SongBrowserUI.cs 57 KB

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  1. using UnityEngine;
  2. using System.Linq;
  3. using System;
  4. using System.Collections.Generic;
  5. using UnityEngine.UI;
  6. using HMUI;
  7. using SongBrowser.DataAccess;
  8. using TMPro;
  9. using Logger = SongBrowser.Logging.Logger;
  10. using System.Collections;
  11. using SongCore.Utilities;
  12. using SongBrowser.Internals;
  13. using SongDataCore.ScoreSaber;
  14. namespace SongBrowser.UI
  15. {
  16. public enum UIState
  17. {
  18. Disabled,
  19. Main,
  20. SortBy,
  21. FilterBy
  22. }
  23. /// <summary>
  24. /// Hijack the flow coordinator. Have access to all StandardLevel easily.
  25. /// </summary>
  26. public class SongBrowserUI : MonoBehaviour
  27. {
  28. // Logging
  29. public const String Name = "SongBrowserUI";
  30. private const float SEGMENT_PERCENT = 0.1f;
  31. private const int LIST_ITEMS_VISIBLE_AT_ONCE = 6;
  32. // BeatSaber Internal UI structures
  33. DataAccess.BeatSaberUIController _beatUi;
  34. // New UI Elements
  35. private List<SongSortButton> _sortButtonGroup;
  36. private List<SongFilterButton> _filterButtonGroup;
  37. private Button _sortByButton;
  38. private Button _sortByDisplay;
  39. private Button _filterByButton;
  40. private Button _filterByDisplay;
  41. private Button _randomButton;
  42. private Button _clearSortFilterButton;
  43. private SimpleDialogPromptViewController _deleteDialog;
  44. private Button _deleteButton;
  45. private Button _pageUpFastButton;
  46. private Button _pageDownFastButton;
  47. private SearchKeyboardViewController _searchViewController;
  48. private RectTransform _ppStatButton;
  49. private RectTransform _starStatButton;
  50. private RectTransform _njsStatButton;
  51. private IBeatmapLevelPack _lastLevelPack;
  52. private SongBrowserModel _model;
  53. public SongBrowserModel Model
  54. {
  55. set
  56. {
  57. _model = value;
  58. }
  59. get
  60. {
  61. return _model;
  62. }
  63. }
  64. private bool _uiCreated = false;
  65. private UIState _currentUiState = UIState.Disabled;
  66. private bool _asyncUpdating = false;
  67. /// <summary>
  68. /// Builds the UI for this plugin.
  69. /// </summary>
  70. public void CreateUI(MainMenuViewController.MenuButton mode)
  71. {
  72. Logger.Trace("CreateUI()");
  73. // Determine the flow controller to use
  74. FlowCoordinator flowCoordinator = null;
  75. if (mode == MainMenuViewController.MenuButton.SoloFreePlay)
  76. {
  77. Logger.Debug("Entering SOLO mode...");
  78. flowCoordinator = Resources.FindObjectsOfTypeAll<SoloFreePlayFlowCoordinator>().First();
  79. }
  80. else if (mode == MainMenuViewController.MenuButton.Party)
  81. {
  82. Logger.Debug("Entering PARTY mode...");
  83. flowCoordinator = Resources.FindObjectsOfTypeAll<PartyFreePlayFlowCoordinator>().First();
  84. }
  85. else
  86. {
  87. Logger.Debug("Entering SOLO CAMPAIGN mode...");
  88. flowCoordinator = Resources.FindObjectsOfTypeAll<CampaignFlowCoordinator>().First();
  89. return;
  90. }
  91. Logger.Debug("Done fetching Flow Coordinator for the appropriate mode...");
  92. _beatUi = new DataAccess.BeatSaberUIController(flowCoordinator);
  93. _lastLevelPack = null;
  94. // returning to the menu and switching modes could trigger this.
  95. if (_uiCreated)
  96. {
  97. return;
  98. }
  99. try
  100. {
  101. // delete dialog
  102. this._deleteDialog = UnityEngine.Object.Instantiate<SimpleDialogPromptViewController>(_beatUi.SimpleDialogPromptViewControllerPrefab);
  103. this._deleteDialog.name = "DeleteDialogPromptViewController";
  104. this._deleteDialog.gameObject.SetActive(false);
  105. // create song browser main ui
  106. CreateOuterUi();
  107. CreateSortButtons();
  108. CreateFilterButtons();
  109. CreateDeleteButton();
  110. CreateFastPageButtons();
  111. this.InstallHandlers();
  112. this.ModifySongStatsPanel();
  113. this.ResizeSongUI();
  114. _uiCreated = true;
  115. RefreshSortButtonUI();
  116. Logger.Debug("Done Creating UI...");
  117. }
  118. catch (Exception e)
  119. {
  120. Logger.Exception("Exception during CreateUI: ", e);
  121. }
  122. }
  123. /// <summary>
  124. /// Create the outer ui.
  125. /// </summary>
  126. private void CreateOuterUi()
  127. {
  128. Logger.Debug("Creating outer UI...");
  129. float clearButtonX = -32.5f;
  130. float clearButtonY = 34.5f;
  131. float buttonY = 37f;
  132. float buttonHeight = 5.0f;
  133. float sortByButtonX = -22.5f + buttonHeight;
  134. float outerButtonFontSize = 3.0f;
  135. float displayButtonFontSize = 2.5f;
  136. float outerButtonWidth = 24.0f;
  137. float randomButtonWidth = 8.0f;
  138. // clear button
  139. _clearSortFilterButton = CreateClearButton(clearButtonX, clearButtonY, buttonHeight, () =>
  140. {
  141. if (_currentUiState == UIState.FilterBy || _currentUiState == UIState.SortBy)
  142. {
  143. RefreshOuterUIState(UIState.Main);
  144. }
  145. else
  146. {
  147. OnClearButtonClickEvent();
  148. }
  149. });
  150. // create SortBy button and its display
  151. float curX = sortByButtonX;
  152. _sortByButton = _beatUi.LevelCollectionViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  153. {
  154. RefreshOuterUIState(UIState.SortBy);
  155. }, "Sort By");
  156. _sortByButton.SetButtonTextSize(outerButtonFontSize);
  157. _sortByButton.ToggleWordWrapping(false);
  158. curX += outerButtonWidth;
  159. _sortByDisplay = _beatUi.LevelCollectionViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  160. {
  161. OnSortButtonClickEvent(_model.Settings.sortMode);
  162. }, "");
  163. _sortByDisplay.SetButtonTextSize(displayButtonFontSize);
  164. _sortByDisplay.ToggleWordWrapping(false);
  165. curX += outerButtonWidth;
  166. // create FilterBy button and its display
  167. _filterByButton = _beatUi.LevelCollectionViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  168. {
  169. RefreshOuterUIState(UIState.FilterBy);
  170. }, "Filter By");
  171. _filterByButton.SetButtonTextSize(outerButtonFontSize);
  172. _filterByButton.ToggleWordWrapping(false);
  173. curX += outerButtonWidth;
  174. _filterByDisplay = _beatUi.LevelCollectionViewController.CreateUIButton("ApplyButton", new Vector2(curX, buttonY), new Vector2(outerButtonWidth, buttonHeight), () =>
  175. {
  176. _model.Settings.filterMode = SongFilterMode.None;
  177. CancelFilter();
  178. ProcessSongList();
  179. RefreshSongUI();
  180. }, "");
  181. _filterByDisplay.SetButtonTextSize(displayButtonFontSize);
  182. _filterByDisplay.ToggleWordWrapping(false);
  183. // random button
  184. _randomButton = _beatUi.LevelCollectionViewController.CreateUIButton("HowToPlayButton", new Vector2(curX + (outerButtonWidth / 2.0f) + (randomButtonWidth / 2.0f), clearButtonY), new Vector2(randomButtonWidth, buttonHeight), () =>
  185. {
  186. OnSortButtonClickEvent(SongSortMode.Random);
  187. }, "",
  188. Base64Sprites.RandomIcon);
  189. _randomButton.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(0, 0, 0, 0);
  190. var textRect = _randomButton.GetComponentsInChildren<RectTransform>(true).FirstOrDefault(c => c.name == "Text");
  191. if (textRect != null)
  192. {
  193. UnityEngine.Object.Destroy(textRect.gameObject);
  194. }
  195. BeatSaberUI.SetButtonBorderActive(_randomButton, false);
  196. }
  197. /// <summary>
  198. /// Create the back button
  199. /// </summary>
  200. /// <returns></returns>
  201. private Button CreateClearButton(float x, float y, float h, UnityEngine.Events.UnityAction callback)
  202. {
  203. Button b = _beatUi.LevelCollectionViewController.CreateUIButton("HowToPlayButton", new Vector2(x, y), new Vector2(h, h), callback, "", Base64Sprites.XIcon);
  204. b.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(1, 1, 0, 0);
  205. RectTransform textRect = b.GetComponentsInChildren<RectTransform>(true).FirstOrDefault(c => c.name == "Text");
  206. if (textRect != null)
  207. {
  208. UnityEngine.Object.Destroy(textRect.gameObject);
  209. }
  210. BeatSaberUI.SetButtonBorderActive(b, false);
  211. return b;
  212. }
  213. /// <summary>
  214. /// Create the sort button ribbon
  215. /// </summary>
  216. private void CreateSortButtons()
  217. {
  218. Logger.Debug("Create sort buttons...");
  219. float sortButtonFontSize = 2.15f;
  220. float sortButtonX = -23.0f;
  221. float sortButtonWidth = 12.0f;
  222. float buttonSpacing = 0.25f;
  223. float buttonY = 37f;
  224. float buttonHeight = 5.0f;
  225. string[] sortButtonNames = new string[]
  226. {
  227. "Title", "Author", "Newest", "YourPlays", "PP", "Stars", "UpVotes", "PlayCount", "Rating", "Heat"
  228. };
  229. SongSortMode[] sortModes = new SongSortMode[]
  230. {
  231. SongSortMode.Default, SongSortMode.Author, SongSortMode.Newest, SongSortMode.YourPlayCount, SongSortMode.PP, SongSortMode.Stars, SongSortMode.UpVotes, SongSortMode.PlayCount, SongSortMode.Rating, SongSortMode.Heat
  232. };
  233. _sortButtonGroup = new List<SongSortButton>();
  234. for (int i = 0; i < sortButtonNames.Length; i++)
  235. {
  236. float curButtonX = sortButtonX + (sortButtonWidth * i) + (buttonSpacing * i);
  237. SongSortButton sortButton = new SongSortButton();
  238. sortButton.SortMode = sortModes[i];
  239. sortButton.Button = _beatUi.LevelCollectionViewController.CreateUIButton("ApplyButton",
  240. new Vector2(curButtonX, buttonY), new Vector2(sortButtonWidth, buttonHeight),
  241. () =>
  242. {
  243. OnSortButtonClickEvent(sortButton.SortMode);
  244. RefreshOuterUIState(UIState.Main);
  245. },
  246. sortButtonNames[i]);
  247. sortButton.Button.SetButtonTextSize(sortButtonFontSize);
  248. sortButton.Button.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(4, 4, 2, 2);
  249. sortButton.Button.ToggleWordWrapping(false);
  250. sortButton.Button.name = "Sort" + sortModes[i].ToString() + "Button";
  251. _sortButtonGroup.Add(sortButton);
  252. }
  253. }
  254. /// <summary>
  255. /// Create the filter by buttons
  256. /// </summary>
  257. private void CreateFilterButtons()
  258. {
  259. Logger.Debug("Creating filter buttons...");
  260. float filterButtonFontSize = 2.25f;
  261. float filterButtonX = -23.0f;
  262. float filterButtonWidth = 12.25f;
  263. float buttonSpacing = 0.5f;
  264. float buttonY = 37f;
  265. float buttonHeight = 5.0f;
  266. string[] filterButtonNames = new string[]
  267. {
  268. "Favorites", "Search", "Ranked", "Unranked"
  269. };
  270. SongFilterMode[] filterModes = new SongFilterMode[]
  271. {
  272. SongFilterMode.Favorites, SongFilterMode.Search, SongFilterMode.Ranked, SongFilterMode.Unranked
  273. };
  274. _filterButtonGroup = new List<SongFilterButton>();
  275. for (int i = 0; i < filterButtonNames.Length; i++)
  276. {
  277. float curButtonX = filterButtonX + (filterButtonWidth * i) + (buttonSpacing * i);
  278. SongFilterButton filterButton = new SongFilterButton();
  279. filterButton.FilterMode = filterModes[i];
  280. filterButton.Button = _beatUi.LevelCollectionViewController.CreateUIButton("ApplyButton",
  281. new Vector2(curButtonX, buttonY), new Vector2(filterButtonWidth, buttonHeight),
  282. () =>
  283. {
  284. OnFilterButtonClickEvent(filterButton.FilterMode);
  285. RefreshOuterUIState(UIState.Main);
  286. },
  287. filterButtonNames[i]);
  288. filterButton.Button.SetButtonTextSize(filterButtonFontSize);
  289. filterButton.Button.GetComponentsInChildren<HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(4, 4, 2, 2);
  290. filterButton.Button.ToggleWordWrapping(false);
  291. filterButton.Button.name = "Filter" + filterButtonNames[i] + "Button";
  292. _filterButtonGroup.Add(filterButton);
  293. }
  294. }
  295. /// <summary>
  296. /// Create the fast page up and down buttons
  297. /// </summary>
  298. private void CreateFastPageButtons()
  299. {
  300. Logger.Debug("Creating fast scroll button...");
  301. _pageUpFastButton = Instantiate(_beatUi.TableViewPageUpButton, _beatUi.LevelCollectionTableViewTransform, false);
  302. (_pageUpFastButton.transform as RectTransform).anchorMin = new Vector2(0.5f, 1f);
  303. (_pageUpFastButton.transform as RectTransform).anchorMax = new Vector2(0.5f, 1f);
  304. (_pageUpFastButton.transform as RectTransform).anchoredPosition = new Vector2(-26f, 1f);
  305. (_pageUpFastButton.transform as RectTransform).sizeDelta = new Vector2(8f, 6f);
  306. _pageUpFastButton.GetComponentsInChildren<RectTransform>().First(x => x.name == "BG").sizeDelta = new Vector2(8f, 6f);
  307. _pageUpFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(x => x.name == "Arrow").sprite = Base64Sprites.DoubleArrow;
  308. _pageUpFastButton.onClick.AddListener(delegate ()
  309. {
  310. this.JumpSongList(-1, SEGMENT_PERCENT);
  311. });
  312. _pageDownFastButton = Instantiate(_beatUi.TableViewPageDownButton, _beatUi.LevelCollectionTableViewTransform, false);
  313. (_pageDownFastButton.transform as RectTransform).anchorMin = new Vector2(0.5f, 0f);
  314. (_pageDownFastButton.transform as RectTransform).anchorMax = new Vector2(0.5f, 0f);
  315. (_pageDownFastButton.transform as RectTransform).anchoredPosition = new Vector2(-26f, -1f);
  316. (_pageDownFastButton.transform as RectTransform).sizeDelta = new Vector2(8f, 6f);
  317. _pageDownFastButton.GetComponentsInChildren<RectTransform>().First(x => x.name == "BG").sizeDelta = new Vector2(8f, 6f);
  318. _pageDownFastButton.GetComponentsInChildren<UnityEngine.UI.Image>().First(x => x.name == "Arrow").sprite = Base64Sprites.DoubleArrow;
  319. _pageDownFastButton.onClick.AddListener(delegate ()
  320. {
  321. this.JumpSongList(1, SEGMENT_PERCENT);
  322. });
  323. }
  324. /// <summary>
  325. /// Create the delete button in the play button container
  326. /// </summary>
  327. private void CreateDeleteButton()
  328. {
  329. // Create delete button
  330. Logger.Debug("Creating delete button...");
  331. _deleteButton = BeatSaberUI.CreateIconButton(_beatUi.PlayButtons, _beatUi.PracticeButton, Base64Sprites.DeleteIcon);
  332. _deleteButton.onClick.AddListener(delegate () {
  333. HandleDeleteSelectedLevel();
  334. });
  335. BeatSaberUI.DestroyHoverHint(_deleteButton.transform as RectTransform);
  336. }
  337. /// <summary>
  338. /// Resize the stats panel to fit more stats.
  339. /// </summary>
  340. private void ModifySongStatsPanel()
  341. {
  342. // modify details view
  343. Logger.Debug("Resizing Stats Panel...");
  344. var statsPanel = _beatUi.StandardLevelDetailView.GetPrivateField<LevelParamsPanel>("_levelParamsPanel");
  345. var statTransforms = statsPanel.GetComponentsInChildren<RectTransform>();
  346. var valueTexts = statsPanel.GetComponentsInChildren<TextMeshProUGUI>().Where(x => x.name == "ValueText").ToList();
  347. RectTransform panelRect = (statsPanel.transform as RectTransform);
  348. panelRect.sizeDelta = new Vector2(panelRect.sizeDelta.x * 1.2f, panelRect.sizeDelta.y * 1.2f);
  349. for (int i = 0; i < statTransforms.Length; i++)
  350. {
  351. var r = statTransforms[i];
  352. if (r.name == "Separator")
  353. {
  354. continue;
  355. }
  356. r.sizeDelta = new Vector2(r.sizeDelta.x * 0.9f, r.sizeDelta.y * 0.9f);
  357. }
  358. for (int i = 0; i < valueTexts.Count; i++)
  359. {
  360. var text = valueTexts[i];
  361. text.fontSize -= 0.75f;
  362. }
  363. // inject our components
  364. _ppStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  365. BeatSaberUI.SetStatButtonIcon(_ppStatButton, Base64Sprites.GraphIcon);
  366. BeatSaberUI.DestroyHoverHint(_ppStatButton);
  367. //BeatSaberUI.SetHoverHint(_ppStatButton, "songBrowser_ppValue", "PP Value");
  368. _starStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  369. BeatSaberUI.SetStatButtonIcon(_starStatButton, Base64Sprites.StarFullIcon);
  370. BeatSaberUI.DestroyHoverHint(_starStatButton);
  371. //BeatSaberUI.SetHoverHint(_starStatButton, "songBrowser_starValue", "Star Difficulty Rating");
  372. _njsStatButton = UnityEngine.Object.Instantiate(statTransforms[1], statsPanel.transform, false);
  373. BeatSaberUI.SetStatButtonIcon(_njsStatButton, Base64Sprites.SpeedIcon);
  374. BeatSaberUI.DestroyHoverHint(_njsStatButton);
  375. //BeatSaberUI.SetHoverHint(_njsStatButton, "songBrowser_njsValue", "Note Jump Speed");
  376. // shrink title
  377. var titleText = _beatUi.LevelDetailViewController.GetComponentsInChildren<TextMeshProUGUI>(true).First(x => x.name == "SongNameText");
  378. titleText.fontSize = 5.0f;
  379. }
  380. /// <summary>
  381. /// Resize some of the song table elements.
  382. /// </summary>
  383. public void ResizeSongUI()
  384. {
  385. // Reposition the table view a bit
  386. _beatUi.LevelCollectionTableViewTransform.anchoredPosition = new Vector2(0f, -2.5f);
  387. // Move the page up/down buttons a bit
  388. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_beatUi.LevelCollectionTableView, "_tableView");
  389. RectTransform pageUpButton = _beatUi.TableViewPageUpButton.transform as RectTransform;
  390. RectTransform pageDownButton = _beatUi.TableViewPageDownButton.transform as RectTransform;
  391. pageUpButton.anchoredPosition = new Vector2(pageUpButton.anchoredPosition.x, pageUpButton.anchoredPosition.y - 1f);
  392. pageDownButton.anchoredPosition = new Vector2(pageDownButton.anchoredPosition.x, pageDownButton.anchoredPosition.y + 1f);
  393. // shrink play button container
  394. RectTransform playContainerRect = _beatUi.StandardLevelDetailView.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayContainer");
  395. RectTransform playButtonsRect = playContainerRect.GetComponentsInChildren<RectTransform>().First(x => x.name == "PlayButtons");
  396. playButtonsRect.localScale = new Vector3(0.825f, 0.825f, 0.825f);
  397. }
  398. /// <summary>
  399. /// Add our handlers into BeatSaber.
  400. /// </summary>
  401. private void InstallHandlers()
  402. {
  403. // level pack, level, difficulty handlers, characteristics
  404. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_beatUi.LevelCollectionTableView, "_tableView");
  405. // update stats
  406. _beatUi.LevelCollectionViewController.didSelectLevelEvent -= OnDidSelectLevelEvent;
  407. _beatUi.LevelCollectionViewController.didSelectLevelEvent += OnDidSelectLevelEvent;
  408. _beatUi.LevelDetailViewController.didPresentContentEvent -= OnDidPresentContentEvent;
  409. _beatUi.LevelDetailViewController.didPresentContentEvent += OnDidPresentContentEvent;
  410. _beatUi.LevelDetailViewController.didChangeDifficultyBeatmapEvent -= OnDidChangeDifficultyEvent;
  411. _beatUi.LevelDetailViewController.didChangeDifficultyBeatmapEvent += OnDidChangeDifficultyEvent;
  412. // update our view of the game state
  413. _beatUi.LevelFilteringNavigationController.didSelectAnnotatedBeatmapLevelCollectionEvent -= _levelFilteringNavController_didSelectPackEvent;
  414. _beatUi.LevelFilteringNavigationController.didSelectAnnotatedBeatmapLevelCollectionEvent += _levelFilteringNavController_didSelectPackEvent;
  415. _beatUi.LevelSelectionNavigationController.didSelectLevelPackEvent -= _levelSelectionNavigationController_didSelectPackEvent;
  416. _beatUi.LevelSelectionNavigationController.didSelectLevelPackEvent += _levelSelectionNavigationController_didSelectPackEvent;
  417. // Respond to characteristics changes
  418. _beatUi.BeatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent -= OnDidSelectBeatmapCharacteristic;
  419. _beatUi.BeatmapCharacteristicSelectionViewController.didSelectBeatmapCharacteristicEvent += OnDidSelectBeatmapCharacteristic;
  420. // make sure the quick scroll buttons don't desync with regular scrolling
  421. _beatUi.TableViewPageDownButton.onClick.AddListener(delegate ()
  422. {
  423. StartCoroutine(RefreshQuickScrollButtonsAsync());
  424. });
  425. _beatUi.TableViewPageUpButton.onClick.AddListener(delegate ()
  426. {
  427. StartCoroutine(RefreshQuickScrollButtonsAsync());
  428. });
  429. // finished level
  430. //ResultsViewController resultsViewController = _beatUi.LevelSelectionFlowCoordinator.GetPrivateField<ResultsViewController>("_resultsViewController");
  431. //resultsViewController.continueButtonPressedEvent += ResultsViewController_continueButtonPressedEvent;
  432. }
  433. /*/// <summary>
  434. /// Handle updating the level pack selection after returning from a song.
  435. /// </summary>SongBrowserPlugin/UI/Browser/SongBrowserUI.cs
  436. /// <param name="obj"></param>
  437. private void ResultsViewController_continueButtonPressedEvent(ResultsViewController obj)
  438. {
  439. StartCoroutine(this.UpdateLevelPackSelectionEndOfFrame());
  440. }
  441. /// <summary>
  442. /// TODO - evaluate this sillyness...
  443. /// </summary>
  444. /// <returns></returns>
  445. public IEnumerator UpdateLevelPackSelectionEndOfFrame()
  446. {
  447. yield return new WaitForEndOfFrame();
  448. try
  449. {
  450. UpdateLevelPackSelection();
  451. _beatUi.SelectAndScrollToLevel(_model.LastSelectedLevelId);
  452. RefreshQuickScrollButtons();
  453. }
  454. catch (Exception e)
  455. {
  456. Logger.Exception("Exception:", e);
  457. }
  458. }*/
  459. /// <summary>
  460. /// Waits for the song UI to be available before trying to update.
  461. /// </summary>
  462. /// <returns></returns>
  463. public IEnumerator AsyncWaitForSongUIUpdate()
  464. {
  465. if (_asyncUpdating)
  466. {
  467. yield break;
  468. }
  469. if (!_uiCreated)
  470. {
  471. yield break;
  472. }
  473. if (!_model.SortWasMissingData)
  474. {
  475. yield break;
  476. }
  477. _asyncUpdating = true;
  478. while (_beatUi.LevelSelectionNavigationController.GetPrivateField<bool>("_isInTransition") ||
  479. _beatUi.LevelDetailViewController.GetPrivateField<bool>("_isInTransition") ||
  480. !_beatUi.LevelSelectionNavigationController.isInViewControllerHierarchy ||
  481. !_beatUi.LevelDetailViewController.isInViewControllerHierarchy ||
  482. !_beatUi.LevelSelectionNavigationController.isActiveAndEnabled ||
  483. !_beatUi.LevelDetailViewController.isActiveAndEnabled)
  484. {
  485. yield return null;
  486. }
  487. //yield return new WaitForEndOfFrame();
  488. if (_model.Settings.sortMode.NeedsBeatSaverData() && SongDataCore.Plugin.BeatSaver.IsDataAvailable() ||
  489. _model.Settings.sortMode.NeedsScoreSaberData() && SongDataCore.Plugin.ScoreSaber.IsDataAvailable())
  490. {
  491. ProcessSongList();
  492. RefreshSongUI();
  493. }
  494. _asyncUpdating = false;
  495. }
  496. /// <summary>
  497. /// Helper to reduce code duplication...
  498. /// </summary>
  499. public void RefreshSongUI(bool scrollToLevel=true)
  500. {
  501. if (!_uiCreated)
  502. {
  503. return;
  504. }
  505. RefreshSongList();
  506. RefreshSortButtonUI();
  507. if (!scrollToLevel)
  508. {
  509. _beatUi.ScrollToLevelByRow(0);
  510. }
  511. RefreshQuickScrollButtons();
  512. RefreshCurrentSelectionDisplay();
  513. }
  514. /// <summary>
  515. /// External helper.
  516. /// </summary>
  517. public void ProcessSongList()
  518. {
  519. if (!_uiCreated)
  520. {
  521. return;
  522. }
  523. var levelPack = _lastLevelPack;
  524. this._model.ProcessSongList(levelPack, _beatUi.LevelCollectionViewController, _beatUi.LevelSelectionNavigationController);
  525. }
  526. /// <summary>
  527. /// Helper for common filter cancellation logic.
  528. /// </summary>
  529. public void CancelFilter()
  530. {
  531. Logger.Debug($"Cancelling filter, levelPack {_lastLevelPack}");
  532. _model.Settings.filterMode = SongFilterMode.None;
  533. GameObject _noDataGO = _beatUi.LevelCollectionViewController.GetPrivateField<GameObject>("_noDataInfoGO");
  534. string _headerText = _beatUi.LevelCollectionTableView.GetPrivateField<string>("_headerText");
  535. Sprite _headerSprite = _beatUi.LevelCollectionTableView.GetPrivateField<Sprite>("_headerSprite");
  536. _beatUi.LevelCollectionViewController.SetData(_lastLevelPack.beatmapLevelCollection, _headerText, _headerSprite, false, _noDataGO);
  537. }
  538. /// <summary>
  539. /// Handler for level pack selection.
  540. /// </summary>
  541. /// <param name="arg1"></param>
  542. /// <param name="arg2"></param>
  543. private void _levelPacksTableView_didSelectPackEvent(LevelPacksTableView arg1, IBeatmapLevelPack arg2)
  544. {
  545. Logger.Trace("_levelPacksTableView_didSelectPackEvent(arg2={0})", arg2);
  546. try
  547. {
  548. RefreshSortButtonUI();
  549. RefreshQuickScrollButtons();
  550. }
  551. catch (Exception e)
  552. {
  553. Logger.Exception("Exception handling didSelectPackEvent...", e);
  554. }
  555. }
  556. /// <summary>
  557. /// Handler for level pack selection, controller.
  558. /// Sets the current level pack into the model and updates.
  559. /// </summary>
  560. /// <param name="arg1"></param>
  561. /// <param name="arg2"></param>
  562. /// <param name="arg3"></param>
  563. /// <param name="arg4"></param>
  564. private void _levelFilteringNavController_didSelectPackEvent(LevelFilteringNavigationController arg1, IAnnotatedBeatmapLevelCollection arg2,
  565. GameObject arg3, BeatmapCharacteristicSO arg4)
  566. {
  567. Logger.Trace("_levelFilteringNavController_didSelectPackEvent(levelPack={0})", arg2);
  568. // Skip the first time - Effectively ignores BeatSaber forcing OST1 on us on first load.
  569. if (_lastLevelPack == null)
  570. {
  571. return;
  572. }
  573. IBeatmapLevelPack levelPack = arg2 as IBeatmapLevelPack;
  574. if (levelPack == null)
  575. {
  576. Logger.Info("Hiding SongBrowser, Playlist mode currently unsupported...");
  577. Hide();
  578. return;
  579. }
  580. else
  581. {
  582. Show();
  583. }
  584. SelectPack(levelPack);
  585. }
  586. /// <summary>
  587. /// Dummy method for now.
  588. /// </summary>
  589. /// <param name="arg1"></param>
  590. /// <param name="arg2"></param>
  591. private void _levelSelectionNavigationController_didSelectPackEvent(LevelSelectionNavigationController controller, IBeatmapLevelPack levelPack)
  592. {
  593. Logger.Trace("_levelSelectionNavigationController_didSelectPackEvent(levelPack={0})", levelPack);
  594. //SelectPack(levelPack);
  595. }
  596. /// <summary>
  597. /// Logic for selecting a level pack.
  598. /// </summary>
  599. /// <param name="levelPack"></param>
  600. public void SelectPack(IBeatmapLevelPack levelPack)
  601. {
  602. try
  603. {
  604. if (levelPack == null)
  605. {
  606. Logger.Debug("Invalid level pack, seems to be playlists mode...");
  607. return;
  608. }
  609. // store the real level pack
  610. if (levelPack.packID != SongBrowserModel.FilteredSongsPackId && _lastLevelPack != null)
  611. {
  612. Logger.Debug("Recording levelPack: {0}", levelPack.packID);
  613. _lastLevelPack = levelPack;
  614. }
  615. // reset level selection
  616. _model.LastSelectedLevelId = null;
  617. // save level packs
  618. this._model.Settings.currentLevelPackId = levelPack.packID;
  619. this._model.Settings.Save();
  620. StartCoroutine(ProcessSongListEndOfFrame());
  621. }
  622. catch (Exception e)
  623. {
  624. Logger.Exception("Exception handling didSelectPackEvent...", e);
  625. }
  626. }
  627. /// <summary>
  628. /// End of frame update the song list, the game seems to stomp on us sometimes otherwise
  629. /// TODO - Might not be nice to other plugins
  630. /// </summary>
  631. /// <returns></returns>
  632. public IEnumerator ProcessSongListEndOfFrame()
  633. {
  634. yield return new WaitForEndOfFrame();
  635. ProcessSongList();
  636. RefreshSongUI();
  637. }
  638. /// <summary>
  639. /// Remove all filters, update song list, save.
  640. /// </summary>
  641. private void OnClearButtonClickEvent()
  642. {
  643. Logger.Debug("Clearing all sorts and filters.");
  644. _model.Settings.sortMode = SongSortMode.Original;
  645. _model.Settings.invertSortResults = false;
  646. _model.Settings.filterMode = SongFilterMode.None;
  647. _model.Settings.Save();
  648. CancelFilter();
  649. ProcessSongList();
  650. RefreshSongUI();
  651. }
  652. /// <summary>
  653. /// Sort button clicked.
  654. /// </summary>
  655. private void OnSortButtonClickEvent(SongSortMode sortMode)
  656. {
  657. Logger.Debug("Sort button - {0} - pressed.", sortMode.ToString());
  658. if ((sortMode.NeedsScoreSaberData() && !SongDataCore.Plugin.ScoreSaber.IsDataAvailable()) ||
  659. (sortMode.NeedsBeatSaverData() && !SongDataCore.Plugin.BeatSaver.IsDataAvailable()))
  660. {
  661. Logger.Info("Data for sort type is not available.");
  662. return;
  663. }
  664. // Clear current selected level id so our song list jumps to the start
  665. _model.LastSelectedLevelId = null;
  666. if (_model.Settings.sortMode == sortMode)
  667. {
  668. _model.ToggleInverting();
  669. }
  670. _model.Settings.sortMode = sortMode;
  671. // update the seed
  672. if (_model.Settings.sortMode == SongSortMode.Random)
  673. {
  674. _model.Settings.randomSongSeed = Guid.NewGuid().GetHashCode();
  675. }
  676. _model.Settings.Save();
  677. ProcessSongList();
  678. RefreshSongUI();
  679. }
  680. /// <summary>
  681. /// Handle filter button logic. Some filters have sub menus that need special logic.
  682. /// </summary>
  683. /// <param name="mode"></param>
  684. private void OnFilterButtonClickEvent(SongFilterMode mode)
  685. {
  686. Logger.Debug($"FilterButton {mode} clicked.");
  687. if (_lastLevelPack == null || _beatUi.GetCurrentSelectedLevelPack().packID != SongBrowserModel.FilteredSongsPackId)
  688. {
  689. _lastLevelPack = _beatUi.GetCurrentSelectedLevelPack();
  690. }
  691. if (mode == SongFilterMode.Favorites)
  692. {
  693. _beatUi.SelectLevelPack(SongBrowserSettings.CUSTOM_SONG_LEVEL_PACK_ID);
  694. }
  695. else
  696. {
  697. GameObject _noDataGO = _beatUi.LevelCollectionViewController.GetPrivateField<GameObject>("_noDataInfoGO");
  698. string _headerText = _beatUi.LevelCollectionTableView.GetPrivateField<string>("_headerText");
  699. Sprite _headerSprite = _beatUi.LevelCollectionTableView.GetPrivateField<Sprite>("_headerSprite");
  700. _beatUi.LevelCollectionViewController.SetData(_lastLevelPack.beatmapLevelCollection, _headerText, _headerSprite, false, _noDataGO);
  701. }
  702. // If selecting the same filter, cancel
  703. if (_model.Settings.filterMode == mode)
  704. {
  705. _model.Settings.filterMode = SongFilterMode.None;
  706. }
  707. else
  708. {
  709. _model.Settings.filterMode = mode;
  710. }
  711. switch (mode)
  712. {
  713. case SongFilterMode.Search:
  714. OnSearchButtonClickEvent();
  715. break;
  716. default:
  717. _model.Settings.Save();
  718. ProcessSongList();
  719. RefreshSongUI();
  720. break;
  721. }
  722. }
  723. /// <summary>
  724. /// Display the keyboard.
  725. /// </summary>
  726. /// <param name="sortMode"></param>
  727. private void OnSearchButtonClickEvent()
  728. {
  729. Logger.Debug("Filter button - {0} - pressed.", SongFilterMode.Search.ToString());
  730. this.ShowSearchKeyboard();
  731. }
  732. /// <summary>
  733. /// Adjust UI based on level selected.
  734. /// Various ways of detecting if a level is not properly selected. Seems most hit the first one.
  735. /// </summary>
  736. private void OnDidSelectLevelEvent(LevelCollectionViewController view, IPreviewBeatmapLevel level)
  737. {
  738. try
  739. {
  740. Logger.Trace("OnDidSelectLevelEvent()");
  741. if (level == null)
  742. {
  743. Logger.Debug("No level selected?");
  744. return;
  745. }
  746. if (_model.Settings == null)
  747. {
  748. Logger.Debug("Settings not instantiated yet?");
  749. return;
  750. }
  751. _model.LastSelectedLevelId = level.levelID;
  752. HandleDidSelectLevelRow(level);
  753. }
  754. catch (Exception e)
  755. {
  756. Logger.Exception("Exception selecting song:", e);
  757. }
  758. }
  759. /// <summary>
  760. /// Switching one-saber modes for example.
  761. /// </summary>
  762. /// <param name="view"></param>
  763. /// <param name="bc"></param>
  764. private void OnDidSelectBeatmapCharacteristic(BeatmapCharacteristicSegmentedControlController view, BeatmapCharacteristicSO bc)
  765. {
  766. try
  767. {
  768. Logger.Trace("OnDidSelectBeatmapCharacteristic({0})", bc.compoundIdPartName);
  769. _model.CurrentBeatmapCharacteristicSO = bc;
  770. if (_beatUi.StandardLevelDetailView != null)
  771. {
  772. RefreshScoreSaberData(_beatUi.StandardLevelDetailView.selectedDifficultyBeatmap.level);
  773. RefreshNoteJumpSpeed(_beatUi.StandardLevelDetailView.selectedDifficultyBeatmap.difficulty);
  774. }
  775. }
  776. catch (Exception e)
  777. {
  778. Logger.Exception(e);
  779. }
  780. }
  781. /// <summary>
  782. /// Handle difficulty level selection.
  783. /// </summary>
  784. private void OnDidChangeDifficultyEvent(StandardLevelDetailViewController view, IDifficultyBeatmap beatmap)
  785. {
  786. Logger.Trace("OnDidChangeDifficultyEvent({0})", beatmap);
  787. if (view.selectedDifficultyBeatmap == null)
  788. {
  789. return;
  790. }
  791. _deleteButton.interactable = (view.selectedDifficultyBeatmap.level.levelID.Length >= 32);
  792. RefreshScoreSaberData(view.selectedDifficultyBeatmap.level);
  793. RefreshNoteJumpSpeed(beatmap.difficulty);
  794. }
  795. /// <summary>
  796. /// BeatSaber finished loading content. This is when the difficulty is finally updated.
  797. /// </summary>
  798. /// <param name="view"></param>
  799. /// <param name="type"></param>
  800. private void OnDidPresentContentEvent(StandardLevelDetailViewController view, StandardLevelDetailViewController.ContentType type)
  801. {
  802. Logger.Trace("OnDidPresentContentEvent()");
  803. if (view.selectedDifficultyBeatmap == null)
  804. {
  805. return;
  806. }
  807. _deleteButton.interactable = (_beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level.levelID.Length >= 32);
  808. RefreshScoreSaberData(view.selectedDifficultyBeatmap.level);
  809. RefreshNoteJumpSpeed(view.selectedDifficultyBeatmap.difficulty);
  810. }
  811. /// <summary>
  812. /// Refresh stats panel.
  813. /// </summary>
  814. /// <param name="level"></param>
  815. private void HandleDidSelectLevelRow(IPreviewBeatmapLevel level)
  816. {
  817. Logger.Trace("HandleDidSelectLevelRow({0})", level);
  818. _deleteButton.interactable = (level.levelID.Length >= 32);
  819. RefreshQuickScrollButtons();
  820. }
  821. /// <summary>
  822. /// Pop up a delete dialog.
  823. /// </summary>
  824. private void HandleDeleteSelectedLevel()
  825. {
  826. IBeatmapLevel level = _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level;
  827. _deleteDialog.Init("Delete song", $"Do you really want to delete \"{ level.songName} {level.songSubName}\"?", "Delete", "Cancel",
  828. (selectedButton) =>
  829. {
  830. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _deleteDialog, null, false });
  831. if (selectedButton == 0)
  832. {
  833. try
  834. {
  835. // determine the index we are deleting so we can keep the cursor near the same spot after
  836. // the header counts as an index, so if the index came from the level array we have to add 1.
  837. var levelsTableView = _beatUi.LevelCollectionTableView;
  838. List<IPreviewBeatmapLevel> levels = _beatUi.GetCurrentLevelPackLevels().ToList();
  839. int selectedIndex = levels.FindIndex(x => x.levelID == _beatUi.StandardLevelDetailView.selectedDifficultyBeatmap.level.levelID);
  840. if (selectedIndex > -1)
  841. {
  842. var song = SongCore.Loader.CustomLevels.First(x => x.Value.levelID == _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level.levelID).Value;
  843. Logger.Info($"Deleting song: {song.customLevelPath}");
  844. SongCore.Loader.Instance.DeleteSong(song.customLevelPath);
  845. this._model.RemoveSongFromLevelPack(_beatUi.GetCurrentSelectedLevelPack(), _beatUi.LevelDetailViewController.selectedDifficultyBeatmap.level.levelID);
  846. int removedLevels = levels.RemoveAll(x => x.levelID == _beatUi.StandardLevelDetailView.selectedDifficultyBeatmap.level.levelID);
  847. Logger.Info("Removed " + removedLevels + " level(s) from song list!");
  848. this.UpdateLevelDataModel();
  849. // if we have a song to select at the same index, set the last selected level id, UI updates takes care of the rest.
  850. if (selectedIndex < levels.Count)
  851. {
  852. if (levels[selectedIndex].levelID != null)
  853. {
  854. _model.LastSelectedLevelId = levels[selectedIndex].levelID;
  855. }
  856. }
  857. this.RefreshSongList();
  858. }
  859. }
  860. catch (Exception e)
  861. {
  862. Logger.Error("Unable to delete song! Exception: " + e);
  863. }
  864. }
  865. });
  866. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _deleteDialog, null, false });
  867. }
  868. /// <summary>
  869. /// Display the search keyboard
  870. /// </summary>
  871. void ShowSearchKeyboard()
  872. {
  873. if (_searchViewController == null)
  874. {
  875. _searchViewController = BeatSaberUI.CreateViewController<SearchKeyboardViewController>("SearchKeyboardViewController");
  876. _searchViewController.searchButtonPressed += SearchViewControllerSearchButtonPressed;
  877. _searchViewController.backButtonPressed += SearchViewControllerbackButtonPressed;
  878. }
  879. Logger.Debug("Presenting search keyboard");
  880. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("PresentViewController", new object[] { _searchViewController, null, false });
  881. }
  882. /// <summary>
  883. /// Handle back button event from search keyboard.
  884. /// </summary>
  885. private void SearchViewControllerbackButtonPressed()
  886. {
  887. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
  888. this._model.Settings.filterMode = SongFilterMode.None;
  889. this._model.Settings.Save();
  890. RefreshSongUI();
  891. }
  892. /// <summary>
  893. /// Handle search.
  894. /// </summary>
  895. /// <param name="searchFor"></param>
  896. private void SearchViewControllerSearchButtonPressed(string searchFor)
  897. {
  898. _beatUi.LevelSelectionFlowCoordinator.InvokePrivateMethod("DismissViewController", new object[] { _searchViewController, null, false });
  899. Logger.Debug("Searching for \"{0}\"...", searchFor);
  900. _model.Settings.filterMode = SongFilterMode.Search;
  901. _model.Settings.searchTerms.Insert(0, searchFor);
  902. _model.Settings.Save();
  903. _model.LastSelectedLevelId = null;
  904. ProcessSongList();
  905. RefreshSongUI();
  906. }
  907. /// <summary>
  908. /// Make big jumps in the song list.
  909. /// </summary>
  910. /// <param name="numJumps"></param>
  911. private void JumpSongList(int numJumps, float segmentPercent)
  912. {
  913. var levels = _beatUi.GetCurrentLevelPackLevels();
  914. if (levels == null)
  915. {
  916. return;
  917. }
  918. int totalSize = levels.Count();
  919. int segmentSize = (int)(totalSize * segmentPercent);
  920. // Jump at least one scree size.
  921. if (segmentSize < LIST_ITEMS_VISIBLE_AT_ONCE)
  922. {
  923. segmentSize = LIST_ITEMS_VISIBLE_AT_ONCE;
  924. }
  925. TableView tableView = ReflectionUtil.GetPrivateField<TableView>(_beatUi.LevelCollectionTableView, "_tableView");
  926. int currentRow = _beatUi.LevelCollectionTableView.GetPrivateField<int>("_selectedRow");
  927. int jumpDirection = Math.Sign(numJumps);
  928. int newRow = currentRow + (jumpDirection * segmentSize);
  929. if (newRow <= 0)
  930. {
  931. newRow = 0;
  932. }
  933. else if (newRow >= totalSize)
  934. {
  935. newRow = totalSize - 1;
  936. }
  937. Logger.Debug("jumpDirection: {0}, newRow: {1}", jumpDirection, newRow);
  938. _beatUi.SelectAndScrollToLevel(levels[newRow].levelID);
  939. RefreshQuickScrollButtons();
  940. }
  941. /// <summary>
  942. /// Update GUI elements that show score saber data.
  943. /// </summary>
  944. public void RefreshScoreSaberData(IPreviewBeatmapLevel level)
  945. {
  946. Logger.Trace("RefreshScoreSaberData({0})", level.levelID);
  947. if (!SongDataCore.Plugin.ScoreSaber.IsDataAvailable())
  948. {
  949. return;
  950. }
  951. BeatmapDifficulty difficulty = _beatUi.LevelDifficultyViewController.selectedDifficulty;
  952. string difficultyString = difficulty.ToString();
  953. if (difficultyString.Equals("ExpertPlus"))
  954. {
  955. difficultyString = "Expert+";
  956. }
  957. Logger.Debug(difficultyString);
  958. // Check if we have data for this song
  959. Logger.Debug("Checking if have info for song {0}", level.songName);
  960. var hash = SongBrowserModel.GetSongHash(level.levelID);
  961. if (SongDataCore.Plugin.ScoreSaber.Data.Songs.ContainsKey(hash))
  962. {
  963. Logger.Debug("Checking if have difficulty for song {0} difficulty {1}", level.songName, difficultyString);
  964. ScoreSaberSong scoreSaberSong = SongDataCore.Plugin.ScoreSaber.Data.Songs[hash];
  965. ScoreSaberSongDifficultyStats scoreSaberSongDifficulty = scoreSaberSong.diffs.FirstOrDefault(x => String.Equals(x.diff, difficultyString));
  966. if (scoreSaberSongDifficulty != null)
  967. {
  968. Logger.Debug("Display pp for song.");
  969. double pp = scoreSaberSongDifficulty.pp;
  970. double star = scoreSaberSongDifficulty.star;
  971. BeatSaberUI.SetStatButtonText(_ppStatButton, String.Format("{0:0.#}", pp));
  972. BeatSaberUI.SetStatButtonText(_starStatButton, String.Format("{0:0.#}", star));
  973. }
  974. else
  975. {
  976. BeatSaberUI.SetStatButtonText(_ppStatButton, "NA");
  977. BeatSaberUI.SetStatButtonText(_starStatButton, "NA");
  978. }
  979. }
  980. else
  981. {
  982. BeatSaberUI.SetStatButtonText(_ppStatButton, "NA");
  983. BeatSaberUI.SetStatButtonText(_starStatButton, "NA");
  984. }
  985. Logger.Debug("Done refreshing score saber stats.");
  986. }
  987. /// <summary>
  988. /// Helper to refresh the NJS widget.
  989. /// </summary>
  990. /// <param name="beatmap"></param>
  991. private void RefreshNoteJumpSpeed(BeatmapDifficulty beatmap)
  992. {
  993. BeatSaberUI.SetStatButtonText(_njsStatButton, String.Format("{0}", beatmap.NoteJumpMovementSpeed()));
  994. }
  995. /// <summary>
  996. /// Update interactive state of the quick scroll buttons.
  997. /// </summary>
  998. private void RefreshQuickScrollButtons()
  999. {
  1000. if (!_uiCreated)
  1001. {
  1002. return;
  1003. }
  1004. _pageUpFastButton.interactable = _beatUi.TableViewPageUpButton.interactable;
  1005. _pageUpFastButton.gameObject.SetActive(_beatUi.TableViewPageUpButton.IsActive());
  1006. _pageDownFastButton.interactable = _beatUi.TableViewPageDownButton.interactable;
  1007. _pageDownFastButton.gameObject.SetActive(_beatUi.TableViewPageDownButton.IsActive());
  1008. }
  1009. /// <summary>
  1010. /// TODO - evaluate this sillyness...
  1011. /// </summary>
  1012. /// <returns></returns>
  1013. public IEnumerator RefreshQuickScrollButtonsAsync()
  1014. {
  1015. yield return new WaitForEndOfFrame();
  1016. RefreshQuickScrollButtons();
  1017. }
  1018. /// <summary>
  1019. /// Show the UI.
  1020. /// </summary>
  1021. public void Show()
  1022. {
  1023. Logger.Trace("Show SongBrowserUI()");
  1024. this.SetVisibility(true);
  1025. }
  1026. /// <summary>
  1027. /// Hide the UI.
  1028. /// </summary>
  1029. public void Hide()
  1030. {
  1031. Logger.Trace("Hide SongBrowserUI()");
  1032. this.SetVisibility(false);
  1033. }
  1034. /// <summary>
  1035. /// Handle showing or hiding UI logic.
  1036. /// </summary>
  1037. /// <param name="visible"></param>
  1038. private void SetVisibility(bool visible)
  1039. {
  1040. // UI not created, nothing visible to hide...
  1041. if (!_uiCreated)
  1042. {
  1043. return;
  1044. }
  1045. _ppStatButton.gameObject.SetActive(visible);
  1046. _starStatButton.gameObject.SetActive(visible);
  1047. _njsStatButton.gameObject.SetActive(visible);
  1048. RefreshOuterUIState(visible == true ? UIState.Main : UIState.Disabled);
  1049. _deleteButton.gameObject.SetActive(visible);
  1050. _pageUpFastButton.gameObject.SetActive(visible);
  1051. _pageDownFastButton.gameObject.SetActive(visible);
  1052. }
  1053. /// <summary>
  1054. /// Update the top UI state.
  1055. /// Hides the outer ui, sort, and filter buttons depending on the state.
  1056. /// </summary>
  1057. private void RefreshOuterUIState(UIState state)
  1058. {
  1059. bool sortButtons = false;
  1060. bool filterButtons = false;
  1061. bool outerButtons = false;
  1062. bool clearButton = true;
  1063. if (state == UIState.SortBy)
  1064. {
  1065. sortButtons = true;
  1066. }
  1067. else if (state == UIState.FilterBy)
  1068. {
  1069. filterButtons = true;
  1070. }
  1071. else if (state == UIState.Main)
  1072. {
  1073. outerButtons = true;
  1074. }
  1075. else
  1076. {
  1077. clearButton = false;
  1078. }
  1079. _sortButtonGroup.ForEach(x => x.Button.gameObject.SetActive(sortButtons));
  1080. _filterButtonGroup.ForEach(x => x.Button.gameObject.SetActive(filterButtons));
  1081. _sortByButton.gameObject.SetActive(outerButtons);
  1082. _sortByDisplay.gameObject.SetActive(outerButtons);
  1083. _filterByButton.gameObject.SetActive(outerButtons);
  1084. _filterByDisplay.gameObject.SetActive(outerButtons);
  1085. _clearSortFilterButton.gameObject.SetActive(clearButton);
  1086. _randomButton.gameObject.SetActive(outerButtons);
  1087. RefreshCurrentSelectionDisplay();
  1088. _currentUiState = state;
  1089. }
  1090. /// <summary>
  1091. /// Adjust the text field of the sort by and filter by displays.
  1092. /// </summary>
  1093. private void RefreshCurrentSelectionDisplay()
  1094. {
  1095. string sortByDisplay = null;
  1096. if (_model.Settings.sortMode == SongSortMode.Default)
  1097. {
  1098. sortByDisplay = "Title";
  1099. }
  1100. else
  1101. {
  1102. sortByDisplay = _model.Settings.sortMode.ToString();
  1103. }
  1104. _sortByDisplay.SetButtonText(sortByDisplay);
  1105. if (_model.Settings.filterMode != SongFilterMode.Custom)
  1106. {
  1107. // Custom SongFilterMod implies that another mod has modified the text of this button (do not overwrite)
  1108. _filterByDisplay.SetButtonText(_model.Settings.filterMode.ToString());
  1109. }
  1110. }
  1111. /// <summary>
  1112. /// Adjust the UI colors.
  1113. /// </summary>
  1114. public void RefreshSortButtonUI()
  1115. {
  1116. if (!_uiCreated)
  1117. {
  1118. return;
  1119. }
  1120. // So far all we need to refresh is the sort buttons.
  1121. foreach (SongSortButton sortButton in _sortButtonGroup)
  1122. {
  1123. if (sortButton.SortMode.NeedsBeatSaverData() && !SongDataCore.Plugin.BeatSaver.IsDataAvailable())
  1124. {
  1125. BeatSaberUI.SetButtonBorder(sortButton.Button, Color.gray);
  1126. }
  1127. else if (sortButton.SortMode.NeedsScoreSaberData() && !SongDataCore.Plugin.ScoreSaber.IsDataAvailable())
  1128. {
  1129. BeatSaberUI.SetButtonBorder(sortButton.Button, Color.gray);
  1130. }
  1131. else
  1132. {
  1133. BeatSaberUI.SetButtonBorder(sortButton.Button, Color.white);
  1134. }
  1135. if (sortButton.SortMode == _model.Settings.sortMode)
  1136. {
  1137. if (this._model.Settings.invertSortResults)
  1138. {
  1139. BeatSaberUI.SetButtonBorder(sortButton.Button, Color.red);
  1140. }
  1141. else
  1142. {
  1143. BeatSaberUI.SetButtonBorder(sortButton.Button, Color.green);
  1144. }
  1145. }
  1146. }
  1147. // refresh filter buttons
  1148. foreach (SongFilterButton filterButton in _filterButtonGroup)
  1149. {
  1150. BeatSaberUI.SetButtonBorder(filterButton.Button, Color.white);
  1151. if (filterButton.FilterMode == _model.Settings.filterMode)
  1152. {
  1153. BeatSaberUI.SetButtonBorder(filterButton.Button, Color.green);
  1154. }
  1155. }
  1156. if (this._model.Settings.invertSortResults)
  1157. {
  1158. BeatSaberUI.SetButtonBorder(_sortByDisplay, Color.red);
  1159. }
  1160. else
  1161. {
  1162. BeatSaberUI.SetButtonBorder(_sortByDisplay, Color.green);
  1163. }
  1164. if (this._model.Settings.filterMode != SongFilterMode.None)
  1165. {
  1166. BeatSaberUI.SetButtonBorder(_filterByDisplay, Color.green);
  1167. }
  1168. else
  1169. {
  1170. BeatSaberUI.SetButtonBorder(_filterByDisplay, Color.white);
  1171. }
  1172. }
  1173. /// <summary>
  1174. ///
  1175. /// </summary>
  1176. public void RefreshSongList()
  1177. {
  1178. if (!_uiCreated)
  1179. {
  1180. return;
  1181. }
  1182. _beatUi.RefreshSongList(_model.LastSelectedLevelId);
  1183. }
  1184. /// <summary>
  1185. /// Helper for updating the model (which updates the song list)
  1186. /// </summary>
  1187. public void UpdateLevelDataModel()
  1188. {
  1189. try
  1190. {
  1191. Logger.Trace("UpdateLevelDataModel()");
  1192. // get a current beatmap characteristic...
  1193. if (_model.CurrentBeatmapCharacteristicSO == null && _uiCreated)
  1194. {
  1195. _model.CurrentBeatmapCharacteristicSO = _beatUi.BeatmapCharacteristicSelectionViewController.GetPrivateField<BeatmapCharacteristicSO>("_selectedBeatmapCharacteristic");
  1196. }
  1197. _model.UpdateLevelRecords();
  1198. }
  1199. catch (Exception e)
  1200. {
  1201. Logger.Exception("SongBrowser UI crashed trying to update the internal song lists: ", e);
  1202. }
  1203. }
  1204. /// <summary>
  1205. /// Logic for fixing BeatSaber's level pack selection bugs.
  1206. /// </summary>
  1207. public bool UpdateLevelPackSelection()
  1208. {
  1209. if (_uiCreated)
  1210. {
  1211. IBeatmapLevelPack currentSelected = _beatUi.GetCurrentSelectedLevelPack();
  1212. Logger.Debug("Current selected level pack: {0}", currentSelected);
  1213. if (String.IsNullOrEmpty(_model.Settings.currentLevelPackId))
  1214. {
  1215. if (currentSelected == null)
  1216. {
  1217. Logger.Debug("No level pack selected, acquiring the first available...");
  1218. currentSelected = _beatUi.BeatmapLevelsModel.allLoadedBeatmapLevelPackCollection.beatmapLevelPacks[0];
  1219. }
  1220. }
  1221. else if (currentSelected == null || (currentSelected.packID != _model.Settings.currentLevelPackId))
  1222. {
  1223. Logger.Debug("Automatically selecting level pack: {0}", _model.Settings.currentLevelPackId);
  1224. _beatUi.LevelSelectionNavigationController.didSelectLevelPackEvent -= _levelSelectionNavigationController_didSelectPackEvent;
  1225. _beatUi.LevelFilteringNavigationController.didSelectAnnotatedBeatmapLevelCollectionEvent -= _levelFilteringNavController_didSelectPackEvent;
  1226. _lastLevelPack = _beatUi.GetLevelPackByPackId(_model.Settings.currentLevelPackId);
  1227. _beatUi.SelectLevelPack(_model.Settings.currentLevelPackId);
  1228. _beatUi.LevelSelectionNavigationController.didSelectLevelPackEvent += _levelSelectionNavigationController_didSelectPackEvent;
  1229. _beatUi.LevelFilteringNavigationController.didSelectAnnotatedBeatmapLevelCollectionEvent += _levelFilteringNavController_didSelectPackEvent;
  1230. }
  1231. if (_lastLevelPack == null)
  1232. {
  1233. if (currentSelected.packID != SongBrowserModel.FilteredSongsPackId)
  1234. {
  1235. _lastLevelPack = currentSelected;
  1236. }
  1237. }
  1238. Logger.Debug("Last levelPack is: {0}", _lastLevelPack);
  1239. ProcessSongList();
  1240. }
  1241. return false;
  1242. }
  1243. }
  1244. }