PocAsioDFFPlay.cs 1008 B

12345678910111213141516171819202122232425262728293031323334
  1. using Bmp.Core.Playback.Inputs;
  2. using System.Threading;
  3. using System;
  4. using NAudio.Wave;
  5. using AsioOut = Bmp.Core.Playback.Outputs.NAudioASIO.AsioOut;
  6. namespace Bmp.Poc.PoCs;
  7. internal static class PocAsioDFFPlay
  8. {
  9. public static void MainFunc()
  10. {
  11. var dffFilePath =Const.FileDff;
  12. var asioDriverName = "Creative SB USB DSD ASIO Device";
  13. var inputSource = InputSourceProvider.CreateWaveStream(dffFilePath);
  14. var outputDevice = new AsioOut(asioDriverName);
  15. outputDevice.SetNativeDsd();
  16. outputDevice.Init(inputSource);
  17. outputDevice.Play();
  18. while (outputDevice.PlaybackState == PlaybackState.Playing)
  19. {
  20. Console.WriteLine($"{inputSource.CurrentTime}/{inputSource.TotalTime}");
  21. Thread.Sleep(3000);
  22. outputDevice.Pause();
  23. inputSource.CurrentTime = inputSource.CurrentTime.Add(TimeSpan.FromSeconds(1));
  24. Thread.Sleep(100);
  25. outputDevice.Play();
  26. }
  27. }
  28. }