SongBrowserUI.cs 56 KB

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  1. using UnityEngine;
  2. using System.Linq;
  3. using System;
  4. using System.Collections.Generic;
  5. using UnityEngine.UI;
  6. using HMUI;
  7. using VRUI;
  8. using SongBrowser.DataAccess;
  9. using TMPro;
  10. using Logger = SongBrowser.Logging.Logger;
  11. using SongBrowser.DataAccess.BeatSaverApi;
  12. using System.Collections;
  13. using SongCore.Utilities;
  14. using SongBrowser.Internals;
  15. using CustomUI.BeatSaber;
  16. using SongDataCore.ScoreSaber;
  17. namespace SongBrowser.UI
  18. {
  19. public enum UIState
  20. {
  21. Disabled,
  22. Main,
  23. SortBy,
  24. FilterBy
  25. }
  26. /// <summary>
  27. /// Hijack the flow coordinator. Have access to all StandardLevel easily.
  28. /// </summary>
  29. public class SongBrowserUI : MonoBehaviour
  30. {
  31. // Logging
  32. public const String Name = "SongBrowserUI";
  33. private const float SEGMENT_PERCENT = 0.1f;
  34. private const int LIST_ITEMS_VISIBLE_AT_ONCE = 6;
  35. // BeatSaber Internal UI structures
  36. DataAccess.BeatSaberUIController _beatUi;
  37. // New UI Elements
  38. private List<SongSortButton> _sortButtonGroup;
  39. private List<SongFilterButton> _filterButtonGroup;
  40. private Button _sortByButton;
  41. private Button _sortByDisplay;
  42. private Button _filterByButton;
  43. private Button _filterByDisplay;
  44. private Button _randomButton;
  45. private Button _clearSortFilterButton;
  46. private Button _addFavoriteButton;
  47. private SimpleDialogPromptViewController _deleteDialog;
  48. private Button _deleteButton;
  49. private Button _pageUpFastButton;
  50. private Button _pageDownFastButton;
  51. private SearchKeyboardViewController _searchViewController;
  52. private PlaylistFlowCoordinator _playListFlowCoordinator;
  53. private RectTransform _ppStatButton;
  54. private RectTransform _starStatButton;
  55. private RectTransform _njsStatButton;
  56. private Sprite _currentAddFavoriteButtonSprite;
  57. private IBeatmapLevelPack _lastLevelPack;
  58. // Model
  59. private SongBrowserModel _model;
  60. public SongBrowserModel Model
  61. {
  62. set
  63. {
  64. _model = value;
  65. }
  66. }
  67. // UI Created
  68. private bool _uiCreated = false;
  69. private UIState _currentUiState = UIState.Disabled;
  70. /// <summary>
  71. /// Builds the UI for this plugin.
  72. /// </summary>
  73. public void CreateUI(MainMenuViewController.MenuButton mode)
  74. {
  75. Logger.Trace("CreateUI()");
  76. // Determine the flow controller to use
  77. FlowCoordinator flowCoordinator = null;
  78. if (mode == MainMenuViewController.MenuButton.SoloFreePlay)
  79. {
  80. Logger.Debug("Entering SOLO mode...");
  81. flowCoordinator = Resources.FindObjectsOfTypeAll<SoloFreePlayFlowCoordinator>().First();
  82. }
  83. else if (mode == MainMenuViewController.MenuButton.Party)
  84. {
  85. Logger.Debug("Entering PARTY mode...");
  86. flowCoordinator = Resources.FindObjectsOfTypeAll<PartyFreePlayFlowCoordinator>().First();
  87. }
  88. else
  89. {
  90. Logger.Debug("Entering SOLO CAMPAIGN mode...");
  91. flowCoordinator = Resources.FindObjectsOfTypeAll<CampaignFlowCoordinator>().First();
  92. return;
  93. }
  94. _beatUi = new DataAccess.BeatSaberUIController(flowCoordinator);
  95. // returning to the menu and switching modes could trigger this.
  96. if (_uiCreated)
  97. {
  98. return;
  99. }
  100. try
  101. {
  102. if (_playListFlowCoordinator == null)
  103. {
  104. _playListFlowCoordinator = UIBuilder.CreateFlowCoordinator<PlaylistFlowCoordinator>("PlaylistFlowCoordinator");
  105. _playListFlowCoordinator.didFinishEvent += HandleDidSelectPlaylist;
  106. }
  107. // delete dialog
  108. this._deleteDialog = UnityEngine.Object.Instantiate<SimpleDialogPromptViewController>(_beatUi.SimpleDialogPromptViewControllerPrefab);
  109. this._deleteDialog.name = "DeleteDialogPromptViewController";
  110. this._deleteDialog.gameObject.SetActive(false);
  111. // create song browser main ui
  112. CreateOuterUi();
  113. CreateSortButtons();
  114. CreateFilterButtons();
  115. CreateAddFavoritesButton();
  116. CreateDeleteButton();
  117. CreateFastPageButtons();
  118. this.InstallHandlers();
  119. this.ModifySongStatsPanel();
  120. this.ResizeSongUI();
  121. _uiCreated = true;
  122. RefreshSortButtonUI();
  123. Logger.Debug("Done Creating UI...");
  124. }
  125. catch (Exception e)
  126. {
  127. Logger.Exception("Exception during CreateUI: ", e);
  128. }
  129. }
  130. /// <summary>
  131. /// Create the outer ui.
  132. /// </summary>
  133. private void CreateOuterUi()
  134. {
  135. Logger.Debug("Creating outer UI...");
  136. float clearButtonX = -32.5f;
  137. float clearButtonY = 34.5f;
  138. float buttonY = 37f;
  139. float buttonHeight = 5.0f;
  140. float sortByButtonX = -22.5f + buttonHeight;
  141. float outerButtonFontSize = 3.0f;
  142. float displayButtonFontSize = 2.5f;
  143. float outerButtonWidth = 24.0f;
  144. float randomButtonWidth = 8.0f;
  145. // clear button
  146. _clearSortFilterButton = CreateClearButton(clearButtonX, clearButtonY, buttonHeight, () =>
  147. {
  148. if (_currentUiState == UIState.FilterBy || _currentUiState == UIState.SortBy)
  149. {
  150. RefreshOuterUIState(UIState.Main);
  151. }
  152. else
  153. {
  154. OnClearButtonClickEvent();
  155. }
  156. });
  157. // create SortBy button and its display
  158. float curX = sortByButtonX;
  159. _sortByButton = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  160. {
  161. RefreshOuterUIState(UIState.SortBy);
  162. }, "Sort By");
  163. _sortByButton.SetButtonTextSize(outerButtonFontSize);
  164. _sortByButton.ToggleWordWrapping(false);
  165. curX += outerButtonWidth;
  166. _sortByDisplay = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  167. {
  168. OnSortButtonClickEvent(_model.Settings.sortMode);
  169. }, "");
  170. _sortByDisplay.SetButtonTextSize(displayButtonFontSize);
  171. _sortByDisplay.ToggleWordWrapping(false);
  172. curX += outerButtonWidth;
  173. // create FilterBy button and its display
  174. _filterByButton = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  175. {
  176. RefreshOuterUIState(UIState.FilterBy);
  177. }, "Filter By");
  178. _filterByButton.SetButtonTextSize(outerButtonFontSize);
  179. _filterByButton.ToggleWordWrapping(false);
  180. curX += outerButtonWidth;
  181. _filterByDisplay = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  182. {
  183. _model.Settings.filterMode = SongFilterMode.None;
  184. CancelFilter();
  185. RefreshSongUI();
  186. }, "");
  187. _filterByDisplay.SetButtonTextSize(displayButtonFontSize);
  188. _filterByDisplay.ToggleWordWrapping(false);
  189. // random button
  190. _randomButton = _beatUi.LevelPackLevelsViewController.CreateUIButton("HowToPlayButton", new Vector2(curX + (outerButtonWidth / 2.0f) + (randomButtonWidth / 2.0f), clearButtonY), new Vector2(randomButtonWidth, buttonHeight), () =>
  191. {
  192. OnSortButtonClickEvent(SongSortMode.Random);
  193. }, "",
  194. Base64Sprites.RandomIcon);
  195. _randomButton.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(0, 0, 0, 0);
  196. var textRect = _randomButton.GetComponentsInChildren<RectTransform>(true).FirstOrDefault(c => c.name == "Text");
  197. if (textRect != null)
  198. {
  199. UnityEngine.Object.Destroy(textRect.gameObject);
  200. }
  201. UIBuilder.SetButtonBorderActive(_randomButton, false);
  202. }
  203. /// <summary>
  204. /// Create the back button
  205. /// </summary>
  206. /// <returns></returns>
  207. private Button CreateClearButton(float x, float y, float h, UnityEngine.Events.UnityAction callback)
  208. {
  209. Button b = _beatUi.LevelPackLevelsViewController.CreateUIButton("HowToPlayButton", new Vector2(x, y), new Vector2(h, h), callback, "", Base64Sprites.XIcon);
  210. b.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(1, 1, 0, 0);
  211. RectTransform textRect = b.GetComponentsInChildren<RectTransform>(true).FirstOrDefault(c => c.name == "Text");
  212. if (textRect != null)
  213. {
  214. UnityEngine.Object.Destroy(textRect.gameObject);
  215. }
  216. UIBuilder.SetButtonBorderActive(b, false);
  217. return b;
  218. }
  219. /// <summary>
  220. /// Create the sort button ribbon
  221. /// </summary>
  222. private void CreateSortButtons()
  223. {
  224. Logger.Debug("Create sort buttons...");
  225. float sortButtonFontSize = 2.15f;
  226. float sortButtonX = -23.0f;
  227. float sortButtonWidth = 12.0f;
  228. float buttonSpacing = 0.25f;
  229. float buttonY = 37f;
  230. float buttonHeight = 5.0f;
  231. string[] sortButtonNames = new string[]
  232. {
  233. "Title", "Author", "Newest", "YourPlays", "PP", "Stars", "UpVotes", "PlayCount", "Rating", "Heat"
  234. };
  235. SongSortMode[] sortModes = new SongSortMode[]
  236. {
  237. SongSortMode.Default, SongSortMode.Author, SongSortMode.Newest, SongSortMode.YourPlayCount, SongSortMode.PP, SongSortMode.Stars, SongSortMode.UpVotes, SongSortMode.PlayCount, SongSortMode.Rating, SongSortMode.Heat
  238. };
  239. _sortButtonGroup = new List<SongSortButton>();
  240. for (int i = 0; i < sortButtonNames.Length; i++)
  241. {
  242. float curButtonX = sortButtonX + (sortButtonWidth * i) + (buttonSpacing * i);
  243. SongSortButton sortButton = new SongSortButton();
  244. sortButton.SortMode = sortModes[i];
  245. sortButton.Button = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton",
  246. new Vector2(curButtonX, buttonY), new Vector2(sortButtonWidth, buttonHeight),
  247. () =>
  248. {
  249. OnSortButtonClickEvent(sortButton.SortMode);
  250. RefreshOuterUIState(UIState.Main);
  251. },
  252. sortButtonNames[i]);
  253. sortButton.Button.SetButtonTextSize(sortButtonFontSize);
  254. sortButton.Button.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(4, 4, 2, 2);
  255. sortButton.Button.ToggleWordWrapping(false);
  256. sortButton.Button.name = "Sort" + sortModes[i].ToString() + "Button";
  257. _sortButtonGroup.Add(sortButton);
  258. }
  259. }
  260. /// <summary>
  261. /// Create the filter by buttons
  262. /// </summary>
  263. private void CreateFilterButtons()
  264. {
  265. Logger.Debug("Creating filter buttons...");
  266. float filterButtonFontSize = 2.25f;
  267. float filterButtonX = -23.0f;
  268. float filterButtonWidth = 12.25f;
  269. float buttonSpacing = 0.5f;
  270. float buttonY = 37f;
  271. float buttonHeight = 5.0f;
  272. string[] filterButtonNames = new string[]
  273. {
  274. "Favorites", "Playlist", "Search", "Ranked", "Unranked"
  275. };
  276. SongFilterMode[] filterModes = new SongFilterMode[]
  277. {
  278. SongFilterMode.Favorites, SongFilterMode.Playlist, SongFilterMode.Search, SongFilterMode.Ranked, SongFilterMode.Unranked
  279. };
  280. _filterButtonGroup = new List<SongFilterButton>();
  281. for (int i = 0; i < filterButtonNames.Length; i++)
  282. {
  283. float curButtonX = filterButtonX + (filterButtonWidth * i) + (buttonSpacing * i);
  284. SongFilterButton filterButton = new SongFilterButton();
  285. filterButton.FilterMode = filterModes[i];
  286. filterButton.Button = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton",
  287. new Vector2(curButtonX, buttonY), new Vector2(filterButtonWidth, buttonHeight),
  288. () =>
  289. {
  290. OnFilterButtonClickEvent(filterButton.FilterMode);
  291. RefreshOuterUIState(UIState.Main);
  292. },
  293. filterButtonNames[i]);
  294. filterButton.Button.SetButtonTextSize(filterButtonFontSize);
  295. filterButton.Button.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(4, 4, 2, 2);
  296. filterButton.Button.ToggleWordWrapping(false);
  297. filterButton.Button.name = "Filter" + filterButtonNames[i] + "Button";
  298. _filterButtonGroup.Add(filterButton);
  299. }
  300. }
  301. /// <summary>
  302. /// Create the fast page up and down buttons
  303. /// </summary>
  304. private void CreateFastPageButtons()
  305. {
  306. Logger.Debug("Creating fast scroll button...");
  307. _pageUpFastButton = Instantiate(_beatUi.TableViewPageUpButton, _beatUi.LevelPackLevelsTableViewRectTransform, false);
  308. (_pageUpFastButton.transform as RectTransform).anchorMin = new Vector2(0.5f, 1f);
  309. (_pageUpFastButton.transform as RectTransform).anchorMax = new Vector2(0.5f, 1f);
  310. (_pageUpFastButton.transform as RectTransform).anchoredPosition = new Vector2(-26f, 0.25f);
  311. (_pageUpFastButton.transform as RectTransform).sizeDelta = new Vector2(8f, 6f);
  312. _pageUpFastButton.GetComponentsInChildren<RectTransform>().First(x => x.name == "BG").sizeDelta = new Vector2(8f, 6f);
  313. _pageUpFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(x => x.name == "Arrow").sprite = Base64Sprites.DoubleArrow;
  314. _pageUpFastButton.onClick.AddListener(delegate ()
  315. {
  316. this.JumpSongList(-1, SEGMENT_PERCENT);
  317. });
  318. _pageDownFastButton = Instantiate(_beatUi.TableViewPageDownButton, _beatUi.LevelPackLevelsTableViewRectTransform, false);
  319. (_pageDownFastButton.transform as RectTransform).anchorMin = new Vector2(0.5f, 0f);
  320. (_pageDownFastButton.transform as RectTransform).anchorMax = new Vector2(0.5f, 0f);
  321. (_pageDownFastButton.transform as RectTransform).anchoredPosition = new Vector2(-26f, -1f);
  322. (_pageDownFastButton.transform as RectTransform).sizeDelta = new Vector2(8f, 6f);
  323. _pageDownFastButton.GetComponentsInChildren<RectTransform>().First(x => x.name == "BG").sizeDelta = new Vector2(8f, 6f);
  324. _pageDownFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(x => x.name == "Arrow").sprite = Base64Sprites.DoubleArrow;
  325. _pageDownFastButton.onClick.AddListener(delegate ()
  326. {
  327. this.JumpSongList(1, SEGMENT_PERCENT);
  328. });
  329. }
  330. /// <summary>
  331. /// Create the +/- favorite button in the play button container.
  332. /// </summary>
  333. private void CreateAddFavoritesButton()
  334. {
  335. // Create add favorite button
  336. Logger.Debug("Creating Add to favorites button...");
  337. _addFavoriteButton = UIBuilder.CreateIconButton(_beatUi.PlayButtons, _beatUi.PracticeButton, Base64Sprites.AddToFavoritesIcon);
  338. _addFavoriteButton.onClick.AddListener(delegate () {
  339. ToggleSongInPlaylist();
  340. });
  341. }
  342. /// <summary>
  343. /// Create the delete button in the play button container
  344. /// </summary>
  345. private void CreateDeleteButton()
  346. {
  347. // Create delete button
  348. Logger.Debug("Creating delete button...");
  349. _deleteButton = UIBuilder.CreateIconButton(_beatUi.PlayButtons, _beatUi.PracticeButton, Base64Sprites.DeleteIcon);
  350. _deleteButton.onClick.AddListener(delegate () {
  351. HandleDeleteSelectedLevel();
  352. });
  353. }
  354. /// <summary>
  355. /// Resize the stats panel to fit more stats.
  356. /// </summary>
  357. private void ModifySongStatsPanel()
  358. {
  359. // modify details view
  360. Logger.Debug("Resizing Stats Panel...");
  361. var statsPanel = _beatUi.StandardLevelDetailView.GetPrivateField<LevelParamsPanel>("_levelParamsPanel");
  362. var statTransforms = statsPanel.GetComponentsInChildren<RectTransform>();
  363. var valueTexts = statsPanel.GetComponentsInChildren<TextMeshProUGUI>().Where(x => x.name == "ValueText").ToList();
  364. RectTransform panelRect = (statsPanel.transform as RectTransform);
  365. panelRect.sizeDelta = new Vector2(panelRect.sizeDelta.x * 1.2f, panelRect.sizeDelta.y * 1.2f);
  366. for (int i = 0; i < statTransforms.Length; i++)
  367. {
  368. var r = statTransforms[i];
  369. if (r.name == "Separator")
  370. {
  371. continue;
  372. }
  373. r.sizeDelta = new Vector2(r.sizeDelta.x * 0.75f, r.sizeDelta.y * 0.75f);
  374. }
  375. for (int i = 0; i < valueTexts.Count; i++)
  376. {
  377. var text = valueTexts[i];
  378. text.fontSize = 3.25f;
  379. }
  380. // inject our components
  381. _ppStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  382. UIBuilder.SetStatButtonIcon(_ppStatButton, Base64Sprites.GraphIcon);
  383. _starStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  384. UIBuilder.SetStatButtonIcon(_starStatButton, Base64Sprites.StarFullIcon);
  385. _njsStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  386. UIBuilder.SetStatButtonIcon(_njsStatButton, Base64Sprites.SpeedIcon);
  387. // shrink title
  388. var titleText = _beatUi.LevelDetailViewController.GetComponentsInChildren<TextMeshProUGUI>(true).First(x => x.name == "SongNameText");
  389. titleText.fontSize = 5.0f;
  390. }
  391. /// <summary>
  392. /// Resize some of the song table elements.
  393. /// </summary>
  394. public void ResizeSongUI()
  395. {
  396. // Reposition the table view a bit
  397. _beatUi.LevelPackLevelsTableViewRectTransform.anchoredPosition = new Vector2(0f, -2.5f);
  398. // Move the page up/down buttons a bit
  399. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_beatUi.LevelPackLevelsTableView, "_tableView");
  400. RectTransform pageUpButton = _beatUi.TableViewPageUpButton.transform as RectTransform;
  401. RectTransform pageDownButton = _beatUi.TableViewPageDownButton.transform as RectTransform;
  402. pageUpButton.anchoredPosition = new Vector2(pageUpButton.anchoredPosition.x, pageUpButton.anchoredPosition.y - 1f);
  403. pageDownButton.anchoredPosition = new Vector2(pageDownButton.anchoredPosition.x, pageDownButton.anchoredPosition.y + 1f);
  404. // shrink play button container
  405. RectTransform playContainerRect = _beatUi.StandardLevelDetailView.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayContainer");
  406. RectTransform playButtonsRect = playContainerRect.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayButtons");
  407. playButtonsRect.localScale = new Vector3(0.825f, 0.825f, 0.825f);
  408. }
  409. /// <summary>
  410. /// Add our handlers into BeatSaber.
  411. /// </summary>
  412. private void InstallHandlers()
  413. {
  414. // level pack, level, difficulty handlers, characteristics
  415. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_beatUi.LevelPackLevelsTableView, "_tableView");
  416. _beatUi.LevelPackLevelsViewController.didSelectLevelEvent -= OnDidSelectLevelEvent;
  417. _beatUi.LevelPackLevelsViewController.didSelectLevelEvent += OnDidSelectLevelEvent;
  418. _beatUi.LevelDetailViewController.didPresentContentEvent -= OnDidPresentContentEvent;
  419. _beatUi.LevelDetailViewController.didPresentContentEvent += OnDidPresentContentEvent;
  420. _beatUi.LevelDetailViewController.didChangeDifficultyBeatmapEvent -= OnDidChangeDifficultyEvent;
  421. _beatUi.LevelDetailViewController.didChangeDifficultyBeatmapEvent += OnDidChangeDifficultyEvent;
  422. //_beatUi.LevelPacksTableView.didSelectPackEvent -= _levelPacksTableView_didSelectPackEvent;
  423. //_beatUi.LevelPacksTableView.didSelectPackEvent += _levelPacksTableView_didSelectPackEvent;
  424. _beatUi.LevelPackViewController.didSelectPackEvent -= _levelPackViewController_didSelectPackEvent;
  425. _beatUi.LevelPackViewController.didSelectPackEvent += _levelPackViewController_didSelectPackEvent;
  426. _beatUi.BeatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent -= OnDidSelectBeatmapCharacteristic;
  427. _beatUi.BeatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent += OnDidSelectBeatmapCharacteristic;
  428. // make sure the quick scroll buttons don't desync with regular scrolling
  429. _beatUi.TableViewPageDownButton.onClick.AddListener(delegate ()
  430. {
  431. StartCoroutine(RefreshQuickScrollButtonsAsync());
  432. });
  433. _beatUi.TableViewPageUpButton.onClick.AddListener(delegate ()
  434. {
  435. StartCoroutine(RefreshQuickScrollButtonsAsync());
  436. });
  437. // finished level
  438. ResultsViewController resultsViewController = _beatUi.LevelSelectionFlowCoordinator.GetPrivateField<ResultsViewController>("_resultsViewController");
  439. resultsViewController.continueButtonPressedEvent += ResultsViewController_continueButtonPressedEvent;
  440. }
  441. /// <summary>
  442. /// Helper to reduce code duplication...
  443. /// </summary>
  444. public void RefreshSongUI(bool scrollToLevel=true)
  445. {
  446. if (!_uiCreated)
  447. {
  448. return;
  449. }
  450. RefreshSongList(scrollToLevel);
  451. RefreshSortButtonUI();
  452. if (!scrollToLevel)
  453. {
  454. _beatUi.ScrollToLevelByRow(0);
  455. }
  456. RefreshQuickScrollButtons();
  457. RefreshCurrentSelectionDisplay();
  458. }
  459. /// <summary>
  460. /// External helper.
  461. /// </summary>
  462. public void ProcessSongList()
  463. {
  464. if (!_uiCreated)
  465. {
  466. return;
  467. }
  468. this._model.ProcessSongList(_beatUi.LevelPackLevelsViewController);
  469. }
  470. /// <summary>
  471. /// Helper for common filter cancellation logic.
  472. /// </summary>
  473. public void CancelFilter()
  474. {
  475. Logger.Debug($"Cancelling filter, levelPack {_lastLevelPack}");
  476. _model.Settings.filterMode = SongFilterMode.None;
  477. _beatUi.LevelPackLevelsViewController.SetData(_lastLevelPack);
  478. }
  479. /// <summary>
  480. /// Handle updating the level pack selection after returning from a song.
  481. /// </summary>
  482. /// <param name="obj"></param>
  483. private void ResultsViewController_continueButtonPressedEvent(ResultsViewController obj)
  484. {
  485. StartCoroutine(this.UpdateLevelPackSelectionEndOfFrame());
  486. }
  487. /// <summary>
  488. /// TODO - evaluate this sillyness...
  489. /// </summary>
  490. /// <returns></returns>
  491. public IEnumerator UpdateLevelPackSelectionEndOfFrame()
  492. {
  493. yield return new WaitForEndOfFrame();
  494. try
  495. {
  496. UpdateLevelPackSelection();
  497. _beatUi.SelectAndScrollToLevel(_beatUi.LevelPackLevelsTableView, _model.LastSelectedLevelId);
  498. RefreshQuickScrollButtons();
  499. }
  500. catch (Exception e)
  501. {
  502. Logger.Exception("Exception:", e);
  503. }
  504. }
  505. /// <summary>
  506. /// Handler for level pack selection.
  507. /// </summary>
  508. /// <param name="arg1"></param>
  509. /// <param name="arg2"></param>
  510. private void _levelPacksTableView_didSelectPackEvent(LevelPacksTableView arg1, IBeatmapLevelPack arg2)
  511. {
  512. Logger.Trace("_levelPacksTableView_didSelectPackEvent(arg2={0})", arg2);
  513. try
  514. {
  515. RefreshSortButtonUI();
  516. RefreshQuickScrollButtons();
  517. }
  518. catch (Exception e)
  519. {
  520. Logger.Exception("Exception handling didSelectPackEvent...", e);
  521. }
  522. }
  523. /// <summary>
  524. /// Handler for level pack selection, controller.
  525. /// Sets the current level pack into the model and updates.
  526. /// </summary>
  527. /// <param name="arg1"></param>
  528. /// <param name="arg2"></param>
  529. private void _levelPackViewController_didSelectPackEvent(LevelPacksViewController arg1, IBeatmapLevelPack levelPack)
  530. {
  531. Logger.Trace("_levelPackViewController_didSelectPackEvent(levelPack={0})", levelPack);
  532. try
  533. {
  534. // store the real level pack
  535. if (levelPack.packID != SongBrowserModel.FilteredSongsPackId)
  536. {
  537. _lastLevelPack = levelPack;
  538. }
  539. // reset level selection
  540. _model.LastSelectedLevelId = null;
  541. // save level packs
  542. this._model.Settings.currentLevelPackId = levelPack.packID;
  543. this._model.Settings.Save();
  544. ProcessSongList();
  545. // trickery to handle Downloader playlist level packs
  546. // We need to avoid scrolling to a level and then select the header
  547. bool scrollToLevel = true;
  548. if (levelPack.packID.Contains("Playlist_"))
  549. {
  550. scrollToLevel = false;
  551. }
  552. RefreshSongUI(scrollToLevel);
  553. }
  554. catch (Exception e)
  555. {
  556. Logger.Exception("Exception handling didSelectPackEvent...", e);
  557. }
  558. }
  559. /// <summary>
  560. /// Remove all filters, update song list, save.
  561. /// </summary>
  562. private void OnClearButtonClickEvent()
  563. {
  564. Logger.Debug("Clearing all sorts and filters.");
  565. _model.Settings.sortMode = SongSortMode.Original;
  566. _model.Settings.invertSortResults = false;
  567. _model.Settings.filterMode = SongFilterMode.None;
  568. _model.Settings.Save();
  569. CancelFilter();
  570. ProcessSongList();
  571. RefreshSongUI();
  572. }
  573. /// <summary>
  574. /// Sort button clicked.
  575. /// </summary>
  576. private void OnSortButtonClickEvent(SongSortMode sortMode)
  577. {
  578. Logger.Debug("Sort button - {0} - pressed.", sortMode.ToString());
  579. if ((sortMode.NeedsScoreSaberData() && !SongDataCore.Plugin.ScoreSaber.IsDataAvailable()) ||
  580. (sortMode.NeedsBeatSaverData() && !SongDataCore.Plugin.BeatSaver.IsDataAvailable()))
  581. {
  582. Logger.Info("Data for sort type is not available.");
  583. return;
  584. }
  585. // Clear current selected level id so our song list jumps to the start
  586. _model.LastSelectedLevelId = null;
  587. if (_model.Settings.sortMode == sortMode)
  588. {
  589. _model.ToggleInverting();
  590. }
  591. _model.Settings.sortMode = sortMode;
  592. // update the seed
  593. if (_model.Settings.sortMode == SongSortMode.Random)
  594. {
  595. _model.Settings.randomSongSeed = Guid.NewGuid().GetHashCode();
  596. }
  597. _model.Settings.Save();
  598. ProcessSongList();
  599. RefreshSongUI();
  600. }
  601. /// <summary>
  602. /// Handle filter button logic. Some filters have sub menus that need special logic.
  603. /// </summary>
  604. /// <param name="mode"></param>
  605. private void OnFilterButtonClickEvent(SongFilterMode mode)
  606. {
  607. Logger.Debug($"FilterButton {mode} clicked.");
  608. if (_lastLevelPack == null || _beatUi.LevelPackLevelsViewController.levelPack.packID != SongBrowserModel.FilteredSongsPackId)
  609. {
  610. _lastLevelPack = _beatUi.LevelPackLevelsViewController.levelPack;
  611. }
  612. if (mode == SongFilterMode.Favorites || mode == SongFilterMode.Playlist)
  613. {
  614. _beatUi.SelectLevelPack(PluginConfig.CUSTOM_SONG_LEVEL_PACK_ID);
  615. }
  616. else
  617. {
  618. _beatUi.LevelPackLevelsViewController.SetData(_lastLevelPack);
  619. }
  620. // If selecting the same filter, cancel
  621. if (_model.Settings.filterMode == mode)
  622. {
  623. _model.Settings.filterMode = SongFilterMode.None;
  624. }
  625. else
  626. {
  627. _model.Settings.filterMode = mode;
  628. }
  629. switch (mode)
  630. {
  631. case SongFilterMode.Playlist:
  632. OnPlaylistButtonClickEvent();
  633. break;
  634. case SongFilterMode.Search:
  635. OnSearchButtonClickEvent();
  636. break;
  637. default:
  638. _model.Settings.Save();
  639. ProcessSongList();
  640. RefreshSongUI();
  641. break;
  642. }
  643. }
  644. /// <summary>
  645. /// Display the keyboard.
  646. /// </summary>
  647. /// <param name="sortMode"></param>
  648. private void OnSearchButtonClickEvent()
  649. {
  650. Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Search.ToString());
  651. this.ShowSearchKeyboard();
  652. }
  653. /// <summary>
  654. /// Display the playlist selector.
  655. /// </summary>
  656. /// <param name="sortMode"></param>
  657. private void OnPlaylistButtonClickEvent()
  658. {
  659. Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Playlist.ToString());
  660. _model.LastSelectedLevelId = null;
  661. _playListFlowCoordinator.parentFlowCoordinator = _beatUi.LevelSelectionFlowCoordinator;
  662. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("PresentFlowCoordinator", new object[] { _playListFlowCoordinator, null, false, false });
  663. }
  664. /// <summary>
  665. /// Adjust UI based on level selected.
  666. /// Various ways of detecting if a level is not properly selected. Seems most hit the first one.
  667. /// </summary>
  668. private void OnDidSelectLevelEvent(LevelPackLevelsViewController view, IPreviewBeatmapLevel level)
  669. {
  670. try
  671. {
  672. Logger.Trace("OnDidSelectLevelEvent()");
  673. if (level == null)
  674. {
  675. Logger.Debug("No level selected?");
  676. return;
  677. }
  678. if (_model.Settings == null)
  679. {
  680. Logger.Debug("Settings not instantiated yet?");
  681. return;
  682. }
  683. _model.LastSelectedLevelId = level.levelID;
  684. HandleDidSelectLevelRow(level);
  685. }
  686. catch (Exception e)
  687. {
  688. Logger.Exception("Exception selecting song:", e);
  689. }
  690. }
  691. /// <summary>
  692. /// Switching one-saber modes for example.
  693. /// </summary>
  694. /// <param name="view"></param>
  695. /// <param name="bc"></param>
  696. private void OnDidSelectBeatmapCharacteristic(BeatmapCharacteristicSegmentedControlController view, BeatmapCharacteristicSO bc)
  697. {
  698. Logger.Trace("OnDidSelectBeatmapCharacteristic({0}", bc.name);
  699. _model.CurrentBeatmapCharacteristicSO = bc;
  700. _model.UpdateLevelRecords();
  701. this.RefreshSongList();
  702. }
  703. /// <summary>
  704. /// Handle difficulty level selection.
  705. /// </summary>
  706. private void OnDidChangeDifficultyEvent(StandardLevelDetailViewController view, IDifficultyBeatmap beatmap)
  707. {
  708. Logger.Trace("OnDidChangeDifficultyEvent({0})", beatmap);
  709. if (view.selectedDifficultyBeatmap == null)
  710. {
  711. return;
  712. }
  713. _deleteButton.interactable = (view.selectedDifficultyBeatmap.level.levelID.Length >= 32);
  714. RefreshScoreSaberData(view.selectedDifficultyBeatmap.level, beatmap.difficulty);
  715. RefreshNoteJumpSpeed(beatmap.difficulty);
  716. }
  717. /// <summary>
  718. /// BeatSaber finished loading content. This is when the difficulty is finally updated.
  719. /// </summary>
  720. /// <param name="view"></param>
  721. /// <param name="type"></param>
  722. private void OnDidPresentContentEvent(StandardLevelDetailViewController view, StandardLevelDetailViewController.ContentType type)
  723. {
  724. Logger.Trace("OnDidPresentContentEvent()");
  725. if (view.selectedDifficultyBeatmap == null)
  726. {
  727. return;
  728. }
  729. _deleteButton.interactable = (_beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level.levelID.Length >= 32);
  730. RefreshScoreSaberData(view.selectedDifficultyBeatmap.level, view.selectedDifficultyBeatmap.difficulty);
  731. RefreshNoteJumpSpeed(view.selectedDifficultyBeatmap.difficulty);
  732. }
  733. /// <summary>
  734. /// Refresh stats panel.
  735. /// </summary>
  736. /// <param name="level"></param>
  737. private void HandleDidSelectLevelRow(IPreviewBeatmapLevel level)
  738. {
  739. Logger.Trace("HandleDidSelectLevelRow({0})", level);
  740. _deleteButton.interactable = (level.levelID.Length >= 32);
  741. RefreshQuickScrollButtons();
  742. RefreshAddFavoriteButton(level.levelID);
  743. }
  744. /// <summary>
  745. /// Call Downloader delete.
  746. /// </summary>
  747. private void CallDownloaderDelete()
  748. {
  749. BeatSaverDownloader.UI.SongListTweaks.Instance.DeletePressed();
  750. }
  751. /// <summary>
  752. /// Pop up a delete dialog.
  753. /// </summary>
  754. private void HandleDeleteSelectedLevel()
  755. {
  756. bool DownloaderInstalled = CustomHelpers.IsModInstalled("BeatSaverDownloader");
  757. if (DownloaderInstalled)
  758. {
  759. CallDownloaderDelete();
  760. return;
  761. }
  762. IBeatmapLevel level = _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level;
  763. _deleteDialog.Init("Delete song", $"Do you really want to delete \"{ level.songName} {level.songSubName}\"?", "Delete", "Cancel",
  764. (selectedButton) =>
  765. {
  766. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _deleteDialog, null, false });
  767. if (selectedButton == 0)
  768. {
  769. try
  770. {
  771. // determine the index we are deleting so we can keep the cursor near the same spot after
  772. // the header counts as an index, so if the index came from the level array we have to add 1.
  773. var levelsTableView = _beatUi.LevelPackLevelsViewController.GetPrivateField<LevelPackLevelsTableView>("_levelPackLevelsTableView");
  774. List<IPreviewBeatmapLevel> levels = levelsTableView.GetPrivateField<IBeatmapLevelPack>("_pack").beatmapLevelCollection.beatmapLevels.ToList();
  775. int selectedIndex = levels.FindIndex(x => x.levelID == _beatUi.StandardLevelDetailView.selectedDifficultyBeatmap.level.levelID);
  776. if (selectedIndex > -1)
  777. {
  778. var song = new Song(SongCore.Loader.CustomLevels.First(x => x.Value.levelID == _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level.levelID).Value);
  779. SongCore.Loader.Instance.DeleteSong(song.path);
  780. this._model.RemoveSongFromLevelPack(_beatUi.GetCurrentSelectedLevelPack(), _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level.levelID);
  781. this.UpdateLevelDataModel();
  782. this.RefreshSongList();
  783. int removedLevels = levels.RemoveAll(x => x.levelID == _beatUi.StandardLevelDetailView.selectedDifficultyBeatmap.level.levelID);
  784. Logger.Info("Removed " + removedLevels + " level(s) from song list!");
  785. TableView listTableView = levelsTableView.GetPrivateField<TableView>("_tableView");
  786. listTableView.ScrollToCellWithIdx(selectedIndex, TableView.ScrollPositionType.Beginning, false);
  787. levelsTableView.SetPrivateField("_selectedRow", selectedIndex);
  788. listTableView.SelectCellWithIdx(selectedIndex, true);
  789. }
  790. }
  791. catch (Exception e)
  792. {
  793. Logger.Error("Unable to delete song! Exception: " + e);
  794. }
  795. }
  796. });
  797. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _deleteDialog, null, false });
  798. }
  799. /// <summary>
  800. /// Handle selection of a playlist. Show just the songs in the playlist.
  801. /// </summary>
  802. /// <param name="p"></param>
  803. private void HandleDidSelectPlaylist(Playlist p)
  804. {
  805. if (p != null)
  806. {
  807. Logger.Debug("Showing songs for playlist: {0}", p.playlistTitle);
  808. _model.Settings.filterMode = SongFilterMode.Playlist;
  809. _model.CurrentPlaylist = p;
  810. _model.Settings.Save();
  811. ProcessSongList();
  812. RefreshSongUI();
  813. }
  814. else
  815. {
  816. Logger.Debug("No playlist selected");
  817. }
  818. }
  819. /// <summary>
  820. /// Display the search keyboard
  821. /// </summary>
  822. void ShowSearchKeyboard()
  823. {
  824. if (_searchViewController == null)
  825. {
  826. _searchViewController = UIBuilder.CreateViewController<SearchKeyboardViewController>("SearchKeyboardViewController");
  827. _searchViewController.searchButtonPressed += SearchViewControllerSearchButtonPressed;
  828. _searchViewController.backButtonPressed += SearchViewControllerbackButtonPressed;
  829. }
  830. Logger.Debug("Presenting search keyboard");
  831. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _searchViewController, null, false });
  832. }
  833. /// <summary>
  834. /// Handle back button event from search keyboard.
  835. /// </summary>
  836. private void SearchViewControllerbackButtonPressed()
  837. {
  838. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
  839. this._model.Settings.filterMode = SongFilterMode.None;
  840. this._model.Settings.Save();
  841. RefreshSongUI();
  842. }
  843. /// <summary>
  844. /// Handle search.
  845. /// </summary>
  846. /// <param name="searchFor"></param>
  847. private void SearchViewControllerSearchButtonPressed(string searchFor)
  848. {
  849. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
  850. Logger.Debug("Searching for \"{0}\"...", searchFor);
  851. _model.Settings.filterMode = SongFilterMode.Search;
  852. _model.Settings.searchTerms.Insert(0, searchFor);
  853. _model.Settings.Save();
  854. _model.LastSelectedLevelId = null;
  855. ProcessSongList();
  856. RefreshSongUI();
  857. }
  858. /// <summary>
  859. /// Make big jumps in the song list.
  860. /// </summary>
  861. /// <param name="numJumps"></param>
  862. private void JumpSongList(int numJumps, float segmentPercent)
  863. {
  864. var levels = _beatUi.GetCurrentLevelPackLevels();
  865. if (levels == null)
  866. {
  867. return;
  868. }
  869. int totalSize = _beatUi.GetLevelPackLevelCount();
  870. int segmentSize = (int)(totalSize * segmentPercent);
  871. // Jump at least one scree size.
  872. if (segmentSize < LIST_ITEMS_VISIBLE_AT_ONCE)
  873. {
  874. segmentSize = LIST_ITEMS_VISIBLE_AT_ONCE;
  875. }
  876. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_beatUi.LevelPackLevelsTableView, "_tableView");
  877. int currentRow = _beatUi.LevelPackLevelsTableView.GetPrivateField<int>("_selectedRow");
  878. int jumpDirection = Math.Sign(numJumps);
  879. int newRow = currentRow + (jumpDirection * segmentSize);
  880. if (newRow <= 0)
  881. {
  882. newRow = 0;
  883. }
  884. else if (newRow >= totalSize)
  885. {
  886. newRow = totalSize - 1;
  887. }
  888. Logger.Debug("jumpDirection: {0}, newRow: {1}", jumpDirection, newRow);
  889. _beatUi.SelectAndScrollToLevel(_beatUi.LevelPackLevelsTableView, levels[newRow].levelID);
  890. RefreshQuickScrollButtons();
  891. }
  892. /// <summary>
  893. /// Add/Remove song from favorites depending on if it already exists.
  894. /// </summary>
  895. private void ToggleSongInPlaylist()
  896. {
  897. IBeatmapLevel songInfo = _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level;
  898. if (_model.CurrentEditingPlaylist != null)
  899. {
  900. if (_model.CurrentEditingPlaylistLevelIds.Contains(songInfo.levelID))
  901. {
  902. Logger.Info("Remove {0} from editing playlist", songInfo.songName);
  903. _model.RemoveSongFromEditingPlaylist(songInfo);
  904. if (_model.Settings.filterMode == SongFilterMode.Favorites)
  905. {
  906. ProcessSongList();
  907. this.RefreshSongList();
  908. }
  909. }
  910. else
  911. {
  912. Logger.Info("Add {0} to editing playlist", songInfo.songName);
  913. _model.AddSongToEditingPlaylist(songInfo);
  914. }
  915. }
  916. RefreshAddFavoriteButton(songInfo.levelID);
  917. _model.Settings.Save();
  918. }
  919. /// <summary>
  920. /// Update GUI elements that show score saber data.
  921. /// </summary>
  922. public void RefreshScoreSaberData(IPreviewBeatmapLevel level, BeatmapDifficulty vdifficulty)
  923. {
  924. Logger.Trace("RefreshScoreSaberData({0})", level.levelID);
  925. if (!SongDataCore.Plugin.ScoreSaber.IsDataAvailable())
  926. {
  927. return;
  928. }
  929. BeatmapDifficulty difficulty = _beatUi.LevelDifficultyViewController.selectedDifficulty;
  930. string difficultyString = difficulty.ToString();
  931. if (difficultyString.Equals("ExpertPlus"))
  932. {
  933. difficultyString = "Expert+";
  934. }
  935. Logger.Debug(difficultyString);
  936. // Check if we have data for this song
  937. Logger.Debug("Checking if have info for song {0}", level.songName);
  938. var hash = CustomHelpers.GetSongHash(level.levelID);
  939. if (SongDataCore.Plugin.ScoreSaber.Data.Songs.ContainsKey(hash))
  940. {
  941. Logger.Debug("Checking if have difficulty for song {0} difficulty {1}", level.songName, difficultyString);
  942. ScoreSaberSong scoreSaberSong = SongDataCore.Plugin.ScoreSaber.Data.Songs[hash];
  943. ScoreSaberSongDifficultyStats scoreSaberSongDifficulty = scoreSaberSong.diffs.FirstOrDefault(x => String.Equals(x.diff, difficultyString));
  944. if (scoreSaberSongDifficulty != null)
  945. {
  946. Logger.Debug("Display pp for song.");
  947. double pp = scoreSaberSongDifficulty.pp;
  948. double star = scoreSaberSongDifficulty.star;
  949. UIBuilder.SetStatButtonText(_ppStatButton, String.Format("{0:0.#}", pp));
  950. UIBuilder.SetStatButtonText(_starStatButton, String.Format("{0:0.#}", star));
  951. }
  952. else
  953. {
  954. UIBuilder.SetStatButtonText(_ppStatButton, "NA");
  955. UIBuilder.SetStatButtonText(_starStatButton, "NA");
  956. }
  957. }
  958. else
  959. {
  960. UIBuilder.SetStatButtonText(_ppStatButton, "NA");
  961. UIBuilder.SetStatButtonText(_starStatButton, "NA");
  962. }
  963. Logger.Debug("Done refreshing score saber stats.");
  964. }
  965. /// <summary>
  966. /// Helper to refresh the NJS widget.
  967. /// </summary>
  968. /// <param name="beatmap"></param>
  969. private void RefreshNoteJumpSpeed(BeatmapDifficulty beatmap)
  970. {
  971. UIBuilder.SetStatButtonText(_njsStatButton, String.Format("{0}", beatmap.NoteJumpMovementSpeed()));
  972. }
  973. /// <summary>
  974. /// Update interactive state of the quick scroll buttons.
  975. /// </summary>
  976. private void RefreshQuickScrollButtons()
  977. {
  978. if (!_uiCreated)
  979. {
  980. return;
  981. }
  982. _pageUpFastButton.interactable = _beatUi.TableViewPageUpButton.interactable;
  983. _pageUpFastButton.gameObject.SetActive(_beatUi.TableViewPageUpButton.IsActive());
  984. _pageDownFastButton.interactable = _beatUi.TableViewPageDownButton.interactable;
  985. _pageDownFastButton.gameObject.SetActive(_beatUi.TableViewPageDownButton.IsActive());
  986. }
  987. /// <summary>
  988. /// TODO - evaluate this sillyness...
  989. /// </summary>
  990. /// <returns></returns>
  991. public IEnumerator RefreshQuickScrollButtonsAsync()
  992. {
  993. yield return new WaitForEndOfFrame();
  994. RefreshQuickScrollButtons();
  995. }
  996. /// <summary>
  997. /// Show the UI.
  998. /// </summary>
  999. public void Show()
  1000. {
  1001. Logger.Trace("Show SongBrowserUI()");
  1002. this.SetVisibility(true);
  1003. }
  1004. /// <summary>
  1005. /// Hide the UI.
  1006. /// </summary>
  1007. public void Hide()
  1008. {
  1009. Logger.Trace("Hide SongBrowserUI()");
  1010. this.SetVisibility(false);
  1011. }
  1012. /// <summary>
  1013. /// Handle showing or hiding UI logic.
  1014. /// </summary>
  1015. /// <param name="visible"></param>
  1016. private void SetVisibility(bool visible)
  1017. {
  1018. // UI not created, nothing visible to hide...
  1019. if (!_uiCreated)
  1020. {
  1021. return;
  1022. }
  1023. _ppStatButton.gameObject.SetActive(visible);
  1024. _starStatButton.gameObject.SetActive(visible);
  1025. _njsStatButton.gameObject.SetActive(visible);
  1026. RefreshOuterUIState(visible == true ? UIState.Main : UIState.Disabled);
  1027. _addFavoriteButton.gameObject.SetActive(visible);
  1028. _deleteButton.gameObject.SetActive(visible);
  1029. _pageUpFastButton.gameObject.SetActive(visible);
  1030. _pageDownFastButton.gameObject.SetActive(visible);
  1031. }
  1032. /// <summary>
  1033. /// Update the top UI state.
  1034. /// Hides the outer ui, sort, and filter buttons depending on the state.
  1035. /// </summary>
  1036. private void RefreshOuterUIState(UIState state)
  1037. {
  1038. bool sortButtons = false;
  1039. bool filterButtons = false;
  1040. bool outerButtons = false;
  1041. bool clearButton = true;
  1042. if (state == UIState.SortBy)
  1043. {
  1044. sortButtons = true;
  1045. }
  1046. else if (state == UIState.FilterBy)
  1047. {
  1048. filterButtons = true;
  1049. }
  1050. else if (state == UIState.Main)
  1051. {
  1052. outerButtons = true;
  1053. }
  1054. else
  1055. {
  1056. clearButton = false;
  1057. }
  1058. _sortButtonGroup.ForEach(x => x.Button.gameObject.SetActive(sortButtons));
  1059. _filterButtonGroup.ForEach(x => x.Button.gameObject.SetActive(filterButtons));
  1060. _sortByButton.gameObject.SetActive(outerButtons);
  1061. _sortByDisplay.gameObject.SetActive(outerButtons);
  1062. _filterByButton.gameObject.SetActive(outerButtons);
  1063. _filterByDisplay.gameObject.SetActive(outerButtons);
  1064. _clearSortFilterButton.gameObject.SetActive(clearButton);
  1065. _randomButton.gameObject.SetActive(outerButtons);
  1066. RefreshCurrentSelectionDisplay();
  1067. _currentUiState = state;
  1068. }
  1069. /// <summary>
  1070. /// Adjust the text field of the sort by and filter by displays.
  1071. /// </summary>
  1072. private void RefreshCurrentSelectionDisplay()
  1073. {
  1074. string sortByDisplay = null;
  1075. if (_model.Settings.sortMode == SongSortMode.Default)
  1076. {
  1077. sortByDisplay = "Title";
  1078. }
  1079. else
  1080. {
  1081. sortByDisplay = _model.Settings.sortMode.ToString();
  1082. }
  1083. _sortByDisplay.SetButtonText(sortByDisplay);
  1084. if (_model.Settings.filterMode != SongFilterMode.Custom)
  1085. {
  1086. // Custom SongFilterMod implies that another mod has modified the text of this button (do not overwrite)
  1087. _filterByDisplay.SetButtonText(_model.Settings.filterMode.ToString());
  1088. }
  1089. }
  1090. /// <summary>
  1091. /// Helper to quickly refresh add to favorites button
  1092. /// </summary>
  1093. /// <param name="levelId"></param>
  1094. private void RefreshAddFavoriteButton(String levelId)
  1095. {
  1096. if (levelId == null)
  1097. {
  1098. _currentAddFavoriteButtonSprite = null;
  1099. }
  1100. else
  1101. {
  1102. if (_model.CurrentEditingPlaylistLevelIds.Contains(levelId))
  1103. {
  1104. _currentAddFavoriteButtonSprite = Base64Sprites.RemoveFromFavoritesIcon;
  1105. }
  1106. else
  1107. {
  1108. _currentAddFavoriteButtonSprite = Base64Sprites.AddToFavoritesIcon;
  1109. }
  1110. }
  1111. _addFavoriteButton.SetButtonIcon(_currentAddFavoriteButtonSprite);
  1112. }
  1113. /// <summary>
  1114. /// Adjust the UI colors.
  1115. /// </summary>
  1116. public void RefreshSortButtonUI()
  1117. {
  1118. if (!_uiCreated)
  1119. {
  1120. return;
  1121. }
  1122. // So far all we need to refresh is the sort buttons.
  1123. foreach (SongSortButton sortButton in _sortButtonGroup)
  1124. {
  1125. if (sortButton.SortMode.NeedsBeatSaverData() && !SongDataCore.Plugin.BeatSaver.IsDataAvailable())
  1126. {
  1127. UIBuilder.SetButtonBorder(sortButton.Button, Color.gray);
  1128. }
  1129. else if (sortButton.SortMode.NeedsScoreSaberData() && !SongDataCore.Plugin.ScoreSaber.IsDataAvailable())
  1130. {
  1131. UIBuilder.SetButtonBorder(sortButton.Button, Color.gray);
  1132. }
  1133. else
  1134. {
  1135. UIBuilder.SetButtonBorder(sortButton.Button, Color.white);
  1136. }
  1137. if (sortButton.SortMode == _model.Settings.sortMode)
  1138. {
  1139. if (this._model.Settings.invertSortResults)
  1140. {
  1141. UIBuilder.SetButtonBorder(sortButton.Button, Color.red);
  1142. }
  1143. else
  1144. {
  1145. UIBuilder.SetButtonBorder(sortButton.Button, Color.green);
  1146. }
  1147. }
  1148. }
  1149. // refresh filter buttons
  1150. foreach (SongFilterButton filterButton in _filterButtonGroup)
  1151. {
  1152. UIBuilder.SetButtonBorder(filterButton.Button, Color.white);
  1153. if (filterButton.FilterMode == _model.Settings.filterMode)
  1154. {
  1155. UIBuilder.SetButtonBorder(filterButton.Button, Color.green);
  1156. }
  1157. }
  1158. if (this._model.Settings.invertSortResults)
  1159. {
  1160. UIBuilder.SetButtonBorder(_sortByDisplay, Color.red);
  1161. }
  1162. else
  1163. {
  1164. UIBuilder.SetButtonBorder(_sortByDisplay, Color.green);
  1165. }
  1166. if (this._model.Settings.filterMode != SongFilterMode.None)
  1167. {
  1168. UIBuilder.SetButtonBorder(_filterByDisplay, Color.green);
  1169. }
  1170. else
  1171. {
  1172. UIBuilder.SetButtonBorder(_filterByDisplay, Color.white);
  1173. }
  1174. }
  1175. /// <summary>
  1176. ///
  1177. /// </summary>
  1178. public void RefreshSongList(bool scrollToLevel = true)
  1179. {
  1180. if (!_uiCreated)
  1181. {
  1182. return;
  1183. }
  1184. _beatUi.RefreshSongList(_model.LastSelectedLevelId);
  1185. }
  1186. /// <summary>
  1187. /// Helper for updating the model (which updates the song list)
  1188. /// </summary>
  1189. public void UpdateLevelDataModel()
  1190. {
  1191. try
  1192. {
  1193. Logger.Trace("UpdateLevelDataModel()");
  1194. // get a current beatmap characteristic...
  1195. if (_model.CurrentBeatmapCharacteristicSO == null && _uiCreated)
  1196. {
  1197. _model.CurrentBeatmapCharacteristicSO = _beatUi.BeatmapCharacteristicSelectionViewController.GetPrivateField<BeatmapCharacteristicSO>("_selectedBeatmapCharacteristic");
  1198. }
  1199. _model.UpdateLevelRecords();
  1200. }
  1201. catch (Exception e)
  1202. {
  1203. Logger.Exception("SongBrowser UI crashed trying to update the internal song lists: ", e);
  1204. }
  1205. }
  1206. /// <summary>
  1207. /// Logic for fixing BeatSaber's level pack selection bugs.
  1208. /// </summary>
  1209. public bool UpdateLevelPackSelection()
  1210. {
  1211. if (_uiCreated)
  1212. {
  1213. IBeatmapLevelPack currentSelected = _beatUi.GetCurrentSelectedLevelPack();
  1214. Logger.Debug("Current selected level pack: {0}", currentSelected);
  1215. if (String.IsNullOrEmpty(_model.Settings.currentLevelPackId))
  1216. {
  1217. if (currentSelected == null)
  1218. {
  1219. Logger.Debug("No level pack selected, acquiring the first available...");
  1220. var levelPackCollection = _beatUi.LevelPackViewController.GetPrivateField<IBeatmapLevelPackCollection>("_levelPackCollection");
  1221. currentSelected = levelPackCollection.beatmapLevelPacks[0];
  1222. }
  1223. }
  1224. else if (currentSelected == null || (currentSelected.packID != _model.Settings.currentLevelPackId))
  1225. {
  1226. Logger.Debug("Automatically selecting level pack: {0}", _model.Settings.currentLevelPackId);
  1227. _beatUi.LevelPackViewController.didSelectPackEvent -= _levelPackViewController_didSelectPackEvent;
  1228. _lastLevelPack = _beatUi.GetLevelPackByPackId(_model.Settings.currentLevelPackId);
  1229. _beatUi.SelectLevelPack(_model.Settings.currentLevelPackId);
  1230. _beatUi.LevelPackViewController.didSelectPackEvent += _levelPackViewController_didSelectPackEvent;
  1231. ProcessSongList();
  1232. return true;
  1233. }
  1234. }
  1235. return false;
  1236. }
  1237. }
  1238. }