SongBrowserUI.cs 41 KB

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  1. using UnityEngine;
  2. using System.Linq;
  3. using System;
  4. using System.Collections.Generic;
  5. using UnityEngine.UI;
  6. using HMUI;
  7. using VRUI;
  8. using SongBrowserPlugin.DataAccess;
  9. using System.IO;
  10. using SongLoaderPlugin;
  11. using System.Security.Cryptography;
  12. using System.Text;
  13. namespace SongBrowserPlugin.UI
  14. {
  15. /// <summary>
  16. /// Hijack the flow coordinator. Have access to all StandardLevel easily.
  17. /// </summary>
  18. public class SongBrowserUI : MonoBehaviour
  19. {
  20. // Logging
  21. public const String Name = "SongBrowserUI";
  22. private const float SEGMENT_PERCENT = 0.1f;
  23. private Logger _log = new Logger(Name);
  24. // Beat Saber UI Elements
  25. private StandardLevelSelectionFlowCoordinator _levelSelectionFlowCoordinator;
  26. private StandardLevelListViewController _levelListViewController;
  27. private StandardLevelDetailViewController _levelDetailViewController;
  28. private StandardLevelDifficultyViewController _levelDifficultyViewController;
  29. private StandardLevelSelectionNavigationController _levelSelectionNavigationController;
  30. private StandardLevelListTableView _levelListTableView;
  31. private RectTransform _tableViewRectTransform;
  32. private Button _tableViewPageUpButton;
  33. private Button _tableViewPageDownButton;
  34. private Button _playButton;
  35. // New UI Elements
  36. private List<SongSortButton> _sortButtonGroup;
  37. private List<SongFilterButton> _filterButtonGroup;
  38. private Button _addFavoriteButton;
  39. private SimpleDialogPromptViewController _simpleDialogPromptViewControllerPrefab;
  40. private SimpleDialogPromptViewController _deleteDialog;
  41. private Button _deleteButton;
  42. private Button _pageUpTenPercent;
  43. private Button _pageDownTenPercent;
  44. private Button _enterFolderButton;
  45. private Button _upFolderButton;
  46. private SearchKeyboardViewController _searchViewController;
  47. private PlaylistFlowCoordinator _playListFlowCoordinator;
  48. // Cached items
  49. private Sprite _addFavoriteSprite;
  50. private Sprite _removeFavoriteSprite;
  51. private Sprite _currentAddFavoriteButtonSprite;
  52. // Debug
  53. private int _sortButtonLastPushedIndex = 0;
  54. private int _lastRow = 0;
  55. // Model
  56. private SongBrowserModel _model;
  57. /// <summary>
  58. /// Constructor
  59. /// </summary>
  60. public SongBrowserUI() : base()
  61. {
  62. if (_model == null)
  63. {
  64. _model = new SongBrowserModel();
  65. }
  66. _model.Init();
  67. _sortButtonLastPushedIndex = (int)(_model.Settings.sortMode);
  68. }
  69. /// <summary>
  70. /// Builds the UI for this plugin.
  71. /// </summary>
  72. public void CreateUI()
  73. {
  74. _log.Trace("CreateUI()");
  75. try
  76. {
  77. if (_levelSelectionFlowCoordinator == null)
  78. {
  79. _levelSelectionFlowCoordinator = Resources.FindObjectsOfTypeAll<StandardLevelSelectionFlowCoordinator>().First();
  80. }
  81. if (_levelListViewController == null)
  82. {
  83. _levelListViewController = _levelSelectionFlowCoordinator.GetPrivateField<StandardLevelListViewController>("_levelListViewController");
  84. }
  85. if (_levelDetailViewController == null)
  86. {
  87. _levelDetailViewController = _levelSelectionFlowCoordinator.GetPrivateField<StandardLevelDetailViewController>("_levelDetailViewController");
  88. }
  89. if (_levelSelectionNavigationController == null)
  90. {
  91. _levelSelectionNavigationController = _levelSelectionFlowCoordinator.GetPrivateField<StandardLevelSelectionNavigationController>("_levelSelectionNavigationController");
  92. }
  93. if (_levelDifficultyViewController == null)
  94. {
  95. _levelDifficultyViewController = _levelSelectionFlowCoordinator.GetPrivateField<StandardLevelDifficultyViewController>("_levelDifficultyViewController");
  96. }
  97. if (_levelListTableView == null)
  98. {
  99. _levelListTableView = this._levelListViewController.GetComponentInChildren<StandardLevelListTableView>();
  100. }
  101. _playButton = _levelDetailViewController.GetComponentsInChildren<Button>().FirstOrDefault(x => x.name == "PlayButton");
  102. _simpleDialogPromptViewControllerPrefab = Resources.FindObjectsOfTypeAll<SimpleDialogPromptViewController>().First();
  103. this._deleteDialog = UnityEngine.Object.Instantiate<SimpleDialogPromptViewController>(this._simpleDialogPromptViewControllerPrefab);
  104. this._deleteDialog.gameObject.SetActive(false);
  105. this._addFavoriteSprite = Base64Sprites.Base64ToSprite(Base64Sprites.AddToFavoritesIcon);
  106. this._removeFavoriteSprite = Base64Sprites.Base64ToSprite(Base64Sprites.RemoveFromFavoritesIcon);
  107. this.CreateUIElements();
  108. _levelListViewController.didSelectLevelEvent += OnDidSelectLevelEvent;
  109. }
  110. catch (Exception e)
  111. {
  112. _log.Exception("Exception during CreateUI: ", e);
  113. }
  114. }
  115. /// <summary>
  116. /// Builds the SongBrowser UI
  117. /// </summary>
  118. private void CreateUIElements()
  119. {
  120. _log.Trace("CreateUIElements");
  121. try
  122. {
  123. // Gather some transforms and templates to use.
  124. RectTransform sortButtonTransform = this._levelSelectionNavigationController.transform as RectTransform;
  125. RectTransform otherButtonTransform = this._levelDetailViewController.transform as RectTransform;
  126. Button sortButtonTemplate = _playButton;
  127. Button otherButtonTemplate = Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "QuitButton"));
  128. Sprite arrowIcon = SongBrowserApplication.Instance.CachedIcons["ArrowIcon"];
  129. // Resize some of the UI
  130. _tableViewRectTransform = _levelListViewController.GetComponentsInChildren<RectTransform>().First(x => x.name == "TableViewContainer");
  131. _tableViewRectTransform.sizeDelta = new Vector2(0f, -20f);
  132. _tableViewRectTransform.anchoredPosition = new Vector2(0f, -2.5f);
  133. _tableViewPageUpButton = _tableViewRectTransform.GetComponentsInChildren<Button>().First(x => x.name == "PageUpButton");
  134. (_tableViewPageUpButton.transform as RectTransform).anchoredPosition = new Vector2(0f, -1f);
  135. _tableViewPageDownButton = _tableViewRectTransform.GetComponentsInChildren<Button>().First(x => x.name == "PageDownButton");
  136. (_tableViewPageDownButton.transform as RectTransform).anchoredPosition = new Vector2(0f, 1f);
  137. // Create Sorting Songs By-Buttons
  138. _log.Debug("Creating sort by buttons...");
  139. float fontSize = 2.35f;
  140. float buttonWidth = 13.50f;
  141. float buttonHeight = 5.5f;
  142. float buttonX = -61;
  143. float buttonY = 74.0f;
  144. string[] sortButtonNames = new string[]
  145. {
  146. "Song", "Author", "Original", "Newest", "Plays", "Difficult", "Random"
  147. };
  148. SongSortMode[] sortModes = new SongSortMode[]
  149. {
  150. SongSortMode.Default, SongSortMode.Author, SongSortMode.Original, SongSortMode.Newest, SongSortMode.PlayCount, SongSortMode.Difficulty, SongSortMode.Random
  151. };
  152. _sortButtonGroup = new List<SongSortButton>();
  153. for (int i = 0; i < sortButtonNames.Length; i++)
  154. {
  155. _sortButtonGroup.Add(UIBuilder.CreateSortButton(sortButtonTransform, sortButtonTemplate, arrowIcon,
  156. sortButtonNames[i],
  157. fontSize,
  158. buttonX + (buttonWidth * i),
  159. buttonY,
  160. buttonWidth,
  161. buttonHeight,
  162. sortModes[i],
  163. onSortButtonClickEvent));
  164. }
  165. // Create filter buttons
  166. float filterButtonX = buttonX + (buttonWidth * (sortButtonNames.Length - 1)) + (buttonWidth / 2.0f) + 2.5f;
  167. Vector2 iconButtonSize = new Vector2(5.5f, buttonHeight);
  168. Sprite playlistSprite = Base64Sprites.Base64ToSprite(Base64Sprites.PlaylistIcon);
  169. Sprite searchSprite = Base64Sprites.Base64ToSprite(Base64Sprites.SearchIcon);
  170. List<Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>> filterButtonSetup = new List<Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>>()
  171. {
  172. Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Favorites, onFavoriteFilterButtonClickEvent, _addFavoriteSprite),
  173. Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Playlist, onPlaylistButtonClickEvent, playlistSprite),
  174. Tuple.Create<SongFilterMode, UnityEngine.Events.UnityAction, Sprite>(SongFilterMode.Search, onSearchButtonClickEvent, searchSprite),
  175. };
  176. _filterButtonGroup = new List<SongFilterButton>();
  177. for (int i = 0; i < filterButtonSetup.Count; i++)
  178. {
  179. Tuple<SongFilterMode, UnityEngine.Events.UnityAction, Sprite> t = filterButtonSetup[i];
  180. Button b = UIBuilder.CreateIconButton(sortButtonTransform, sortButtonTemplate,
  181. t.Item3,
  182. new Vector2(filterButtonX + (iconButtonSize.x * i), buttonY),
  183. new Vector2(iconButtonSize.x, iconButtonSize.y),
  184. new Vector2(0, 0),
  185. new Vector2(3.5f, 3.5f),
  186. new Vector2(1.0f, 1.0f),
  187. 0);
  188. SongFilterButton filterButton = new SongFilterButton();
  189. filterButton.Button = b;
  190. filterButton.FilterMode = t.Item1;
  191. b.onClick.AddListener(t.Item2);
  192. _filterButtonGroup.Add(filterButton);
  193. }
  194. // Create Add to Favorites Button
  195. Vector2 addFavoritePos = new Vector2(40f, (sortButtonTemplate.transform as RectTransform).anchoredPosition.y);
  196. _addFavoriteButton = UIBuilder.CreateIconButton(otherButtonTransform, otherButtonTemplate, null,
  197. new Vector2(addFavoritePos.x, addFavoritePos.y),
  198. new Vector2(10.0f, 10.0f),
  199. new Vector2(2f, -1.5f),
  200. new Vector2(7.0f, 7.0f),
  201. new Vector2(1.0f, 1.0f),
  202. 0.0f);
  203. _addFavoriteButton.onClick.AddListener(delegate () {
  204. ToggleSongInFavorites();
  205. });
  206. if (_currentAddFavoriteButtonSprite == null)
  207. {
  208. IStandardLevel level = this._levelListViewController.selectedLevel;
  209. if (level != null)
  210. {
  211. RefreshAddFavoriteButton(level.levelID);
  212. }
  213. }
  214. // Create delete button
  215. _deleteButton = UIBuilder.CreateButton(otherButtonTransform, otherButtonTemplate, "Delete", fontSize, 46f, 0f, 15f, 5f);
  216. _deleteButton.onClick.AddListener(delegate () {
  217. HandleDeleteSelectedLevel();
  218. });
  219. // Create fast scroll buttons
  220. _pageUpTenPercent = UIBuilder.CreateIconButton(sortButtonTransform, otherButtonTemplate, arrowIcon,
  221. new Vector2(15, 67.5f),
  222. new Vector2(6.0f, 5.5f),
  223. new Vector2(0f, 0f),
  224. new Vector2(1.5f, 1.5f),
  225. new Vector2(2.0f, 2.0f),
  226. 180);
  227. _pageUpTenPercent.onClick.AddListener(delegate () {
  228. this.JumpSongList(-1, SEGMENT_PERCENT);
  229. });
  230. _pageDownTenPercent = UIBuilder.CreateIconButton(sortButtonTransform, otherButtonTemplate, arrowIcon,
  231. new Vector2(15, 0.5f),
  232. new Vector2(6.0f, 5.5f),
  233. new Vector2(0f, 0f),
  234. new Vector2(1.5f, 1.5f),
  235. new Vector2(2.0f, 2.0f),
  236. 0);
  237. _pageDownTenPercent.onClick.AddListener(delegate () {
  238. this.JumpSongList(1, SEGMENT_PERCENT);
  239. });
  240. // Create enter folder button
  241. if (_model.Settings.folderSupportEnabled)
  242. {
  243. _enterFolderButton = UIBuilder.CreateUIButton(otherButtonTransform, _playButton);
  244. _enterFolderButton.onClick.AddListener(delegate ()
  245. {
  246. _model.PushDirectory(_levelListViewController.selectedLevel);
  247. this.RefreshSongList();
  248. this.RefreshDirectoryButtons();
  249. });
  250. UIBuilder.SetButtonText(ref _enterFolderButton, "Enter");
  251. // Create up folder button
  252. _upFolderButton = UIBuilder.CreateIconButton(sortButtonTransform, sortButtonTemplate, arrowIcon,
  253. new Vector2(filterButtonX + (iconButtonSize.x* filterButtonSetup.Count), buttonY),
  254. new Vector2(iconButtonSize.x, iconButtonSize.y),
  255. new Vector2(0f, 0f),
  256. new Vector2(0.85f, 0.85f),
  257. new Vector2(2.0f, 2.0f),
  258. 180);
  259. _upFolderButton.onClick.RemoveAllListeners();
  260. _upFolderButton.onClick.AddListener(delegate ()
  261. {
  262. _model.PopDirectory();
  263. this.RefreshSongList();
  264. this.RefreshDirectoryButtons();
  265. });
  266. }
  267. RefreshSortButtonUI();
  268. RefreshDirectoryButtons();
  269. }
  270. catch (Exception e)
  271. {
  272. _log.Exception("Exception CreateUIElements:", e);
  273. }
  274. }
  275. /// <summary>
  276. /// Sort button clicked.
  277. /// </summary>
  278. private void onSortButtonClickEvent(SongSortMode sortMode)
  279. {
  280. _log.Debug("Sort button - {0} - pressed.", sortMode.ToString());
  281. _model.LastSelectedLevelId = null;
  282. if (_model.Settings.sortMode == sortMode)
  283. {
  284. _model.ToggleInverting();
  285. }
  286. _model.Settings.sortMode = sortMode;
  287. _model.Settings.Save();
  288. UpdateSongList();
  289. RefreshSongList();
  290. // Handle instant queue logic, avoid picking a folder.
  291. if (_model.Settings.sortMode == SongSortMode.Random && _model.Settings.randomInstantQueue)
  292. {
  293. for (int i = 0; i < _model.SortedSongList.Count; i++)
  294. {
  295. if (!_model.SortedSongList[i].levelID.StartsWith("Folder_"))
  296. {
  297. this.SelectAndScrollToLevel(_levelListTableView, _model.SortedSongList[i].levelID);
  298. this._levelDifficultyViewController.HandleDifficultyTableViewDidSelectRow(null, _model.SortedSongList[i].difficultyBeatmaps.Length-1);
  299. _playButton.onClick.Invoke();
  300. break;
  301. }
  302. }
  303. }
  304. }
  305. /// <summary>
  306. /// Filter by favorites.
  307. /// </summary>
  308. private void onFavoriteFilterButtonClickEvent()
  309. {
  310. _log.Debug("Filter button - {0} - pressed.", SongFilterMode.Favorites.ToString());
  311. if (_model.Settings.filterMode != SongFilterMode.Favorites)
  312. {
  313. _model.Settings.filterMode = SongFilterMode.Favorites;
  314. }
  315. else
  316. {
  317. _model.Settings.filterMode = SongFilterMode.None;
  318. }
  319. _model.Settings.Save();
  320. UpdateSongList();
  321. RefreshSongList();
  322. }
  323. /// <summary>
  324. /// Filter button clicked.
  325. /// </summary>
  326. /// <param name="sortMode"></param>
  327. private void onSearchButtonClickEvent()
  328. {
  329. _log.Debug("Filter button - {0} - pressed.", SongFilterMode.Search.ToString());
  330. if (_model.Settings.filterMode != SongFilterMode.Search)
  331. {
  332. _model.Settings.filterMode = SongFilterMode.Search;
  333. this.ShowSearchKeyboard();
  334. }
  335. else
  336. {
  337. _model.Settings.filterMode = SongFilterMode.None;
  338. UpdateSongList();
  339. RefreshSongList();
  340. }
  341. _model.Settings.Save();
  342. }
  343. /// <summary>
  344. /// Display the playlist selector.
  345. /// </summary>
  346. /// <param name="sortMode"></param>
  347. private void onPlaylistButtonClickEvent()
  348. {
  349. _log.Debug("Filter button - {0} - pressed.", SongFilterMode.Playlist.ToString());
  350. _model.LastSelectedLevelId = null;
  351. if (_model.Settings.filterMode != SongFilterMode.Playlist)
  352. {
  353. if (_playListFlowCoordinator == null || !_playListFlowCoordinator.isActiveAndEnabled)
  354. {
  355. _playListFlowCoordinator = UIBuilder.CreateFlowCoordinator<PlaylistFlowCoordinator>("PlaylistFlowCoordinator");
  356. _playListFlowCoordinator.didSelectPlaylist += HandleDidSelectPlaylist;
  357. _playListFlowCoordinator.Present(_levelSelectionNavigationController);
  358. }
  359. }
  360. else
  361. {
  362. _model.Settings.filterMode = SongFilterMode.None;
  363. _model.Settings.Save();
  364. UpdateSongList();
  365. RefreshSongList();
  366. }
  367. }
  368. /// <summary>
  369. /// Adjust UI based on level selected.
  370. /// Various ways of detecting if a level is not properly selected. Seems most hit the first one.
  371. /// </summary>
  372. private void OnDidSelectLevelEvent(StandardLevelListViewController view, IStandardLevel level)
  373. {
  374. try
  375. {
  376. _log.Trace("OnDidSelectLevelEvent()");
  377. if (level == null)
  378. {
  379. _log.Debug("No level selected?");
  380. return;
  381. }
  382. if (_model.Settings == null)
  383. {
  384. _log.Debug("Settings not instantiated yet?");
  385. return;
  386. }
  387. _model.LastSelectedLevelId = level.levelID;
  388. RefreshAddFavoriteButton(level.levelID);
  389. RefreshQuickScrollButtons();
  390. if (level.levelID.StartsWith("Folder_"))
  391. {
  392. _log.Debug("Folder selected! Adjust PlayButton logic...");
  393. HandleDidSelectFolderRow(level);
  394. }
  395. else
  396. {
  397. HandleDidSelectLevelRow(level);
  398. }
  399. }
  400. catch (Exception e)
  401. {
  402. _log.Exception("Exception selecting song:", e);
  403. }
  404. }
  405. /// <summary>
  406. ///
  407. /// </summary>
  408. private void HandleDidSelectFolderRow(IStandardLevel level)
  409. {
  410. _enterFolderButton.gameObject.SetActive(true);
  411. _playButton.gameObject.SetActive(false);
  412. }
  413. /// <summary>
  414. ///
  415. /// </summary>
  416. /// <param name="level"></param>
  417. private void HandleDidSelectLevelRow(IStandardLevel level)
  418. {
  419. if (_enterFolderButton != null)
  420. {
  421. _enterFolderButton.gameObject.SetActive(false);
  422. }
  423. _playButton.gameObject.SetActive(true);
  424. }
  425. /// <summary>
  426. /// Pop up a delete dialog.
  427. /// </summary>
  428. private void HandleDeleteSelectedLevel()
  429. {
  430. IStandardLevel level = this._levelListViewController.selectedLevel;
  431. if (level == null)
  432. {
  433. _log.Info("No level selected, cannot delete nothing...");
  434. return;
  435. }
  436. if (level.levelID.StartsWith("Level"))
  437. {
  438. _log.Debug("Cannot delete non-custom levels.");
  439. return;
  440. }
  441. if (level.levelID.StartsWith("Folder"))
  442. {
  443. _log.Debug("Cannot delete folders.");
  444. return;
  445. }
  446. SongLoaderPlugin.OverrideClasses.CustomLevel customLevel = _model.LevelIdToCustomSongInfos[level.levelID];
  447. this._deleteDialog.Init("Delete level warning!", String.Format("<color=#00AAFF>Permanently delete level: {0}</color>\n Do you want to continue?", customLevel.songName), "YES", "NO");
  448. this._deleteDialog.didFinishEvent += this.HandleDeleteDialogPromptViewControllerDidFinish;
  449. this._levelSelectionNavigationController.PresentModalViewController(this._deleteDialog, null, false);
  450. }
  451. /// <summary>
  452. /// Handle delete dialog resolution.
  453. /// </summary>
  454. /// <param name="viewController"></param>
  455. /// <param name="ok"></param>
  456. public void HandleDeleteDialogPromptViewControllerDidFinish(SimpleDialogPromptViewController viewController, bool ok)
  457. {
  458. viewController.didFinishEvent -= this.HandleDeleteDialogPromptViewControllerDidFinish;
  459. if (!ok)
  460. {
  461. viewController.DismissModalViewController(null, false);
  462. }
  463. else
  464. {
  465. string customSongsPath = Path.Combine(Environment.CurrentDirectory, "CustomSongs");
  466. IStandardLevel level = this._levelListViewController.selectedLevel;
  467. SongLoaderPlugin.OverrideClasses.CustomLevel customLevel = _model.LevelIdToCustomSongInfos[level.levelID];
  468. string songPath = customLevel.customSongInfo.path;
  469. bool isZippedSong = false;
  470. viewController.DismissModalViewController(null, false);
  471. _log.Debug("Deleting: {0}", songPath);
  472. if (!string.IsNullOrEmpty(songPath) && songPath.Contains("/.cache/"))
  473. {
  474. isZippedSong = true;
  475. }
  476. if (isZippedSong)
  477. {
  478. DirectoryInfo songHashDir = Directory.GetParent(songPath);
  479. _log.Debug("Deleting zipped song cache: {0}", songHashDir.FullName);
  480. Directory.Delete(songHashDir.FullName, true);
  481. foreach (string file in Directory.GetFiles(customSongsPath, "*.zip"))
  482. {
  483. string hash = CreateMD5FromFile(file);
  484. if (hash != null)
  485. {
  486. if (hash == songHashDir.Name)
  487. {
  488. _log.Debug("Deleting zipped song: {0}", file);
  489. File.Delete(file);
  490. break;
  491. }
  492. }
  493. }
  494. }
  495. else
  496. {
  497. FileAttributes attr = File.GetAttributes(songPath);
  498. if (attr.HasFlag(FileAttributes.Directory))
  499. {
  500. _log.Debug("Deleting song: {0}", songPath);
  501. Directory.Delete(songPath, true);
  502. }
  503. }
  504. int newRow = _model.SortedSongList.FindIndex(x => x.levelID == level.levelID) - 1;
  505. if (newRow > 0 && newRow < _model.SortedSongList.Count)
  506. {
  507. _model.LastSelectedLevelId = _model.SortedSongList[newRow].levelID;
  508. }
  509. else
  510. {
  511. _model.LastSelectedLevelId = null;
  512. }
  513. SongLoaderPlugin.SongLoader.Instance.RemoveSongWithPath(songPath);
  514. this.UpdateSongList();
  515. this.RefreshSongList();
  516. }
  517. }
  518. /// <summary>
  519. /// Create MD5 of a file.
  520. /// </summary>
  521. /// <param name="path"></param>
  522. /// <returns></returns>
  523. public static string CreateMD5FromFile(string path)
  524. {
  525. string hash = "";
  526. if (!File.Exists(path)) return null;
  527. using (MD5 md5 = MD5.Create())
  528. {
  529. using (var stream = File.OpenRead(path))
  530. {
  531. byte[] hashBytes = md5.ComputeHash(stream);
  532. StringBuilder sb = new StringBuilder();
  533. foreach (byte hashByte in hashBytes)
  534. {
  535. sb.Append(hashByte.ToString("X2"));
  536. }
  537. hash = sb.ToString();
  538. return hash;
  539. }
  540. }
  541. }
  542. /// <summary>
  543. /// Handle selection of a playlist. Show just the songs in the playlist.
  544. /// </summary>
  545. /// <param name="p"></param>
  546. private void HandleDidSelectPlaylist(Playlist p)
  547. {
  548. if (_playListFlowCoordinator != null)
  549. {
  550. _levelSelectionNavigationController.PopViewControllerImmediately();
  551. _playListFlowCoordinator.gameObject.SetActive(false);
  552. UnityEngine.Object.DestroyImmediate(_playListFlowCoordinator);
  553. }
  554. if (p != null)
  555. {
  556. _log.Debug("Showing songs for playlist: {0}", p.playlistTitle);
  557. _model.Settings.filterMode = SongFilterMode.Playlist;
  558. _model.CurrentPlaylist = p;
  559. _model.Settings.Save();
  560. }
  561. else
  562. {
  563. _log.Debug("No playlist selected");
  564. }
  565. this.UpdateSongList();
  566. this.RefreshSongList();
  567. }
  568. /// <summary>
  569. /// Display the search keyboard
  570. /// </summary>
  571. void ShowSearchKeyboard()
  572. {
  573. if (_searchViewController == null)
  574. {
  575. _searchViewController = UIBuilder.CreateViewController<SearchKeyboardViewController>("SearchKeyboardViewController");
  576. _searchViewController.searchButtonPressed += SearchViewControllerSearchButtonPressed;
  577. _searchViewController.backButtonPressed += SearchViewControllerbackButtonPressed;
  578. }
  579. _log.Debug("Presenting keyboard");
  580. _levelListViewController.navigationController.PresentModalViewController(_searchViewController, null, false);
  581. }
  582. /// <summary>
  583. /// Handle back button event from search keyboard.
  584. /// </summary>
  585. private void SearchViewControllerbackButtonPressed()
  586. {
  587. }
  588. /// <summary>
  589. /// Handle search.
  590. /// </summary>
  591. /// <param name="searchFor"></param>
  592. private void SearchViewControllerSearchButtonPressed(string searchFor)
  593. {
  594. _log.Debug("Searching for \"{0}\"...", searchFor);
  595. _model.Settings.searchTerms.Insert(0, searchFor);
  596. _model.Settings.Save();
  597. _model.LastSelectedLevelId = null;
  598. this.UpdateSongList();
  599. this.RefreshSongList();
  600. }
  601. /// <summary>
  602. /// Make big jumps in the song list.
  603. /// </summary>
  604. /// <param name="numJumps"></param>
  605. private void JumpSongList(int numJumps, float segmentPercent)
  606. {
  607. int totalSize = _model.SortedSongList.Count;
  608. int segmentSize = (int)(totalSize * segmentPercent);
  609. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelListTableView, "_tableView");
  610. HashSet<int> rows = tableView.GetPrivateField<HashSet<int>>("_selectedRows");
  611. int listSegment = (rows.First() / segmentSize);
  612. int newSegment = listSegment + numJumps;
  613. int newRow = 0;
  614. if (newSegment > 0)
  615. {
  616. newRow = Math.Min(newSegment * segmentSize, totalSize - 1);
  617. }
  618. _log.Debug("ListSegment: {0}, newRow: {1}", listSegment, newRow);
  619. this.SelectAndScrollToLevel(_levelListTableView, _model.SortedSongList[newRow].levelID);
  620. }
  621. /// <summary>
  622. /// Add/Remove song from favorites depending on if it already exists.
  623. /// </summary>
  624. private void ToggleSongInFavorites()
  625. {
  626. IStandardLevel songInfo = this._levelListViewController.selectedLevel;
  627. if (_model.Settings.Favorites.Contains(songInfo.levelID))
  628. {
  629. _log.Info("Remove {0} from favorites", songInfo.songName);
  630. _model.Settings.Favorites.Remove(songInfo.levelID);
  631. }
  632. else
  633. {
  634. _log.Info("Add {0} to favorites", songInfo.songName);
  635. _model.Settings.Favorites.Add(songInfo.levelID);
  636. }
  637. RefreshAddFavoriteButton(songInfo.levelID);
  638. _model.Settings.Save();
  639. }
  640. /// <summary>
  641. /// Update interactive state of the quick scroll buttons.
  642. /// </summary>
  643. private void RefreshQuickScrollButtons()
  644. {
  645. // Refresh the fast scroll buttons
  646. _pageUpTenPercent.interactable = _tableViewPageUpButton.interactable;
  647. _pageUpTenPercent.gameObject.SetActive(_tableViewPageUpButton.IsActive());
  648. _pageDownTenPercent.interactable = _tableViewPageDownButton.interactable;
  649. _pageDownTenPercent.gameObject.SetActive(_tableViewPageDownButton.IsActive());
  650. }
  651. /// <summary>
  652. /// Helper to quickly refresh add to favorites button
  653. /// </summary>
  654. /// <param name="levelId"></param>
  655. private void RefreshAddFavoriteButton(String levelId)
  656. {
  657. if (levelId == null)
  658. {
  659. _currentAddFavoriteButtonSprite = null;
  660. }
  661. else
  662. {
  663. if (_model.Settings.Favorites.Contains(levelId))
  664. {
  665. _currentAddFavoriteButtonSprite = _removeFavoriteSprite;
  666. }
  667. else
  668. {
  669. _currentAddFavoriteButtonSprite = _addFavoriteSprite;
  670. }
  671. }
  672. UIBuilder.SetButtonIcon(ref _addFavoriteButton, _currentAddFavoriteButtonSprite);
  673. }
  674. /// <summary>
  675. /// Adjust the UI colors.
  676. /// </summary>
  677. public void RefreshSortButtonUI()
  678. {
  679. // So far all we need to refresh is the sort buttons.
  680. foreach (SongSortButton sortButton in _sortButtonGroup)
  681. {
  682. UIBuilder.SetButtonBorder(ref sortButton.Button, Color.black);
  683. if (sortButton.SortMode == _model.Settings.sortMode)
  684. {
  685. if (_model.InvertingResults)
  686. {
  687. UIBuilder.SetButtonBorder(ref sortButton.Button, Color.red);
  688. }
  689. else
  690. {
  691. UIBuilder.SetButtonBorder(ref sortButton.Button, Color.green);
  692. }
  693. }
  694. }
  695. // refresh filter buttons
  696. foreach (SongFilterButton filterButton in _filterButtonGroup)
  697. {
  698. UIBuilder.SetButtonBorder(ref filterButton.Button, Color.clear);
  699. if (filterButton.FilterMode == _model.Settings.filterMode)
  700. {
  701. UIBuilder.SetButtonBorder(ref filterButton.Button, Color.green);
  702. }
  703. }
  704. }
  705. /// <summary>
  706. /// Refresh the UI state of any directory buttons.
  707. /// </summary>
  708. public void RefreshDirectoryButtons()
  709. {
  710. // bail if no button, likely folder support not enabled.
  711. if (_upFolderButton == null)
  712. {
  713. return;
  714. }
  715. if (_model.DirStackSize > 1)
  716. {
  717. _upFolderButton.interactable = true;
  718. }
  719. else
  720. {
  721. _upFolderButton.interactable = false;
  722. }
  723. }
  724. /// <summary>
  725. /// Try to refresh the song list. Broken for now.
  726. /// </summary>
  727. public void RefreshSongList()
  728. {
  729. _log.Info("Refreshing the song list view.");
  730. try
  731. {
  732. if (_model.SortedSongList == null)
  733. {
  734. _log.Debug("Songs are not sorted yet, nothing to refresh.");
  735. return;
  736. }
  737. StandardLevelSO[] levels = _model.SortedSongList.ToArray();
  738. StandardLevelListViewController songListViewController = this._levelSelectionFlowCoordinator.GetPrivateField<StandardLevelListViewController>("_levelListViewController");
  739. ReflectionUtil.SetPrivateField(_levelListTableView, "_levels", levels);
  740. ReflectionUtil.SetPrivateField(songListViewController, "_levels", levels);
  741. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_levelListTableView, "_tableView");
  742. tableView.ReloadData();
  743. String selectedLevelID = null;
  744. if (_model.LastSelectedLevelId != null)
  745. {
  746. selectedLevelID = _model.LastSelectedLevelId;
  747. _log.Debug("Scrolling to row for level ID: {0}", selectedLevelID);
  748. }
  749. else
  750. {
  751. if (levels.Length > 0)
  752. {
  753. selectedLevelID = levels.FirstOrDefault().levelID;
  754. }
  755. }
  756. // HACK, seems like if 6 or less items scrolling to row causes the song list to disappear.
  757. if (levels.Length > 6 && !String.IsNullOrEmpty(selectedLevelID) && levels.Any(x => x.levelID == selectedLevelID))
  758. {
  759. SelectAndScrollToLevel(_levelListTableView, selectedLevelID);
  760. }
  761. RefreshSortButtonUI();
  762. RefreshQuickScrollButtons();
  763. }
  764. catch (Exception e)
  765. {
  766. _log.Exception("Exception refreshing song list:", e);
  767. }
  768. }
  769. /// <summary>
  770. /// Scroll TableView to proper row, fire events.
  771. /// </summary>
  772. /// <param name="table"></param>
  773. /// <param name="levelID"></param>
  774. private void SelectAndScrollToLevel(StandardLevelListTableView table, string levelID)
  775. {
  776. int row = table.RowNumberForLevelID(levelID);
  777. TableView tableView = table.GetComponentInChildren<TableView>();
  778. tableView.SelectRow(row, true);
  779. tableView.ScrollToRow(row, true);
  780. _lastRow = row;
  781. }
  782. /// <summary>
  783. /// Helper for updating the model (which updates the song list)c
  784. /// </summary>
  785. public void UpdateSongList()
  786. {
  787. _log.Trace("UpdateSongList()");
  788. GameplayMode gameplayMode = _levelSelectionFlowCoordinator.GetPrivateField<GameplayMode>("_gameplayMode");
  789. _model.UpdateSongLists(gameplayMode);
  790. this.RefreshDirectoryButtons();
  791. }
  792. /// <summary>
  793. /// Not normally called by the game-engine. Dependent on SongBrowserApplication to call it.
  794. /// </summary>
  795. public void LateUpdate()
  796. {
  797. CheckDebugUserInput();
  798. }
  799. /// <summary>
  800. /// Map some key presses directly to UI interactions to make testing easier.
  801. /// </summary>
  802. private void CheckDebugUserInput()
  803. {
  804. try
  805. {
  806. if (this._levelListViewController != null && this._levelListViewController.isActiveAndEnabled)
  807. {
  808. bool isShiftKeyDown = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
  809. // back
  810. if (Input.GetKeyDown(KeyCode.Escape))
  811. {
  812. this._levelSelectionNavigationController.DismissButtonWasPressed();
  813. }
  814. // cycle sort modes
  815. if (Input.GetKeyDown(KeyCode.T))
  816. {
  817. _sortButtonLastPushedIndex = (_sortButtonLastPushedIndex + 1) % _sortButtonGroup.Count;
  818. _sortButtonGroup[_sortButtonLastPushedIndex].Button.onClick.Invoke();
  819. }
  820. // select current sort mode again (toggle inverting)
  821. if (Input.GetKeyDown(KeyCode.Y))
  822. {
  823. _sortButtonGroup[_sortButtonLastPushedIndex].Button.onClick.Invoke();
  824. }
  825. // filter playlists
  826. if (Input.GetKeyDown(KeyCode.P))
  827. {
  828. onPlaylistButtonClickEvent();
  829. }
  830. // filter search
  831. if (Input.GetKeyDown(KeyCode.S))
  832. {
  833. onSearchButtonClickEvent();
  834. }
  835. // filter favorites
  836. if (Input.GetKeyDown(KeyCode.F))
  837. {
  838. onFavoriteFilterButtonClickEvent();
  839. }
  840. // delete
  841. if (Input.GetKeyDown(KeyCode.D))
  842. {
  843. _deleteButton.onClick.Invoke();
  844. }
  845. // c - select difficulty for top song
  846. if (Input.GetKeyDown(KeyCode.C))
  847. {
  848. this.SelectAndScrollToLevel(_levelListTableView, _model.SortedSongList[0].levelID);
  849. this._levelDifficultyViewController.HandleDifficultyTableViewDidSelectRow(null, 0);
  850. this._levelSelectionFlowCoordinator.HandleDifficultyViewControllerDidSelectDifficulty(_levelDifficultyViewController, _model.SortedSongList[0].GetDifficultyLevel(LevelDifficulty.Easy));
  851. }
  852. // v start a song or enter a folder
  853. if (Input.GetKeyDown(KeyCode.Return))
  854. {
  855. if (_playButton.isActiveAndEnabled)
  856. {
  857. _playButton.onClick.Invoke();
  858. }
  859. else if (_enterFolderButton.isActiveAndEnabled)
  860. {
  861. _enterFolderButton.onClick.Invoke();
  862. }
  863. }
  864. // backspace - up a folder
  865. if (Input.GetKeyDown(KeyCode.Backspace))
  866. {
  867. _upFolderButton.onClick.Invoke();
  868. }
  869. // change song index
  870. if (isShiftKeyDown && Input.GetKeyDown(KeyCode.N))
  871. {
  872. _pageUpTenPercent.onClick.Invoke();
  873. }
  874. else if (Input.GetKeyDown(KeyCode.N))
  875. {
  876. _lastRow = (_lastRow - 1) != -1 ? (_lastRow - 1) % this._model.SortedSongList.Count : 0;
  877. this.SelectAndScrollToLevel(_levelListTableView, _model.SortedSongList[_lastRow].levelID);
  878. }
  879. if (isShiftKeyDown && Input.GetKeyDown(KeyCode.M))
  880. {
  881. _pageDownTenPercent.onClick.Invoke();
  882. }
  883. else if (Input.GetKeyDown(KeyCode.M))
  884. {
  885. _lastRow = (_lastRow + 1) % this._model.SortedSongList.Count;
  886. this.SelectAndScrollToLevel(_levelListTableView, _model.SortedSongList[_lastRow].levelID);
  887. }
  888. // add to favorites
  889. if (Input.GetKeyDown(KeyCode.KeypadPlus))
  890. {
  891. ToggleSongInFavorites();
  892. }
  893. }
  894. else if (_deleteDialog != null && _deleteDialog.isInViewControllerHierarchy)
  895. {
  896. // accept delete
  897. if (Input.GetKeyDown(KeyCode.Return))
  898. {
  899. _deleteDialog.GetPrivateField<TextMeshProButton>("_okButton").button.onClick.Invoke();
  900. }
  901. if (Input.GetKeyDown(KeyCode.Escape))
  902. {
  903. _deleteDialog.GetPrivateField<TextMeshProButton>("_cancelButton").button.onClick.Invoke();
  904. }
  905. }
  906. }
  907. catch (Exception e)
  908. {
  909. _log.Exception("Debug Input caused Exception: ", e);
  910. }
  911. }
  912. }
  913. }