SongBrowserUI.cs 56 KB

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  1. using UnityEngine;
  2. using System.Linq;
  3. using System;
  4. using System.Collections.Generic;
  5. using UnityEngine.UI;
  6. using HMUI;
  7. using VRUI;
  8. using SongBrowser.DataAccess;
  9. using TMPro;
  10. using Logger = SongBrowser.Logging.Logger;
  11. using SongBrowser.DataAccess.BeatSaverApi;
  12. using System.Collections;
  13. using SongCore.Utilities;
  14. using SongBrowser.Internals;
  15. using CustomUI.BeatSaber;
  16. using SongDataCore.ScoreSaber;
  17. namespace SongBrowser.UI
  18. {
  19. public enum UIState
  20. {
  21. Disabled,
  22. Main,
  23. SortBy,
  24. FilterBy
  25. }
  26. /// <summary>
  27. /// Hijack the flow coordinator. Have access to all StandardLevel easily.
  28. /// </summary>
  29. public class SongBrowserUI : MonoBehaviour
  30. {
  31. // Logging
  32. public const String Name = "SongBrowserUI";
  33. private const float SEGMENT_PERCENT = 0.1f;
  34. private const int LIST_ITEMS_VISIBLE_AT_ONCE = 6;
  35. // BeatSaber Internal UI structures
  36. DataAccess.BeatSaberUIController _beatUi;
  37. // New UI Elements
  38. private List<SongSortButton> _sortButtonGroup;
  39. private List<SongFilterButton> _filterButtonGroup;
  40. private Button _sortByButton;
  41. private Button _sortByDisplay;
  42. private Button _filterByButton;
  43. private Button _filterByDisplay;
  44. private Button _randomButton;
  45. private Button _clearSortFilterButton;
  46. private Button _addFavoriteButton;
  47. private SimpleDialogPromptViewController _deleteDialog;
  48. private Button _deleteButton;
  49. private Button _pageUpFastButton;
  50. private Button _pageDownFastButton;
  51. private SearchKeyboardViewController _searchViewController;
  52. private PlaylistFlowCoordinator _playListFlowCoordinator;
  53. private RectTransform _ppStatButton;
  54. private RectTransform _starStatButton;
  55. private RectTransform _njsStatButton;
  56. private Sprite _currentAddFavoriteButtonSprite;
  57. private IBeatmapLevelPack _lastLevelPack;
  58. // Model
  59. private SongBrowserModel _model;
  60. public SongBrowserModel Model
  61. {
  62. set
  63. {
  64. _model = value;
  65. }
  66. get
  67. {
  68. return _model;
  69. }
  70. }
  71. // UI Created
  72. private bool _uiCreated = false;
  73. private UIState _currentUiState = UIState.Disabled;
  74. /// <summary>
  75. /// Builds the UI for this plugin.
  76. /// </summary>
  77. public void CreateUI(MainMenuViewController.MenuButton mode)
  78. {
  79. Logger.Trace("CreateUI()");
  80. // Determine the flow controller to use
  81. FlowCoordinator flowCoordinator = null;
  82. if (mode == MainMenuViewController.MenuButton.SoloFreePlay)
  83. {
  84. Logger.Debug("Entering SOLO mode...");
  85. flowCoordinator = Resources.FindObjectsOfTypeAll<SoloFreePlayFlowCoordinator>().First();
  86. }
  87. else if (mode == MainMenuViewController.MenuButton.Party)
  88. {
  89. Logger.Debug("Entering PARTY mode...");
  90. flowCoordinator = Resources.FindObjectsOfTypeAll<PartyFreePlayFlowCoordinator>().First();
  91. }
  92. else
  93. {
  94. Logger.Debug("Entering SOLO CAMPAIGN mode...");
  95. flowCoordinator = Resources.FindObjectsOfTypeAll<CampaignFlowCoordinator>().First();
  96. return;
  97. }
  98. _beatUi = new DataAccess.BeatSaberUIController(flowCoordinator);
  99. // returning to the menu and switching modes could trigger this.
  100. if (_uiCreated)
  101. {
  102. return;
  103. }
  104. try
  105. {
  106. if (_playListFlowCoordinator == null)
  107. {
  108. _playListFlowCoordinator = UIBuilder.CreateFlowCoordinator<PlaylistFlowCoordinator>("PlaylistFlowCoordinator");
  109. _playListFlowCoordinator.didFinishEvent += HandleDidSelectPlaylist;
  110. }
  111. // delete dialog
  112. this._deleteDialog = UnityEngine.Object.Instantiate<SimpleDialogPromptViewController>(_beatUi.SimpleDialogPromptViewControllerPrefab);
  113. this._deleteDialog.name = "DeleteDialogPromptViewController";
  114. this._deleteDialog.gameObject.SetActive(false);
  115. // create song browser main ui
  116. CreateOuterUi();
  117. CreateSortButtons();
  118. CreateFilterButtons();
  119. CreateAddFavoritesButton();
  120. CreateDeleteButton();
  121. CreateFastPageButtons();
  122. this.InstallHandlers();
  123. this.ModifySongStatsPanel();
  124. this.ResizeSongUI();
  125. _uiCreated = true;
  126. RefreshSortButtonUI();
  127. Logger.Debug("Done Creating UI...");
  128. }
  129. catch (Exception e)
  130. {
  131. Logger.Exception("Exception during CreateUI: ", e);
  132. }
  133. }
  134. /// <summary>
  135. /// Create the outer ui.
  136. /// </summary>
  137. private void CreateOuterUi()
  138. {
  139. Logger.Debug("Creating outer UI...");
  140. float clearButtonX = -32.5f;
  141. float clearButtonY = 34.5f;
  142. float buttonY = 37f;
  143. float buttonHeight = 5.0f;
  144. float sortByButtonX = -22.5f + buttonHeight;
  145. float outerButtonFontSize = 3.0f;
  146. float displayButtonFontSize = 2.5f;
  147. float outerButtonWidth = 24.0f;
  148. float randomButtonWidth = 8.0f;
  149. // clear button
  150. _clearSortFilterButton = CreateClearButton(clearButtonX, clearButtonY, buttonHeight, () =>
  151. {
  152. if (_currentUiState == UIState.FilterBy || _currentUiState == UIState.SortBy)
  153. {
  154. RefreshOuterUIState(UIState.Main);
  155. }
  156. else
  157. {
  158. OnClearButtonClickEvent();
  159. }
  160. });
  161. // create SortBy button and its display
  162. float curX = sortByButtonX;
  163. _sortByButton = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  164. {
  165. RefreshOuterUIState(UIState.SortBy);
  166. }, "Sort By");
  167. _sortByButton.SetButtonTextSize(outerButtonFontSize);
  168. _sortByButton.ToggleWordWrapping(false);
  169. curX += outerButtonWidth;
  170. _sortByDisplay = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  171. {
  172. OnSortButtonClickEvent(_model.Settings.sortMode);
  173. }, "");
  174. _sortByDisplay.SetButtonTextSize(displayButtonFontSize);
  175. _sortByDisplay.ToggleWordWrapping(false);
  176. curX += outerButtonWidth;
  177. // create FilterBy button and its display
  178. _filterByButton = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  179. {
  180. RefreshOuterUIState(UIState.FilterBy);
  181. }, "Filter By");
  182. _filterByButton.SetButtonTextSize(outerButtonFontSize);
  183. _filterByButton.ToggleWordWrapping(false);
  184. curX += outerButtonWidth;
  185. _filterByDisplay = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  186. {
  187. _model.Settings.filterMode = SongFilterMode.None;
  188. CancelFilter();
  189. RefreshSongUI();
  190. }, "");
  191. _filterByDisplay.SetButtonTextSize(displayButtonFontSize);
  192. _filterByDisplay.ToggleWordWrapping(false);
  193. // random button
  194. _randomButton = _beatUi.LevelPackLevelsViewController.CreateUIButton("HowToPlayButton", new Vector2(curX + (outerButtonWidth / 2.0f) + (randomButtonWidth / 2.0f), clearButtonY), new Vector2(randomButtonWidth, buttonHeight), () =>
  195. {
  196. OnSortButtonClickEvent(SongSortMode.Random);
  197. }, "",
  198. Base64Sprites.RandomIcon);
  199. _randomButton.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(0, 0, 0, 0);
  200. var textRect = _randomButton.GetComponentsInChildren<RectTransform>(true).FirstOrDefault(c => c.name == "Text");
  201. if (textRect != null)
  202. {
  203. UnityEngine.Object.Destroy(textRect.gameObject);
  204. }
  205. UIBuilder.SetButtonBorderActive(_randomButton, false);
  206. }
  207. /// <summary>
  208. /// Create the back button
  209. /// </summary>
  210. /// <returns></returns>
  211. private Button CreateClearButton(float x, float y, float h, UnityEngine.Events.UnityAction callback)
  212. {
  213. Button b = _beatUi.LevelPackLevelsViewController.CreateUIButton("HowToPlayButton", new Vector2(x, y), new Vector2(h, h), callback, "", Base64Sprites.XIcon);
  214. b.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(1, 1, 0, 0);
  215. RectTransform textRect = b.GetComponentsInChildren<RectTransform>(true).FirstOrDefault(c => c.name == "Text");
  216. if (textRect != null)
  217. {
  218. UnityEngine.Object.Destroy(textRect.gameObject);
  219. }
  220. UIBuilder.SetButtonBorderActive(b, false);
  221. return b;
  222. }
  223. /// <summary>
  224. /// Create the sort button ribbon
  225. /// </summary>
  226. private void CreateSortButtons()
  227. {
  228. Logger.Debug("Create sort buttons...");
  229. float sortButtonFontSize = 2.15f;
  230. float sortButtonX = -23.0f;
  231. float sortButtonWidth = 12.0f;
  232. float buttonSpacing = 0.25f;
  233. float buttonY = 37f;
  234. float buttonHeight = 5.0f;
  235. string[] sortButtonNames = new string[]
  236. {
  237. "Title", "Author", "Newest", "YourPlays", "PP", "Stars", "UpVotes", "PlayCount", "Rating", "Heat"
  238. };
  239. SongSortMode[] sortModes = new SongSortMode[]
  240. {
  241. SongSortMode.Default, SongSortMode.Author, SongSortMode.Newest, SongSortMode.YourPlayCount, SongSortMode.PP, SongSortMode.Stars, SongSortMode.UpVotes, SongSortMode.PlayCount, SongSortMode.Rating, SongSortMode.Heat
  242. };
  243. _sortButtonGroup = new List<SongSortButton>();
  244. for (int i = 0; i < sortButtonNames.Length; i++)
  245. {
  246. float curButtonX = sortButtonX + (sortButtonWidth * i) + (buttonSpacing * i);
  247. SongSortButton sortButton = new SongSortButton();
  248. sortButton.SortMode = sortModes[i];
  249. sortButton.Button = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton",
  250. new Vector2(curButtonX, buttonY), new Vector2(sortButtonWidth, buttonHeight),
  251. () =>
  252. {
  253. OnSortButtonClickEvent(sortButton.SortMode);
  254. RefreshOuterUIState(UIState.Main);
  255. },
  256. sortButtonNames[i]);
  257. sortButton.Button.SetButtonTextSize(sortButtonFontSize);
  258. sortButton.Button.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(4, 4, 2, 2);
  259. sortButton.Button.ToggleWordWrapping(false);
  260. sortButton.Button.name = "Sort" + sortModes[i].ToString() + "Button";
  261. _sortButtonGroup.Add(sortButton);
  262. }
  263. }
  264. /// <summary>
  265. /// Create the filter by buttons
  266. /// </summary>
  267. private void CreateFilterButtons()
  268. {
  269. Logger.Debug("Creating filter buttons...");
  270. float filterButtonFontSize = 2.25f;
  271. float filterButtonX = -23.0f;
  272. float filterButtonWidth = 12.25f;
  273. float buttonSpacing = 0.5f;
  274. float buttonY = 37f;
  275. float buttonHeight = 5.0f;
  276. string[] filterButtonNames = new string[]
  277. {
  278. "Favorites", "Playlist", "Search", "Ranked", "Unranked"
  279. };
  280. SongFilterMode[] filterModes = new SongFilterMode[]
  281. {
  282. SongFilterMode.Favorites, SongFilterMode.Playlist, SongFilterMode.Search, SongFilterMode.Ranked, SongFilterMode.Unranked
  283. };
  284. _filterButtonGroup = new List<SongFilterButton>();
  285. for (int i = 0; i < filterButtonNames.Length; i++)
  286. {
  287. float curButtonX = filterButtonX + (filterButtonWidth * i) + (buttonSpacing * i);
  288. SongFilterButton filterButton = new SongFilterButton();
  289. filterButton.FilterMode = filterModes[i];
  290. filterButton.Button = _beatUi.LevelPackLevelsViewController.CreateUIButton("ApplyButton",
  291. new Vector2(curButtonX, buttonY), new Vector2(filterButtonWidth, buttonHeight),
  292. () =>
  293. {
  294. OnFilterButtonClickEvent(filterButton.FilterMode);
  295. RefreshOuterUIState(UIState.Main);
  296. },
  297. filterButtonNames[i]);
  298. filterButton.Button.SetButtonTextSize(filterButtonFontSize);
  299. filterButton.Button.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(4, 4, 2, 2);
  300. filterButton.Button.ToggleWordWrapping(false);
  301. filterButton.Button.name = "Filter" + filterButtonNames[i] + "Button";
  302. _filterButtonGroup.Add(filterButton);
  303. }
  304. }
  305. /// <summary>
  306. /// Create the fast page up and down buttons
  307. /// </summary>
  308. private void CreateFastPageButtons()
  309. {
  310. Logger.Debug("Creating fast scroll button...");
  311. _pageUpFastButton = Instantiate(_beatUi.TableViewPageUpButton, _beatUi.LevelPackLevelsTableViewRectTransform, false);
  312. (_pageUpFastButton.transform as RectTransform).anchorMin = new Vector2(0.5f, 1f);
  313. (_pageUpFastButton.transform as RectTransform).anchorMax = new Vector2(0.5f, 1f);
  314. (_pageUpFastButton.transform as RectTransform).anchoredPosition = new Vector2(-26f, 0.25f);
  315. (_pageUpFastButton.transform as RectTransform).sizeDelta = new Vector2(8f, 6f);
  316. _pageUpFastButton.GetComponentsInChildren<RectTransform>().First(x => x.name == "BG").sizeDelta = new Vector2(8f, 6f);
  317. _pageUpFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(x => x.name == "Arrow").sprite = Base64Sprites.DoubleArrow;
  318. _pageUpFastButton.onClick.AddListener(delegate ()
  319. {
  320. this.JumpSongList(-1, SEGMENT_PERCENT);
  321. });
  322. _pageDownFastButton = Instantiate(_beatUi.TableViewPageDownButton, _beatUi.LevelPackLevelsTableViewRectTransform, false);
  323. (_pageDownFastButton.transform as RectTransform).anchorMin = new Vector2(0.5f, 0f);
  324. (_pageDownFastButton.transform as RectTransform).anchorMax = new Vector2(0.5f, 0f);
  325. (_pageDownFastButton.transform as RectTransform).anchoredPosition = new Vector2(-26f, -1f);
  326. (_pageDownFastButton.transform as RectTransform).sizeDelta = new Vector2(8f, 6f);
  327. _pageDownFastButton.GetComponentsInChildren<RectTransform>().First(x => x.name == "BG").sizeDelta = new Vector2(8f, 6f);
  328. _pageDownFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(x => x.name == "Arrow").sprite = Base64Sprites.DoubleArrow;
  329. _pageDownFastButton.onClick.AddListener(delegate ()
  330. {
  331. this.JumpSongList(1, SEGMENT_PERCENT);
  332. });
  333. }
  334. /// <summary>
  335. /// Create the +/- favorite button in the play button container.
  336. /// </summary>
  337. private void CreateAddFavoritesButton()
  338. {
  339. // Create add favorite button
  340. Logger.Debug("Creating Add to favorites button...");
  341. _addFavoriteButton = UIBuilder.CreateIconButton(_beatUi.PlayButtons, _beatUi.PracticeButton, Base64Sprites.AddToFavoritesIcon);
  342. _addFavoriteButton.onClick.AddListener(delegate () {
  343. ToggleSongInPlaylist();
  344. });
  345. }
  346. /// <summary>
  347. /// Create the delete button in the play button container
  348. /// </summary>
  349. private void CreateDeleteButton()
  350. {
  351. // Create delete button
  352. Logger.Debug("Creating delete button...");
  353. _deleteButton = UIBuilder.CreateIconButton(_beatUi.PlayButtons, _beatUi.PracticeButton, Base64Sprites.DeleteIcon);
  354. _deleteButton.onClick.AddListener(delegate () {
  355. HandleDeleteSelectedLevel();
  356. });
  357. }
  358. /// <summary>
  359. /// Resize the stats panel to fit more stats.
  360. /// </summary>
  361. private void ModifySongStatsPanel()
  362. {
  363. // modify details view
  364. Logger.Debug("Resizing Stats Panel...");
  365. var statsPanel = _beatUi.StandardLevelDetailView.GetPrivateField<LevelParamsPanel>("_levelParamsPanel");
  366. var statTransforms = statsPanel.GetComponentsInChildren<RectTransform>();
  367. var valueTexts = statsPanel.GetComponentsInChildren<TextMeshProUGUI>().Where(x => x.name == "ValueText").ToList();
  368. RectTransform panelRect = (statsPanel.transform as RectTransform);
  369. panelRect.sizeDelta = new Vector2(panelRect.sizeDelta.x * 1.2f, panelRect.sizeDelta.y * 1.2f);
  370. for (int i = 0; i < statTransforms.Length; i++)
  371. {
  372. var r = statTransforms[i];
  373. if (r.name == "Separator")
  374. {
  375. continue;
  376. }
  377. r.sizeDelta = new Vector2(r.sizeDelta.x * 0.75f, r.sizeDelta.y * 0.75f);
  378. }
  379. for (int i = 0; i < valueTexts.Count; i++)
  380. {
  381. var text = valueTexts[i];
  382. text.fontSize = 3.25f;
  383. }
  384. // inject our components
  385. _ppStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  386. UIBuilder.SetStatButtonIcon(_ppStatButton, Base64Sprites.GraphIcon);
  387. _starStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  388. UIBuilder.SetStatButtonIcon(_starStatButton, Base64Sprites.StarFullIcon);
  389. _njsStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  390. UIBuilder.SetStatButtonIcon(_njsStatButton, Base64Sprites.SpeedIcon);
  391. // shrink title
  392. var titleText = _beatUi.LevelDetailViewController.GetComponentsInChildren<TextMeshProUGUI>(true).First(x => x.name == "SongNameText");
  393. titleText.fontSize = 5.0f;
  394. }
  395. /// <summary>
  396. /// Resize some of the song table elements.
  397. /// </summary>
  398. public void ResizeSongUI()
  399. {
  400. // Reposition the table view a bit
  401. _beatUi.LevelPackLevelsTableViewRectTransform.anchoredPosition = new Vector2(0f, -2.5f);
  402. // Move the page up/down buttons a bit
  403. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_beatUi.LevelPackLevelsTableView, "_tableView");
  404. RectTransform pageUpButton = _beatUi.TableViewPageUpButton.transform as RectTransform;
  405. RectTransform pageDownButton = _beatUi.TableViewPageDownButton.transform as RectTransform;
  406. pageUpButton.anchoredPosition = new Vector2(pageUpButton.anchoredPosition.x, pageUpButton.anchoredPosition.y - 1f);
  407. pageDownButton.anchoredPosition = new Vector2(pageDownButton.anchoredPosition.x, pageDownButton.anchoredPosition.y + 1f);
  408. // shrink play button container
  409. RectTransform playContainerRect = _beatUi.StandardLevelDetailView.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayContainer");
  410. RectTransform playButtonsRect = playContainerRect.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayButtons");
  411. playButtonsRect.localScale = new Vector3(0.825f, 0.825f, 0.825f);
  412. }
  413. /// <summary>
  414. /// Add our handlers into BeatSaber.
  415. /// </summary>
  416. private void InstallHandlers()
  417. {
  418. // level pack, level, difficulty handlers, characteristics
  419. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_beatUi.LevelPackLevelsTableView, "_tableView");
  420. _beatUi.LevelPackLevelsViewController.didSelectLevelEvent -= OnDidSelectLevelEvent;
  421. _beatUi.LevelPackLevelsViewController.didSelectLevelEvent += OnDidSelectLevelEvent;
  422. _beatUi.LevelDetailViewController.didPresentContentEvent -= OnDidPresentContentEvent;
  423. _beatUi.LevelDetailViewController.didPresentContentEvent += OnDidPresentContentEvent;
  424. _beatUi.LevelDetailViewController.didChangeDifficultyBeatmapEvent -= OnDidChangeDifficultyEvent;
  425. _beatUi.LevelDetailViewController.didChangeDifficultyBeatmapEvent += OnDidChangeDifficultyEvent;
  426. //_beatUi.LevelPacksTableView.didSelectPackEvent -= _levelPacksTableView_didSelectPackEvent;
  427. //_beatUi.LevelPacksTableView.didSelectPackEvent += _levelPacksTableView_didSelectPackEvent;
  428. _beatUi.LevelPackViewController.didSelectPackEvent -= _levelPackViewController_didSelectPackEvent;
  429. _beatUi.LevelPackViewController.didSelectPackEvent += _levelPackViewController_didSelectPackEvent;
  430. _beatUi.BeatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent -= OnDidSelectBeatmapCharacteristic;
  431. _beatUi.BeatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent += OnDidSelectBeatmapCharacteristic;
  432. // make sure the quick scroll buttons don't desync with regular scrolling
  433. _beatUi.TableViewPageDownButton.onClick.AddListener(delegate ()
  434. {
  435. StartCoroutine(RefreshQuickScrollButtonsAsync());
  436. });
  437. _beatUi.TableViewPageUpButton.onClick.AddListener(delegate ()
  438. {
  439. StartCoroutine(RefreshQuickScrollButtonsAsync());
  440. });
  441. // finished level
  442. ResultsViewController resultsViewController = _beatUi.LevelSelectionFlowCoordinator.GetPrivateField<ResultsViewController>("_resultsViewController");
  443. resultsViewController.continueButtonPressedEvent += ResultsViewController_continueButtonPressedEvent;
  444. }
  445. /// <summary>
  446. /// Helper to reduce code duplication...
  447. /// </summary>
  448. public void RefreshSongUI(bool scrollToLevel=true)
  449. {
  450. if (!_uiCreated)
  451. {
  452. return;
  453. }
  454. RefreshSongList(scrollToLevel);
  455. RefreshSortButtonUI();
  456. if (!scrollToLevel)
  457. {
  458. _beatUi.ScrollToLevelByRow(0);
  459. }
  460. RefreshQuickScrollButtons();
  461. RefreshCurrentSelectionDisplay();
  462. }
  463. /// <summary>
  464. /// External helper.
  465. /// </summary>
  466. public void ProcessSongList()
  467. {
  468. if (!_uiCreated)
  469. {
  470. return;
  471. }
  472. this._model.ProcessSongList(_beatUi.LevelPackLevelsViewController);
  473. }
  474. /// <summary>
  475. /// Helper for common filter cancellation logic.
  476. /// </summary>
  477. public void CancelFilter()
  478. {
  479. Logger.Debug($"Cancelling filter, levelPack {_lastLevelPack}");
  480. _model.Settings.filterMode = SongFilterMode.None;
  481. _beatUi.LevelPackLevelsViewController.SetData(_lastLevelPack);
  482. }
  483. /// <summary>
  484. /// Handle updating the level pack selection after returning from a song.
  485. /// </summary>
  486. /// <param name="obj"></param>
  487. private void ResultsViewController_continueButtonPressedEvent(ResultsViewController obj)
  488. {
  489. StartCoroutine(this.UpdateLevelPackSelectionEndOfFrame());
  490. }
  491. /// <summary>
  492. /// TODO - evaluate this sillyness...
  493. /// </summary>
  494. /// <returns></returns>
  495. public IEnumerator UpdateLevelPackSelectionEndOfFrame()
  496. {
  497. yield return new WaitForEndOfFrame();
  498. try
  499. {
  500. UpdateLevelPackSelection();
  501. _beatUi.SelectAndScrollToLevel(_beatUi.LevelPackLevelsTableView, _model.LastSelectedLevelId);
  502. RefreshQuickScrollButtons();
  503. }
  504. catch (Exception e)
  505. {
  506. Logger.Exception("Exception:", e);
  507. }
  508. }
  509. /// <summary>
  510. /// Handler for level pack selection.
  511. /// </summary>
  512. /// <param name="arg1"></param>
  513. /// <param name="arg2"></param>
  514. private void _levelPacksTableView_didSelectPackEvent(LevelPacksTableView arg1, IBeatmapLevelPack arg2)
  515. {
  516. Logger.Trace("_levelPacksTableView_didSelectPackEvent(arg2={0})", arg2);
  517. try
  518. {
  519. RefreshSortButtonUI();
  520. RefreshQuickScrollButtons();
  521. }
  522. catch (Exception e)
  523. {
  524. Logger.Exception("Exception handling didSelectPackEvent...", e);
  525. }
  526. }
  527. /// <summary>
  528. /// Handler for level pack selection, controller.
  529. /// Sets the current level pack into the model and updates.
  530. /// </summary>
  531. /// <param name="arg1"></param>
  532. /// <param name="arg2"></param>
  533. private void _levelPackViewController_didSelectPackEvent(LevelPacksViewController arg1, IBeatmapLevelPack levelPack)
  534. {
  535. Logger.Trace("_levelPackViewController_didSelectPackEvent(levelPack={0})", levelPack);
  536. try
  537. {
  538. // store the real level pack
  539. if (levelPack.packID != SongBrowserModel.FilteredSongsPackId)
  540. {
  541. _lastLevelPack = levelPack;
  542. }
  543. // reset level selection
  544. _model.LastSelectedLevelId = null;
  545. // save level packs
  546. this._model.Settings.currentLevelPackId = levelPack.packID;
  547. this._model.Settings.Save();
  548. ProcessSongList();
  549. // trickery to handle Downloader playlist level packs
  550. // We need to avoid scrolling to a level and then select the header
  551. bool scrollToLevel = true;
  552. if (levelPack.packID.Contains("Playlist_"))
  553. {
  554. scrollToLevel = false;
  555. }
  556. RefreshSongUI(scrollToLevel);
  557. }
  558. catch (Exception e)
  559. {
  560. Logger.Exception("Exception handling didSelectPackEvent...", e);
  561. }
  562. }
  563. /// <summary>
  564. /// Remove all filters, update song list, save.
  565. /// </summary>
  566. private void OnClearButtonClickEvent()
  567. {
  568. Logger.Debug("Clearing all sorts and filters.");
  569. _model.Settings.sortMode = SongSortMode.Original;
  570. _model.Settings.invertSortResults = false;
  571. _model.Settings.filterMode = SongFilterMode.None;
  572. _model.Settings.Save();
  573. CancelFilter();
  574. ProcessSongList();
  575. RefreshSongUI();
  576. }
  577. /// <summary>
  578. /// Sort button clicked.
  579. /// </summary>
  580. private void OnSortButtonClickEvent(SongSortMode sortMode)
  581. {
  582. Logger.Debug("Sort button - {0} - pressed.", sortMode.ToString());
  583. if ((sortMode.NeedsScoreSaberData() && !SongDataCore.Plugin.ScoreSaber.IsDataAvailable()) ||
  584. (sortMode.NeedsBeatSaverData() && !SongDataCore.Plugin.BeatSaver.IsDataAvailable()))
  585. {
  586. Logger.Info("Data for sort type is not available.");
  587. return;
  588. }
  589. // Clear current selected level id so our song list jumps to the start
  590. _model.LastSelectedLevelId = null;
  591. if (_model.Settings.sortMode == sortMode)
  592. {
  593. _model.ToggleInverting();
  594. }
  595. _model.Settings.sortMode = sortMode;
  596. // update the seed
  597. if (_model.Settings.sortMode == SongSortMode.Random)
  598. {
  599. _model.Settings.randomSongSeed = Guid.NewGuid().GetHashCode();
  600. }
  601. _model.Settings.Save();
  602. ProcessSongList();
  603. RefreshSongUI();
  604. }
  605. /// <summary>
  606. /// Handle filter button logic. Some filters have sub menus that need special logic.
  607. /// </summary>
  608. /// <param name="mode"></param>
  609. private void OnFilterButtonClickEvent(SongFilterMode mode)
  610. {
  611. Logger.Debug($"FilterButton {mode} clicked.");
  612. if (_lastLevelPack == null || _beatUi.LevelPackLevelsViewController.levelPack.packID != SongBrowserModel.FilteredSongsPackId)
  613. {
  614. _lastLevelPack = _beatUi.LevelPackLevelsViewController.levelPack;
  615. }
  616. if (mode == SongFilterMode.Favorites || mode == SongFilterMode.Playlist)
  617. {
  618. _beatUi.SelectLevelPack(PluginConfig.CUSTOM_SONG_LEVEL_PACK_ID);
  619. }
  620. else
  621. {
  622. _beatUi.LevelPackLevelsViewController.SetData(_lastLevelPack);
  623. }
  624. // If selecting the same filter, cancel
  625. if (_model.Settings.filterMode == mode)
  626. {
  627. _model.Settings.filterMode = SongFilterMode.None;
  628. }
  629. else
  630. {
  631. _model.Settings.filterMode = mode;
  632. }
  633. switch (mode)
  634. {
  635. case SongFilterMode.Playlist:
  636. OnPlaylistButtonClickEvent();
  637. break;
  638. case SongFilterMode.Search:
  639. OnSearchButtonClickEvent();
  640. break;
  641. default:
  642. _model.Settings.Save();
  643. ProcessSongList();
  644. RefreshSongUI();
  645. break;
  646. }
  647. }
  648. /// <summary>
  649. /// Display the keyboard.
  650. /// </summary>
  651. /// <param name="sortMode"></param>
  652. private void OnSearchButtonClickEvent()
  653. {
  654. Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Search.ToString());
  655. this.ShowSearchKeyboard();
  656. }
  657. /// <summary>
  658. /// Display the playlist selector.
  659. /// </summary>
  660. /// <param name="sortMode"></param>
  661. private void OnPlaylistButtonClickEvent()
  662. {
  663. Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Playlist.ToString());
  664. _model.LastSelectedLevelId = null;
  665. _playListFlowCoordinator.parentFlowCoordinator = _beatUi.LevelSelectionFlowCoordinator;
  666. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("PresentFlowCoordinator", new object[] { _playListFlowCoordinator, null, false, false });
  667. }
  668. /// <summary>
  669. /// Adjust UI based on level selected.
  670. /// Various ways of detecting if a level is not properly selected. Seems most hit the first one.
  671. /// </summary>
  672. private void OnDidSelectLevelEvent(LevelPackLevelsViewController view, IPreviewBeatmapLevel level)
  673. {
  674. try
  675. {
  676. Logger.Trace("OnDidSelectLevelEvent()");
  677. if (level == null)
  678. {
  679. Logger.Debug("No level selected?");
  680. return;
  681. }
  682. if (_model.Settings == null)
  683. {
  684. Logger.Debug("Settings not instantiated yet?");
  685. return;
  686. }
  687. _model.LastSelectedLevelId = level.levelID;
  688. HandleDidSelectLevelRow(level);
  689. }
  690. catch (Exception e)
  691. {
  692. Logger.Exception("Exception selecting song:", e);
  693. }
  694. }
  695. /// <summary>
  696. /// Switching one-saber modes for example.
  697. /// </summary>
  698. /// <param name="view"></param>
  699. /// <param name="bc"></param>
  700. private void OnDidSelectBeatmapCharacteristic(BeatmapCharacteristicSegmentedControlController view, BeatmapCharacteristicSO bc)
  701. {
  702. Logger.Trace("OnDidSelectBeatmapCharacteristic({0}", bc.name);
  703. _model.CurrentBeatmapCharacteristicSO = bc;
  704. _model.UpdateLevelRecords();
  705. this.RefreshSongList();
  706. }
  707. /// <summary>
  708. /// Handle difficulty level selection.
  709. /// </summary>
  710. private void OnDidChangeDifficultyEvent(StandardLevelDetailViewController view, IDifficultyBeatmap beatmap)
  711. {
  712. Logger.Trace("OnDidChangeDifficultyEvent({0})", beatmap);
  713. if (view.selectedDifficultyBeatmap == null)
  714. {
  715. return;
  716. }
  717. _deleteButton.interactable = (view.selectedDifficultyBeatmap.level.levelID.Length >= 32);
  718. RefreshScoreSaberData(view.selectedDifficultyBeatmap.level, beatmap.difficulty);
  719. RefreshNoteJumpSpeed(beatmap.difficulty);
  720. }
  721. /// <summary>
  722. /// BeatSaber finished loading content. This is when the difficulty is finally updated.
  723. /// </summary>
  724. /// <param name="view"></param>
  725. /// <param name="type"></param>
  726. private void OnDidPresentContentEvent(StandardLevelDetailViewController view, StandardLevelDetailViewController.ContentType type)
  727. {
  728. Logger.Trace("OnDidPresentContentEvent()");
  729. if (view.selectedDifficultyBeatmap == null)
  730. {
  731. return;
  732. }
  733. _deleteButton.interactable = (_beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level.levelID.Length >= 32);
  734. RefreshScoreSaberData(view.selectedDifficultyBeatmap.level, view.selectedDifficultyBeatmap.difficulty);
  735. RefreshNoteJumpSpeed(view.selectedDifficultyBeatmap.difficulty);
  736. }
  737. /// <summary>
  738. /// Refresh stats panel.
  739. /// </summary>
  740. /// <param name="level"></param>
  741. private void HandleDidSelectLevelRow(IPreviewBeatmapLevel level)
  742. {
  743. Logger.Trace("HandleDidSelectLevelRow({0})", level);
  744. _deleteButton.interactable = (level.levelID.Length >= 32);
  745. RefreshQuickScrollButtons();
  746. RefreshAddFavoriteButton(level.levelID);
  747. }
  748. /// <summary>
  749. /// Call Downloader delete.
  750. /// </summary>
  751. private void CallDownloaderDelete()
  752. {
  753. BeatSaverDownloader.UI.SongListTweaks.Instance.DeletePressed();
  754. }
  755. /// <summary>
  756. /// Pop up a delete dialog.
  757. /// </summary>
  758. private void HandleDeleteSelectedLevel()
  759. {
  760. bool DownloaderInstalled = CustomHelpers.IsModInstalled("BeatSaverDownloader");
  761. if (DownloaderInstalled)
  762. {
  763. CallDownloaderDelete();
  764. return;
  765. }
  766. IBeatmapLevel level = _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level;
  767. _deleteDialog.Init("Delete song", $"Do you really want to delete \"{ level.songName} {level.songSubName}\"?", "Delete", "Cancel",
  768. (selectedButton) =>
  769. {
  770. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _deleteDialog, null, false });
  771. if (selectedButton == 0)
  772. {
  773. try
  774. {
  775. // determine the index we are deleting so we can keep the cursor near the same spot after
  776. // the header counts as an index, so if the index came from the level array we have to add 1.
  777. var levelsTableView = _beatUi.LevelPackLevelsViewController.GetPrivateField<LevelPackLevelsTableView>("_levelPackLevelsTableView");
  778. List<IPreviewBeatmapLevel> levels = levelsTableView.GetPrivateField<IBeatmapLevelPack>("_pack").beatmapLevelCollection.beatmapLevels.ToList();
  779. int selectedIndex = levels.FindIndex(x => x.levelID == _beatUi.StandardLevelDetailView.selectedDifficultyBeatmap.level.levelID);
  780. if (selectedIndex > -1)
  781. {
  782. var song = new Song(SongCore.Loader.CustomLevels.First(x => x.Value.levelID == _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level.levelID).Value);
  783. SongCore.Loader.Instance.DeleteSong(song.path);
  784. this._model.RemoveSongFromLevelPack(_beatUi.GetCurrentSelectedLevelPack(), _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level.levelID);
  785. this.UpdateLevelDataModel();
  786. this.RefreshSongList();
  787. int removedLevels = levels.RemoveAll(x => x.levelID == _beatUi.StandardLevelDetailView.selectedDifficultyBeatmap.level.levelID);
  788. Logger.Info("Removed " + removedLevels + " level(s) from song list!");
  789. TableView listTableView = levelsTableView.GetPrivateField<TableView>("_tableView");
  790. listTableView.ScrollToCellWithIdx(selectedIndex, TableView.ScrollPositionType.Beginning, false);
  791. levelsTableView.SetPrivateField("_selectedRow", selectedIndex);
  792. listTableView.SelectCellWithIdx(selectedIndex, true);
  793. }
  794. }
  795. catch (Exception e)
  796. {
  797. Logger.Error("Unable to delete song! Exception: " + e);
  798. }
  799. }
  800. });
  801. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _deleteDialog, null, false });
  802. }
  803. /// <summary>
  804. /// Handle selection of a playlist. Show just the songs in the playlist.
  805. /// </summary>
  806. /// <param name="p"></param>
  807. private void HandleDidSelectPlaylist(Playlist p)
  808. {
  809. if (p != null)
  810. {
  811. Logger.Debug("Showing songs for playlist: {0}", p.playlistTitle);
  812. _model.Settings.filterMode = SongFilterMode.Playlist;
  813. _model.CurrentPlaylist = p;
  814. _model.Settings.Save();
  815. ProcessSongList();
  816. RefreshSongUI();
  817. }
  818. else
  819. {
  820. Logger.Debug("No playlist selected");
  821. }
  822. }
  823. /// <summary>
  824. /// Display the search keyboard
  825. /// </summary>
  826. void ShowSearchKeyboard()
  827. {
  828. if (_searchViewController == null)
  829. {
  830. _searchViewController = UIBuilder.CreateViewController<SearchKeyboardViewController>("SearchKeyboardViewController");
  831. _searchViewController.searchButtonPressed += SearchViewControllerSearchButtonPressed;
  832. _searchViewController.backButtonPressed += SearchViewControllerbackButtonPressed;
  833. }
  834. Logger.Debug("Presenting search keyboard");
  835. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _searchViewController, null, false });
  836. }
  837. /// <summary>
  838. /// Handle back button event from search keyboard.
  839. /// </summary>
  840. private void SearchViewControllerbackButtonPressed()
  841. {
  842. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
  843. this._model.Settings.filterMode = SongFilterMode.None;
  844. this._model.Settings.Save();
  845. RefreshSongUI();
  846. }
  847. /// <summary>
  848. /// Handle search.
  849. /// </summary>
  850. /// <param name="searchFor"></param>
  851. private void SearchViewControllerSearchButtonPressed(string searchFor)
  852. {
  853. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
  854. Logger.Debug("Searching for \"{0}\"...", searchFor);
  855. _model.Settings.filterMode = SongFilterMode.Search;
  856. _model.Settings.searchTerms.Insert(0, searchFor);
  857. _model.Settings.Save();
  858. _model.LastSelectedLevelId = null;
  859. ProcessSongList();
  860. RefreshSongUI();
  861. }
  862. /// <summary>
  863. /// Make big jumps in the song list.
  864. /// </summary>
  865. /// <param name="numJumps"></param>
  866. private void JumpSongList(int numJumps, float segmentPercent)
  867. {
  868. var levels = _beatUi.GetCurrentLevelPackLevels();
  869. if (levels == null)
  870. {
  871. return;
  872. }
  873. int totalSize = _beatUi.GetLevelPackLevelCount();
  874. int segmentSize = (int)(totalSize * segmentPercent);
  875. // Jump at least one scree size.
  876. if (segmentSize < LIST_ITEMS_VISIBLE_AT_ONCE)
  877. {
  878. segmentSize = LIST_ITEMS_VISIBLE_AT_ONCE;
  879. }
  880. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_beatUi.LevelPackLevelsTableView, "_tableView");
  881. int currentRow = _beatUi.LevelPackLevelsTableView.GetPrivateField<int>("_selectedRow");
  882. int jumpDirection = Math.Sign(numJumps);
  883. int newRow = currentRow + (jumpDirection * segmentSize);
  884. if (newRow <= 0)
  885. {
  886. newRow = 0;
  887. }
  888. else if (newRow >= totalSize)
  889. {
  890. newRow = totalSize - 1;
  891. }
  892. Logger.Debug("jumpDirection: {0}, newRow: {1}", jumpDirection, newRow);
  893. _beatUi.SelectAndScrollToLevel(_beatUi.LevelPackLevelsTableView, levels[newRow].levelID);
  894. RefreshQuickScrollButtons();
  895. }
  896. /// <summary>
  897. /// Add/Remove song from favorites depending on if it already exists.
  898. /// </summary>
  899. private void ToggleSongInPlaylist()
  900. {
  901. IBeatmapLevel songInfo = _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level;
  902. if (_model.CurrentEditingPlaylist != null)
  903. {
  904. if (_model.CurrentEditingPlaylistLevelIds.Contains(songInfo.levelID))
  905. {
  906. Logger.Info("Remove {0} from editing playlist", songInfo.songName);
  907. _model.RemoveSongFromEditingPlaylist(songInfo);
  908. if (_model.Settings.filterMode == SongFilterMode.Favorites)
  909. {
  910. ProcessSongList();
  911. this.RefreshSongList();
  912. }
  913. }
  914. else
  915. {
  916. Logger.Info("Add {0} to editing playlist", songInfo.songName);
  917. _model.AddSongToEditingPlaylist(songInfo);
  918. }
  919. }
  920. RefreshAddFavoriteButton(songInfo.levelID);
  921. _model.Settings.Save();
  922. }
  923. /// <summary>
  924. /// Update GUI elements that show score saber data.
  925. /// </summary>
  926. public void RefreshScoreSaberData(IPreviewBeatmapLevel level, BeatmapDifficulty vdifficulty)
  927. {
  928. Logger.Trace("RefreshScoreSaberData({0})", level.levelID);
  929. if (!SongDataCore.Plugin.ScoreSaber.IsDataAvailable())
  930. {
  931. return;
  932. }
  933. BeatmapDifficulty difficulty = _beatUi.LevelDifficultyViewController.selectedDifficulty;
  934. string difficultyString = difficulty.ToString();
  935. if (difficultyString.Equals("ExpertPlus"))
  936. {
  937. difficultyString = "Expert+";
  938. }
  939. Logger.Debug(difficultyString);
  940. // Check if we have data for this song
  941. Logger.Debug("Checking if have info for song {0}", level.songName);
  942. var hash = CustomHelpers.GetSongHash(level.levelID);
  943. if (SongDataCore.Plugin.ScoreSaber.Data.Songs.ContainsKey(hash))
  944. {
  945. Logger.Debug("Checking if have difficulty for song {0} difficulty {1}", level.songName, difficultyString);
  946. ScoreSaberSong scoreSaberSong = SongDataCore.Plugin.ScoreSaber.Data.Songs[hash];
  947. ScoreSaberSongDifficultyStats scoreSaberSongDifficulty = scoreSaberSong.diffs.FirstOrDefault(x => String.Equals(x.diff, difficultyString));
  948. if (scoreSaberSongDifficulty != null)
  949. {
  950. Logger.Debug("Display pp for song.");
  951. double pp = scoreSaberSongDifficulty.pp;
  952. double star = scoreSaberSongDifficulty.star;
  953. UIBuilder.SetStatButtonText(_ppStatButton, String.Format("{0:0.#}", pp));
  954. UIBuilder.SetStatButtonText(_starStatButton, String.Format("{0:0.#}", star));
  955. }
  956. else
  957. {
  958. UIBuilder.SetStatButtonText(_ppStatButton, "NA");
  959. UIBuilder.SetStatButtonText(_starStatButton, "NA");
  960. }
  961. }
  962. else
  963. {
  964. UIBuilder.SetStatButtonText(_ppStatButton, "NA");
  965. UIBuilder.SetStatButtonText(_starStatButton, "NA");
  966. }
  967. Logger.Debug("Done refreshing score saber stats.");
  968. }
  969. /// <summary>
  970. /// Helper to refresh the NJS widget.
  971. /// </summary>
  972. /// <param name="beatmap"></param>
  973. private void RefreshNoteJumpSpeed(BeatmapDifficulty beatmap)
  974. {
  975. UIBuilder.SetStatButtonText(_njsStatButton, String.Format("{0}", beatmap.NoteJumpMovementSpeed()));
  976. }
  977. /// <summary>
  978. /// Update interactive state of the quick scroll buttons.
  979. /// </summary>
  980. private void RefreshQuickScrollButtons()
  981. {
  982. if (!_uiCreated)
  983. {
  984. return;
  985. }
  986. _pageUpFastButton.interactable = _beatUi.TableViewPageUpButton.interactable;
  987. _pageUpFastButton.gameObject.SetActive(_beatUi.TableViewPageUpButton.IsActive());
  988. _pageDownFastButton.interactable = _beatUi.TableViewPageDownButton.interactable;
  989. _pageDownFastButton.gameObject.SetActive(_beatUi.TableViewPageDownButton.IsActive());
  990. }
  991. /// <summary>
  992. /// TODO - evaluate this sillyness...
  993. /// </summary>
  994. /// <returns></returns>
  995. public IEnumerator RefreshQuickScrollButtonsAsync()
  996. {
  997. yield return new WaitForEndOfFrame();
  998. RefreshQuickScrollButtons();
  999. }
  1000. /// <summary>
  1001. /// Show the UI.
  1002. /// </summary>
  1003. public void Show()
  1004. {
  1005. Logger.Trace("Show SongBrowserUI()");
  1006. this.SetVisibility(true);
  1007. }
  1008. /// <summary>
  1009. /// Hide the UI.
  1010. /// </summary>
  1011. public void Hide()
  1012. {
  1013. Logger.Trace("Hide SongBrowserUI()");
  1014. this.SetVisibility(false);
  1015. }
  1016. /// <summary>
  1017. /// Handle showing or hiding UI logic.
  1018. /// </summary>
  1019. /// <param name="visible"></param>
  1020. private void SetVisibility(bool visible)
  1021. {
  1022. // UI not created, nothing visible to hide...
  1023. if (!_uiCreated)
  1024. {
  1025. return;
  1026. }
  1027. _ppStatButton.gameObject.SetActive(visible);
  1028. _starStatButton.gameObject.SetActive(visible);
  1029. _njsStatButton.gameObject.SetActive(visible);
  1030. RefreshOuterUIState(visible == true ? UIState.Main : UIState.Disabled);
  1031. _addFavoriteButton.gameObject.SetActive(visible);
  1032. _deleteButton.gameObject.SetActive(visible);
  1033. _pageUpFastButton.gameObject.SetActive(visible);
  1034. _pageDownFastButton.gameObject.SetActive(visible);
  1035. }
  1036. /// <summary>
  1037. /// Update the top UI state.
  1038. /// Hides the outer ui, sort, and filter buttons depending on the state.
  1039. /// </summary>
  1040. private void RefreshOuterUIState(UIState state)
  1041. {
  1042. bool sortButtons = false;
  1043. bool filterButtons = false;
  1044. bool outerButtons = false;
  1045. bool clearButton = true;
  1046. if (state == UIState.SortBy)
  1047. {
  1048. sortButtons = true;
  1049. }
  1050. else if (state == UIState.FilterBy)
  1051. {
  1052. filterButtons = true;
  1053. }
  1054. else if (state == UIState.Main)
  1055. {
  1056. outerButtons = true;
  1057. }
  1058. else
  1059. {
  1060. clearButton = false;
  1061. }
  1062. _sortButtonGroup.ForEach(x => x.Button.gameObject.SetActive(sortButtons));
  1063. _filterButtonGroup.ForEach(x => x.Button.gameObject.SetActive(filterButtons));
  1064. _sortByButton.gameObject.SetActive(outerButtons);
  1065. _sortByDisplay.gameObject.SetActive(outerButtons);
  1066. _filterByButton.gameObject.SetActive(outerButtons);
  1067. _filterByDisplay.gameObject.SetActive(outerButtons);
  1068. _clearSortFilterButton.gameObject.SetActive(clearButton);
  1069. _randomButton.gameObject.SetActive(outerButtons);
  1070. RefreshCurrentSelectionDisplay();
  1071. _currentUiState = state;
  1072. }
  1073. /// <summary>
  1074. /// Adjust the text field of the sort by and filter by displays.
  1075. /// </summary>
  1076. private void RefreshCurrentSelectionDisplay()
  1077. {
  1078. string sortByDisplay = null;
  1079. if (_model.Settings.sortMode == SongSortMode.Default)
  1080. {
  1081. sortByDisplay = "Title";
  1082. }
  1083. else
  1084. {
  1085. sortByDisplay = _model.Settings.sortMode.ToString();
  1086. }
  1087. _sortByDisplay.SetButtonText(sortByDisplay);
  1088. if (_model.Settings.filterMode != SongFilterMode.Custom)
  1089. {
  1090. // Custom SongFilterMod implies that another mod has modified the text of this button (do not overwrite)
  1091. _filterByDisplay.SetButtonText(_model.Settings.filterMode.ToString());
  1092. }
  1093. }
  1094. /// <summary>
  1095. /// Helper to quickly refresh add to favorites button
  1096. /// </summary>
  1097. /// <param name="levelId"></param>
  1098. private void RefreshAddFavoriteButton(String levelId)
  1099. {
  1100. if (levelId == null)
  1101. {
  1102. _currentAddFavoriteButtonSprite = null;
  1103. }
  1104. else
  1105. {
  1106. if (_model.CurrentEditingPlaylistLevelIds.Contains(levelId))
  1107. {
  1108. _currentAddFavoriteButtonSprite = Base64Sprites.RemoveFromFavoritesIcon;
  1109. }
  1110. else
  1111. {
  1112. _currentAddFavoriteButtonSprite = Base64Sprites.AddToFavoritesIcon;
  1113. }
  1114. }
  1115. _addFavoriteButton.SetButtonIcon(_currentAddFavoriteButtonSprite);
  1116. }
  1117. /// <summary>
  1118. /// Adjust the UI colors.
  1119. /// </summary>
  1120. public void RefreshSortButtonUI()
  1121. {
  1122. if (!_uiCreated)
  1123. {
  1124. return;
  1125. }
  1126. // So far all we need to refresh is the sort buttons.
  1127. foreach (SongSortButton sortButton in _sortButtonGroup)
  1128. {
  1129. if (sortButton.SortMode.NeedsBeatSaverData() && !SongDataCore.Plugin.BeatSaver.IsDataAvailable())
  1130. {
  1131. UIBuilder.SetButtonBorder(sortButton.Button, Color.gray);
  1132. }
  1133. else if (sortButton.SortMode.NeedsScoreSaberData() && !SongDataCore.Plugin.ScoreSaber.IsDataAvailable())
  1134. {
  1135. UIBuilder.SetButtonBorder(sortButton.Button, Color.gray);
  1136. }
  1137. else
  1138. {
  1139. UIBuilder.SetButtonBorder(sortButton.Button, Color.white);
  1140. }
  1141. if (sortButton.SortMode == _model.Settings.sortMode)
  1142. {
  1143. if (this._model.Settings.invertSortResults)
  1144. {
  1145. UIBuilder.SetButtonBorder(sortButton.Button, Color.red);
  1146. }
  1147. else
  1148. {
  1149. UIBuilder.SetButtonBorder(sortButton.Button, Color.green);
  1150. }
  1151. }
  1152. }
  1153. // refresh filter buttons
  1154. foreach (SongFilterButton filterButton in _filterButtonGroup)
  1155. {
  1156. UIBuilder.SetButtonBorder(filterButton.Button, Color.white);
  1157. if (filterButton.FilterMode == _model.Settings.filterMode)
  1158. {
  1159. UIBuilder.SetButtonBorder(filterButton.Button, Color.green);
  1160. }
  1161. }
  1162. if (this._model.Settings.invertSortResults)
  1163. {
  1164. UIBuilder.SetButtonBorder(_sortByDisplay, Color.red);
  1165. }
  1166. else
  1167. {
  1168. UIBuilder.SetButtonBorder(_sortByDisplay, Color.green);
  1169. }
  1170. if (this._model.Settings.filterMode != SongFilterMode.None)
  1171. {
  1172. UIBuilder.SetButtonBorder(_filterByDisplay, Color.green);
  1173. }
  1174. else
  1175. {
  1176. UIBuilder.SetButtonBorder(_filterByDisplay, Color.white);
  1177. }
  1178. }
  1179. /// <summary>
  1180. ///
  1181. /// </summary>
  1182. public void RefreshSongList(bool scrollToLevel = true)
  1183. {
  1184. if (!_uiCreated)
  1185. {
  1186. return;
  1187. }
  1188. _beatUi.RefreshSongList(_model.LastSelectedLevelId);
  1189. }
  1190. /// <summary>
  1191. /// Helper for updating the model (which updates the song list)
  1192. /// </summary>
  1193. public void UpdateLevelDataModel()
  1194. {
  1195. try
  1196. {
  1197. Logger.Trace("UpdateLevelDataModel()");
  1198. // get a current beatmap characteristic...
  1199. if (_model.CurrentBeatmapCharacteristicSO == null && _uiCreated)
  1200. {
  1201. _model.CurrentBeatmapCharacteristicSO = _beatUi.BeatmapCharacteristicSelectionViewController.GetPrivateField<BeatmapCharacteristicSO>("_selectedBeatmapCharacteristic");
  1202. }
  1203. _model.UpdateLevelRecords();
  1204. }
  1205. catch (Exception e)
  1206. {
  1207. Logger.Exception("SongBrowser UI crashed trying to update the internal song lists: ", e);
  1208. }
  1209. }
  1210. /// <summary>
  1211. /// Logic for fixing BeatSaber's level pack selection bugs.
  1212. /// </summary>
  1213. public bool UpdateLevelPackSelection()
  1214. {
  1215. if (_uiCreated)
  1216. {
  1217. IBeatmapLevelPack currentSelected = _beatUi.GetCurrentSelectedLevelPack();
  1218. Logger.Debug("Current selected level pack: {0}", currentSelected);
  1219. if (String.IsNullOrEmpty(_model.Settings.currentLevelPackId))
  1220. {
  1221. if (currentSelected == null)
  1222. {
  1223. Logger.Debug("No level pack selected, acquiring the first available...");
  1224. var levelPackCollection = _beatUi.LevelPackViewController.GetPrivateField<IBeatmapLevelPackCollection>("_levelPackCollection");
  1225. currentSelected = levelPackCollection.beatmapLevelPacks[0];
  1226. }
  1227. }
  1228. else if (currentSelected == null || (currentSelected.packID != _model.Settings.currentLevelPackId))
  1229. {
  1230. Logger.Debug("Automatically selecting level pack: {0}", _model.Settings.currentLevelPackId);
  1231. _beatUi.LevelPackViewController.didSelectPackEvent -= _levelPackViewController_didSelectPackEvent;
  1232. _lastLevelPack = _beatUi.GetLevelPackByPackId(_model.Settings.currentLevelPackId);
  1233. _beatUi.SelectLevelPack(_model.Settings.currentLevelPackId);
  1234. _beatUi.LevelPackViewController.didSelectPackEvent += _levelPackViewController_didSelectPackEvent;
  1235. ProcessSongList();
  1236. return true;
  1237. }
  1238. }
  1239. return false;
  1240. }
  1241. }
  1242. }