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@@ -1,6 +1,7 @@
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-using SongBrowser.Internals;
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-using System.Collections;
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+using System.Collections;
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using System.Collections.Concurrent;
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+using HMUI;
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+using SongBrowser.Internals;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@@ -20,7 +21,7 @@ namespace SongBrowser.UI
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internal Image _loadingBackg;
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private static readonly Vector3 Position = new Vector3(0, 0.0f, 2.6f);
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- private static readonly Vector3 Rotation = new Vector3(0, 0, 0);
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+ private static readonly Vector3 Rotation = Vector3.zero;
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private static readonly Vector3 Scale = new Vector3(0.01f, 0.01f, 0.01f);
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private static readonly Vector2 CanvasSize = new Vector2(200, 50);
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@@ -54,7 +55,7 @@ namespace SongBrowser.UI
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_showingMessage = true;
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_headerText.text = message;
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_loadingBackg.enabled = false;
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- _canvas.enabled = true;
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+ gameObject.SetActive(true);
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StartCoroutine(DisableCanvasRoutine(time));
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}
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@@ -64,7 +65,7 @@ namespace SongBrowser.UI
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_showingMessage = true;
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_headerText.text = message;
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_loadingBackg.enabled = false;
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- _canvas.enabled = true;
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+ gameObject.SetActive(true);
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}
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private void OnEnable()
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@@ -85,12 +86,12 @@ namespace SongBrowser.UI
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{
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if (_showingMessage)
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{
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- _canvas.enabled = true;
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+ gameObject.SetActive(true);
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}
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}
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else
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{
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- _canvas.enabled = false;
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+ gameObject.SetActive(false);
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}
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}
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@@ -100,41 +101,48 @@ namespace SongBrowser.UI
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_showingMessage = false;
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_headerText.text = arg2.Count + " songs processed";
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_loadingBackg.enabled = false;
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- StartCoroutine(DisableCanvasRoutine(8f));
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+ StartCoroutine(DisableCanvasRoutine(20f));
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}
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private IEnumerator DisableCanvasRoutine(float time)
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{
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yield return new WaitForSecondsRealtime(time);
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- _canvas.enabled = false;
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_showingMessage = false;
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+ gameObject.SetActive(false);
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}
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private void Awake()
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{
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- gameObject.transform.position = Position;
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- gameObject.transform.eulerAngles = Rotation;
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- gameObject.transform.localScale = Scale;
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-
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_canvas = gameObject.AddComponent<Canvas>();
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_canvas.renderMode = RenderMode.WorldSpace;
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- _canvas.enabled = false;
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- var rectTransform = _canvas.transform as RectTransform;
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- rectTransform.sizeDelta = CanvasSize;
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+
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+ gameObject.AddComponent<CurvedCanvasSettings>().SetRadius(0f);
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+
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+ var ct = _canvas.transform;
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+ ct.position = Position;
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+ ct.localScale = Scale;
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+
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+ if (ct is RectTransform crt)
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+ {
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+ crt.sizeDelta = CanvasSize;
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- _authorNameText = BeatSaberUI.CreateText(_canvas.transform as RectTransform, AuthorNameText, AuthorNameFontSize, AuthorNamePosition, HeaderSize);
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+ _authorNameText = BeatSaberUI.CreateText(crt, AuthorNameText, AuthorNameFontSize, AuthorNamePosition, HeaderSize);
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- _pluginNameText = BeatSaberUI.CreateText(_canvas.transform as RectTransform, PluginNameText, PluginNameFontSize, PluginNamePosition, HeaderSize);
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+ _pluginNameText = BeatSaberUI.CreateText(crt, PluginNameText, PluginNameFontSize, PluginNamePosition, HeaderSize);
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- _headerText = BeatSaberUI.CreateText(_canvas.transform as RectTransform, HeaderText, HeaderFontSize, HeaderPosition, HeaderSize);
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+ _headerText = BeatSaberUI.CreateText(crt, HeaderText, HeaderFontSize, HeaderPosition, HeaderSize);
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+ }
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+
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+ _loadingBackg = new GameObject("Background").AddComponent<ImageView>();
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+ if (_loadingBackg.transform is RectTransform lbrt)
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+ {
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+ lbrt.SetParent(_canvas.transform, false);
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+ lbrt.sizeDelta = LoadingBarSize;
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+ }
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- _loadingBackg = new GameObject("Background").AddComponent<Image>();
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- rectTransform = _loadingBackg.transform as RectTransform;
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- rectTransform.SetParent(_canvas.transform, false);
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- rectTransform.sizeDelta = LoadingBarSize;
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_loadingBackg.color = BackgroundColor;
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- DontDestroyOnLoad(gameObject);
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+ gameObject.SetActive(false);
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}
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private void Update()
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