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- using SongLoaderPlugin.OverrideClasses;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine;
- namespace SongBrowserPlugin.DataAccess.FileSystem
- {
- class FolderBeatMapData : BeatmapData
- {
- public FolderBeatMapData(BeatmapLineData[] beatmapLinesData, BeatmapEventData[] beatmapEventData) :
- base(beatmapLinesData, beatmapEventData)
- {
- }
- }
- class FolderBeatMapDataSO : BeatmapDataSO
- {
- public FolderBeatMapDataSO()
- {
- BeatmapLineData lineData = new BeatmapLineData
- {
- beatmapObjectsData = new BeatmapObjectData[0]
- };
- this._beatmapData = new FolderBeatMapData(
- new BeatmapLineData[1]
- {
- lineData
- },
- new BeatmapEventData[1]
- {
- new BeatmapEventData(0, BeatmapEventType.Event0, 0)
- });
- }
- }
- class FolderLevel : LevelSO
- {
- public void Init(String relativePath, String name, Sprite coverImage)
- {
- _songName = name;
- _songSubName = "";
- _songAuthorName = "Folder";
- _levelAuthorName = "Halsafar";
- _levelID = $"Folder_{relativePath}";
- var beatmapData = new FolderBeatMapDataSO();
- var difficultyBeatmaps = new List<CustomLevel.CustomDifficultyBeatmap>();
- var newDiffBeatmap = new CustomLevel.CustomDifficultyBeatmap(this, BeatmapDifficulty.Easy, 0, 0, 0, beatmapData);
- difficultyBeatmaps.Add(newDiffBeatmap);
- var sceneInfo = Resources.Load<SceneInfo>("SceneInfo/" + "DefaultEnvironment" + "SceneInfo");
- this.InitFull(_levelID, _songName, _songSubName, _songAuthorName, _levelAuthorName, SongLoaderPlugin.SongLoader.TemporaryAudioClip, 1, 1, 1, 1, 1, 1, coverImage, difficultyBeatmaps.ToArray(), sceneInfo, null);
- this.InitData();
- }
- }
- }
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