string, CustomPreviewBeatmapLevel> levels)
  68. {
  69. Logger.Trace("OnSongLoaderLoadedSongs-SongBrowserApplication()");
  70. try
  71. {
  72. _songBrowserUI.UpdateLevelDataModel();
  73. _songBrowserUI.RefreshSongList();
  74. }
  75. catch (Exception e)
  76. {
  77. Logger.Exception("Exception during OnSongLoaderLoadedSongs: ", e);
  78. }
  79. }
  80. /// <summary>
  81. /// Inform browser score saber data is available.
  82. /// </summary>
  83. /// <param name="loader"></param>
  84. /// <param name="levels"></param>
  85. private void OnScoreSaberDataDownloaded()
  86. {
  87. Logger.Trace("OnScoreSaberDataDownloaded");
  88. try
  89. {
  90. _songBrowserUI.Model.UpdateScoreSaberDataMapping();
  91. if (_songBrowserUI.Model.Settings.sortMode == SongSortMode.PP)
  92. {
  93. _songBrowserUI.ProcessSongList();
  94. _songBrowserUI.RefreshSongList();
  95. }
  96. }
  97. catch (Exception e)
  98. {
  99. Logger.Exception("Exception during OnScoreSaberDataDownloaded: ", e);
  100. }
  101. }
  102. /// <summary>
  103. /// Get a handle to the view controllers we are going to add elements to.
  104. /// </summary>
  105. private void AcquireUIElements()
  106. {
  107. Logger.Trace("AcquireUIElements()");
  108. try
  109. {
  110. CachedIcons = new Dictionary<String, Sprite>();
  111. foreach (Sprite sprite in Resources.FindObjectsOfTypeAll<Sprite>())
  112. {
  113. if (CachedIcons.ContainsKey(sprite.name))
  114. {
  115. continue;
  116. }
  117. //Logger.Debug("Adding Icon: {0}", sprite.name);
  118. CachedIcons.Add(sprite.name, sprite);
  119. }
  120. /*foreach (RectTransform rect in Resources.FindObjectsOfTypeAll<RectTransform>())
  121. {
  122. Logger.Debug("RectTransform: {0}", rect.name);
  123. }*/
  124. }
  125. catch (Exception e)
  126. {
  127. Logger.Exception("Exception AcquireUIElements(): ", e);
  128. }
  129. }
  130. /// <summary>
  131. /// Install Our Handlers so we can react to ingame events.
  132. /// </summary>
  133. private void InstallHandlers()
  134. {
  135. // Append our own event to appropriate events so we can refresh the song list before the user sees it.
  136. MainFlowCoordinator mainFlow = Resources.FindObjectsOfTypeAll<MainFlowCoordinator>().First();
  137. Button soloFreePlayButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "SoloFreePlayButton");
  138. Button partyFreePlayButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "PartyFreePlayButton");
  139. Button campaignButton = Resources.FindObjectsOfTypeAll<Button>().First(x => x.name == "CampaignButton");
  140. soloFreePlayButton.onClick.AddListener(HandleSoloModeSelection);
  141. partyFreePlayButton.onClick.AddListener(HandlePartyModeSelection);
  142. campaignButton.onClick.AddListener(HandleCampaignModeSelection);
  143. }
  144. /// <summary>
  145. /// Handle Solo Mode
  146. /// </summary>
  147. /// <param name="arg1"></param>
  148. /// <param name="arg2"></param>
  149. private void HandleSoloModeSelection()
  150. {
  151. Logger.Trace("HandleSoloModeSelection()");
  152. HandleModeSelection(MainMenuViewController.MenuButton.SoloFreePlay);
  153. this._songBrowserUI.Show();
  154. }
  155. /// <summary>
  156. /// Handle Party Mode
  157. /// </summary>
  158. /// <param name="arg1"></param>
  159. /// <param name="arg2"></param>
  160. private void HandlePartyModeSelection()
  161. {
  162. Logger.Trace("HandlePartyModeSelection()");
  163. HandleModeSelection(MainMenuViewController.MenuButton.Party);
  164. this._songBrowserUI.Show();
  165. }
  166. /// <summary>
  167. /// Handle Party Mode
  168. /// </summary>
  169. /// <param name="arg1"></param>
  170. /// <param name="arg2"></param>
  171. private void HandleCampaignModeSelection()
  172. {
  173. Logger.Trace("HandleCampaignModeSelection()");
  174. HandleModeSelection(MainMenuViewController.MenuButton.SoloCampaign);
  175. this._songBrowserUI.Hide();
  176. }
  177. /// <summary>
  178. /// Handle Mode
  179. /// </summary>
  180. /// <param name="arg1"></param>
  181. /// <param name="arg2"></param>
  182. private void HandleModeSelection(MainMenuViewController.MenuButton mode)
  183. {
  184. Logger.Trace("HandleModeSelection()");
  185. this._songBrowserUI.CreateUI(mode);
  186. StartCoroutine(this.UpdateBrowserUI());
  187. }
  188. /// <summary>
  189. /// Wait until the end of the frame to finish updating everything.
  190. /// </summary>
  191. /// <returns></returns>
  192. public IEnumerator UpdateBrowserUI()
  193. {
  194. yield return new WaitForEndOfFrame();
  195. this._songBrowserUI.UpdateLevelDataModel();
  196. this._songBrowserUI.RefreshSongList();
  197. }
  198. /// <summary>
  199. /// Helper for invoking buttons.
  200. /// </summary>
  201. /// <param name="buttonName"></param>
  202. public static void InvokeBeatSaberButton(String buttonName)
  203. {
  204. Button buttonInstance = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == buttonName));
  205. buttonInstance.onClick.Invoke();
  206. }
  207. #if DEBUG
  208. /// <summary>
  209. /// Map some key presses directly to UI interactions to make testing easier.
  210. /// </summary>
  211. private void LateUpdate()
  212. {
  213. // z,x,c,v can be used to get into a song, b will hit continue button after song ends
  214. if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Z))
  215. {
  216. InvokeBeatSaberButton("PartyFreePlayButton");
  217. }
  218. else if (Input.GetKeyDown(KeyCode.Z))
  219. {
  220. InvokeBeatSaberButton("SoloFreePlayButton");
  221. }
  222. if (Input.GetKeyDown(KeyCode.Alpha0))
  223. {
  224. InvokeBeatSaberButton("SettingsButton");
  225. }
  226. if (Input.GetKeyDown(KeyCode.Alpha9))
  227. {
  228. InvokeBeatSaberButton("ApplyButton");
  229. }
  230. if (Input.GetKeyDown(KeyCode.Alpha8))
  231. {
  232. Console.WriteLine("CLICKING OK BUTTON");
  233. var settings = Resources.FindObjectsOfTypeAll<VRUI.VRUIViewController>().First(x => x.name == "SettingsViewController");
  234. var button = settings.GetComponentsInChildren<Button>().Where(x => x.name == "OkButton");
  235. foreach (Button b in button)
  236. {
  237. b.onClick.Invoke();
  238. }
  239. }
  240. }
  241. #endif
  242. }
  243. }