Folder.cs 2.0 KB

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  1. using SongLoaderPlugin.OverrideClasses;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using UnityEngine;
  8. namespace SongBrowserPlugin.DataAccess.FileSystem
  9. {
  10. class FolderBeatMapData : BeatmapData
  11. {
  12. public FolderBeatMapData(BeatmapLineData[] beatmapLinesData, BeatmapEventData[] beatmapEventData) :
  13. base(beatmapLinesData, beatmapEventData)
  14. {
  15. }
  16. }
  17. class FolderBeatMapDataSO : BeatmapDataSO
  18. {
  19. public FolderBeatMapDataSO()
  20. {
  21. BeatmapLineData lineData = new BeatmapLineData
  22. {
  23. beatmapObjectsData = new BeatmapObjectData[0]
  24. };
  25. this._beatmapData = new FolderBeatMapData(
  26. new BeatmapLineData[1]
  27. {
  28. lineData
  29. },
  30. new BeatmapEventData[1]
  31. {
  32. new BeatmapEventData(0, BeatmapEventType.Event0, 0)
  33. });
  34. }
  35. }
  36. class FolderLevel : LevelSO
  37. {
  38. public void Init(String relativePath, String name, Sprite coverImage)
  39. {
  40. _songName = name;
  41. _songSubName = "";
  42. _songAuthorName = "Folder";
  43. _levelAuthorName = "Halsafar";
  44. _levelID = $"Folder_{relativePath}";
  45. var beatmapData = new FolderBeatMapDataSO();
  46. var difficultyBeatmaps = new List<CustomLevel.CustomDifficultyBeatmap>();
  47. var newDiffBeatmap = new CustomLevel.CustomDifficultyBeatmap(this, BeatmapDifficulty.Easy, 0, 0, 0, beatmapData);
  48. difficultyBeatmaps.Add(newDiffBeatmap);
  49. var sceneInfo = Resources.Load<SceneInfo>("SceneInfo/" + "DefaultEnvironment" + "SceneInfo");
  50. this.InitFull(_levelID, _songName, _songSubName, _songAuthorName, _levelAuthorName, SongLoaderPlugin.SongLoader.TemporaryAudioClip, 1, 1, 1, 1, 1, 1, coverImage, difficultyBeatmaps.ToArray(), sceneInfo, null);
  51. this.InitData();
  52. }
  53. }
  54. }